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Post by garrusfan1 on Apr 9, 2019 23:42:07 GMT
I admit that I prefer this because it feels more personal. However I have a feeling it isn't an option. So I went with the keep instead. However if they do that I will replay the game and get saves ready. I am actually rerunning my mass effect trilogy and getting my saves lined up again since my old xbox 360 broke and am playing it on xbox one now You asked what I want, and that's what I've stated... anything else is just useless speculation. Right now, I'm replaying Andromeda because that's what I'm having fun playing. I've replayed ME1 so many times due to their stupid class system and inability to change, it's a real chore to even thing about playing it again. if they declare a canon ending to do a MET sequel with Shepard...there is absolutely no point is even trying to carry any decisions forward. A canon ending would erase the bulk of my playthroughs and my Shepards... so IF that game is any good and IF I decide I want to play it... I'd run with whatever default they put in. Chances are I'm not going to be around to play it anyways... so bottom line is I don't care. You realize that I was quoting your post about using the old save import system and I was agreeing with you? Not sure where the anger came from there
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Post by Sanunes on Apr 10, 2019 6:43:19 GMT
I don't see why not, but I think the choices that are imported its important that they pick the right ones and let some just die from the first game. I don't remember a lot about Andromeda for it took me a lot longer per game, but going back to ME3 I think it was a massive mistake to have any companion that could have died in the previous games return for that required at least in my eyes too much secondary work that might not even be noticed with creation of a secondary character to fill the role they had. They did do one thing right is that they didn't have a massive world altering event happen as far as I recall based on a player choice like the survival of the Rachni in Mass Effect 1.
Now if I had my way I would want it to be an acknowledgement of the choices, but not a game altering change. The best way BioWare has implemented a choice and its consequence in the trilogy would have been the sequence dealing with Conrad in the refugee area of The Citadel in Mass Effect 3. It gave those choices time and players who played the first games know exactly what was demonstrated in that sequence while not leaving new players wondering what was going on.
As far as LI's if I had my way there would be less in the game, it seems that there was a drastic difference in quality between the LI encounters in Andromeda and the rest of the game with things like animations so I cannot help but think they were done first and other content was rushed. So if the character is returning a line or two of dialogue to acknowledge it would be great, but I wouldn't want there to be a strong focus on it.
Someone also mentioned a direct import and I don't see that happening again. BioWare had a lot of issues with direct imports and in the modern era of people finding something and complaining loudly for months I don't see it happening. I could only imagine what would happen with the Conrad import bug in Mass Effect 2 where he always reacted to encountering a renegade Shepard even if it was really a paragon one. The Keep type idea allows people to change their choices without replaying the prior games for I wouldn't want to go back and replay Mass Effect 1 and Mass Effect 2 to get a change in choice in Mass Effect 3 now, I just don't have time to do that. At the same time having multiple import systems means you are having people work on two different systems and typing up QA testing both to make sure they are working and having twice as many people working on a system where one can work for everyone especially since it syncs to what you are doing.
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Post by Deleted on Apr 10, 2019 7:45:51 GMT
You asked what I want, and that's what I've stated... anything else is just useless speculation. Right now, I'm replaying Andromeda because that's what I'm having fun playing. I've replayed ME1 so many times due to their stupid class system and inability to change, it's a real chore to even thing about playing it again. if they declare a canon ending to do a MET sequel with Shepard...there is absolutely no point is even trying to carry any decisions forward. A canon ending would erase the bulk of my playthroughs and my Shepards... so IF that game is any good and IF I decide I want to play it... I'd run with whatever default they put in. Chances are I'm not going to be around to play it anyways... so bottom line is I don't care. You realize that I was quoting your post about using the old save import system and I was agreeing with you? Not sure where the anger came from there BS you were. All of a sudden you began spinning it about replaying the Trilogy and prepping to carry over those decisions. That's two very different things since doing an immediate sequel to the Trilogy means declaring an ending cannon. As I've said repeatedly, I'm not in favor of that. IF they do that, then my OT decisions don't matter at all because I fit my ending selection to the personality of the Shepard I've created using those other OT decisions. Different personalities of Shepard made different ending decisions and most of those ending decisions would basically get wiped out by a canon... so I would have NO interest in carrying over the other decisions made by those Shepards. I would then play the defualt... let Bioware tell me what sort of Shepard would make the ending decisions they chose to be canon. They would tell be tellling me the background of a character I did not create in the OT. He/she would be their canon character.
My bottom line for playing the game remains... It would have to be a good game. IMO, Andromeda was a good game. I'm still having fun playing it... much more fun than I ever had playing ME1. If their reboot of the Trilogy is like ME1 (because that's what fans here seem to want), it most likely will not be a game I'd be interested in playing (or buying) at all... not because of any particular grudge against Bioware... but because I don't want to play ME1 again... I've played it enough already. I'm tired of it.
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Post by Unicephalon 40-D on Apr 10, 2019 8:47:39 GMT
My bottom line for playing the game remains... It would have to be a good game. IMO, Andromeda was a good game. I'm still having fun playing it... much more fun than I ever had playing ME1. If their reboot of the Trilogy is like ME1 (because that's what fans here seem to want), it most likely will not be a game I'd be interested in playing (or buying) at all... not because of any particular grudge against Bioware... but because I don't want to play ME1 again... I've played it enough already. I'm tired of it. I'm actually starting to be of the same mind: Playing ME1 now ... unfortunately it feels like MEA did almost everything better already. For me ME1 is way better than 2 or 3, especially 2. Now the tables are starting to turn it seems. I still enjoy it A LOT, but... theres something nagging in back of my head.
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Post by Deleted on Apr 10, 2019 9:27:48 GMT
I don't see why not, but I think the choices that are imported its important that they pick the right ones and let some just die from the first game. I don't remember a lot about Andromeda for it took me a lot longer per game, but going back to ME3 I think it was a massive mistake to have any companion that could have died in the previous games return for that required at least in my eyes too much secondary work that might not even be noticed with creation of a secondary character to fill the role they had. They did do one thing right is that they didn't have a massive world altering event happen as far as I recall based on a player choice like the survival of the Rachni in Mass Effect 1. Now if I had my way I would want it to be an acknowledgement of the choices, but not a game altering change. The best way BioWare has implemented a choice and its consequence in the trilogy would have been the sequence dealing with Conrad in the refugee area of The Citadel in Mass Effect 3. It gave those choices time and players who played the first games know exactly what was demonstrated in that sequence while not leaving new players wondering what was going on. As far as LI's if I had my way there would be less in the game, it seems that there was a drastic difference in quality between the LI encounters in Andromeda and the rest of the game with things like animations so I cannot help but think they were done first and other content was rushed. So if the character is returning a line or two of dialogue to acknowledge it would be great, but I wouldn't want there to be a strong focus on it. Someone also mentioned a direct import and I don't see that happening again. BioWare had a lot of issues with direct imports and in the modern era of people finding something and complaining loudly for months I don't see it happening. I could only imagine what would happen with the Conrad import bug in Mass Effect 2 where he always reacted to encountering a renegade Shepard even if it was really a paragon one. The Keep type idea allows people to change their choices without replaying the prior games for I wouldn't want to go back and replay Mass Effect 1 and Mass Effect 2 to get a change in choice in Mass Effect 3 now, I just don't have time to do that. At the same time having multiple import systems means you are having people work on two different systems and typing up QA testing both to make sure they are working and having twice as many people working on a system where one can work for everyone especially since it syncs to what you are doing. I can understand the issues with import files and bugs, but they are still my preference. I like being surprised by some of the more minor decisions I had no expectation would carry over actually being acknowledged in a later game (like Conrad). Entering choices into a "keep" or "comic" to prep for starting a new game just destroys a lot of that feeling of surprise... or else the questionnaire just gets to long... having to ask about a lot of decisions that are going to ultimately be irrelevant in order to surprise us about one or two of those being relevant. If they are just pulled from an import file, it just seems more genuine to me. Worth the odd little bug... the Conrad reacting "renegade" by simply saying Shepard stuck a gun in his face never bothered me since the man was clearly somewhat delusional over Shepard anyways. I could always just excuse that one by saying Conrad remembered it how he wanted to remember it.
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Post by garrusfan1 on Apr 10, 2019 19:36:21 GMT
You realize that I was quoting your post about using the old save import system and I was agreeing with you? Not sure where the anger came from there BS you were. All of a sudden you began spinning it about replaying the Trilogy and prepping to carry over those decisions. That's two very different things since doing an immediate sequel to the Trilogy means declaring an ending cannon. As I've said repeatedly, I'm not in favor of that. IF they do that, then my OT decisions don't matter at all because I fit my ending selection to the personality of the Shepard I've created using those other OT decisions. Different personalities of Shepard made different ending decisions and most of those ending decisions would basically get wiped out by a canon... so I would have NO interest in carrying over the other decisions made by those Shepards. I would then play the defualt... let Bioware tell me what sort of Shepard would make the ending decisions they chose to be canon. They would tell be tellling me the background of a character I did not create in the OT. He/she would be their canon character.
My bottom line for playing the game remains... It would have to be a good game. IMO, Andromeda was a good game. I'm still having fun playing it... much more fun than I ever had playing ME1. If their reboot of the Trilogy is like ME1 (because that's what fans here seem to want), it most likely will not be a game I'd be interested in playing (or buying) at all... not because of any particular grudge against Bioware... but because I don't want to play ME1 again... I've played it enough already. I'm tired of it.
Actually all I was saying by mentioning that I am replaying the trilogy is that I like the save import system and am doing it again. It wasn't me complaining about andromeda or anything it was just talking about me getting my saves ready for ME3. You know ME3 the game that came out in 2012 for the last gen system? Well I am playing through the trilogy again on my xbox one. That's what I was saying on this thread. And as for the idea that I would prepare my saves from the ME trilogy for the next mass effect game is insane. First of all the next ME game is probably gonna be on the next gen console so me getting saves ready on my xbox one makes would be pointless. Second of all I seriously doubt they will allow us to import saves at all since they would probably use something like the keep from now on. But I liked the old system where you had to play your game to get the save ready for the next because it made it feel more personal.
Seriously man that was all I was saying by mentioning that. This whole thread is about would you want your saves from ANDROMEDA to carry over somehow if the next game is an andromeda sequel.
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Post by SirSourpuss on Apr 12, 2019 13:58:55 GMT
Like when you could execute (or at least jail) Liam for being a traitor and arrest Peebee for destruction of AI property. Wait, what? Too bad those choices weren't in the game Oh. It should be criminal to get one's hopes up and then dash them like that.
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