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Post by SirSourpuss on Jun 16, 2019 9:37:55 GMT
Also, Baldur's Gate 3 is going to be set over a century after BG2 and use 5E rules, so it's pretty safe to say it will be a totally separate story and have nothing at all to do with the Bhaalspawn's tale, save in geography. I understand that it will have a geographical connection, although BG2 had none, which was a little out of place. I'm not particularly fond or 5E. It's better than 4E, to be honest, so I'm thankful for that, at least. As for the writing, Larian has a very European approach to it. Not that it's bad, just that it's going to feel a little unusual.
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Post by themikefest on Jun 16, 2019 20:28:18 GMT
Point of order: It's entirely possible to get through the game without recruiting any of the tech experts I've never actually played through ME2 without recruiting at least one of the techies. Does Miranda still tell Shep that we need a tech expert for the vents? I answered the question in the suicide mission thread.
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Post by Deleted on Jun 16, 2019 20:47:07 GMT
I've never actually played through ME2 without recruiting at least one of the techies. Does Miranda still tell Shep that we need a tech expert for the vents? I answered the question in the suicide mission thread. Thanks. About what I expected. I was hoping that she'd endorse Jacob for the job instead... for my "all the deaths are Miranda's fault" run.
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is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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PSN: cyberstrike-nTo
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Post by Cyberstrike on Jun 18, 2019 15:54:18 GMT
Exactly pandering to the fans almost never works and if the few cases where it does work it leaves the franchise much weaker and poorer for it. Also some IP owners need to tell the fans: "Hey this is our property and we will do whatever we want with it and if you don't like it buy something else!" and stop listening to the most whinny entitled shitheads on the net.
That probably is more of of EA losing the license and Hasbro (the parent companies of BioWare and Wizards of the Coast respectfully) and WotC/Hasbro wanting to bring back the Baldur's Gate games because they can use it to sell and market the table top game, novels, comics, toys, and etc. Hasbro knows the selling power of nostalgia why do think they still make Star Wars figures based on new characters from the new movies like those made in 70s and 80s? How do you think The Transformers are still around? They know D&D still sells and that Baldur's Gate is huge part of that franchise and that is why they're releasing the enhances editions and they have new company making Baldur's Gate III.
Hasbro is the Disney of toy and board/table top games companies.
Well, then couldn't EA theoretically lose the license to ME in due time?
No, EA owns BioWare and all it's IPs like Mass Effect, Dragon Age, Jade Empire, and Anthem.
They don't own Baldur's Gate and KOTOR because other companies own them.
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Post by sugarless on Jun 19, 2019 3:49:04 GMT
Spandex outfit aside, he was pretty much the only "regular guy" on a ship full of over-the-top superheroes.
The spandex just added to the overall impression he always left me with..... I found him to be too Barry White/sex god swaggerish everytime he talked or maybe it was just his voice actor, but it was and still is ott for all of my femSheps.
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Post by quole on Jul 10, 2019 8:11:17 GMT
There is no possible way they could continue the story in the milky way besides have it take place MANY years later and have all your choices be made pointless. They could do a prequel but that would be stupid considering we already know how it's going to end and none of your choices in the prequel would matter at all. It would have to continue in Andromeda which is likely what they will never do considering everyone hated that game.
The next major mass effect game will probably be a reboot. And hopefully a much better written one.
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Post by Unicephalon 40-D on Jul 10, 2019 8:31:27 GMT
There is no possible way they could continue the story in the milky way... It would have to continue in Andromeda which is likely what they will never do considering everyone hated that game.
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Post by helios969 on Jul 10, 2019 8:32:13 GMT
I'll just keep replaying as BroShep. I like Mark Meer's voice better overall anyways. Heresy! Burn at the stake!
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Post by Link"Guess"ski on Jul 10, 2019 17:58:57 GMT
FWIW - the best way to avoid FemShep going ridiculously sultry is to simply avoid general conversations with Jacob once aboard the Normandy. Once the notice for the LM conversation comes up, you can talk with him about that specifically and keep it professional. All of the conversations with Garrus are friendly/professional, so long as you don't select a flirt line. I'll just keep replaying as BroShep. I like Mark Meer's voice better overall anyways. The voice direction was just flat in MEA. I think CabLivingstone didn't take it as seriously or her senior directors didn't do a good job.
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Post by Phantom on Jul 10, 2019 18:19:47 GMT
I would like a Villain with Good Publicity with a Hero with Bad Publicity within a Mass Effect game.
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Post by Deleted on Jul 10, 2019 18:34:11 GMT
I'll just keep replaying as BroShep. I like Mark Meer's voice better overall anyways. The voice direction was just flat in MEA. I think CabLivingstone didn't take it as seriously or her senior directors didn't do a good job. Not sure what that has to do with my post. I liked Tom Taylorson's voicing of Bro Ryder OK, but I've said before I don't mind it when the emotional side of voice acting in a game is understated. I prefer it to being overacted, as, for example, Hale did with FemShep's infamously sexy delivering of "I'm just wanting to talk for a bit." There are several places where I don't like Fryda's delivery of certain lines as well, but nothing that stands out in my mind as clearly as that line from FemShep.
I do admit to having an overall bias towards male voices and to being a particular fan of Mark Meer's voice. IMO, he really nailed several lines, particularly in ME3. I've been playing The Long Dark recently, and I really enjoy his delivery in that game as well. Hale is the voice of Astrid in that game, but we haven't had much chance to hear her yet since we won't start playing as her in story mode until Episode 3 is released (which hopefully will be soon). Her voicing of the intro in that game was, IMO, much better than anything she did as FemShep.
While a lot of responsibility rests on the directors, I think it's unfair to assume that ME:A's directors didn't take their jobs "as seriously" as ME3's directors. Unless you were in the room while she was doing her job, I don't see how you could even presume to guess that.
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Post by operationathena on Jul 10, 2019 23:25:13 GMT
I think Mass Effect needs a serious shake-up the more I think about it. Like a genre-twisting return to form. I never like advocating more FPS games, but I think that's the safest bet. A first-person ARPG, a stand-alone story. Still have the conversation wheel, fluid combat, etc. But give it a more visceral and hard-hitting feel as a gritty FPS where you play a bounty hunter or something, get some of those seedy underworld vibes back from ME2 to try and earn some fan goodwill.
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Post by Phantom on Jul 10, 2019 23:47:31 GMT
I think Mass Effect needs a serious shake-up the more I think about it. Like a genre-twisting return to form. I never like advocating more FPS games, but I think that's the safest bet. A first-person ARPG, a stand-alone story. Still have the conversation wheel, fluid combat, etc. But give it a more visceral and hard-hitting feel as a gritty FPS where you play a bounty hunter or something, get some of those seedy underworld vibes back from ME2 to try and earn some fan goodwill. Then you might like my C-Sec Detective, Cerberus Phantom, Volus Infiltrator or Krogan Berserker; for each of them see the darker side of the Mass Effect universe
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Post by Deleted on Jul 11, 2019 0:08:53 GMT
I think Mass Effect needs a serious shake-up the more I think about it. Like a genre-twisting return to form. I never like advocating more FPS games, but I think that's the safest bet. A first-person ARPG, a stand-alone story. Still have the conversation wheel, fluid combat, etc. But give it a more visceral and hard-hitting feel as a gritty FPS where you play a bounty hunter or something, get some of those seedy underworld vibes back from ME2 to try and earn some fan goodwill. Some games I enjoy playing in first person and others I enjoy playing in third person. It really depends on the specific shoot mechanics and, to some degree, where they set their third-person camera. I thnik it's becoming almost expected to be able to toggle between them in some way. We know that a first person mod can be made for a Frostbite game made in third person (since ne exists for ME:A). I don't know if modders can put a first-person game into third-person view.
I'd like to keep voiced dialogue and being able to make dialogue choices, which pretty much means that I want the dialogue wheel to stay. I'm not fussed about not being able to pre-read what is actually going to be said; that is, I'm OK with the short clues Bioware uses.
Bounty hunter/underworld set story?... meh. I'll wait to see what story they come up with.
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Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Jul 11, 2019 0:21:30 GMT
I think Mass Effect needs a serious shake-up the more I think about it. Like a genre-twisting return to form. I never like advocating more FPS games, but I think that's the safest bet. A first-person ARPG, a stand-alone story. Still have the conversation wheel, fluid combat, etc. But give it a more visceral and hard-hitting feel as a gritty FPS where you play a bounty hunter or something, get some of those seedy underworld vibes back from ME2 to try and earn some fan goodwill.
Bit fat no to FPS. All you need for a seedy underworld vibe is a seedy underworld.
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Post by Link"Guess"ski on Jul 15, 2019 12:56:59 GMT
I don't mind it when the emotional side of voice acting in a game is understated. I prefer it to being overacted, as, for example, Hale did with FemShep's infamously sexy delivering of "I'm just wanting to talk for a bit." I actually agree with you on this. Melodrama and understated acting have both their ups and downs but if I have to choose I actually prefer understated performances, because I find melodramatic acting to sound cringy and yeah, ME3 was full of moments where the developers and directors tried too hard to make a "moment" out of something without enough logos to back it up... You know, "logos" as in rhethorics not a logo.
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Post by Deleted on Jul 15, 2019 13:33:51 GMT
I don't mind it when the emotional side of voice acting in a game is understated. I prefer it to being overacted, as, for example, Hale did with FemShep's infamously sexy delivering of "I'm just wanting to talk for a bit." I actually agree with you on this. Melodrama and understated acting have both their ups and downs but if I have to choose I actually prefer understated performances, because I find melodramatic acting to sound cringy and yeah, ME3 was full of moments where the developers and directors tried too hard to make a "moment" out of something without enough logos to back it up... You know, "logos" as in rhethorics not a logo. No doubt, but in several cases in ME3, their use of pathos rather than logos was spot on, IMHO... particularly when combined with Mark Meer's voicing. IMO, ME3 contains some of the best moments in the franchise... along with some of the worst. I would say the same for ME1, ME2 and ME:A though.
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Post by Ascend on Jul 15, 2019 14:52:10 GMT
The series needs a reboot. Start from scratch.
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Post by SirSourpuss on Jul 16, 2019 13:38:05 GMT
There is no possible way they could continue the story in the milky way... It would have to continue in Andromeda which is likely what they will never do considering everyone hated that game. Well, if a Bioware Dev needs to go out and blame Breath of the Wild and Horizon: Zero Dawn as to why their game failed, I do believe it is safe to assume it didn't succeed to the point it needed to.
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Post by Link"Guess"ski on Jul 16, 2019 15:43:32 GMT
The series needs a reboot. Start from scratch. Worst. Idea. Ever...
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Post by Link"Guess"ski on Jul 16, 2019 15:49:55 GMT
I actually agree with you on this. Melodrama and understated acting have both their ups and downs but if I have to choose I actually prefer understated performances, because I find melodramatic acting to sound cringy and yeah, ME3 was full of moments where the developers and directors tried too hard to make a "moment" out of something without enough logos to back it up... You know, "logos" as in rhethorics not a logo. No doubt, but in several cases in ME3, their use of pathos rather than logos was spot on, IMHO... particularly when combined with Mark Meer's voicing. IMO, ME3 contains some of the best moments in the franchise... along with some of the worst. I would say the same for ME1, ME2 and ME:A though. Pathos is nothing without ethos and logos (wow we're really in the clouds now) like... yeah ME3 had excellent emotional performances and great sensations but they were often botched due to the lack of a logical dimension to them.
You know, scenes like the "why is Cerberus here!?" moment or when Shepard stands over Ash/Kaidan with Liara reminding him they need a doctor. Totally get the desire to have an emotional performance over something tragic or shocking but moments like those lack a certain level of "why?". Shepard gets no meaningful response from the dying Cerberus trooper he asked - we don't even get a clear idea later; cut the moment. Shepard could potentially have been an asshole to Ash/Kaidan every past incident, or he could've acted like an egomaniacal jerk to them just an hour before on Mars, or s/he knows that either EDI could try her hand as a Normandy Doc as established in ME2 or that they need Chalkwas or another doctor's help, so him acting stunted by the sight of their unconscious body is a weak moment. So often in the game they opt for melodrama in turn making Shepard appear like a moron instead of showing intellect or action. It's at its worst whenever Kai Leng shows up and Shepard deliberately waits for Kai Leng to do something bad just so the cinematic team could shows us how "bad" Kai Leng is.
Logos is Step 1. then you can pull all of the ethos and pathos out of a plotted sequence you want, and that's how Mass Effect should move forward, not even further down the pathos hellhole it went in ME3 and consequtively Mass Effect: Andromeda.
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Post by Phantom on Jul 16, 2019 15:49:55 GMT
The series needs a reboot. Start from scratch. Worst. Idea. Ever... Why do i hear the Comic Guy from the Simpsons with your post....I just find that hilarous....
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Post by SirSourpuss on Jul 16, 2019 15:53:13 GMT
No doubt, but in several cases in ME3, their use of pathos rather than logos was spot on, IMHO... particularly when combined with Mark Meer's voicing. IMO, ME3 contains some of the best moments in the franchise... along with some of the worst. I would say the same for ME1, ME2 and ME:A though. Pathos is nothing without ethos and logos (wow we're really in the clouds now) like... yeah ME3 had excellent emotional performances and great sensations but they were often botched due to the lack of a logical dimension to them.
You know, scenes like the "why is Cerberus here!?" moment or when Shepard stands over Ash/Kaidan with Liara reminding him they need a doctor. Totally get the desire to have an emotional performance over something tragic or shocking but moments like those lack a certain level of "why?". Shepard gets no meaningful response from the dying Cerberus trooper he asked - we don't even get a clear idea later; cut the moment. Shepard could potentially have been an asshole to Ash/Kaidan every past incident, or he could've acted like an egomaniacal jerk to them just an hour before on Mars, or s/he knows that either EDI could try her hand as a Normandy Doc as established in ME2 or that they need Chalkwas or another doctor's help, so him acting stunted by the sight of their unconscious body is a weak moment. So often in the game they opt for melodrama in turn making Shepard appear like a moron instead of showing intellect or action. It's at its worst whenever Kai Leng shows up and Shepard deliberately waits for Kai Leng to do something bad just so the cinematic team could shows us how "bad" Kai Leng is.
Logos is Step 1. then you can pull all of the ethos and pathos out of a plotted sequence you want, and that's how Mass Effect should move forward, not even further down the pathos hellhole it went in ME3 and consequtively Mass Effect: Andromeda.
This is a fan-fucking-tastic analysis. I am impressed. Carry on.
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Post by Pounce de León on Jul 16, 2019 16:32:16 GMT
I think sometimes you better let a franchise rest in peace. Currently, that is my preference for Mass Effect. Can't get worse that way.
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Post by samhain444 on Jul 16, 2019 16:34:43 GMT
Well, if a Bioware Dev needs to go out and blame Breath of the Wild and Horizon: Zero Dawn as to why their game failed, I do believe it is safe to assume it didn't succeed to the point it needed to. That's not what he said: "That wasn’t the question. The question was “did I think MEA was given a fair shake?” I’m going to regret this in half an hour but let’s talk “did MEA get a fair shake” First off, the question was not “is MEA secretly a great game and did mean Nintendo make us fail?” MEA is a deeply flawed game. Especially at launch But the review environment was crowded.
Nier, Nioh, Horizon, and Zelda all launched in MEAs window.
Each does something better than MEA (again, a flawed game) As a result, even systems that are pretty decent get scrutinized against superiorly implemented ones.
Does launching in a different window turn 72% into 90?
Certainly not.
72 into 77/78? Maybe
Does that affect sales? Some. But word of mouth matters so much these days. And here’s the thing. That’s the nature of the industry. You don’t have full control over when you launch and no control over when others do. DAI benefited by how tough a year 2014 turned out to be for games You launch the best game you can. MEA has a lot of problems and got lapped by genuinely better games. "
These half-quotes and mis-representative paraphrasing have to stop. Click-bait articles grab it and ran with it and, now, that is supposedly the narrative while it's obviously nonsense.
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