wright1978
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Post by wright1978 on Oct 14, 2019 12:07:38 GMT
The mounts in DAI were fairly useless as they interfered with the radar-like search ability and party banter. They were also a lot slower than that air pocket around them - upon sprinting - gave as an impression I'd forgotten quite how bad they were and then i went back and did the races in the hinterlands. Kept thinking my gallop button was wrongly assigned.
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Post by Iddy on Oct 14, 2019 12:40:44 GMT
Also, I wish the tactics still were detailed like back in DAO. I hate it when the companions attack the enemy I'm fighting. Even if I give the command for them to attack someone else, they will abandon it after a couple seconds and go back to dogpiling my guy.
Oh, and their inability to stay behind when commanded to hold position. I can't go far without the companions teleporting next to me.
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TheHeroOfFerelden
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Morrigan's Husband
*Searching for the Cure*
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Post by TheHeroOfFerelden on Oct 14, 2019 16:41:29 GMT
For Maker's sake,no collectibles...Bottles,shards,whatever.It's just a bad way to make the game lenghtier.
Similarly,quests that add nothing and are there just to be there.I'm playing a story driven rpg and the quests should be written accordingly.I don't want to grind neither do stuff that messes with my experience/suspension of desbelief.
DA:I loses all the sense of urgency it's supposed to have due to the above.
In addition,while i was intitially alienated by DA:I armour-weapon crafting system,i got used to it.But only that,"got used".I might not despise it ,but i sure would rather have something similar to DA:O(Not to mention,i found the armours lacking in both variety and style).
And lastly,the controls... I really don't like the fact that DA has lost it's crpg roots.I mean,ok,i can accept that times are changing,need to appeal to console gamers etc, but i was so enstranged by the fact that DA:I is much better played with a controller than a keyboard and mouse(which ofc has an impact to the game's combat system)
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Post by Iddy on Oct 15, 2019 12:17:51 GMT
For Maker's sake,no collectibles...Bottles,shards,whatever.It's just a bad way to make the game lenghtier. Similarly,quests that add nothing and are there just to be there.I'm playing a story driven rpg and the quests should be written accordingly.I don't want to grind neither do stuff that messes with my experience/suspension of desbelief. DA:I loses all the sense of urgency it's supposed to have due to the above. In addition,while i was intitially alienated by DA:I armour-weapon crafting system,i got used to it.But only that,"got used".I might not despise it ,but i sure would rather have something similar to DA:O(Not to mention,i found the armours lacking in both variety and style). And lastly,the controls... I really don't like the fact that DA has lost it's crpg roots.I mean,ok,i can accept that times are changing,need to appeal to console gamers etc, but i was so enstranged by the fact that DA:I is much better played with a controller than a keyboard and mouse(which ofc has an impact to the game's combat system) Ehh. Only being able to buy armor greatly limits what you can have. With crafting, you can add several neat effects and even special abilities (Fade touched metals). And Dragon Age has never been great at armor variety. DAO used recolored models a lot.
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TheHeroOfFerelden
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Morrigan's Husband
*Searching for the Cure*
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by TheHeroOfFerelden on Nov 8, 2019 18:58:22 GMT
And Dragon Age has never been great at armor variety. DAO used recolored models a lot. You're right about armor variety ,and i might be talking with my fanboi goggles on,but DA:O's armours were my favourite stylistically,even if a great portion of them were just recolours ,as you say. Not to mention that DA:O had this :
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Dukemon
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Dukemon11
PSN: dukemon09
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Post by Dukemon on Nov 10, 2019 11:13:08 GMT
the absence of origins and background story from my PC. This mission table tasks were not an alternative to this lovely and elaborate origin stories from Origins.
Oh I do not want back the rainbow dragons, the bright color Disney world from DAI (go back to the dark fantasy with politics, betrayal, corruption, some hope, dark realistic places), assault rifle dwarfes, Ghasts, dwarf mages, Titans and this world under the world crap, no more cheese jokes, Giants (Bethesda wants his creation back), this third mana display (focus abilities) and these empty MMO maps.
That's it for now.
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Post by Deleted on Nov 11, 2019 13:32:38 GMT
I like Inquisition. On the whole, I'm happy with how the game plays and I enjoy my time with it. But there are a couple of things which could be removed that I wouldn't miss.
I'm not a fan of the war table as it was implemented. I'm not against the idea of a war table, as a place where the leaders of the Inquisition gather to plan their moves and discuss tactics. I just don't like how it was used in the game. The timed "mission" things. Really don't like them at all. I think they're completely pointless. So that could go and I wouldn't miss it at all.
I'm not a fan of the bloat either, in general. I like that we get bigger, more detailed maps now, and I enjoy all the little side quests that I stumble across, but I don't enjoy collecting all the bottles. and landmarks. and mosaic pieces. and shards. etc, etc... To me that's all just low effort busy work that adds nothing meaningful to the game. In fact they could just cut all that stuff out and it would actually improve the game, in my opinion.
I do get that these things are optional though. I do understand that. I just wonder why they are in the game to begin with because, again in my opinion, they add nothing positive to the experience. I think the time it took to design and implement these things would have been better spent on creating a couple more side questlines, for example.
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helios969
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by helios969 on Nov 12, 2019 9:07:37 GMT
I'm not a fan of the bloat either, in general. I like that we get bigger, more detailed maps now, and I enjoy all the little side quests that I stumble across, but I don't enjoy collecting all the bottles. and landmarks. and mosaic pieces. and shards. etc, etc... To me that's all just low effort busy work that adds nothing meaningful to the game. In fact they could just cut all that stuff out and it would actually improve the game, in my opinion. Totally agree and the game does improve immensely if you ignore all the secondary stuff, the nonessential area maps, and many of the companions. The sense of urgency and pacing is quite good when you do that. Of course new players are unable to differentiate what's relevant and what's not.
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LadyofNemesis
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Post by LadyofNemesis on Nov 12, 2019 10:33:45 GMT
only thing I really dislike(d) of the top of my head was not being able to buy crafting materials in bulks or able to strip down armor/weapons into materials (something that was included in ME Andromeda, and I hope they'll include in DA4)
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Post by deadlydwarf on Nov 13, 2019 17:46:03 GMT
1. Hmmmm…..ditch the "every character has his own special look" concept. If you buy a rogue armor or schematic, for example, it should look the same on both Varric and Sera.
2. Ditch the "leisure suit armors." Too many armors looked lame, especially on the PC. I much prefer the traditional DAO approach to armor.
3. In keeping with #2, I'd like to see a return of traditional mage gowns. Not to the exclusion of the new styles -- but traditional should be an option.
4. Prettier female love interests. (Cullen and Dorian were much prettier than Cassandra and Sera IMHO.)
5. Bring back Leliana as a travel companion. (I know it won't happen, but I do miss her and other DAO alumni.)
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Nov 14, 2019 6:54:13 GMT
1) I would reduce crafting. I didn't hate it, but there was just too much to it and required so much gathering it just felt cumbersome. I am a fan of the systems they used in Mass Effect 2 and 3 so something along those lines where you might need to find some components to craft the armor at a NPC, but having so many options that felt wasted because there was never a need for them make them seem unnecessary. Mind you I did like the ability to recraft the bonus armors at a higher level so I could continue to use them.
2) Skill trees. I think the system needs an overhaul for it just doesn't have a satisfying feel to it. So much of it feels similar and bloated that is more reminiscent of older game titles and not a modern era game. I think they did a decent job updating the skill systems of Mass Effect so I think they could use some creativity to improve skills in Dragon Age.
3) Combat. Combat felt slow and clunky and became a chore by the end of the game especially since my first game there wasn't an auto attack option.
4) Protagonist Race. This is a conflict for me for this is one of the things where it feels BioWare only goes halfway so they service the people that don't want a racial choice for the only play the game once. A lot of Inquisition when playing any of the races felt like I was just playing one of my prior characters just with a handful of dialogue options available when at Skyhold. Then we had the trade-off that there were more limited armor pieces due to having to make each set of armor work on eight different body types instead of just two. Not to mention the animation short cuts because there were such massive differences between the sizes of the different races so everything was done to prevent clipping or other animation quirks. So I would rather BioWare either scrap the idea of the races or make the sacrifices worth it.
5) Holy Trinity. This relates to skills, but that is something I will always give credit to Mass Effect. There isn't a healing/dps/tank class there are just classes with neat abilities. I wonder if this would be something they could incorporate into Dragon Age for I think it would help balance the classes better and allow for more interesting classes and choices of skills for both the protagonist and companions. (Edit: This would also allow for more interesting and diverse companions to join you instead of search for the right combination of classes for replayability.)
6) Life at my base of operations. I think this was something that was really well done in Mass Effect 3 where you would find your companions doing different things on the Normandy such as having conversations with one another, walking in on a Turian and Quarian expressing their affection for one another or a lopsided poker game. Combine that with Mass Effect 2's LI just coming up to your cabin to hang out would add more life to the crew and not just make them into a machine for exposition.
7) Length of Game. I think games now have a sweet spot otherwise they become long grinds with nothing but filler style content to pad out the length of the game. Normally that falls into the 30-40 hour mark so having the game designed that most players will encounter the majority of that content might have helped out with the desire I had with play Inquisition. Now I am the type of person that uses goals to play games such as replaying it a second time to get additional achievements or the weekend events with Mass Effect 3 MP. Inquisition just had so much content where there wasn't a connection to what I was doing it just felt like a waste of time and it was wasting my limited time. A feeling I have gotten recently with Red Dead Redemption 2 as well due the mechanics the game has just makes me feel like I would be better off doing something else.
Just my 2c.
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Post by alanc9 on Nov 14, 2019 15:09:57 GMT
I wasn't bothered by point 4 in the context of DAI, since one of the major themes of that game is that who "The Inquisitor" really is doesn't matter to most people. which is probably why they thought they could get away with adding PC race choice late in development. But I agree that this won't work at all in DA4, unless we're all really wrong about who the new PC is and where the game will be set.
I'm not sure what you're getting at for skill trees. In the ME series all characters of the same class end up with the same set of powers. At least in ME2 and especially ME3 you have different power evolutions; in ME1 a class always ends up the same way. DA's always been better than this -- well, except for DAO, where once you picked your weapon type all rogues and warriors ended up in about the same place.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Nov 15, 2019 7:19:02 GMT
I wasn't bothered by point 4 in the context of DAI, since one of the major themes of that game is that who "The Inquisitor" really is doesn't matter to most people. which is probably why they thought they could get away with adding PC race choice late in development. But I agree that this won't work at all in DA4, unless we're all really wrong about who the new PC is and where the game will be set. I'm not sure what you're getting at for skill trees. In the ME series all characters of the same class end up with the same set of powers. At least in ME2 and especially ME3 you have different power evolutions; in ME1 a class always ends up the same way. DA's always been better than this -- well, except for DAO, where once you picked your weapon type all rogues and warriors ended up in about the same place. Didn't realize you were responding to me. With point 4 for me it was more about having all the negatives and not really having anything to show for it aside from a few dialogue option. So if they could even just reduce the negatives and keep the same amount of content for the difference races it would not be a problem for me. I just got tired of watching a 60's television show where everyone had to stand an arms distance away or the customization in gear and such didn't seem to be that different aside from a few clothing patterns. The best comparison I would have is with Mass Effect 3 where as an engineer you have Cryo Blast and Incinerate. The two abilities function nearly identically just with a different element attached. Overload is different because it would allow for an instant cast ability that doesn't have to travel and might miss the target if they go behind cover. Its mostly with caster classes that I will experience this for the other classes have more distinct trees where BioWare always has been a little more lackluster with casters. Then when you get to the melee classes it becomes about the weapons, but then the attacks change up. When I talk about a more modern approach to skill trees I think of the ones where they don't focus on weapon or elemental archtypes, but just the actions you are doing. So an offensive combat tree regardless of what weapons you are wielding, a defensive tree for learning abilities to defend yourself, and a tree that focuses on enhancing your character so maybe traps or runes.
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Addictress
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Addictress on Nov 15, 2019 7:41:00 GMT
Cutting up the gameplay into different kinds of formats that don't congeal. The War Table is so pervasive that it felt like they wanted to make an indie game but put it inside Dragon Age. The open world zones were so disconnected at times and felt like they wanted to make an MMO (I half expect BioWare Austin crafted most of them, aka "One BioWare" is a mistake). I think almost never having cutscenes in these areas is what makes it feel different from the rest. The main campaign and companion hub feels so small on its own but it's the only actual "BioWare" part of the game to me. If you're going for cinematic and emotional storytelling, that should affect the whole tone of the game not just whenever you're at Skyhold or a main quest. By not directing cutscenes, even simpler ones, for the open ended zones BioWare made it feel like two games in one in a way that doesn't compliment each other well. A game like Assassin's Creed Odyssey as much as I don't care for it is good game design. It has one "mode" and that is walking about picking up quests and exploring, and when you pick up quests you enter conversations which lead to choices and funny cutscene moments. Then you go out and kill stuff and return with your quests for more conversation and cutscenes. The whole game is like this - the whole game! It feels consistent and that is the thing BioWare has lost the ability to do since at least Mass Effect 3. They think they can make only half the game be about conversations and another half be about "emergent ambient discovery" and then a third of the game is about playing an experimentative indie-project where you put daggers on a map choosing which way to send out orders. I am in favor of doing more stuff and layering a long game-experience, but just like Half Life 2 nested its fundamental FPS control scheme into its prolonged vehicle segments or its non-lethal gravity gun, so should BioWare know to not make War Tables or Fort Tarsises or disjointed Loyalty Missions inside games that play more like Mass Effect 1 than Mass Effect 2. BioWare seem to have a dimishished sense of game design in the recent years. I want that to change and I want DA4 to feel like a unified game experience rather than 4 'potpourri' game experiments thrown together into one product. Thank you!
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Post by Sonya on Jan 14, 2020 18:45:01 GMT
I can handle many things and many things have already been mentioned which I also wanted to change or remove or add. But what I REALLY WANT: returning of DA2 fast and brutal combat systeme and tactics. DA2 is a great example, for me at least, how a combat and tactics should work. In DAI it was removed and it is one of the main reasons why DAI is not one of my favorites, though it is still a good game.
Thus: the main for me - return DA2 combat système + tactics. The rest in comparison with that I can deal with.
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Post by KaiserShep on Jan 14, 2020 20:11:08 GMT
I can handle many things and many things have already been mentioned which I also wanted to change or remove or add. But what I REALLY WANT: returning of DA2 fast and brutal combat systeme and tactics. DA2 is a great example, for me at least, how a combat and tactics should work. In DAI it was removed and it is one of the main reasons why DAI is not one of my favorites, though it is still a good game. Thus: the main for me - return DA2 combat système + tactics. The rest in comparison with that I can deal with. There were some over-the-top aspects of DA2's combat that I don't miss, but overall I found it more entertaining than Inquisition's by far. Inquisition just felt too slow, and it was just flat out weird how we were actually slower during combat than just ordinary running around, which is a clear callback to Origins' style of combat, which I did not need to see again. I miss my quick and stabby rogue, making health bars drop faster than lemmings off a cliff.
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Post by Sonya on Jan 14, 2020 20:26:12 GMT
Inquisition just felt too slow After DA2 2h warrior when I first tried 2h DAI warrior I felt as if betrayed as 2h warrior is my favorite class. Then comes a a DW rogue. The only thing that saved the situation a little bit at least is a reaver + a new belt (combat is faster at least in this case). With rougues agree 100 %. I even can't play a rogue in DAI because of a slow-mo, changed abilities and broken specs. Tried many times, only Tempest is playable a bit because survivability is higher (tried to find at least something that can make me play a rogue...and I love CG in DA2).
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