Post by gervaise21 on Jul 5, 2019 16:41:08 GMT
This is one of those detective games where the villains assassinate someone each night and during the day all players vote for the most suspicious person while trying to figure out which ones of them are the villains. We have been playing a couple of versions of this the past 18 months based around DAI in the Dragon Age setting and the Citadel in Mass Effect. However, the host of the Skyhold thread feels that they would like a break and that the game needs a fresh approach, so here it goes.
After the events of the Exalted Council, a shadow Inquisition is continuing to operate with the intention of tracking down Solas and preventing his schemes from coming to fruition. They are mostly using people with whom Solas is not so familiar as they were not part of the Inquisitor's inner circle, with the exception of Dorian who is their contact in Tevinter. Some of the characters you may know from multi-player, others from the recent comic series set in Tevinter.
+ Foremost please follow all the forum rules.
+ Please do not discuss your role with other players or claim a role openly. Only the villains may pm each other about the game.
+ Always bold your vote/make it well visible.
+ You may change your vote twice per voting round. In doing so state from whom to whom bolded.
+ You may not vote for yourself.
+ Eliminated players may not share the knowledge derived directly from their role, but they may still discuss their suspicions.
+ Players are allowed to give general hints about their identity that could apply to more than one hero but nothing that is specific to only one role. You may only make one hint per round.
+ You may ask up to 2 other players per round for facts about themselves based off the character descriptions but they are not obliged to answer you. You may only answer one question per round as this will count as your hint for the round.
PENALTIES FOR TRANSGRESSIONS
+ Minor 1st Offence - Banished to the Fade for one complete Day/Night Cycle
+ Major 1st Offence or Minor 2nd Offence - Banished to the Fade for two complete Day/Night Cycles and stripped of abilities on return
If your absence means the other team are able to win then your team will lose. The GM's decision is final.
Both heroes and villains will have their own unique abilities.
Vaea: A city elf rogue who was born in Ferelden. She lost her parents at a young age and initially stole to survive. Her uncle joined the Dalish but was later killed in a conflict between the elves and a corrupt noble. As a result, if she can she will resolve a situation without bloodshed. Ser Aaron asked her to be his squire whilst still in Ferelden and they have travelled together since then. She helps other elves with gifts of money and other items (usually stolen) whenever she can. She has only ever been part of the shadow Inquisition (see the entry for Ser Aaron). You speak with a soft accent.
You are an expert at sneaking around and discovering other people’s secrets. You may investigate one person each night. You will only be told whether or not they are revealed as an agent, not their role. However, you will be given a clue about their identity that may help you pinpoint their role.
Ser Aaron: A warrior and Knight of Ferelden who was at Ostagar but was a hero even before then, stepping in to prevent unnecessary bloodshed. However, his experiences have left him with a tendency to reach for a bottle, in particular when his heart was broken by a woman, Olivia Pryde. Neither he nor Vaea were part of the original Inquisition so have not been to Haven, Skyhold or anywhere in Orlais. They have conducted missions on behalf of the shadow Inquisition in Kirkwall and Starkhaven before heading for Tevinter. It was there that he met up with Olivia again (see entry for Calix) and eventually both Calix and Autumn became part of the shadow Inquisition. You speak with a strong accent.
You are a defender of the innocent. Every night you may choose one person (player) to protect. You may not protect the same person twice in a row but you may choose yourself once per game.
Zither: An Orlesian musical mage. He is a flamboyant character dressed in the manner of Orlesian nobility or their servants, with an elaborately decorated mask, even though he is a mage not a bard. He was once a household name in Orlais, playing for packed auditoriums of nobility and commoners alike. But then the Circles rebelled, his Templar manager, Alfonse, tried to kill him, and he frittered away all his gold drinking in a riverside tavern in Cumberland for the next two years, unable to get a gig. The Inquisition was his one chance at a comeback tour, and grabbed it with both bejeweled hands. He worked for the original Inquisition but only after their move to Skyhold, so has never seen Haven. He was at the Exalted Council. You speak with a strong accent.
When you play a song it is so mesmerising that all will sing and dance to your tune. Once per game you may sway all votes towards a single target during the day.
Lace Harding: A dwarven scout who was born in Ferelden and trained under Leliana. She was with the Inquisition from the very beginning and so familiar with both Haven and Skyhold, as well as travelling extensively across Ferelden and Orlais. She is afraid of heights. There was also a rumour at one time that she had a crush on Dorian but of course nothing came of it. You speak with a soft accent.
Your aim is true. Once per game you may wound one of the players at night. Their role will be revealed in the narrative and whether they are a hero or villain but not the identity of the player. That will be the job for Harding during the day.
Katari (One who brings death): He is a Tal-Vashoth who left the Qun after he became disillusioned with the Qun philosophy after his experiences on Par Vollen and later with the army in the south. Whilst he does not like to speak of his past it seems likely he fled the Arishok's forces when they were in Kirkwall. He found life outside the Qun difficult until he joined the original Inquisition. He was at Haven and Skyhold but not the Exalted Council. He is an accomplished warrior. You have no accent.
As a trained warrior there is no way you're going down without a fight. If you're voted off during the day, you're taking with you a player of your choice.
Autumn the Mabari: Originally the canine companion of Olivia Pryde, he started out in Ferelden but travelled to many places with Olivia, finally ending up in Tevinter. It was her dying wish that he protect Calix in the future and she sacrificed herself so that Calix, Ser Aaron and Vaea could escape the invading army of the Qun. After this Calix and Autumn joined the shadow Inquisition. Like all mabari, he is a fearsome fighter but his rather long ears would suggest he may not be a pure bred. You have no accent.
Once per game you can choose to cuddle up to one of the players. This person will be distracted, won't be able to use their special ability during that night or the next day and their role, whether hero or spy, will be revealed in the narrative but not the identity of the player, so only Autumn will know.
Calix: An ex-slave of Tevinter. He originally came into contact with Olivia Pryde when he was trying to pass himself off as the son of his deceased master, a reclusive Magister from Qarinus/Ventus. They realised they were both confidence tricksters trying to make their living and after spending a night together, Calix thought they might be partners in love and crime but was disappointed when she rejected him. Seeing them together made Ser Aaron hit the bottle again. However, they were both needed for the mission that Ser Aaron and Vaea had been set by Dorian on behalf of the shadow Inquisition. Ultimately Olivia sacrificed herself to allow the others to escape the invading Qun forces and Calix and Autumn joined the team working for the shadow Inquisition. You have no accent.
Your ability to imitate other people allows you also to temporarily mimic their abilities. Once per game you may mirror the special ability of any hero in or out of the game. You must elect to do this at the beginning of the night or day you wish to activate the ability. If you wish to imitate Cillian the ability you mimic will depend on the round you choose to do this, so you can only sacrifice yourself from Night 3 onwards.
Dorian: A Tevinter Altus and Magister who originated from the city of Qarinus/Ventus. He was part of the original Inquisition and was at Haven and Skyhold as well as the Exalted Council and travelling with the Inquisitor across Ferelden and Orlais. Always immaculately dressed in stylish mage robes, he eventually won over even the most hostile southerners with his charm, compassion and heroism. Since returning to Tevinter he established the Lucerni, a group of young Tevinter mages working to eliminate corruption in their country. He has also continued to work for the shadow Inquisition and has previously worked with Ser Aaron, Vaea, Calix and Autumn when they were in Qarinus/Ventus from where he was also forced to flee the invading Qunari army. There were signs in the Frostback Basin that he has a problem with heights. In the past he has been known to take comfort in a brandy bottle in order to drown his sorrows. You speak with a soft accent.
Your skills of Necromancy grant you the power of the spirit world. Should you be eliminated during the night, you will be able to bring back another player who was eliminated at night. You will not be able to bring yourself back. If you are the first to be eliminated at night then the following day your simulacrum will be able to vote on your behalf before returning to the Fade.
Argent (Quicksilver): A rogue assassin from Orlais who was trained from a young age to be a living weapon and donated to the Inquisition by an Orlesian noble as part of the asserts of his mother (as though she were no more than an slave) in order to try and appease them for actions the noblewoman had allegedly taken against Divine before the Conclave at Haven, which had earned the ire of Leliana. It was clear that Argent had been de-humanised by her training so she regarded herself as her role much as a member of the Qun would and her single-minded concentration tended to unnerve people and reminded Circle mages of the Tranquil. Leliana though was able to find plenty of uses for her. She was familiar with both Haven and Skyhold but kept away from the Exalted Council. You speak with a soft accent.
You only know how to deliver death against those who would threaten your world. Once per game you may eliminate a player of your choice overnight.
Tamar: A Reaver and former Disciple of Andraste (the cult in Haven in DAO). She had initially fought a one woman guerrilla war against the people who had destroyed her community and occupied Haven. Eventually caught and consigned to the dungeons before the Conclave, she was offered her freedom afterwards if she would pledge her sword to the Inquisition. Whilst she has never surrendered her beliefs, she served the organisation loyally and effectively, travelling across the south and further afield on missions. With no home to return to, she asked to be allowed to continue to serve the shadow Inquisition. You have no accent.
Your experiences have taught you to be a touch paranoid when need be. Once per game you may go on alert. If you are attacked that night you will fight off the attackers.
Cillian: An arcane warrior and former First of Clan Rilaferin. Cillian grew up in the wilds of Orlais with his clan and was always fascinated by the tales of the ancient mystical order of fighting mages. Whilst still a young man he requested permission from his Keeper to resign his role of First so he could pursue his ambition of becoming an arcane warrior. Travelling far into the wilderness, he explored ruin after ruin until he found an ancient shrine where the secrets of the order were kept. He remained there for many years meditating and honing his mind, body and soul into an exponent of the art. Then the Breach appeared in the sky and he saw it as a sign that he should return to the world of the living, dedicating his skills to fighting for the greater good of all Thedosians. He was not at Haven but was familiar with Skyhold and also travelled extensively across Orlais and the Freemarches on behalf of the original Inquisition. You speak with a strong accent.
Your devotion to learning the ancient art of the arcane warrior has made you vulnerable to the influence of the Dread Wolf. During the first two nights if you are targeted by the agents you will not be eliminated. Instead you will be told who they are and must work to prevent their capture and may not vote for them. However, if you are investigated you will not show up as an agent. From the third night onwards, if not already converted to his cause, you will be immune to his influence and instead may opt to sacrifice yourself as the bodyguard for a named role. If the agents target that role, you will be eliminated instead.
Only Vaea and Ser Aaron are guaranteed to be in the game.
Agents of the Dread Wolf abilities:
Beguiler: A former Sentinel elf from the Arbor Wilds in southern Orlais. You speak with a soft accent. Your connection with spirits wards you so you are immune to day time elimination during the first voting round.
Deceiver: A former Dalish elf from the Brecilian Forest in Ferelden. You speak with a strong accent. Your connection to the Fade shrouds you so you are prevented from being exposed as an agent during the first night’s investigation.
Trickster: A former city elf slave from Qarinus/Ventus in Tevinter. You speak with a soft accent. The teaching of your mentor allows you to create mayhem in your enemies. At the beginning of the game you may put any two players at war. They must vote against each other for the first two rounds and may only direct suspicion towards each other during that time. You may put one of your fellow agents at war if you wish.
First Night attack: With the exception of Cillian or a successful defence of the player by another person, this will not eliminate the player from the game. Instead they will be placed in a Fade Dream. This will make them forget who they are. They will not recover their memory and thus be able to hint or use their abilities until after one full day/night cycle (so not able to act normally until Day 2). They will be able to vote on Day 1 but will do so blind (if Vaea is attacked on Night 1 she will not be given the result of her investigation until Day 2 and not able to use her ability on Night 2). If the need arises, they may hint they are in the Fade. On night 2 being in the Fade protects against an attack by the villains (you can't be the target two nights in a row). Hopefully the narrative will make it clear what has happened in the night but not the player affected.
If you would like to give it a go, please let me know below.