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Post by garrusfan1 on Apr 29, 2019 19:58:36 GMT
List whatever features you want. for example mine are going back to the class system and going back to the ME1 style morality and dialouge where you had to put points into charm or intimadation. I think this would really help with the new game plus stuff.
I would like a "race selection" but only if it doesn't limit the game and mean certain ones get ugly armor like the qunari inquisitor did in DAI. Most of the armor that wasn't dlc was the generic looking armor. I suppose they could do this by only using characters that are shaped like humans like the drell and asari and maybe some new race.
Get really good VA's. A VA can make or break a character. Even if the writing is great it may fall flat if the VA isn't good.
I would like to have class specific interupts if we get class's back. Or even have it where a character that has biotic ability's gets a biotic interupt and a class with tech powers (like infliltrator and enginner) has some kind of tech interupt. Not sure what they would do for the soldier or sentinel since the sentinel has both tech and biotics powers.
Combat that is more similar to ME3's combat
If I think of any more I will add them but what are yours.
And getting rid of the scanning. I have to constantly do it and it's annoying. I had the same problem with TW3.
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Post by themikefest on Apr 29, 2019 21:10:00 GMT
power wheel
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Post by garrusfan1 on Apr 29, 2019 23:13:56 GMT
When it pauses while you do it. That makes a BIG difference.
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Post by tatann on Apr 30, 2019 11:10:40 GMT
You mean for more than 3 powers ? Cause that's newBioware, they could implement a powerwheel with 3 powers and think we're happy
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Post by Iakus on May 2, 2019 16:32:45 GMT
You mean for more than 3 powers ? Cause that's newBioware , they could implement a powerwheel with 3 powers and think we're happyyou're not wrong...
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Post by Iakus on May 2, 2019 16:36:55 GMT
Features that I want:
Story and mechanics which actually adheres to the lore of the setting.
The ability to command squadmates with something beyond "go over there"
The ability to equip squadmates with different types of armor and weapons like we could in ME1.
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Post by themikefest on May 2, 2019 16:40:23 GMT
The option to not recruit a squadmate The option to have a squadmate removed from the roster ask questions
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Post by dmc1001 on May 2, 2019 16:50:20 GMT
I prefer ME1 style morality because you know what you're getting into. OTOH, ME2 style isn't bad because it gives more of a RL vibe, in that the player may not know precisely what actions will lead to what results. If you don't know, and so have random Paragon and Renegade points, you might not be able to shut down fights between Jack & Miranda or Tali and Legion. During the SM, without knowing any better, if you put Jacob in the vents the way he asks, he's dead. If you go with what Miranda believes is true and send her, Thane or Jacob, their barriers fail. Don't send a squad member to accompany the crew? Dead. Huh, well, I guess on balance it does make ME2's morality system more interesting whereas in ME1 it's more straightforward.
Also, like Mike says, the ability to ask more questions would be nice. It may not have much difference in outcomes - because I'm sure they can only follow so many plots during gameplay - but at least the PC will be have to voice his/her approval or disapproval.
Consistent lore. I can think of multiple "transgressions" across the MET (and we won't even go into the asari in MEA).
If Jack is the most powerful biotic out there, make her like that in gameplay.
I would NOT want choice of race. Even in DA, the choices ultimately lead you back to the same storyline. How much different is it playing an elf in DAI versus a human? Not terrible. Same path is followed. There may be games where this is appropriate but I don't think ME is it. It's the story of how the underdog rose up, proved themselves and led the galaxy against the forces of darkness. Yes, Shepard's story, but also humanity's. If there's a story to be had that's alien-centric, I believe it will lose fans. I won't be playing it. Yeah, I'd join Terra Firma. OK, maybe not join, but I'd follow their policy in relation to video games.
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Post by Deleted on May 2, 2019 17:00:03 GMT
Morality System - Putting points into Charm or Initimidate would be find as long as they don't go back to having fake choice selections (where it doesn't matter what you choose, Shepard said the exact same thing... a waste of button presses). Every dialogue selection the player is asked to make should result in unique dialogue being delivered. I'm fine with auto-dialogue where they don't intend to give the player an actual choice.
Class System - Please DO NOT bring back the old class system unless they insert the ability for the player to respec everything, including the PC's class at any point in the game. I do NOT want to have to start entirely new playthroughs in order to sample different powers now that there are lots more to choose from overall and the games themselves are generally longer overall. Having to redo ME1 multiple times in order to "platinum" the achievements and unlock the full suite of bonus powers was a PITA.
NPC Commands - Being able to individual command squad mates to use their powers - It would be nice if they brought that back, but it is really a "cheat" that just puts more powers and powers from different classes at the fingertips of the PC anyways, particularly since NPC's did not need a line of sight on the target. That is, it's no different than having a classless system for the PC, IMO.
ETA: As suggested in my response below, the option to enable/disable re-spec'ing could be inserted as a toggle in the start-up menu. Along that line of thinking, I would also like the option to enable/disable the power wheel entirely and a separate option for the squad mates to use their own powers at their own discretion (like ME:A - which was vastly improved over the squad's auto-use of powers in ME1). The difference here from ME1 (which did have an squad auto-power option) is that the power wheel and associated pause could be disabled completely if the player desires to only play in real time.
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Post by dmc1001 on May 2, 2019 17:10:44 GMT
Please DO NOT bring back the old class system unless they insert the ability for the player to respec everything, including the PC's class at any point in the game. I do NOT want to have to start entirely new playthroughs in order to sample different powers now that there are lots more to choose from overall and the games themselves are generally longer overall. Having to redo ME1 multiple times in order to "platinum" the achievements and unlock the full suite of bonus powers was a PITA. Doesn't that ruin immersion by allowing a character to respec in-game? Why would a person who has trained for years as an engineer suddenly be like, oh, forgot I was a badass biotic, too?
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Post by Deleted on May 2, 2019 17:14:56 GMT
Please DO NOT bring back the old class system unless they insert the ability for the player to respec everything, including the PC's class at any point in the game. I do NOT want to have to start entirely new playthroughs in order to sample different powers now that there are lots more to choose from overall and the games themselves are generally longer overall. Having to redo ME1 multiple times in order to "platinum" the achievements and unlock the full suite of bonus powers was a PITA. Doesn't that ruin immersion by allowing a character to respec in-game? Why would a person who has trained for years as an engineer suddenly be like, oh, forgot I was a badass biotic, too? Any person who doesn't want to use it doesn't have to. If I want to "ruin" my immersion to be able to have time to fully experience the game I bought, I should be able to do so. The people who don't want to use it should just develop some sense of self-control if they feel it would "ruin" their immersion to use it. Forcing people to replay when they don't really want to invest that sort of time is not the same thing as a game having good "replay-ability."
So, before you judge me on this - How many of the bonus powers and achievements have you unlocked in ME1? With ME1, you couldn't even change Shepard's class going into a NG+ game (which, for the same of immersion, is actually a whole new playthrough). As a soldier (which is the class most players started with), you could not earn achievements and unlock any of the tech or biotic bonus powers; but if you started, say, as a biotic, you couldn't unlock, say, the Assault Rifle bonus power or earn that related achievement since your character, for some unfathomable reason, couldn't learn to aim an AR. You'd have to start a whole new Level 1 playthrough to get that. Many people wound up scumming partial games in order to get certain powers to unlock so they could use them as bonus powers for other classes (things like repeatedly throwing barriers towards the transit terminals on the Citadel)... That doesn't encourage immersive gameplay either.
They could put a menu toggle in the start up that allows or disallows re-spec'ing during the game. People who don't want to use it, can turn it off. Consider it an accessibility option since the "class" system effectively locks out players from large portions of the skill tree at the beginning due to their selection of "class."
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Post by Son of Dorn on May 2, 2019 17:19:53 GMT
Please DO NOT bring back the old class system unless they insert the ability for the player to respec everything, including the PC's class at any point in the game. I do NOT want to have to start entirely new playthroughs in order to sample different powers now that there are lots more to choose from overall and the games themselves are generally longer overall. Having to redo ME1 multiple times in order to "platinum" the achievements and unlock the full suite of bonus powers was a PITA. Doesn't that ruin immersion by allowing a character to respec in-game? Why would a person who has trained for years as an engineer suddenly be like, oh, forgot I was a badass biotic, too? 👆This👆
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Post by Phantom on May 2, 2019 18:56:58 GMT
A Dedicated Martial artist passive tree that allows for Increase Health, Increase Shields and Increase Melee Capacity
An Organization Passive Tree(for example if your character joins Cerberus, then your character unlocks a Cerberus Passive Tree or if your character is a Turian Havoc Soldier, Regardless of your Turian class passive, you will unlock Turian Havoc Soldier Passive and also gives training for their respective gear, armor and weapons of all stripes)
A Class Passive Tree(No matter your organization passive, your character will have their class passive skill in addition to the organization passive)
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Post by kumazan on May 2, 2019 22:28:37 GMT
I want less autodialogue (or nothing at all), and more agency at defining the personality of our PC. Paragon/renegade was bad, but all the autodialogue made the different personalities of Ryder a little inconsequential. The profile system, if it's going to be used again, needs a thorough revision. It's not a bad idea per se, but in the end changing profile in battle was never justified given its mechanics . Also more than 3 powers per profile. Regarding squadmate tactics and equipment, I echo what Iakus said, I want them to be more than banter providers. And a finished game, pls Biowar.
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Post by garrusfan1 on May 2, 2019 23:47:30 GMT
I want less autodialogue (or nothing at all), and more agency at defining the personality of our PC. Paragon/renegade was bad, but all the autodialogue made the different personalities of Ryder a little inconsequential. The profile system, if it's going to be used again, needs a thorough revision. It's not a bad idea per se, but in the end changing profile in battle was never justified given its mechanics . Also more than 3 powers per profile. Regarding squadmate tactics and equipment, I echo what Iakus said, I want them to be more than banter providers. And a finished game, pls Biowar. What if they did auto dlialouge like in DA2 where it depends on what type of hawk (or main character) you have. There was sarcastic,mean,and "good" hawk.
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Post by kumazan on May 3, 2019 9:08:47 GMT
I want less autodialogue (or nothing at all), and more agency at defining the personality of our PC. Paragon/renegade was bad, but all the autodialogue made the different personalities of Ryder a little inconsequential. The profile system, if it's going to be used again, needs a thorough revision. It's not a bad idea per se, but in the end changing profile in battle was never justified given its mechanics . Also more than 3 powers per profile. Regarding squadmate tactics and equipment, I echo what Iakus said, I want them to be more than banter providers. And a finished game, pls Biowar. What if they did auto dlialouge like in DA2 where it depends on what type of hawk (or main character) you have. There was sarcastic,mean,and "good" hawk. That would be better than what what we got, but worse than no autodialogue. An acceptable trade-off.
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Post by SirSourpuss on May 3, 2019 13:34:56 GMT
The ability to equip squadmates with different types of armor and weapons like we could in ME1.
If Jack is the most powerful biotic out there, make her like that in gameplay. insert the ability for the player to respec everything I would also like to add a shameless plug, a smaller project, whose goal is mainly to make money for Bioware, a Division of EA, climb up the Frostbyte support ladder within EA, further develop their Frostbyte tools and earn back some good will again within the fanbase.
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Post by AnDromedary on May 3, 2019 14:46:13 GMT
Proper mod support!!! Never gonna happen though.
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dmc1001
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on May 3, 2019 15:28:08 GMT
I would also like to add a shameless plug, a smaller project, whose goal is mainly to make money for Bioware, a Division of EA, climb up the Frostbyte support ladder within EA, further develop their Frostbyte tools and earn back some good will again within the fanbase. I would support this IF BioWare had their tools fully in place before trying another ME game.
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Post by SirSourpuss on May 3, 2019 15:57:48 GMT
I would support this IF BioWare had their tools fully in place before trying another ME game. Most of the mechanics would be already there, it is basically just copying off Anthem and affording them time to work on expanding their Frostbyte toolset by developing small stuff, that could later be used on a bigger project. It would require some help from Ghost Games for the mini games, which is doable and some Bioware artist(s) just churning out cosmetics. I would expect a much smaller development cycle than Andromeda and the next ME title, probably an Andromeda 2, would be a lot easier to develop with the expanded tools, more features and, just maybe, what the original Andromeda was meant to be.
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Post by goishen on May 3, 2019 16:12:09 GMT
Classes. I thought it was BS that you could take one character from the first game and cycle him through half of the classes by the end of the trilogy. Pick your game BioWare.
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Post by Deleted on May 3, 2019 16:47:59 GMT
Classes. I thought it was BS that you could take one character from the first game and cycle him through half of the classes by the end of the trilogy. Pick your game BioWare. So, why have classes if you want them to "pick your game" - i.e. have us just playing one type of game/character. Why have classes for an entire Trilogy if you are forced to replay the entire Trilogy from the beginning to play it as a different class... why not just produce a differeny. smaller game with a narrower skill tree to start with and have the player buy different games to play different styles of characters. The very point of having classes is to enable the player to play the game differently IF THEY WANT... and, I believe, they should also be free to do so when they want... shifting the class or skill set of their character as they wish. IF they want to be strict with themselves and not switch because they head canon something that says that a biotic can't learn to fire an assault rifle or a soldier can't learn to use a basic omni-tool that everyone and his dog in the universe uses, that's their affair... but they shouldn't be able to block someone else who feels that's a ridiculous "lock out" of a skill that that player might want to use with their character. If always was as "lore-breaking" that biotic N7 Shepard couldn't use an AR as it was for soldier Shepard to be able to eventually throw up a biotic barrier (using an acquired bonus power). The lore was always crap... ME:A just stopped penalizing the players by not forcing them to play the same game over and over again to get all the achievements or sample using all the available skills in the skill tree.
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Post by goishen on May 3, 2019 17:45:23 GMT
Did you even read what I posted?
I mean, I realize that it was three sentences, and that must be hard for you. But c'mon man. Try, at least.
You can do it, I believe in you.
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Post by AnDromedary on May 3, 2019 17:58:17 GMT
Did you even read what I posted? I mean, I realize that it was three sentences, and that must be hard for you. But c'mon man. Try, at least. You can do it, I believe in you. Still, I don't see your point to be honest. What is the problem with the ability to change classes between games? Just don't do it. I have never changed classes in the middle of a trilogy playthrough either but why would you want to remove the possibility for others? (Same with respec by the way, why remove it? It doesn't hurt anyone who doesn't want to use it.)
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Post by Deleted on May 3, 2019 18:01:13 GMT
Did you even read what I posted? I mean, I realize that it was three sentences, and that must be hard for you. But c'mon man. Try, at least. You can do it, I believe in you. Still, I don't see your point to be honest. What is the problem with the ability to change classes between games? Just don't do it. I have never changed classes in the middle of a playthrough either but why would you want to remove the possibility for other? (Same with respec by the way, why remove it? It doesn't hurt anyone who doesn't want to use it.)
@ goishen - ^This^
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