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They call me a Space Cowboy
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spacecowboy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Space Cowboy on Apr 26, 2019 22:11:36 GMT
The crafting’s only useful up to a certain point. Once you hit level 30, and your entire Javelin is decked out with Masterworks, crafting is borderline pointless. The exception is crafting copies of Masterworks in hopes of better inscriptions. Why add a game mechanic that is rendered moot after ten hours of gameplay? Huge potential with crafting, and sadly it’s just wasted in this game. 10 hours? After the 10 hour trial I was only level 6
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legbamel
N3
Walkin' shoes walkin' back into BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: legbamel
XBL Gamertag: Legbamel
Posts: 707 Likes: 1,490
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Walkin' shoes walkin' back into BSN.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by legbamel on Apr 26, 2019 22:36:04 GMT
It's a game, everything is stuff and nonsense. Killing Ursix has no meaning and a digital vinyl that costs effort (coin) or money (shards) has no meaning, other than the meaning we choose to give it. All of it should be fun to do (the perception of which varies individually), or don't do it. If it is fun and gives pleasure, I'd hazard it's just as harmless a way to spend your time and money as many other hobbies people have, perhaps more so.
I don't know if I agree with this. Rewards should justify your effort, and give you incentive to do the content. What is the biggest pain point in the game right now, Loot. Based on what you're saying people should be playing the game for fun, and if they never get a Legendary drop it's fine, because loot isn't the point for doing specific things.
But there is no effort. You bump into Ursix playing the game (mostly legendary contracts) and the number just accumulates in the background. If you choose to go out Ursix hunting, it will probably take you longer to finish than just doing your dailies and killing them when they happen to be a part of that. That's why it's a challenge, not a quest. It's not hard, just another little reason to keep playing, and I wouldn't expect some huge reward from the game for such a passive accumulation.
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...lives for biotic explosions. And cheesecake!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Apr 26, 2019 22:49:05 GMT
In a way, the game is similar to life … if I spend all my coin on little crap I don't care about, I won't have the coin for the big stuff. If I spend game-limited resources (coin) only on stuff I care about, I won't need shards (real money) … which I care about a lot more. So... a game that makes earning money for things as "fun" as going to work for a shit salary is awesome how exactly?? I really don't get what's appealing about having a second job in your free time. In a non MTX game you usually start out with little money but at some point you have more coin than you could ever spend. By the end you most likely bought everything there is to buy. And I like it that way. Start poor and powerless, become a rich demigod. After all, games used to be designed to END at some point so you can go and play a different game. Anthem's vanity store is as disgusting as all the other GaaS games these days. They are nothing bur opium dens that waste your time. It's bad enough that base building I love doing usually comes with lots of material grind too in story mode. But they allow you to cheat if you get fed up with it on PC. So I have a choice in how grindy I want the experience to be without spending money. I'm finally finishing my Subnautica bases with the nocost cheat because after countless hours of mining I got royally fed up and stopped playing for almost a year. The sense of accomplishment I had playing the game normally for the first 50 hours or so faded and got replaced with tediousness. I finished the story ages ago. All that was left to do were bases just for fun. Grind stops being fun to me rather quickly.
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Post by Deleted on Apr 26, 2019 23:08:23 GMT
That's an interesting take … not really my point, but an interesting take. The devs said early on that there was not going to be enough coin to buy everything … so pick and choose. Since playing the game is fun for me and the cosmetics are ancillary … I've not purchased any of the cosmetics to date.
I play the game for fun. Eventually, there might be something in the store that catches my eye. Perhaps if my goal was to "own all the things" … I'd find the game less fun … and a grind. In real life, I know I'm never going to own all the things … nor do I want to … so I pick and choose which things to buy. That was the point I was making about life.
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Post by UutIVvdPw7END0Ef on Apr 26, 2019 23:54:05 GMT
I got an idea, maybe make the people at the top that fucked Anthem to engage with customers?, and during livestreams they will be naked and someone will be ringing a bell while screaming "Shame!".
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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Don't knock the little winds. They're important - for morale.
2,830
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correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Apr 27, 2019 8:06:33 GMT
Opium dens? Oh my god the hyperbole is reaching new levels of hilarity.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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Don't knock the little winds. They're important - for morale.
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correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Apr 27, 2019 8:11:12 GMT
None of them are behind a pay wall. Coin is earned by playing the game just as gold is earned in DAO by playing the game. By your reasoning every thing in Bodahns shop is behind a pay wall. So if I don’t have enough gold in DAO I can pay real cash to get those skill up books rather than waiting until I’ve earned enough gold in game? Don’t be absurd. A paywall suggests real money. As others have pointed out, strictly speaking there isn’t a paywall in Anthem either. You can eventually earn enough money to buy an item in the store. Problem is, by the time you’ve got enough coin, the item you like will have been cycled out. The only reason to cycle out items instead of having everything available all the time, (you know, like in Budhans shop) is to manipulate players into spending real cash rather than saving in game money. No a pay wall suggests an actual wall. Something that is actually stopping you. Coin is merely time. Just as gold is merely time - or rather exploit. And the problem isnn't really that something is cycled out because it gets recycled in. So all you have to do is save it up for the next shop stop. Of course they want you to buy shards. Duh, but you don't have to. There is no wall.
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Post by SofaJockey on Apr 27, 2019 8:36:52 GMT
The exception is crafting copies of Masterworks in hopes of better inscriptions. This is exactly what I'm going to do after completing my last gear challenge. I have enough resources to craft around 160 Masterworks, so I'm going to 'roll' several of each of my favorite gear pieces to see what that improves. Those items may get replaced by Legendaries in time, but the build improvements should mean I'm tougher and more damaging when hunting for them.
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Post by Space Cowboy on Apr 27, 2019 9:48:12 GMT
So if I don’t have enough gold in DAO I can pay real cash to get those skill up books rather than waiting until I’ve earned enough gold in game? Don’t be absurd. A paywall suggests real money. As others have pointed out, strictly speaking there isn’t a paywall in Anthem either. You can eventually earn enough money to buy an item in the store. Problem is, by the time you’ve got enough coin, the item you like will have been cycled out. The only reason to cycle out items instead of having everything available all the time, (you know, like in Budhans shop) is to manipulate players into spending real cash rather than saving in game money. No a pay wall suggests an actual wall. Something that is actually stopping you. Coin is merely time. Just as gold is merely time - or rather exploit. And the problem isnn't really that something is cycled out because it gets recycled in. So all you have to do is save it up for the next shop stop. Of course they want you to buy shards. Duh, but you don't have to. There is no wall. You... just repeated what I said in a different way. A wall, that you overcome by paying. Real money.
Well it's nice that we agree then, isn't it?
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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Don't knock the little winds. They're important - for morale.
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correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Apr 27, 2019 10:15:32 GMT
No a pay wall suggests an actual wall. Something that is actually stopping you. Coin is merely time. Just as gold is merely time - or rather exploit. And the problem isnn't really that something is cycled out because it gets recycled in. So all you have to do is save it up for the next shop stop. Of course they want you to buy shards. Duh, but you don't have to. There is no wall. You... just repeated what I said in a different way. A wall, that you overcome by paying. Real money.
Well it's nice that we agree then, isn't it?
Nope, if that is your definition of a wall I can overcome it as easily without real money by using coin, or as in DAO gold.
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Post by Space Cowboy on Apr 27, 2019 12:36:18 GMT
You... just repeated what I said in a different way. A wall, that you overcome by paying. Real money.
Well it's nice that we agree then, isn't it?
Nope, if that is your definition of a wall I can overcome it as easily without real money by using coin, or as in DAO gold. My only definition was "a paywall suggests real money". Of course it blocks you too. That's what a wall is. I didn't think that needed defining. I also suggested your DAO analogy was wrong, also implying that was not a wall. Not sure what's confusing about that. The only reason I responded to you at all was because your DAO example was silly. It's not comparable to what the other posters were saying. An in game shop is not blocking you from anything.
An obstacle that can be overcome with in game resources is in no way, shape or form a "paywall". Clear enough?
I also said there were no paywalls in Anthem. Something you also agreed with.
Stop arguing with people who agree with you.
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Finished Dissertation long ago lol. Now happily employed :D
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by biggydx on Apr 27, 2019 12:58:09 GMT
Being community manager is the worst job since you're practically the face of the company, and I don't even anyone who takes. It's not his fault the core development team couldn't release a content-rich game at launch.
I don't know how badly their loot-codes got to be that they can't make even one small adjustments. They've already proven that they can make every boss drop a Masterwork at the end of every GM difficulty. They could just make GM2 drop significantly more guaranteed Masterworks, and GM3 could guarantee Legendaries. At this point they need to start providing gestures to the community; and I'm not talking bug fixes.
The disappointing part in all this is that they're likely going to be stuck in this conundrum for the foreseeable future. They're trying to patch the game so they can put more effort into new content and mechanics, but every patch introduces new bugs (showing that the don't have time to test them), and it basically new content on hold so they can address it. All the while, the community wants new content. I believe they said they wanted to run PTE's for the game at some point in the future. Hopefully they help, but its going to probably mean we wont see the gains - if any - of this new system until probably two months after this PTE opens up.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
inherit
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Nov 10, 2023 13:59:26 GMT
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Don't knock the little winds. They're important - for morale.
2,830
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Apr 27, 2019 13:45:44 GMT
Nope, if that is your definition of a wall I can overcome it as easily without real money by using coin, or as in DAO gold. My only definition was "a paywall suggests real money". Of course it blocks you too. That's what a wall is. I didn't think that needed defining. I also suggested your DAO analogy was wrong, also implying that was not a wall. Not sure what's confusing about that. The only reason I responded to you at all was because your DAO example was silly. It's not comparable to what the other posters were saying. An in game shop is not blocking you from anything.
An obstacle that can be overcome with in game resources is in no way, shape or form a "paywall". Clear enough?
I also said there were no paywalls in Anthem. Something you also agreed with.
Stop arguing with people who agree with you. Aha, ok. Gotcha. Yeah the DAO example is deliberately silly because claiming that Prosperos store is behing a paywall is silly.
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Post by Space Cowboy on Apr 27, 2019 14:22:36 GMT
My only definition was "a paywall suggests real money". Of course it blocks you too. That's what a wall is. I didn't think that needed defining. I also suggested your DAO analogy was wrong, also implying that was not a wall. Not sure what's confusing about that. The only reason I responded to you at all was because your DAO example was silly. It's not comparable to what the other posters were saying. An in game shop is not blocking you from anything.
An obstacle that can be overcome with in game resources is in no way, shape or form a "paywall". Clear enough?
I also said there were no paywalls in Anthem. Something you also agreed with.
Stop arguing with people who agree with you. Aha, ok. Gotcha. Yeah the DAO example is deliberately silly because claiming that Prosperos store is behing a paywall is silly. Is that really what they were saying? I'm too lazy to go look
If so, yeah that's silly. A pay shop is a way around a paywall, not a paywall itself.
If they actually meant the (allegedly) sparse coin rewards are forming a wall that can be overcome by paying cash, then sort of? But not even then really.
I guess if you simply must have a fabulous looking Javelin and can't possibly be assed to go out and earn in game money in a less-than-fabulous Javelin, then that's a wall, but it's one of your own making.
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Post by PapaCharlie9 on Apr 27, 2019 17:11:47 GMT
I don't know how badly their loot-codes got to be that they can't make even one small adjustments. I don't think code/bugs are the main obstacle. They may be an obstacle, but not the main one. If it were just a bug, they'd say so. But since Jesse explicitly said he can't talk about it, I think it's a policy decision. There's something connected to loot that is either material insider information, or it's competitive info, or it's a PR issue. Possibly all three. An example of a PR issue is that they originally planned to have a new gear/content pipeline set up by now, but everyone quit or was moved onto another project, so now it's months behind and they can't up the loot drop rate until that pipeline is set up and functioning. Pure speculation, of course, but that's the sort of thing I could understand they wouldn't want to talk about at this point, for obvious reasons. A simpler PR issue would be that new gear was scheduled to be added with the Cataclysm update, and they planned a loot drop rate improvement in the same window, but now that that is all delayed, so is the drop rate improvement.
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Finished Dissertation long ago lol. Now happily employed :D
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by biggydx on Apr 27, 2019 18:05:03 GMT
I don't know how badly their loot-codes got to be that they can't make even one small adjustments. A simpler PR issue would be that new gear was scheduled to be added with the Cataclysm update, and they planned a loot drop rate improvement in the same window, but now that that is all delayed, so is the drop rate improvement. That's a possibility, sure. However, I'm thinking back to one of the reddit comments made by one of the developers (I believe it was Brenon Holmes). In it, he mentioned that there were not only issues tied to loot tables, but inherent issues with loot variance (the discrepancy between players in terms of what rarities they get for the same activities). It got him to bring up the idea that they may have to consider rewriting the entire loot system. Edit: Found it
While they may have found a fix (or temporary one), I still think it is giving them more trouble than its worth. We have to remember that the short period in which this game was developed has likely lead to a noticeable degree of "spaghetti code". The fact that every patch that lands ends up adding in new issues, pretty much solidifies this; and why they're seeking to do a PTE. I'll agree with some of the other points that you've made in this thread about communication. Pure silence doesn't serve them well, even if they get hounded by people who - legitimately - have serious gripes about how the game has turned out. I'd also like to know what they're update roadmap looks like. At this point, the best case scenario is that we get the Cataclysm in June, but I honestly anticipate that it won't arrive until July at the earliest tbh.
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Slartibartfast
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Snusmumriken71
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Post by Slartibartfast on Apr 27, 2019 19:15:52 GMT
Well, I don't envy them the task of fixing this; the amount of QA needed to get it right is mind-boggling and a loot system that gets unbalanced the other way around would risk ruining the game even more, IMO. While I do agree that the current drop rate is frustrating, if you were able to farm legendaries, a large number of players here would soon run out of things to collect. And that would require BW to push out more content even more quickly, and so on. The balancing here is... needle-thin.
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Post by SofaJockey on Apr 28, 2019 10:41:25 GMT
I saw this on Reddit. I'm sympathetic to the dev's situation, but I found this funny.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Posts: 257 Likes: 512
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Camel on Apr 28, 2019 15:25:20 GMT
A thread of posts has just been posted by Anthem's Community Manager, Jesse Anderson, (as twitter is a pain, here's the exchange) Link to posts thread: Link to post threadJesse Anderson @darokaz
"I think it’s time that I talked about some things that have been on my mind. This is going to be a long thread of replies, so buckle up
To kick things off, I want to talk about why there hasn’t been as much communication on Anthem from me these past few weeks. I have been wanting to talk about so many things because I don’t like going quiet, but there were reasons for this.
Sometimes when there are bigger discussions going on internally, I have to put communication on hold to avoid saying inaccurate things. A lot of this is explained in that reddit post I shared from the team. If I ever have to go quiet again, I will let the community know.
Moving forward, I should be able to talk more though. It might not always be about future content for Anthem, but I can talk about what just released, what’s about to release and issues the team is aware of and are fixing/investigating.
Anthem Streams – The last stream was rough for me, I won’t hide from that. I wasn’t able to answer questions people wanted the answers to, and it was very difficult to pull questions from the chat that were about what we were showing.
The plan was to have the stream go out the week before, so that we could share the new stronghold and the patch notes, but that freaking cable that was cut made my life hell. New info would have been shared as originally planned…
And when the chest was opened up on stream I did almost say “purple rain” but didn’t because I wasn’t sure how people would react and I froze, I was at a loss for words....
Normal me would just laugh and joke about it, but things are sensitive right now, so I didn’t… I want to get back to a point where we can have fun together as a community on streams.
I’m going to do everything in my power to avoid situations like that again because it’s not a great experience for players either. If we’re going to do a stream on story, combat, level design or something else, we’ll state that ahead of time so you can know what to expect.
I have seen people saying that we don’t look at other streams and questioning why we don’t just do what they do. We do look at streams from other studios; it would be silly not to. We’ll be evolving our streams as we go and are listening to the community feedback for them.
One thing we did was not have people talking and playing at the same time, because doing that is difficult when you aren’t speaking to exactly what you are doing in game. I also understand sometimes people just want information drops, so we’ll see what we can do there as well.
I want to say that I play other games that we're sometimes compared to. I’ve played Destiny for years, have reached world tier V in The Division 2, 55 hours in Warframe and 95 hours logged in Anthem. We can all coexist! Let’s not spread hate.
Loot, I know you want answers but right now the only thing I can share is what was said in the update post from Reddit. I will definitely be one of the first to share news when I can!"
Personally I found that to be a sincere and helpful update. What do you think? See, this is a recurring problem of Bioware - anytime the devs have a trouble with their fans they enter into their shell. I remember a shitstorm with ME3 endings, only a poor Dragon Age boards moderator talked with fans on BSN for about a month. Where were other Bioware devs? Nowhere to be seen.
Now there is a shitstorm with Anthem, but not only fans, even mainstream videogame bloggers and reviewers are ripping their last game to shreds. Where are other Bioware devs? It's community manager? Nowhere to be seen.
Bioware has to man up and at least, at the very least communicate with their fans(customers for EA).
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Post by SofaJockey on Apr 28, 2019 15:30:53 GMT
Where are other Bioware devs? It's community manager? Jesse is the Community Manager (one of them).
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Posts: 257 Likes: 512
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Camel on Apr 28, 2019 15:34:42 GMT
I got an idea, maybe make the people at the top that fucked Anthem to engage with customers?, and during livestreams they will be naked and someone will be ringing a bell while screaming "Shame!". I'd want some EA executives who:
1. Forced Bioware to release DA2 and Anthem before both games were polished. 2. Took Bio's Frostbite programmers from Anthem to FIFA. to answer for their actions alongside their Bio subordinates
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Camel on Apr 28, 2019 15:38:04 GMT
Where are other Bioware devs? It's community manager? Jesse is the Community Manager (one of them). I know, and he started engaging the community two months after the release. They have a retarded policy of engaging with fans/customers. Or I fear they don't have any policy at all, it is amateurish. I mean seven years ago they had the same problem with ME3 but they didn't learn any lessons. Instead Bioware put their heads in the sand yet again.
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Post by SofaJockey on Apr 28, 2019 15:47:40 GMT
I know, and he started engaging the community two months after the release. I think he's been pretty open throughout, particularly on Twitter. That did stop (as it did from BioWare generally) once the Schreier articles dropped.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Posts: 257 Likes: 512
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Camel on Apr 28, 2019 15:58:44 GMT
I think he's been pretty open throughout, particularly on Twitter. That did stop (as it did from BioWare generally) once the Schreier articles dropped. They were very active since the release then when criticism started mounting they put their heads in the sand even before the Kotaku article. It's actually hilarious how the Anthem reddit went from being giddy and positive to negative and critical so more positive members split and formed a new subreddit. Anthem reddit is repeating the BSN history. I thought when Bioware pivoted from official forums which were closed, to social media and reddit because they wanted positive fans there. Now who will get blamed for "toxic fandom"?
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Post by NotN7 on Apr 28, 2019 16:02:50 GMT
Me?.... Bioware needs to be talking at this point if they want to keep some of their player base continued silence does (Imo) only one thing causes the players to abandon the game and not look back. simply put your not talking so I'm not going to bother to look and see if you did say anything there are other games, activities out there.
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