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Post by burningcherry on Jul 24, 2019 16:58:02 GMT
At one hand, the Cerberus parts of ME3 are still more on the topic than ME2 where you fight mercenaries and animals for like 80% of time.
At the other, it's not enough yet.
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Post by Phantom on Jul 24, 2019 17:02:11 GMT
They are similar to Merc groups in ME2. IF The Run of the Mill ME2 Merc groups are your standard Military, Black Talon are your Special Forces equals of Mercenary Organizations. Kinda like how in Alpha Protocol you had different merc factions and according to their level of expertise, they fought differently. Which is not an impression you got with ME merc groups. They pretty much attacked the same way, but with different skins. My intent with the Black Talon members that Each Member is a diffcult boss battle by themselves
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Post by SirSourpuss on Jul 24, 2019 17:03:06 GMT
you fight mercenaries and animals for like 80% of time. I actually enjoyed that quite a bit. I loved fighting merc groups and impromptu gangs consisting of ... whatever. It perfectly exhibited the ragtag nature of the underworld's lower rank criminals to high ranking PMCs.
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Post by SirSourpuss on Jul 24, 2019 17:08:28 GMT
My intent with the Black Talon members that Each Member is a diffcult boss battle by themselves I noticed. Some of them are really tough sonsabitches.
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Post by Phantom on Jul 24, 2019 17:15:55 GMT
My intent with the Black Talon members that Each Member is a diffcult boss battle by themselves I noticed. Some of them are really tough sonsabitches. They are supposed to be that tough to piss players off. Black Talon Wraith is a shotgun wielding biotic with dark channel, annilhation field, throw among other biotic abilities to piss players off.
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Post by SirSourpuss on Jul 24, 2019 17:17:07 GMT
I noticed. Some of them are really tough sonsabitches. They are supposed to be that tough to piss players off. Black Talon Wraith is a shotgun wielding biotic with dark channel, annilhation field, throw among other biotic abilities to piss players off. I hope you're not going to Dark Souls it.
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Post by burningcherry on Jul 24, 2019 17:21:48 GMT
I noticed. Some of them are really tough sonsabitches. They are supposed to be that tough to piss players off. Black Talon Wraith is a shotgun wielding biotic with dark channel, annilhation field, throw among other biotic abilities to piss players off. AF + BC
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Post by Phantom on Jul 24, 2019 17:22:04 GMT
They are supposed to be that tough to piss players off. Black Talon Wraith is a shotgun wielding biotic with dark channel, annilhation field, throw among other biotic abilities to piss players off. I hope you're not going to Dark Souls it. If i had my way, Nope because There is a massive difference in hard and painfully hard. In my fantasy Mass Effect game, it would be hard but it will not be painfully hard like Dark Soul.
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Post by SirSourpuss on Jul 24, 2019 17:24:12 GMT
I hope you're not going to Dark Souls it. If i had my way, Nope because There is a massive difference in hard and painfully hard. In my fantasy Mass Effect game, it would be hard but it will not be painfully hard like Dark Soul. What was the name of those flying MFs in the Collector Base in ME2? Those fuckers pissed me off immensely. I loved fighting them.
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Post by Phantom on Jul 24, 2019 17:31:57 GMT
If i had my way, Nope because There is a massive difference in hard and painfully hard. In my fantasy Mass Effect game, it would be hard but it will not be painfully hard like Dark Soul. What was the name of those flying MFs in the Collector Base in ME2? Those fuckers pissed me off immensely. I loved fighting them. And to BurningCherry as well, I am a firm believer in a certain level of fair play while having genuinely hard enemies. So To balance genuinely hard enemies, having abilities(active and passive) and weapons to deal with each enemy type for the player to enjoy. Also having a player character will be smart enough and open minded enough to learn and cross train regardless of their initial class or personal history.
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Post by AnDromedary on Jul 24, 2019 17:35:53 GMT
If i had my way, Nope because There is a massive difference in hard and painfully hard. In my fantasy Mass Effect game, it would be hard but it will not be painfully hard like Dark Soul. What was the name of those flying MFs in the Collector Base in ME2? Those fuckers pissed me off immensely. I loved fighting them. In the base? The only flying dudes I remember were the normal guys (drones, assassins, guardians) coming in and the seeker swarm of course.
Or do you mean the preatorian boss fight on the ship earlier? (laser eyes, regenerating barriers, lot's of armor)? Yea, they could be a pain in the neck, especially with husks flushing you out of cover).
I got pissed off most by Scions. 'Cause they force you into cover and keep you pinned down. I hate that.
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Post by SirSourpuss on Jul 24, 2019 17:37:38 GMT
What was the name of those flying MFs in the Collector Base in ME2? Those fuckers pissed me off immensely. I loved fighting them. In the base? The only flying dudes I remember were the normal guys coming in and the seaker swarm of course.
Or do you mean the preatorian boss fight on the ship earlier? (laser eyes, regenerating barriers, lot's of armor)? Yea, they could be a pain in the neck, especially with husks flushing you out of cover).
I got pissed off most by Scions. 'Cause they force you into cover and keep you pinned down. I hate that.
The Preatorian, yes. What an asshole. Scions were pretty bad, too, but Jack surprisingly took pretty good care of them, with her shockwave, for some reason.
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Post by themikefest on Jul 24, 2019 17:50:34 GMT
The scion was the one enemy that I had problems with. It's unfortunate that the shockwave weapon the scion had couldn't be available as a heavy weapon for Shepard to use in ME2 and ME3.
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Post by KaiserShep on Jul 24, 2019 20:10:52 GMT
The scion was the one enemy that I had problems with. It's unfortunate that the shockwave weapon the scion had couldn't be available as a heavy weapon for Shepard to use in ME2 and ME3. Was it an actual weapon? I thought it was just an innate ability of the monster.
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Post by KaiserShep on Jul 24, 2019 20:33:00 GMT
In the base? The only flying dudes I remember were the normal guys coming in and the seaker swarm of course.
Or do you mean the preatorian boss fight on the ship earlier? (laser eyes, regenerating barriers, lot's of armor)? Yea, they could be a pain in the neck, especially with husks flushing you out of cover).
I got pissed off most by Scions. 'Cause they force you into cover and keep you pinned down. I hate that.
The Preatorian, yes. What an asshole. Scions were pretty bad, too, but Jack surprisingly took pretty good care of them, with her shockwave, for some reason. I admit I was disappointed when no Praetorians showed up on the Collector Base. I mean, we're at their "homeworld", yet the only adds we fight are basically trash mobs and a couple psions here and there. I would've been happy to be pitted against 2-3 of them at the same time.
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Post by sugarless on Jul 25, 2019 2:45:12 GMT
ME3 wasn't meant to leave anything to continue after, so to start with. But it was still possible because everything horrible about the ending was physically separated from the rest of the game (development process artifact reportedly) and all to do to continue in the MW was to cancel the last ten minutes of the previous game and come up with a sane conclusion instead. It would not have been hard for a sequel to ME3. Halfway through the game, the player learns the crucible has enough energy to destroy the reapers. That's the ending. As soon as the arms of the Citadel are fully opened, the crucible fires the red wave of destroy. After that, Shepard is seen talking to Hackett and the council mentioning that even though the reapers are destroyed, he/she did not encounter this intelligence that Leviathan spoke of. That could have been the story for ta sequel. Track down this intelligence, and destroy it.
Maverick is Shepard.. and still captain commander after all this time.... Bring back SHEPRICK!
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Post by Link"Guess"ski on Jul 25, 2019 10:08:20 GMT
When we were fighting on Palaven's moon and Tuchanka. That's where the "Full Scale Galactic War" ends for me. After that, it's just Cerberus, Cerberus and more Cerberus. Oh yeah, we also fought the Geth for three maps and some husks here and there. Well Each time we fought Cerberus In ME3, A new Faction of bad guys could replace them per encounter. I would love to have several factions that made of Indoctrinated Reaper Agents that do their best to slow Shepard down. I would've prefered way more attention to have been put into how indoctrination works, and not just an out for anyone you want to be an enemy. A mind-controlled foe is less tense than a war with an intelligent and motivated enemy and BioWare historically relied too much on just saying "Mind controlled = Evil".
That said I agree. ME2 was full of mercs, no reason they shouldn't have repurposed some of those and framed it as stuff like "Reapers are causing panic, we outlaws use that panic to get what we want!" and then Shepard incidentally arrived to save Ambassador Osoba's son or whatever.
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Post by alanc9 on Jul 25, 2019 12:48:40 GMT
That mind controlled=evil thing is probably a holdover from Bio's fantasy games, as was beating someone up to snap him out of it
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Post by Iakus on Jul 25, 2019 14:47:17 GMT
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Post by zan on Jul 25, 2019 20:00:45 GMT
To have ME return, BW would need to make a quality game. Everything else (including the exact setting) is irrelevant. MEA did not flop because of its setting, it flopped because it was a horribly unpolished game on release, and even with polish it is just ok. You can't release a RPG 2 years after Witcher 3's launch (a year after B&W) and expect people to be ok with the amount of polish MEA had on release. Unfortunately the slide in quality has been evident for years. Recent admission that they are trying to attract younger population shows that making quality RPG games is no longer the main focus of the studio (regardless of the reason).
At least with me, BW has burned through all the goodwill built up by their releases to and including DA1 and ME3. I will no longer preorder any new games from them, and I will only buy a game (likely as a complete/GotY editions) after heavy discounts years after release and only after scouring all available sources of information. Bottom line is that until BW proves it can make a high quality RPG with compelling story, immersive world and reasonable gameplay, they won't be getting any more money from me. I am no longer willing to pay money for a game just because it uses IP I enjoyed years ago.
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Post by alanc9 on Jul 25, 2019 20:44:10 GMT
Anyone have actual data on the tastes of younger gamers? They're the only ones I can sell on recent Bio games, TW3, etc. Nobody over 25 wants to put more than maybe 20 hours into a game. (Well, except for the Paradox fans.) Bethesda games are an exception since there are no consequences and nothing to remember, but that model isn't useful for us.
I'm perfectly willing to be scared by the next generation, but exactly what am I supposed to fear?
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Post by zan on Jul 25, 2019 22:11:01 GMT
The following interview is what I was referring to in my post. This was regarding Anthem, but the core philosophy behind the development seems to be there from well before:
"We're going to have our core BioWare audience that's been with us for a really long time. There are [also] kids today who are 12 years old who weren't around when BioWare started making games… and they have different expectations of what a BioWare game should be in the context of the world they've grown up in," said Wilson. "As a result of that, BioWare has to evolve and has to expand and has to test the elasticity of that brand. The teams at BioWare will continue to come to work every day and listen to their players old and new and seek to deliver on the promises they've made to those players. That's what you're seeing with Anthem today."
So the changes we are seeing is BW's attempt to broaden the appeal of their games to appeal to what younger generation want (or what BW thinks they want), which they do by departing from what drew "core audience" to them in the first place.
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Post by alanc9 on Jul 25, 2019 22:31:42 GMT
OK, but I still don't know what I'm supposed to be scared of, unless it's open worlds. What were the bad ME:A design concepts, as opposed to failures of execution? (Anthem isn't really relevant enough to my tastes to matter, but I don't have a problem with Bio doing games in genres I don't play.)
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Post by zan on Jul 25, 2019 23:13:03 GMT
I view game development as stat allocation during character creation. You have only so many man-hours to dedicate to the game and only so big of a budget. Do you want voice acting? Well now you have to limit the amount of lines of dialogue due to voice acting costs and game size. Want male/female protagonist with 2 voice choices? Well we need to cut down the number of lines even more. Oh you want action combat, well we need to hire more developers for that and maybe less for fleshing out companion dialogue. Pretty visuals? Ok we'll migrate to engine that is designed for them even if its not meant for RPGs. Oh you want half a dozen+ companions? Well with the restrictions on budget they all get quarter of the lines of text as they have to be voiced too.
It is very possible that I have rose colored glasses due to how long ago this was, but I remember being far more immersed in the world playing older BW games. Now all they are is running around stabbing things over giant barren landscapes. This was true in DAI, it was equally true in MEA. Too few resources are allocated for meaningful interactions with the world and characters. Visuals take precedence over depth of narration. In their own words they are trying to appeal to broader audience, so they spend resources on the things that aren't vital for RPG experience. In their attempt to appeal to broader audience we end up with abominations like Anthem, which appeal to none. To me Anthem is not a one-off "other genre" game, its a logical continuation of the direction they have been taking with all of their IP - action packed game with multiplayer elements and a poor attempt at a story.
So if I was to answer your question directly - be afraid of them making action games with RPG elements and trying to sell them as RPG games. The concepts of MEA are largely fine, but as long as BW will continue to pour resources in non-RPG elements of their games (because 12 y.o. or whatever), they will not have resources remaining for making a quality RPG.
Before people will bring up W3 as a counter example, I'd like to point out a few things 1) CDPR get more "stat points" to start with, as cost of developer's time in Poland is quite a bit cheaper than in NA, as well as having been subsidized by the government. 2) They are using an established character from established universe. This cut down on voice acting (one gender), customization (really only one appearance) and time spent developing the world/characters backgrounds. 3) I personally think that even W3's execution of open world (which was miles above anything BW has done) was still lacking.
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Post by SirSourpuss on Jul 26, 2019 11:50:40 GMT
Anyone have actual data on the tastes of younger gamers? Fortnite, Minecraft, Sports games and CoD? They're the only ones I can sell on recent Bio games, TW3, etc. Nobody over 25 wants to put more than maybe 20 hours into a game 35 year old here. I do, I still play Odyssey because it keeps releasing new content. The fact that it is easily accessible in its gameplay and a lot of it, while requiring a very low skill entry level, has a very high level mastery that can scale, with difficulty settings, to a near Dark Souls level of difficulty. I simply choose not to submit myself to such torture. I'm perfectly willing to be scared by the next generation, but exactly what am I supposed to fear? The Flossing Bull? Mass Effect Battle Royal? Dragoncraft? Who knows, the potentials are endless.
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