inherit
8638
0
189
cmdrshep2183
332
June 2017
cmdrshep2183
|
Post by cmdrshep2183 on Apr 28, 2019 23:26:59 GMT
Although I loved Scott Ryder I felt Andromeda lacked some of the magic that made the OT so good. Stuff like choices that affect the ending and characters dying if you made the wrong choice.
If we include choices that radically change the endings and characters dying based on which choices you make do we risk losing gamers who loved games like Horizon Zero Dawn and God of War?
My main complaint with Andromeda is that they didn't take risks.
I was expecting to fight an exalted or mind controlled or even cloned version of Alec Ryder as well as Liam or Cora.
I was expecting an ending where if you screwed up enough the Kett find out the locations of Aya and the Nexus and use their fleet to decimate them.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Apr 20, 2024 16:10:05 GMT
Deleted
0
Apr 20, 2024 16:10:05 GMT
January 1970
Deleted
|
Post by Deleted on Apr 29, 2019 1:02:45 GMT
You need to get the facts straight... 1) There were decisions you made in Andromeda that determined whether certain characters lived or died. During the quest Contagion you absolutely determined the fate of Ruth Bekker, during the Drack's LM, you determined the fate of Aroane, during the quest The Firefighters, you determined the fate of Alain's mother, Knight; you decide between Sloane and Reyes (and Reyes could even have been your LI), and your decisions ultimately determine the fate of Captain Dunn. You absolutely decide the fate of the Salarian pathfinder. 2) Nothing in ME1 materially changed the ending of that game. Sovereign was defeated and Shepard vowed to continue looking for a way to beat the Reapers. The change of council was fluff... and proven to be inconsequential fluff in the subsequent games. Even so, you do determine which faction takes control of Kadara. Reyes, who actually defers control to his Angaran "advisor" or Sloane, who oppresses the Angara on that planet. You also decide who serves as Ambassador and there is potentially a lot of weight in that decision. Do you put the Krogan in the driver's seat, the Angara, the humans (Bradley), or the Salarians? 3) Andromeda was obviously written to be continued in a next game... therefore, the ultimate ending and the impacts various decisions might have are a complete unknown at this point.
The lesson you should be taking away from Andromeda is to not ruin a game experience for yourself by walking into it with a ton of unfounded and unrealistic expectations... stop trying to write the game's story yourself before you play the game and you might enjoy each game more for what it actually is rather than only being able to see what it isn't.
|
|
inherit
1363
0
Dec 31, 2021 19:39:42 GMT
1,233
garrusfan1
1,826
Aug 30, 2016 16:55:35 GMT
August 2016
garrusfan1
|
Post by garrusfan1 on Apr 29, 2019 1:12:15 GMT
Well look at ME1. In the end you had two big variations and eight little ones.
The two big ones are obviously did you save the council or let them die.
the other choice is who sits on the council is it anderson or uldina. Then you have the dialouge change depending on if shepard was paragon or renegade.
In the end the only real choice was did the council die or not. The other big choice in that game was who you saved on virmire and did wrex survive and did you have an LI and if so who.. After that the choices didn't matter beyond a small dialouge you get in ME2 and ME3.
Now I am not saying those small things don't matter but to a "casual" gamer I don't see them caring that much. Alot of modern games have hardcore choices that can be sad. The last of us and the walking dead are two that came to mind and they are INCREDIBLY popular. So bioware going back to old school RPG's like ME2 wouldn't risk alienating anyone.
I didn't hate andromeda (in fact I am gonna buy it again since I traded it in a while ago). In fact my biggest complaints about it were the combat system,animation,and character creation. Some of the VA's could have been better as well. So if they make the next mass effect game be the MEA sequel I just hope they branch it out like they did in ME2.
Ironically from what I remember MEA actually had more ending variation then ME1. You have more options for who is the leader. Whether that will matter in the future is anyone's guess. And while I think they should take SOME risks I hope they don't go too far since ME3 would have been a ten out of ten game if it wasn't for that ending.
All that said MEA is my least favorite ME game and it didn't have the same "magic" that the trilogy did. That said there are very few games that compare to the trilogy.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Apr 30, 2019 20:14:35 GMT
There were decisions you made in Andromeda that determined whether certain characters lived or died That is not unique to Andromeda, though. Helena Blake, Nasana Dantius, Rana Thanoptis, Melissa, Fist, Shiala, the Council, the Destiny Ascension, Major Kirrahe, the entire colony of Zhu's hope, all have a chance of dying in ME1 and impact future games. 2) Nothing in ME1 materially changed the ending of that game. Sovereign was defeated and Shepard vowed to continue looking for a way to beat the Reapers. The change of council was fluff... and proven to be inconsequential fluff in the subsequent games. Even so, you do determine which faction takes control of Kadara. Reyes, who actually defers control to his Angaran "advisor" or Sloane, who oppresses the Angara on that planet. You also decide who serves as Ambassador and there is potentially a lot of weight in that decision. Do you put the Krogan in the driver's seat, the Angara, the humans (Bradley), or the Salarians? There is no guarantee that the choices of Andromeda won't be just as inconsequential as those of ME1. They have no more potential than the choices of ME1 did. 3) Andromeda was obviously written to be continued in a next game... therefore, the ultimate ending and the impacts various decisions might have are a complete unknown at this point. As per Bioware's statement "we will continue to tell stories in the Andromeda Galaxy through our upcoming comics and novels, including the fate of the quarian ark." Source You'll get plenty of Andromeda through comics and novels, in order to answer your questions. That is the Andromeda plan.
|
|
inherit
1363
0
Dec 31, 2021 19:39:42 GMT
1,233
garrusfan1
1,826
Aug 30, 2016 16:55:35 GMT
August 2016
garrusfan1
|
Post by garrusfan1 on Apr 30, 2019 21:07:58 GMT
There were decisions you made in Andromeda that determined whether certain characters lived or died That is not unique to Andromeda, though. Helena Blake, Nasana Dantius, Rana Thanoptis, Melissa, Fist, Shiala, the Council, the Destiny Ascension, Major Kirrahe, the entire colony of Zhu's hope, all have a chance of dying in ME1 and impact future games. 2) Nothing in ME1 materially changed the ending of that game. Sovereign was defeated and Shepard vowed to continue looking for a way to beat the Reapers. The change of council was fluff... and proven to be inconsequential fluff in the subsequent games. Even so, you do determine which faction takes control of Kadara. Reyes, who actually defers control to his Angaran "advisor" or Sloane, who oppresses the Angara on that planet. You also decide who serves as Ambassador and there is potentially a lot of weight in that decision. Do you put the Krogan in the driver's seat, the Angara, the humans (Bradley), or the Salarians? There is no guarantee that the choices of Andromeda won't be just as inconsequential as those of ME1. They have no more potential than the choices of ME1 did. 3) Andromeda was obviously written to be continued in a next game... therefore, the ultimate ending and the impacts various decisions might have are a complete unknown at this point. As per Bioware's statement "we will continue to tell stories in the Andromeda Galaxy through our upcoming comics and novels, including the fate of the quarian ark." Source You'll get plenty of Andromeda through comics and novels, in order to answer your questions. That is the Andromeda plan. MEA was clearly written with the presumption that there would be more. Now whether they still do is a different matter. As to whether those choices actually matter in the next game or not is unclear. However the OP was saying that the end choices really didn't matter and I was pointing out it that the choices in ME1's ending weren't huge but really just transformed into a bunch of relatively small stuff (except whether wrex lives).
Also your right we don't know if those choices in MEA will amount to much but we didn't know at the end of ME1 either. I was pointing out the flaw in OP's statement that MEA had no choices compared to the old bioware games.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Apr 30, 2019 21:25:06 GMT
MEA was clearly written with the presumption that there would be more. Now whether they still do is a different matter I think a return to Andromeda should not be out of the question. I just think that a return to Andromeda right now would be, oof, risky, at the very least. A very big and unnecessary risk. In another thread I said that I would be pumped for Respawn to make an Andromeda 2. Since then, though, Respawn stated that they are committed to making more games in the Titanfall universe. So maybe, just maybe,, if DA4 is a big enough hit for EA and what comes next out of Bioware, in the ME universe, manages to fix this ever growing divide between the fanbase, Bioware find themselves in a good enough place and properly staffed that Andromeda 2 comes sooner than expected.
|
|
inherit
1363
0
Dec 31, 2021 19:39:42 GMT
1,233
garrusfan1
1,826
Aug 30, 2016 16:55:35 GMT
August 2016
garrusfan1
|
Post by garrusfan1 on Apr 30, 2019 22:55:29 GMT
MEA was clearly written with the presumption that there would be more. Now whether they still do is a different matter I think a return to Andromeda should not be out of the question. I just think that a return to Andromeda right now would be, oof, risky, at the very least. A very big and unnecessary risk. In another thread I said that I would be pumped for Respawn to make an Andromeda 2. Since then, though, Respawn stated that they are committed to making more games in the Titanfall universe. So maybe, just maybe,, if DA4 is a big enough hit for EA and what comes next out of Bioware, in the ME universe, manages to fix this ever growing divide between the fanbase, Bioware find themselves in a good enough place and properly staffed that Andromeda 2 comes sooner than expected. I still think EA and bioware should take the risk and do an andromeda game and milky way game. It would keep the excitment up for the series and allow a mass effect game once every two years. I don't think bioware is doing "bad" like some people seem to think but anthem probably still made a good profit so EA isn't gonna throw bioware away. DAI was heavily critized but made a good profit and MEA was very heavily critized and still made a profit. And in the end the point of any for profit company is to make money and EA is a for profit company.
|
|
Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
Prime Posts: 1,732
Prime Likes: 467
Posts: 1,872 Likes: 3,041
inherit
634
0
May 14, 2017 17:50:43 GMT
3,041
Cyberstrike
is wanting to have some fun!
1,872
August 2016
cyberstrike
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
cyberstrike nTo
cyberstrike-nTo
1,732
467
|
Post by Cyberstrike on May 1, 2019 16:26:51 GMT
You need to get the facts straight... 1) There were decisions you made in Andromeda that determined whether certain characters lived or died. During the quest Contagion you absolutely determined the fate of Ruth Bekker, during the Drack's LM, you determined the fate of Aroane, during the quest The Firefighters, you determined the fate of Alain's mother, Knight; you decide between Sloane and Reyes (and Reyes could even have been your LI), and your decisions ultimately determine the fate of Captain Dunn. You absolutely decide the fate of the Salarian pathfinder. 2) Nothing in ME1 materially changed the ending of that game. Sovereign was defeated and Shepard vowed to continue looking for a way to beat the Reapers. The change of council was fluff... and proven to be inconsequential fluff in the subsequent games. Even so, you do determine which faction takes control of Kadara. Reyes, who actually defers control to his Angaran "advisor" or Sloane, who oppresses the Angara on that planet. You also decide who serves as Ambassador and there is potentially a lot of weight in that decision. Do you put the Krogan in the driver's seat, the Angara, the humans (Bradley), or the Salarians? 3) Andromeda was obviously written to be continued in a next game... therefore, the ultimate ending and the impacts various decisions might have are a complete unknown at this point.
The lesson you should be taking away from Andromeda is to not ruin a game experience for yourself by walking into it with a ton of unfounded and unrealistic expectations... stop trying to write the game's story yourself before you play the game and you might enjoy each game more for what it actually is rather than only being able to see what it isn't.
Also:
Do you make the colony on Eos a research or military base?
Do you give the Remanent drive core to Morda or give it to the Nexus? Do you give the water to Padromos or Advent?
Some consequences aren't supposed to happen in first game they're for future stories.
|
|
inherit
Scribbles
185
0
Apr 20, 2024 10:24:31 GMT
30,241
Hanako Ikezawa
22,352
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on May 1, 2019 17:38:39 GMT
You need to get the facts straight... 1) There were decisions you made in Andromeda that determined whether certain characters lived or died. During the quest Contagion you absolutely determined the fate of Ruth Bekker, during the Drack's LM, you determined the fate of Aroane, during the quest The Firefighters, you determined the fate of Alain's mother, Knight; you decide between Sloane and Reyes (and Reyes could even have been your LI), and your decisions ultimately determine the fate of Captain Dunn. You absolutely decide the fate of the Salarian pathfinder. 2) Nothing in ME1 materially changed the ending of that game. Sovereign was defeated and Shepard vowed to continue looking for a way to beat the Reapers. The change of council was fluff... and proven to be inconsequential fluff in the subsequent games. Even so, you do determine which faction takes control of Kadara. Reyes, who actually defers control to his Angaran "advisor" or Sloane, who oppresses the Angara on that planet. You also decide who serves as Ambassador and there is potentially a lot of weight in that decision. Do you put the Krogan in the driver's seat, the Angara, the humans (Bradley), or the Salarians? 3) Andromeda was obviously written to be continued in a next game... therefore, the ultimate ending and the impacts various decisions might have are a complete unknown at this point.
The lesson you should be taking away from Andromeda is to not ruin a game experience for yourself by walking into it with a ton of unfounded and unrealistic expectations... stop trying to write the game's story yourself before you play the game and you might enjoy each game more for what it actually is rather than only being able to see what it isn't.
Also:
Do you make the colony on Eos a research or military base?
Do you give the Remanent drive core to Morda or give it to the Nexus? Do you give the water to Padromos or Advent?
Some consequences aren't supposed to happen in first game they're for future stories.
Did you destroy the Jaardan AI or if it survived did you give her to the Angara or put her with SAM is another one they even said would be explored later.
|
|
inherit
11167
0
Jun 24, 2019 22:35:11 GMT
213
vorchainteriordesign
46
Apr 21, 2019 16:02:18 GMT
April 2019
vorchainteriordesign
|
Post by vorchainteriordesign on May 12, 2019 12:53:57 GMT
GRAAH, DOESN'T MATTER CHILDREN OF MAN!
MEA2 NEVER BEING MADE, IF THEY STOPPED WHERE AND WHEN THEY DID THERE WAS A DAMNED GOOD REASON. MANY OF THESE REASONS WERE TOLD TO YOU BY FORUM MEMBERS RIGHT HERE. CLOSED EAR LALALLALA CUMBAYA!
SO, STOP NOW AND FEEL BETTER SOONER. IF NEW ME EVER COMES, THERE WILL BE VORCHA IN IT AS IT SHOULD BE, IN A GALAXY WE LIVE IN AND IS STILL 99% UNEXPLORED, EVEN IN-GAME LORE SAYS MOSTLY UNEXPLORED.
SOMEHOW, THIS BECOMES "MILKY EAY STORY IS FINISHED".
THERE IS LITERALLY NO HOPE FOR HUMANITY. VORCHA 4 LIFE.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,899 Likes: 8,927
inherit
1561
0
Apr 20, 2024 14:19:15 GMT
8,927
Sanunes
Just a flip of the coin.
5,899
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on May 12, 2019 13:55:02 GMT
None of those things made Mass Effect 1 special to me, so if you want to start pointing out what makes the game special to you. I think you are going to see a lot of people with different answers to your line of thinking.
Personally for me the only thing that really had any impact on the game was the Ashley/Kaiden choice and I doubt they will ever do that again because of the nature of sequels and online whining. As far as the ending choices go the ones in Mass Effect 1 had just as much of an impact on to me as the choices we make in Andromeda with the fight on Meridian for if you save the Krogan they will help you or if you give the AI back there will be troops supplied and so on. Besides plenty of the choices in Mass Effect 1 didn't impact the endings for I remember the complaining about how the Rachni didn't help with the Sovereign battle. Yes there was an ending alteration if you saved the council or not, but a different backdrop and a handful of altered dialogue didn't seem that major of a change.
The only risk with Mass Effect was that they went the action/RPG route, there weren't risks with either sequel.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on May 12, 2019 14:51:02 GMT
I still think EA and bioware should take the risk and do an andromeda game and milky way game. It is still a risk, one with a very small chance of pay off and a potential high casualty count for Bioware. At a, very likely from where I am standing, possibly failure, you would be looking down at the next Visceral. Again, I'm not saying "don't", I'm just saying "not now". It would keep the excitment up for the series and allow a mass effect game once every two years. They lack the staff, budget and vision to do that. I don't think bioware is doing "bad" like some people seem to think but anthem probably still made a good profit so EA isn't gonna throw bioware away. They're not going to throw Bioware away, because EA is under so much flak from so many directions right now, that shuttering Bioware would have a bigger blow back on them, than keeping them open. Estimated sales for Anthem are around 3-3.6 million copies, apparently Inside Gaming has been tracking reports about Anthem's market performance and that's the number they've come down to. With a seven year development cycle and its marketing campaign, I'd say it barely broke even, a "good profit" is entirely out of the question. Take into account that EA had to change their projections for Anthem from 10 million copies sold, to 7 to somewhere between 5-6 in a 10 week timespan and it failed that as well by a wide margin. I don't think Bioware is doing bad, I think they are doing worse than that. DAI was heavily critized but made a good profit and MEA was very heavily critized and still made a profit Besides EA's quarterly financial reports where they reported "revenue bolstered" by Inquisition and Andromeda, which btw don't give out any information on actual numbers, what are you basing that on? What's your source? And in the end the point of any for profit company is to make money and EA is a for profit company. Yes. And when they turn a profit, you keep them, whereas when they don't, you close them down. Like Bioware Montreal.
|
|
inherit
1363
0
Dec 31, 2021 19:39:42 GMT
1,233
garrusfan1
1,826
Aug 30, 2016 16:55:35 GMT
August 2016
garrusfan1
|
Post by garrusfan1 on May 12, 2019 20:15:41 GMT
Well I would argue that saving the council or letting them die did change some things. On the citadel for example if you let the council die it feels very anti human. If you saved the council then there isn't that real hate feel like there is if you let the council die. I don't know how to explain it.
However it wasn't "game changing" like the decision should have been.
|
|
inherit
738
0
4,632
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on May 15, 2019 8:21:02 GMT
Dear OP, and BioWare. Can we please stop using "Magic" as a substitute for what constitutes good/hard work and substantial rather than shallow content.
|
|
inherit
Glorious Star Lord
822
0
Jan 24, 2024 17:47:40 GMT
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on May 15, 2019 17:53:09 GMT
Dear OP, and BioWare. Can we please stop using "Magic" as a substitute for what constitutes good/hard work and substantial rather than shallow content. I propose we swap this word out for gusto.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on May 19, 2019 3:48:46 GMT
Well I would argue that saving the council or letting them die did change some things. On the citadel for example if you let the council die it feels very anti human. If you saved the council then there isn't that real hate feel like there is if you let the council die. I don't know how to explain it.
However it wasn't "game changing" like the decision should have been.
My only complaint there is they dont explain why the human council goes away. I suppose the best explanation is "politics" they needed to keep the peace.
|
|
urkibalurki
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda
Origin: pompomperol
Posts: 232 Likes: 370
inherit
1899
0
370
urkibalurki
232
Oct 30, 2016 22:02:39 GMT
October 2016
urkibalurki
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda
pompomperol
|
Post by urkibalurki on May 19, 2019 6:08:37 GMT
Dear OP, and BioWare. Can we please stop using "Magic" as a substitute for what constitutes good/hard work and substantial rather than shallow content. As I said in another thread: will the OP ever answer to questions like this? I doubt that.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,875 Likes: 49,330
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,330
Iakus
20,875
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on May 20, 2019 16:04:35 GMT
Although I loved Scott Ryder I felt Andromeda lacked some of the magic that made the OT so good. Stuff like choices that affect the ending and characters dying if you made the wrong choice.
If we include choices that radically change the endings and characters dying based on which choices you make do we risk losing gamers who loved games like Horizon Zero Dawn and God of War?
My main complaint with Andromeda is that they didn't take risks.
I was expecting to fight an exalted or mind controlled or even cloned version of Alec Ryder as well as Liam or Cora.
I was expecting an ending where if you screwed up enough the Kett find out the locations of Aya and the Nexus and use their fleet to decimate them.
The problem is, in part, the fascination with importing saves. For every game-changing choice that is made, choosing something else has to be accounted for too. If you can choose to kill off a character, then that character being both alive and dead has to be accounted for in later games. Now this isn't a big deal for minor choices that don't really impact the game. Side quests and such. But choices that determine who rule a nation, which species live or die, the fates of important NPCs and so on, those are the choices that causes IPs to discover space magic to relocate to a new galaxy.. If we're going to see games with radically different endings again, then save imports will have to go. Or only apply to series of predetermined length (like a trilogy, a PRE-PLANNED one) and all bets are off afterwards. Otherwise, all endings will have to end pretty much the same in order to minimize baggage.
|
|
inherit
738
0
4,632
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on May 23, 2019 16:17:22 GMT
ME3 was the embracing of that mainstream and Andromeda was the reversal that made that mainstream "Bro" audience act like everything was wrong with it. ME1 is reviled by many who just like ME2 or ME3, and you can't go back to what makes ME1 so special without making people bitch and moan that it's "too boring" or "not as good as the trilogy"
Also, guy above me. Save-import is one of the best things about BioWare games. There's so many other aspects they could cut down on to reduce time needed to be spent implementing stuff or producing high bar animations and whatnot than that, in order to improve the "Mass Effect experience".
For one, stop trying to reach out to everyone with romances. They opened the floodgates when they became LGBT friendly, and while it's great, now we need to account for each part of the LGBT+ community with one character at a time, and it's better to cut back here somehow, either with player-sexual characters or face the music and cut down either straight male, straight female or whatever LGBT they don't have budget for, and use that extra budget for the side quests and main quest mandatory cinematics. I also would love to see BioWare stop being so fixated on making the combat "epic" and "awesome". ME1's combat isn't epic or awesome. It's methodical and janky, and I love it, and it's most importantly secondary as part of the experience to interactive conversation.
In the last 2 Mass Effects BioWare has shown me they think Combat is more important than conversation mechanics. With that mentality they can never make a game as good as Mass Effect 1 or 2 again.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on May 24, 2019 11:37:53 GMT
MILKY EAY STORY IS FINISHED Not sure if spelling error, or Vorcha speaks in riddles and actually smarter than we think. you can't go back to what makes ME1 so special You absolutely can, but it has to be done in a better way than what ME:A did. I also would love to see BioWare stop being so fixated on making the combat "epic" and "awesome". ME1's combat isn't epic or awesome. It's methodical and janky, and I love it, and it's most importantly secondary as part of the experience to interactive conversation. Agreed. 100% with you there. In the last 2 Mass Effects BioWare has shown me they think Combat is more important than conversation mechanics. With that mentality they can never make a game as good as Mass Effect 1 or 2 again. So, in effect, they are arguing they can no longer make the games they were loved for and should thus become something else? Something more mainstream? So another mainstream studio that makes mainstream games, only worse. That's quite the aspiration.
|
|
inherit
738
0
4,632
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on May 24, 2019 12:01:55 GMT
Indeed it is. BioWare can't make a new game that doesn't cater to the latest trends in some fashion. Andromeda did this because it lowkey copied Witcher 3's side quest design and had the open world style of any Ubisoft game and very marketable combat. Mass Effect 3 also had to be sold to audiences as "Hey guys, this is totally a standalone game, just jump in!" and "it's WAR and it's shooting bad guys!"
Dragon Age 2 and Inquisition also became less and less about their tactical pausing, although I still used that plenty in them, but the way they were developed in contrast to DA:O was to make them flashier and more slick-looking to make the combat look inviting to action fans. There's just inherent problems in creating all new AAA games that basically dictates that you can't have the same focus, whatever it was, that led to a game that looked and played the way ME1 did.
ME1 was very blue ocean. You could liken certain features in it to other shooters, strategy games or RPGs but ultimately it was an innovation with its "digital acting" and brand new super-detailed IP. That intricate focus it took to get that together is really hard for BioWare to do in their current state. The closest counter-example would be Obsidian's Outer Worlds but I sincerely doubt that will rival Mass Effect, and sadly I just read that Chris L'Etoile was fired from Obsidian this april, and all his work was left unfinished. If it wasn't for that I would've hoped for Outer Worlds to be the next biggest IP jumpstart like ME1 with a similar emphasis on choice and world building delivered with narrative competence.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on May 24, 2019 13:01:25 GMT
Outer Worlds seems to be more along Fallout, than Mass Effect. A heavily stylized 1970s type of sci-fi. Buck Rogers style. It's not going to be a Space Opera Star Trek as ME1 tried to be. If anything, it looks to be a lot goofier, too, only actually a little entertaining, unlike Andromeda.
|
|
inherit
11167
0
Jun 24, 2019 22:35:11 GMT
213
vorchainteriordesign
46
Apr 21, 2019 16:02:18 GMT
April 2019
vorchainteriordesign
|
Post by vorchainteriordesign on May 24, 2019 20:05:53 GMT
Outer Worlds seems to be more along Fallout, than Mass Effect. A heavily stylized 1970s type of sci-fi. Buck Rogers style. It's not going to be a Space Opera Star Trek as ME1 tried to be. If anything, it looks to be a lot goofier, too, only actually a little entertaining, unlike Andromeda. DESCRIPTION COULD DESCRIBE FIREFLY, WHICH IS FAVORITE SHOW AMONGST VORCHA. WE LEARN SOME OF GAVORNS TRIX, ALWAYS MESSAGE WITH VORCHA. QUESTION MANY THINGS YOU SHOULD. UNFORTUNATELY, NOT ALL TRIX LEARNT. I VORCHA WOULD LIKE GOOFIER IF THERE IS GENUINE EDGE TOO. GOING TO HOPE OUTER WORLDS IS NOT TEEN CHEESE BUT EVIL DEAD CHEESE. ONLY TIME TELL, SOON WE KNOW. NOW VORCHA THINK ABOUT PLAYING ME3MP. GRAAAAAAH!
|
|
inherit
9532
0
74
x19dude95
113
November 2017
x19doug95
|
Post by x19dude95 on Oct 26, 2019 12:56:00 GMT
You do know that the ending in Mass Effect wasn't affected by you choices made in the past. Just the ending choice gave a little dialog difference.
|
|