tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
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Apr 20, 2021 20:58:47 GMT
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tatann
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Oct 29, 2016 19:46:49 GMT
October 2016
tatann
Mass Effect Trilogy, Mass Effect Andromeda
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Post by tatann on Jul 24, 2019 5:31:00 GMT
The game wasn't enjoyable. I got too easy at that point. The weapon you get with the LOTD edition is that gold one in the picture, and that was somewhat OP, but not game breaking. Getting this weapon at the level I did was game breaking. I would have probably ended up worse at the game because there were no tactics involved in winning fights. Anything without shields/barriers was pretty much one shot, and everything else was dead before it could get to me or do any real damage.
I didn't start using it again until after I finished the Main Story, because at that point I was just trying to finish missions as quickly as possible to get to level 30.
That is frankly why I don't play the game anymore period. EVERYTHING is too easy now. Everything has been nerfed to hell and back. I faceroll GM2 solo, even in a Purple Ranked Storm Jav. Never mind my main Colossus Jav which treats GM2 attacks like tiny bugs in his face. The combat and the challange was the main draw for me, since the game has basically nothing else to provide. Now it no longer even has that, because apparently I'm the only player on Earth who didn't struggle with everything and think all the enemies were cheap and OP. To be fair, they had to adapt to the fact that the common player now is forced to solo most content Their change to the difficulty for the main campaign can have affected "end game" without them realizing or having a workaround
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therevanchist25
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Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Jul 24, 2019 7:36:16 GMT
That is frankly why I don't play the game anymore period. EVERYTHING is too easy now. Everything has been nerfed to hell and back. I faceroll GM2 solo, even in a Purple Ranked Storm Jav. Never mind my main Colossus Jav which treats GM2 attacks like tiny bugs in his face. The combat and the challange was the main draw for me, since the game has basically nothing else to provide. Now it no longer even has that, because apparently I'm the only player on Earth who didn't struggle with everything and think all the enemies were cheap and OP. To be fair, they had to adapt to the fact that the common player now is forced to solo most content Their change to the difficulty for the main campaign can have affected "end game" without them realizing or having a workaround True, but the big nerfs to enemies started MONTHS ago, when the population wasn't yet a problem. Titans were only a challenge for like 2 weeks before they were reduced to the ridiculous joke they now are. The game hypes them up as this big bad boogeyman enemy you never wanna come across, and for 2 weeks they were exactly that. Now everyone's In Universe fear of them is completely cartoonish.
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PillarBiter
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pillarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by PillarBiter on Jul 24, 2019 8:10:47 GMT
To be fair, they had to adapt to the fact that the common player now is forced to solo most content Their change to the difficulty for the main campaign can have affected "end game" without them realizing or having a workaround True, but the big nerfs to enemies started MONTHS ago, when the population wasn't yet a problem. Titans were only a challenge for like 2 weeks before they were reduced to the ridiculous joke they now are. The game hypes them up as this big bad boogeyman enemy you never wanna come across, and for 2 weeks they were exactly that. Now everyone's In Universe fear of them is completely cartoonish. "Challenge" to one person, is dreary drag to another. The main 'nerf' to titans they did is that the weak points are always attackable, instead of only when titans attack. This, in my huble opinion, only reduces the time needed to kill the titans, and not the difficulty of evading attacks. Hence, as such, the challenge was not decreased, but the time to kill was. Does this make them 'easier'? well, ultimately, yes. But mainly: Less bothersome, and that is what matters. But again, challenge is subjective.
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Pounce de León
Praise the Justicat!
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August 2016
catastrophy
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Post by Pounce de León on Jul 24, 2019 9:44:26 GMT
True, but the big nerfs to enemies started MONTHS ago, when the population wasn't yet a problem. Titans were only a challenge for like 2 weeks before they were reduced to the ridiculous joke they now are. The game hypes them up as this big bad boogeyman enemy you never wanna come across, and for 2 weeks they were exactly that. Now everyone's In Universe fear of them is completely cartoonish. "Challenge" to one person, is dreary drag to another. The main 'nerf' to titans they did is that the weak points are always attackable, instead of only when titans attack. This, in my huble opinion, only reduces the time needed to kill the titans, and not the difficulty of evading attacks. Hence, as such, the challenge was not decreased, but the time to kill was. Does this make them 'easier'? well, ultimately, yes. But mainly: Less bothersome, and that is what matters. But again, challenge is subjective. They sucked balls. I bet pitting players against three of them in the demo did a decent job sorting out the people who were looking for a more casual experience. I hated the robot, but the titans were utter annoyance.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,664 Likes: 6,633
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Gileadan
Clearance Level Ultra
2,664
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Jul 24, 2019 10:19:35 GMT
"Challenge" to one person, is dreary drag to another. The main 'nerf' to titans they did is that the weak points are always attackable, instead of only when titans attack. This, in my huble opinion, only reduces the time needed to kill the titans, and not the difficulty of evading attacks. Hence, as such, the challenge was not decreased, but the time to kill was. Does this make them 'easier'? well, ultimately, yes. But mainly: Less bothersome, and that is what matters. But again, challenge is subjective. They sucked balls. I bet pitting players against three of them in the demo did a decent job sorting out the people who were looking for a more casual experience. I hated the robot, but the titans were utter annoyance. I remember the three titans from the demo. They were utterly unaware of arcane concepts such as line of sight, and once I'd found a place where none of them could see me, they were content to remain stationary and hurl their attacks at whatever rock was between me and them. I was free to take potshots at their vulnerable spots until they were all dead. I kinda pitied them (but not much). This was in fact one of the defining moments that formed my expectations of the game.
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