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Post by Deleted on May 4, 2019 20:50:56 GMT
I'm sure any butthead recruit IRL can put a scope to their eye without having trained with a SR. Do you have something against recruits in real life to call them buttheads? Read again... even the worst of the recruits (a butthead) would know such a thing. Most would know much, much more about how to fire a gun than that... even before starting basic. There is no logical reason in the lore why biotic Shepard couldn't aim an AR or any rifle, for that matter, in ME1. Every marine a rifleman and even biotic Shepard was a marine. Furthermore, he/she was a N7 marine... highly trained.
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Post by Polka Dot on May 4, 2019 21:06:55 GMT
Every other RPG I've played allows you to build your character as you go from the entire skill tree. The only other RPGs I've ever played that don't use class constructs are Bethesda's. Dragon's Dogma allows you to change classes, but each class has its own set of skills. Perhaps you didn't notice that ME characters are either born with biotic potential - or not? Because they were focused on other types of training? By ME3, they'd done away with the enforced weapon specialization and allowed you to carry whichever weapons you prefer to use. Yeah, well, prior to ME3 you also had to solve some mini game to open anything. Apparently that required special training - or omni-gel. In what universe? It's not at all unusual for, yanno Spec Ops personnel to be Spec as in specialized - highly trained in a specific skill set. You may also have noticed that all of the followers throughout the trilogy (as well as some of the enemies) mirrored the classes available to Shepard. While it's true that Ryder was able to at least aim every weapon type available in the game, it's also true that Ryder needed to invest skill points in pistols, assault rifles, shotguns, and sniper rifles to use them more effectively. I would argue that MEA's system did not give you the ability to build different Ryders; only different styles of gameplay. That's because it wasn't Ryder learning those skills, but SAM re-programming Ryder's nervous system (or something) to be able to carry them out. Well, another thing is roleplaying. Instead of seeing your character as a "master of everything", the point of the class system is also to establish a background and furthermore, to substantiate the Alliance's training programs, as Alliance instructors of their time saw fit. So it is also world building. Very much this. I use class as a significant part of my character definition.
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Post by Polka Dot on May 4, 2019 21:37:47 GMT
If anything, I'd argue that the classes were more different and had more individual play-styles in ME2/3 than in 1, so it's kinda the opposite of that. I would heartily disagree with that assertion. Combat was a lot faster-paced and more dynamic in 2&3, but the class distinction was no greater. If you recall, classes were armor-restricted in ME1; adepts, engineers, and sentinels were genuinely squishy glass cannons that could use only light armor, other classes could upgrade to medium, but only the soldier could use heavy armor. Put soldier Shep in heavy armor with immunity and high health regen (from mods or the Soldier class spec) and you're nigh indestructible. The squishier classes needed to stick closer to cover. That's a reasonable question. I don't generally take issue with other people using features I wouldn't want in my game, but in this case I find it to be potentially lore-breaking (especially given the situation with biotics). My bigger concern, though, is the fact that I loved those rare occurrences when Shepard's class was recognized by the game - and I'd like a lot more of that. I personally never used MEA's profiles, and hated their implementation, hated being restricted to only 3 abilities at a time. Also not at all fond of having SAM implanted in my character's head constantly monitoring and manipulating her physiology.
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Post by themikefest on May 4, 2019 21:39:43 GMT
Do you have something against recruits in real life to call them buttheads? Read again... even the worst of the recruits (a butthead) would know such a thing. Most would know much, much more about how to fire a gun than that... even before starting basic. There is no logical reason in the lore why biotic Shepard couldn't aim an AR or any rifle, for that matter, in ME1. Every marine a rifleman and even biotic Shepard was a marine. Furthermore, he/she was a N7 marine... highly trained. I don't need to read again. Now you're changing your wording to say worst of the recruits instead of recruits. I looked up the definition of butthead. It means a stupid and/or stubborn person.
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Post by Deleted on May 5, 2019 11:52:03 GMT
Read again... even the worst of the recruits (a butthead) would know such a thing. Most would know much, much more about how to fire a gun than that... even before starting basic. There is no logical reason in the lore why biotic Shepard couldn't aim an AR or any rifle, for that matter, in ME1. Every marine a rifleman and even biotic Shepard was a marine. Furthermore, he/she was a N7 marine... highly trained. I don't need to read again. Now you're changing your wording to say worst of the recruits instead of recruits. I looked up the definition of butthead. It means a stupid and/or stubborn person. I am telling you that my intention was to single out the worst recruit, not to insult recruits in general. When does "any" mean "all" - Answer - it doesn't. If you want to infer an insult to all recruits in what I said, that's your problem. My intention was clear - There would likely not be anyone so dumb in the Alliance as to not know how to aim an Assault rifle... and it's ridiculous that the arbitrary class system assumes that biotic Shepard (an N7) is that dumb. If biotic Shepard was indeed that dumb, he/she would not have gotten through basic... and recruits are generally smarter than that and would not need an exhorbitant amount of training to gain a basic skill with that weapon. There is no reason in lore why the Alliance would (with a philosophy stated as being "every marine a rifleman") not give biotics basic rifle training.
Expanding now on the discussion - There is no reason in lore to assume that either of the Ryder twins are not biotic. Both have implants designed by their mother, so the natural stance in lore is that both twins have some biotic ability. It is the player's choice whether or not they develop that biotic ability and use it in the course of being a pathfinder. If they don't want their build to be biotic, they can refrain from assigning points into that area of the skilll tree. It is also shown clearly that virtually every person in the Initiative has and can use a basic omni-tool (so they all have some tech abilities). Again, it is up to the player whether or not they develop those skills further in the skill tree. It's not that SAM gives the twins these skills... he enables them to use them to maximum efficiency (performance enhancer). This is reflected directly by the profiles which is merely a way of grouping the skills in "favorite" sets to be used more fluidly than if selected directly from the skills menu - although that can also be done. One can call up the entire skill tree in battle and simply select a new skill to map to the favorites and use it after the allotted cooldown. If prefer this over classes since I can choose for myself what skills I develop and what skills I don't develop from the entire array the game has available. I can choose to change them in battle... or not change them. In returns control over "my build" to me rather than arbitrarily locking me out of 1/3 of the skills just to call myself a "engineer, etc."
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Post by themikefest on May 5, 2019 12:48:09 GMT
I am telling you that my intention was to single out the worst recruit, not to insult recruits in general. But you did insult them. It was because of your huffing and puffing about Shepard not being able to do this, that and the other thing in ME1. And how would you know who are the worst recruits? Just because they aren't able to do something, in the case you're moaning and groaning about, aiming a sniper rifle, doesn't make that recruit the worst.
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Post by Deleted on May 5, 2019 14:13:08 GMT
I am telling you that my intention was to single out the worst recruit, not to insult recruits in general. But you did insult them. It was because of your huffing and puffing about Shepard not being able to do this, that and the other thing in ME1. And how would you know who are the worst recruits? Just because they aren't able to do something, in the case you're moaning and groaning about, aiming a sniper rifle, doesn't make that recruit the worst.
I did not intend to insult them... my stance is that most (if not all of them) are smarter than the game implies that biotic Shepard is since the game denies biotic Shepard the ability to aim a basic assault rifle. My intention has never changed even though I did change the words to try to explain it better to you... and you apparently found something objectionable in that as well. Your problem, not mine. The argument of others is that the Alliance couldn't afford the time to train biotic Shepard in such a skill because 'biotics are different." That's BS, rifle training IS stated as being BASIC to the Alliance... and anyone should be able to figure that the scope on a SR is to be looked through in order to aim... even with no training at all.
Getting back to the topic at hand - There is nothing in the lore that supports the 'class" system used in the game AND not having it does nothing to hurt the player's ability to build a PC with the same limited skill set as any of the classes of the previous games. Not having a class system does enable the player to construct different builds and "class-ic" builds with all variations of bonus powers without having to replay the game over multiple times to unlock those bonus powers. The allocation of bonus powers in the Trilogy was also contrary to the lore since, in the first game, Shepard had to earn the unlock using the skill himself (requiring the player to play through as a class that had that skill first); whereas ME2 allowed the bonus power after merely recruiting the appropriate squadmate.
I don't understand why anyone would prefer a class system that locks them out of 1/3 of the skill tree based on an arbitrarily decision for a "job title" when they can build the same without those restrictions. I was always clear on what goishen was saying... I just disagree with it.
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Post by ahglock on May 5, 2019 14:51:18 GMT
Getting back to the topic at hand - There is nothing in the lore that supports the 'class" system used in the game AND not having it does nothing to hurt the player's ability to build a PC with the same limited skill set as any of the classes of the previous games. Not having a class system does enable the player to construct different builds and "class-ic" builds with all variations of bonus powers without having to replay the game over multiple times to unlock those bonus powers. The allocation of bonus powers in the Trilogy was also contrary to the lore since, in the first game, Shepard had to earn the unlock using the skill himself (requiring the player to play through as a class that had that skill first); whereas ME2 allowed the bonus power after merely recruiting the appropriate squadmate.
I don't understand why anyone would prefer a class system that locks them out of 1/3 of the skill tree based on an arbitrarily decision for a "job title" when they can build the same without those restrictions. I was always clear on what goishen was saying... I just disagree with it.
Actually classes work perfectly well within the lore. You are trained in the military. en.wikipedia.org/wiki/United_States_military_occupation_code I'm sure most military's have a similar system. You have a job, you are trained in it. As a PC, assume combat is put in front of it. so you are not a engineer but a combat engineer, that is the training you went through.
They probably should have been a bit more free with picking a bonus or hobby power, but classes fit the lore fine.
I like classes, I'm not opposed to removing classes. I am opposed to MEA mush characters where you quickly have like 40 powers or something maxed out. Whether I use them or not, I know them all unless I do some lame self nerf and just stop spending points or something. It is not a realistic character to me, the SAM excuse fell flat for me. Let people pick like 5 powers, and 3 passives or something during game play. I don't care respec. But every power is just a crap character.
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Post by themikefest on May 5, 2019 15:42:45 GMT
My intention has never changed even though I did change the words to try to explain it better to you... and you apparently found something objectionable in that as well. Your problem, not mine. It's your problem since you haven't explained why you felt you had to insult those people for no reason especially since it had nothing to do with nothing.
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Post by ahglock on May 5, 2019 15:55:09 GMT
My intention has never changed even though I did change the words to try to explain it better to you... and you apparently found something objectionable in that as well. Your problem, not mine. It's your problem since you haven't explained why you felt you had to insult those people for no reason especially since it had nothing to do with nothing. Eh, he said he did not intend it as an insult of all recruits but intended to say even a recruit who happened to be a butthead could do it, not that all were buttheads. People misspeak or we take things as not intended all the time, we should be willing to accept a clarification.
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Post by themikefest on May 5, 2019 16:01:47 GMT
It's your problem since you haven't explained why you felt you had to insult those people for no reason especially since it had nothing to do with nothing. Eh, he said he did not intend it as an insult of all recruits but intended to say even a recruit who happened to be a butthead could do it, not that all were buttheads. People misspeak or we take things as not intended all the time, we should be willing to accept a clarification. Then remove the comment the poster made and have him apologize to those people
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Post by Deleted on May 5, 2019 16:04:43 GMT
Getting back to the topic at hand - There is nothing in the lore that supports the 'class" system used in the game AND not having it does nothing to hurt the player's ability to build a PC with the same limited skill set as any of the classes of the previous games. Not having a class system does enable the player to construct different builds and "class-ic" builds with all variations of bonus powers without having to replay the game over multiple times to unlock those bonus powers. The allocation of bonus powers in the Trilogy was also contrary to the lore since, in the first game, Shepard had to earn the unlock using the skill himself (requiring the player to play through as a class that had that skill first); whereas ME2 allowed the bonus power after merely recruiting the appropriate squadmate.
I don't understand why anyone would prefer a class system that locks them out of 1/3 of the skill tree based on an arbitrarily decision for a "job title" when they can build the same without those restrictions. I was always clear on what goishen was saying... I just disagree with it.
Actually classes work perfectly well within the lore. You are trained in the military. en.wikipedia.org/wiki/United_States_military_occupation_code I'm sure most military's have a similar system. You have a job, you are trained in it. As a PC, assume combat is put in front of it. so you are not a engineer but a combat engineer, that is the training you went through.
They probably should have been a bit more free with picking a bonus or hobby power, but classes fit the lore fine.
I like classes, I'm not opposed to removing classes. I am opposed to MEA mush characters where you quickly have like 40 powers or something maxed out. Whether I use them or not, I know them all unless I do some lame self nerf and just stop spending points or something. It is not a realistic character to me, the SAM excuse fell flat for me. Let people pick like 5 powers, and 3 passives or something during game play. I don't care respec. But every power is just a crap character.
I see that as a problem with having too many skill points available (leveling up too frequently). It's not necessary to arbitrarily create "classes" to encourage players to be selective about what skills they level.
Still disagree that the classes work well with the lore... because what they chose to limit in some of them was BASIC training. At least ME:A started from a position that the PC's had all the basics and were both actually biotic (just not necessarily skilled biotics)... making it unnecessary to devise some excuse for obtaining an out-in-left-field bonus power to add some variety to a replay. In ME:A, the player could just respec at the start of a NG+ game and play as with a completely different skill set of their own choosing.
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Post by Deleted on May 5, 2019 16:23:24 GMT
Eh, he said he did not intend it as an insult of all recruits but intended to say even a recruit who happened to be a butthead could do it, not that all were buttheads. People misspeak or we take things as not intended all the time, we should be willing to accept a clarification. Then remove the comment the poster made and have him apologize to those people No need to demand others to remove the comment. I've altered it and added an apology to the original post. If you STILL don't find that acceptable... it's your problem, not mine.
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Post by Polka Dot on May 5, 2019 21:30:19 GMT
It's not necessary to arbitrarily create "classes" You keep using that word (or some form of it) incorrectly - to the point where I'm not sure you even know what it means. arbitrarily - on the basis of random choice or personal whim, rather than any reason or system. arbitrary - Legal Definition. adj. Determined or founded on individual discretion, especially when based on one's opinion, judgment, or prejudice, rather than on fixed rules, procedures, or law. If anything about ME builds is arbitrary, it's the wacky combinations you could concoct with MEA's mechanics. MET's classes were obviously designed not only to fulfill specific functions, but also to flesh out character definition. They started out with 3 specific categories - combat, biotics, tech - and filled in the gaps with hybrids of each of them. As I mentioned in a previous post (to which you've apparently decided not to respond), all of the followers mirror those same 6 classes - as do some enemies. Their skill sets and weapon preferences are part and parcel of the characters.
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Post by Deleted on May 5, 2019 21:43:06 GMT
It's not necessary to arbitrarily create "classes" You keep using that word (or some form of it) incorrectly - to the point where I'm not sure you even know what it means. arbitrarily - on the basis of random choice or personal whim, rather than any reason or system. arbitrary - Legal Definition. adj. Determined or founded on individual discretion, especially when based on one's opinion, judgment, or prejudice, rather than on fixed rules, procedures, or law. If anything about ME builds is arbitrary, it's the wacky combinations you could concoct with MEA's mechanics. MET's classes were obviously designed not only to fulfill specific functions, but also to flesh out character definition. They started out with 3 specific categories - combat, biotics, tech - and filled in the gaps with hybrids of each of them. As I mentioned in a previous post (to which you've apparently decided not to respond), all of the followers mirror those same 6 classes - as do some enemies. Their skill sets and weapon preferences are part and parcel of the characters. My preference is not to be locked out of using a weapon based on being a "biotic" - which is a fictional function to start with... therefore, what skills Bioware decided to lock them out of was indeed an arbitrary choice since nothing in lore supports the Alliance not training them in rifles. Bioware further proves that the decision was indeed arbitrary in that they allow biotics to use rifles once the player has unlocked them as a bonus power. The purpose of that decision appears, therefore, to only facilitate forcing the player to play through the game more than once before granting them the "right" to play as a biotic and a rifleman marine. It does nothing to "flesh out" the character since the only reference to Shepard being a biotic in ME1 comes in a single dialogue mention of it with Kaidan. Ashley can also claim to have attended the same boot camp as Shepard (even if Shepard is biotic)... where "every marine" is to be a "rifleman."
Let's examine how the ME2 class system "fleshes out" the ME1 adept. In ME1, the adept can use stasis, along with Liara, Wrex and Kaidan. In ME2, only Liara can use it. In order to use it as Shepard, the player has to play through Lair of the Shadow Broker once in order to be able to select it as a bonus power... so, how do one explain Shepard forgetting how to use that power on a first playthrough, yet perhaps being able to remember how to use it on a second playthrough... along with any soldier, infiltrator, engineer, etc. since no Shepard is restricted from using any bonus power reglardless of class... the requirement being having recruited the appropriate squadmate or, in the case of LotSB, having purchased and played through a specific DLC.
Alternate definition of "arbitrary" - "unrestrained and autocratic in the use of authority."
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Post by Polka Dot on May 5, 2019 22:44:27 GMT
You keep using that word (or some form of it) incorrectly - to the point where I'm not sure you even know what it means. arbitrarily - on the basis of random choice or personal whim, rather than any reason or system. arbitrary - Legal Definition. adj. Determined or founded on individual discretion, especially when based on one's opinion, judgment, or prejudice, rather than on fixed rules, procedures, or law. If anything about ME builds is arbitrary, it's the wacky combinations you could concoct with MEA's mechanics. MET's classes were obviously designed not only to fulfill specific functions, but also to flesh out character definition. They started out with 3 specific categories - combat, biotics, tech - and filled in the gaps with hybrids of each of them. As I mentioned in a previous post (to which you've apparently decided not to respond), all of the followers mirror those same 6 classes - as do some enemies. Their skill sets and weapon preferences are part and parcel of the characters. My preference is not to be locked out of using a weapon based on being a "biotic" - which is a fictional function to start with... therefore, what skills Bioware decided to lock them out of was indeed an arbitrary choice since nothing in lore supports the Alliance not training them in rifles. Well, they didn't write a codex entry about it - but it should be obvious to anyone who's actually paying attention that each class has specific weapons associated with it that are intended to enhance the combat function of that class. You seem awfully fixated on weapon options in particular and ME1's mechanics in the way they chose to implement the unlocking of various bonus powers. ME2 gave Shepard a heavy weapon and ME3 allowed all Shep classes to carry any weapon type (with weight limitations). And BTW - you could unlock all weapon types on a single playthrough by using a soldier. On PC, you can unlock everything with a console command. You might not care to use class (or background or anything else) as part of your character's identity, but I - and apparently a lot of other people - do. BioWare clearly does too, as they used class skills, weapon usage, and appearances to flesh out and define various character roles and combat functions throughout the trilogy. MEA's abandonment of that made it a much poorer RPG imho and made any sort of tactical planning or attempts to optimize team synergy a pointless exercise. I don't look to ME for an action game, but an RPG. (not to mention that I find Ryder's dependence on SAM for everything really off-putting to the point of creepy and disturbing) I don't miss weapon restrictions, but I want classes back. And squadmate control. And the power wheel.
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Post by Deleted on May 5, 2019 22:56:19 GMT
My preference is not to be locked out of using a weapon based on being a "biotic" - which is a fictional function to start with... therefore, what skills Bioware decided to lock them out of was indeed an arbitrary choice since nothing in lore supports the Alliance not training them in rifles. Well, they didn't write a codex entry about it - but it should be obvious to anyone who's actually paying attention that each class has specific weapons associated with it that are intended to enhance the combat function of that class. You seem awfully fixated on weapon options in particular and ME1's mechanics in the way they chose to implement the unlocking of various bonus powers. ME2 gave Shepard a heavy weapon and ME3 allowed all Shep classes to carry any weapon type (with weight limitations). And BTW - you could unlock all weapon types on a single playthrough by using a soldier. On PC, you can unlock everything with a console command. You might not care to use class (or background or anything else) as part of your character's identity, but I - and apparently a lot of other people - do. BioWare clearly does too, as they used class skills, weapon usage, and appearances to flesh out and define various character roles and combat functions throughout the trilogy. MEA's abandonment of that made it a much poorer RPG imho and made any sort of tactical planning or attempts to optimize team synergy a pointless exercise. I don't look to ME for an action game, but an RPG. (not to mention that I find Ryder's dependence on SAM for everything really off-putting to the point of creepy and disturbing) I don't miss weapon restrictions, but I want classes back. And squadmate control. And the power wheel. Why then is that "enhancement" of the "combat function" of that class suddenly irrelevant after the player has played through the game once as a different class (one that could use that weapon). The same applies to powers, why can a soldier suddenly cast barriers without literally breaking the game after the player has played through as a biotic once? The bonus power system totally discounts your alleged "function" of the class system? Again, where is it written in the lore that a biotic can't learn to aim a sniper rifle?... particularly when in a second playthrough that same biotic can do it without breaking the combat in the game?
... and why would you prefer to be locked out of portions of the skill tree over being able to select for yourself which skills your PC can use.
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Post by Polka Dot on May 6, 2019 0:42:29 GMT
Well, they didn't write a codex entry about it - but it should be obvious to anyone who's actually paying attention that each class has specific weapons associated with it that are intended to enhance the combat function of that class. You seem awfully fixated on weapon options in particular and ME1's mechanics in the way they chose to implement the unlocking of various bonus powers. ME2 gave Shepard a heavy weapon and ME3 allowed all Shep classes to carry any weapon type (with weight limitations). And BTW - you could unlock all weapon types on a single playthrough by using a soldier. On PC, you can unlock everything with a console command. You might not care to use class (or background or anything else) as part of your character's identity, but I - and apparently a lot of other people - do. BioWare clearly does too, as they used class skills, weapon usage, and appearances to flesh out and define various character roles and combat functions throughout the trilogy. MEA's abandonment of that made it a much poorer RPG imho and made any sort of tactical planning or attempts to optimize team synergy a pointless exercise. I don't look to ME for an action game, but an RPG. (not to mention that I find Ryder's dependence on SAM for everything really off-putting to the point of creepy and disturbing) I don't miss weapon restrictions, but I want classes back. And squadmate control. And the power wheel. Why then is that "enhancement" of the "combat function" of that class suddenly irrelevant after the player has played through the game once as a different class (one that could use that weapon). It isn't. But since you now have more experience with the game, the devs decided to remove limitations. You also had to complete a playthrough to unlock the higher difficulties. My soldiers never could. In fact, none of my characters ever took bonus powers that didn't fit with their class. A lot of players expect some form of reward or upgrade or somesuch for completing games. Many also seek cheevos. Some of them are ill-conceived imho. And the fixation on bonus weapons and powers continues... Ah, but they can, you see. I've never been locked out of powers I wanted or needed to use. Throughout the trilogy, I had followers with whom I could build team synergies. And since I was allowed to control their power use, I could enjoy pursuing combat in tactical fashion. The way points were earned and spent, max level characters could never buy every level of every power, and had to pick and choose. And all of the enemy combatants and combat levels were designed accordingly. MEA took that tactical control out of my hands and gave it all to AI. They made it possible for you to invest skill points in a lot more skills all over the map, and in so doing, made those choices practically meaningless. But it's clear to me that this discussion is a waste of time. You've been beating the same drum, dragging up the same tired arguments for multiple pages now. I'm done here.
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Post by Deleted on May 6, 2019 12:37:10 GMT
Why then is that "enhancement" of the "combat function" of that class suddenly irrelevant after the player has played through the game once as a different class (one that could use that weapon). It isn't. But since you now have more experience with the game, the devs decided to remove limitations. You also had to complete a playthrough to unlock the higher difficulties. My soldiers never could. In fact, none of my characters ever took bonus powers that didn't fit with their class. A lot of players expect some form of reward or upgrade or somesuch for completing games. Many also seek cheevos. Some of them are ill-conceived imho. And the fixation on bonus weapons and powers continues... Ah, but they can, you see. I've never been locked out of powers I wanted or needed to use. Throughout the trilogy, I had followers with whom I could build team synergies. And since I was allowed to control their power use, I could enjoy pursuing combat in tactical fashion. The way points were earned and spent, max level characters could never buy every level of every power, and had to pick and choose. And all of the enemy combatants and combat levels were designed accordingly. MEA took that tactical control out of my hands and gave it all to AI. They made it possible for you to invest skill points in a lot more skills all over the map, and in so doing, made those choices practically meaningless. But it's clear to me that this discussion is a waste of time. You've been beating the same drum, dragging up the same tired arguments for multiple pages now. I'm done here. So, you're actually using the power wheel to circumvent the class system since the power wheel gives you access to all powers without your squadmate having to have a line of sight on the targets. It's not different than having those powers available to you directly and you're being able to switch them up as you need them during combat (profiles) with a short cooldown (which puts it on par with the longer cooldowns the squadmates had in ME3 and/or putting everything on cooldown at once in ME2). In the Trilogy, your PC is locked out of certain powers based on their class... just because you sub in the squad powers by using them yourself directly doesn't change that. It's no different than deciding to put your points into alternate powers on your own skill tree. I can delude myself into saying that I"m telling Garrus to cast a specific overload at a specific target, but since he can hit that target even though I've camped him in the foyer out of sight of all the enemies, it's really me casting it from my POV.
... and you still couldn't be a biotic sniper until you had played through as a soldier or infiltrator and earned the right to aim a SR as a bonus power despite carting one around on your back the entire time. In ME2, you had to wait until after the Collector Ship mission to select sniper training. So, I guess Mass Effect assumes that biotics are indeed too dumb to learn how to use a SR coming out of N7 training... but not so dumb that they can't learn it after playing through the game once or after getting to the Collector Ship. .. and I guess that's not being locked out of a skill... but to each their own. My preference is STILL ME:A's system.
Oh, and for the fun of it... go into ME1 as an infiltrator and a fully ranked Garrus in SR's. Pick a target in your scope about 300m away and then, rather than take the shot yourself, command Garrus to do it. He won't even acknowledge that the target is there at that range despite the fact that Shepard can take it out easily. Using the squad mate's abilities in this case simply doesn't work. Now move in to about 100m and stay low so that you can just snipe over the cover. Tell Garrus to take the shot instead... and watch him stand up like an idiot and get blasted to death; whereas, an SR using Shepard can make that shot easily without taking any damage whatsoever.. Now use a biotic Shepard with SR's a bonus power (after unlocking it by playting through and killing 50 enemies as your soldier or infiltrating) and tell me if you see any difference. You won't... because there was no logical reason in lore for the lockout in the first playthrough. No real reason why a biotic can't learn to fire a SR... and squad mate weapons targeting requires that they 1) be within a certain range and 2) have a line of sight. In short, it works differently than squad mate power targeting. I will say, though, that a non-sniper biotic Shepard makes for two absolutely hilarious lore-breaks with Garrus - In ME2 when he hands you the sniper rifle to look through the scope (something you couldn't do in ME1) and in ME3 when you're shooting targets with him.
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Post by goishen on May 6, 2019 19:30:07 GMT
Who else here thinks UpUpAgain just learned the word arbitrarily from his desk calendar? Look, that was part of what made the game fun. For example, Miranda and Legion had Overload). Let's say you were running an adept with Singularity. Yeh, you could electrocute everybody in the room, but only if you brought them. If not, you'd have to find some other way of killing everybody in the room. It's a learning to depend on others thing. Or, you have to find a way to kill them all. Not a "Hey, I've got those two skills, fuck my squad mates. I'm just gonna sit over here and repeat these two skills until I win." More specifically, on classes, it was a using what you've got to defeat them thing. I mean, I think you're arguing just to be a contrarian at this point.
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Post by garrusfan1 on May 6, 2019 20:24:36 GMT
oh for the love of....The reason they didn't give you assault rifle training in ME1 is because it was supposed to be the differences in class's. Being a soldier wouldn't be as unique if every class got assault rifles from the start. It was just meant to show a difference that is it. There was no deeper meaning or anything else. It was just for gameplay. Again it is just for gameplay.
Their are other examples as well. In ME2 for example jack is supposed to be this super biotic yet any armored enemies are immune to her powers. Yeah makes no sense. See it is just a gameplay thing not lore.
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