If conventional victory were possible, how would you do it? Apr 24, 2019 15:08:29 GMT capn233 and KrrKs like this
Post by themikefest on Apr 24, 2019 15:08:29 GMT
For me it starts with the reapers numbers. Currently they win by numbers alone. So how many would it take for the galaxy to have a victory? I posted in another thread that even if the reapers had only 50 capital ships, plus destroyers, and troop transport and processing ships, they would still win. If those same 50 were to spread themselves all over the galaxy, then yes, a conventional victory could happen.
With the reapers being around for about 1 billion years, that means there have been 20,000 cycles leading to 20,000 capital ships. Leviathan says each cycle ends with the birth of a reaper. No idea how many destroyers are built after each harvest. The 1 billion years is the approximate age of the Leviathan of Dis. Since Harbinger is the first reaper, that means the reapers have been around much longer.
Someone asked Hudson how many reapers have been destroyed in that time. He responded saying a capital ship was destroyed every few cycles while a few destroyers were destroyed each cycle. **NOTE** I do not have the source to that since it was on the old BSN. For those who don't believe that, then just use the 20,000 number.
I will use the number 3 to represent few. I will assume that 5 destroyers are built after each cycle. That means that 6.666 capital ships have been destroyed and 60,000 destroyers have been destroyed in 1 billion years. So the reapers have 13,334 capital ships and 40,000 destroyers at the start of this cycle. Even with those numbers, they still win. Leviathan says that the intelligence directed the reapers to build the relays to make the cycle more efficient. So how long were those cycles before the 50,000 year cycle started? And how many cycles passed before the relays were built? The number the reapers have could be much lower than is speculated. Look at the scene from ME2, after the suicide mission. How many are in that scene? I also point out that no destroyer is seen. There is a couple of different looking reapers that could be a processing ship and a troop transport ship.
In ME2, TIM mentions the derelict reaper is 37,000,000 years old. 740 cycles leading to 740 capital ships. Were the relays built at that time? No idea.
Only Bioware can answer how many reapers there are.
Anyways. With the numbers they might have, what I would do is send recon drones all over the galaxy to see how many reapers are in each system. While that is happening, I would have all ground forces find a way to destroy the processing ships. I would guess using a cain would do the trick. Have defense systems target troop transport ships. The defense forces on Illium were able to destroy the troop transport ships delaying the invasion
Reaper forces met a surprising amount of resistance at Illium. Its leaders were paranoid about keeping their fortunes, and were influential in both Terminus and Citadel space. They acquired a large defense fleet and a high number of fission weapons, and in the brief space battle, used them on the Reaper fleet's troop transports rather than their near-impervious capital ships. As a result, the inevitable ground invasion has been slowed to a crawl as the Reapers manufacture more troops. masseffect.fandom.com/wiki/IlliumWhat it will do is put the reapers in a position they most likely have never been in before. Once the findings come back from the drones, all fleets head to the system that has the least amount of reapers. Then head to the next system with the least amount of reapers and so on. I would not have this in the game for the simple reason that Shepard wouldn't have much of a role in defeating the reapers. The other thing is it could take a very long time for the victory to happen. I doubt Bioware would want it to go longer than it needs to be.
Harbinger. Defeating Harbinger could cause the reapers to stop the harvest leading to the reapers heading back to darkspace. What could happen is Leviathan dlc is changed to being part of the main story in ME3 that is played at the beginning. Shepard learns that by defeating Harbinger, the harvest will end. The rest of ME3 happens nearly the same as it does with collecting allies to face the reapers at the end to have a chance to destroy Harbinger.
Citadel. Like above, Leviathan is part of the main story played at the beginning of the game. Leviathan tells Shepard the Intelligence is housed in the Citadel. Destroying the Citadel will likely end the harvest. During ME3, the Citadel is evacuated while Shepard gathers allies. Shepard gets in the drivers seat of the Citadel to fly into the sun. Or what could happen, is after learning the thing is part of the Citadel and controls the reapers, Shepard refuses to make a choice. He/she calls for shuttle to be picked up. Back on the SR2, Shepard informs Hackett that destroying the Citadel could lead to the harvest being stopped.
As the title says, How would you have a conventional victory?