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Post by colfoley on Jul 18, 2019 22:18:15 GMT
Double checked and it seems no one has done it...surprisingly. So here we go:
For me I want, at least at start:
1. The dialogue system: with a little tweaking I think the dialogue options offered in Andromeda were a huge step up from Inquisition and gave Ryder a lot of personality. Maybe they could use more...but it's a start
2. How they treated companion storylines: I liked that each member of the Tempest crew had more then one quest and objective to do. Instead of being exposition bots with a checklist of questions they actually did things which demonstrated their character.
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Post by phoray on Jul 18, 2019 22:32:47 GMT
Not the dialogue system, seriously?!
It was choice of left side vs right side?! And most of the time not even the full four "emotions" were available, just literally two options?!
The dialogue system in DAI was amazing.
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Post by rahavan on Jul 18, 2019 23:22:39 GMT
Yeah to be honest DAI dialogue wheel was fine MEA was kinda a step backwards. The true Ideal is to go back to having the options fully shown like in kotor/DAO with an icon next to them expressing the tone of the statement. Don't tell me its too difficult if some can make it for FO4 we can sure as hell have it in DA4.
On to what I found great in MEA that DA4 needs, environments. I'm not saying ooooh give me 4k ultra super omgeeez graphics I mean give me memorable environments. MEA is the first BW game where I regularly stopped and took in the scenery. I didnt even skip the cut scenes traveling to different planets. Seriously how many maps in DAI had an an area that you stopped at and went "damn, that's nice." If I think about it hissing wastes (the actual map was super empty but damn if it didnt make great screenshots) and empuise du lion are the only ones that come to mind.
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Post by colfoley on Jul 19, 2019 1:19:03 GMT
Not the dialogue system, seriously?! It was choice of left side vs right side?! And most of the time not even the full four "emotions" were available, just literally two options?! The dialogue system in DAI was amazing. That is... a massive over generalization and oversimplification. The MEA system was certainly *not* just 'two choices left and right'. I mean hell you might as well boil down Inquisition's dialogue system to 'two choices left and right' considering all the major choices and a good number of the minor ones were exactly that. (Aside from the judgements). As far as the more 'emotion' driven choices are concerned you are right, each and every option didn't include all four options. But I don't really expect them too. I've tried writing branching dialogue and writing an enforced four or three option limit every single time you respond to any line can be taxing...and frankly sometimes its not needed. Sure maybe it can argue that we need more bits with all of the options up on screen at any one time but imo the Andromeda dialogue system gave us the greatest control over Ryder's personality/ morality of any of BioWare's games except for perhaps DA 2. Yeah to be honest DAI dialogue wheel was fine MEA was kinda a step backwards. The true Ideal is to go back to having the options fully shown like in kotor/DAO with an icon next to them expressing the tone of the statement. Don't tell me its too difficult if some can make it for FO4 we can sure as hell have it in DA4. On to what I found great in MEA that DA4 needs, environments. I'm not saying ooooh give me 4k ultra super omgeeez graphics I mean give me memorable environments. MEA is the first BW game where I regularly stopped and took in the scenery. I didnt even skip the cut scenes traveling to different planets. Seriously how many maps in DAI had an an area that you stopped at and went "damn, that's nice." If I think about it hissing wastes (the actual map was super empty but damn if it didnt make great screenshots) and empuise du lion are the only ones that come to mind. The Emerald Graves was pretty memorable too and bits of the Western Approach...though in the former case I think it was just because all those plants were making my allergies act up.
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Post by biggydx on Jul 19, 2019 3:28:44 GMT
Inquisitions dialogue system had far greater complexity in the choices you could make, and I'm not just talking about the tone of the line your character speaks. I think it would have been better if Andromeda had Inquisitions dialogue system, rather than the other way around.
As for answering the thread question itself, I think exploring was better in Andromeda than in Inquisition, so I think the series could learn from that. Understand that I'm not equating exploring with having meaningful sidequests or collectibles. I'm simply stating that getting around the environment, and the overall vistas of Andromeda, made it more engaging than Inquisition and its mounts; or walking on foot.
I guess one other thing would be how the Andromeda codex (through Sam) would log your player characters decision making skills and personality. I think having some sort of autobiographic codex of our main characters stories and decisions would be a nice addition to have.
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Post by Zemgus on Jul 19, 2019 4:57:51 GMT
Andromeda's dialogue system was horrible. Ryder only had one personality and the dialogue "options" were just saying the same thing slightly differently a lot of the times. I hated it.
Honestly, I can't think of anything MEA did that I would like to see in DA4... it was just a terrible game all around.
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Post by Trilobite Derby on Jul 19, 2019 8:14:54 GMT
I really like the option to sidequest or not, as the impulse strikes you.
And while all the Bioware games have pretty much steadily improved, I really liked how reactive the companions are to each other in MEA.
...Though I hope we go back to the option of turning some of them down.
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Post by helios969 on Jul 19, 2019 8:17:56 GMT
Jump jets! Seriously, though...nothing.
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Post by Trilobite Derby on Jul 19, 2019 8:27:11 GMT
Jump jets! Seriously, though...nothing. You know, I really liked those jump jets. They probably wouldn't make a lick of sense in DA:Whatever, though. UNLESS WE'RE PLAYING AS A GRIFFIN
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Post by colfoley on Jul 19, 2019 8:29:48 GMT
I do expect 'verticality' to make some sort of appearance in the next DA even if they don't exactly use 'jump jets'.
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Post by helios969 on Jul 19, 2019 8:47:14 GMT
UNLESS WE'RE PLAYING AS A GRIFFIN Shoot, if we're going that route I'll take one of those lightning dragons.
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Post by Gileadan on Jul 19, 2019 9:02:21 GMT
Hm, there really aren't many MEA features that I'd want DA4 to pick up. Two things come to mind:
- The responsive combat. Jetpacks or not, MEA's gunplay is pretty enjoyable. I know it's hard to compare the combat design of games that play so differently, but I found MEA's combat quite fun while DAI's felt like a boring chore to me.
- The smaller party headquarters. Skyhold was pretty to look at, but all the jogging around to talk to the companions got old really fast, it had too many empty spaces and some roofs never got fixed. I much preferred the size and feel of the Tempest, which was a pleasant mobile home in space.
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Post by themikefest on Jul 19, 2019 11:31:51 GMT
I like Fiend in MEA especially when it grabbed Ryder, took a bite out of her/him, and then smashed her/him into the ground like a little bug. Something like that in the next da game would be ok. It could be done when fighting a dragon. The dragon grabs the main character with its mouth, squeezes hard enough killing the character. And/or the dragon does a tail spin that hits the main character hard enough to kill him/her.
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Post by Zemgus on Jul 19, 2019 12:51:19 GMT
- The smaller party headquarters. Skyhold was pretty to look at, but all the jogging around to talk to the companions got old really fast, it had too many empty spaces and some roofs never got fixed. I much preferred the size and feel of the Tempest, which was a pleasant mobile home in space. I love Skyhold and don't mind running around. I didn't like the Tempest because it felt like wherever you go someone is always talking - to each other or to Ryder or SAM saying something. Like sometimes you just want to change armor or read some emails without people constantly bothering you.
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Post by Ieldra on Jul 19, 2019 12:58:24 GMT
On to what I found great in MEA that DA4 needs, environments. I'm not saying ooooh give me 4k ultra super omgeeez graphics I mean give me memorable environments. MEA is the first BW game where I regularly stopped and took in the scenery. I didnt even skip the cut scenes traveling to different planets. Seriously how many maps in DAI had an an area that you stopped at and went "damn, that's nice." If I think about it hissing wastes (the actual map was super empty but damn if it didnt make great screenshots) and empuise du lion are the only ones that come to mind. Uh...you didn't mention the Emerald Graves? Or Crestwood? The Storm Coast? And most of MEA's planets were boring. Give me DAI-like landscapes rather than MEA's, please.
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Post by apollexander on Jul 19, 2019 13:11:07 GMT
I just couldn't see anything in MEA that I want to see in DA4. Unlike Anthem, MEA is so mediocre although it was overall a better game. However, I can enjoy flying and the dynamic environment in Anthem, the latter I like to see in DA4. I hope riding in DA4 could be as fun as in Battlefield 1. Wait... maybe they can let us driving a chariot, using driving in MEA as the template.
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Post by warden on Jul 19, 2019 13:25:51 GMT
I don't want to see anything from ME franchise into DA franchise.
imo when they started this mixing between the two instead of keeping it separate it's the reason why DA lost quite of his charm and uniqueness that had in the past.
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Post by alanc9 on Jul 19, 2019 15:41:03 GMT
On to what I found great in MEA that DA4 needs, environments. I'm not saying ooooh give me 4k ultra super omgeeez graphics I mean give me memorable environments. MEA is the first BW game where I regularly stopped and took in the scenery. I didnt even skip the cut scenes traveling to different planets. Seriously how many maps in DAI had an an area that you stopped at and went "damn, that's nice." If I think about it hissing wastes (the actual map was super empty but damn if it didnt make great screenshots) and empuise du lion are the only ones that come to mind. Uh...you didn't mention the Emerald Graves? Or Crestwood? The Storm Coast? And most of MEA's planets were boring. Give me DAI-like landscapes rather than MEA's, please.
In fairness, ME:A had a design constraint there which DAI did not, since all the landscapes except Havarl were made to appear only marginally-habitable. A mistake in hindsight, since a world can be hostile to MW life-forms without being hostile to its own.
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Post by Ieldra on Jul 19, 2019 16:14:13 GMT
Uh...you didn't mention the Emerald Graves? Or Crestwood? The Storm Coast? And most of MEA's planets were boring. Give me DAI-like landscapes rather than MEA's, please.
In fairness, ME:A had a design constraint there which DAI did not, since all the landscapes except Havarl were made to appear only marginally-habitable. A mistake in hindsight, since a world can be hostile to MW life-forms without being hostile to its own. MW lifeforms? As if that was unified. If we ever find another planet with life the only thing it'll have in common with Earth-based life biochemically is that it'll be based on carbon chemistry. And have amino acids. What it'll do with them is anyone's guess. Quite possibly all the protein will be poisonous for us if uncooked, and if it isn't there's a 50% chance the wrong enantiomer is dominant so humans can't use it. If not that, there's a very high chance it won't have a mineral mix we can survive on.
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Post by Hrungr on Jul 19, 2019 16:40:55 GMT
I also think DA:I was the stronger game on pretty much every front (differences in combat aside). However, I remember one quest where we were sent out to "subdue" a Fiend. I think it was on Elaadan. And after shooting it a bunch of times to calm it down (which made no sense), it stopped, then... almost out of spite... sauntered over to our car and sat on it. I stared, shook my head... then got in and drove away with my giant hood ornament. And it reminded me that some of the best moments in games are when they subvert your expectations. If I could remind BW of something, it'd be that.
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Post by colfoley on Jul 19, 2019 20:11:32 GMT
I also think DA:I was the stronger game on pretty much every front (differences in combat aside). However, I remember one quest where we were sent out to "subdue" a Fiend. I think it was on Elaadan. And after shooting it a bunch of times to calm it down (which made no sense), it stopped, then... almost out of spite... sauntered over to our car and sat on it. I stared, shook my head... then got in and drove away with my giant hood ornament. And it reminded me that some of the best moments in games are when they subvert your expectations. If I could remind BW of something, it'd be that. yep. Other than combat. Ryder Side quests. And maybe story.
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Post by Hrungr on Jul 19, 2019 20:20:06 GMT
I also think DA:I was the stronger game on pretty much every front (differences in combat aside). However, I remember one quest where we were sent out to "subdue" a Fiend. I think it was on Elaadan. And after shooting it a bunch of times to calm it down (which made no sense), it stopped, then... almost out of spite... sauntered over to our car and sat on it. I stared, shook my head... then got in and drove away with my giant hood ornament. And it reminded me that some of the best moments in games are when they subvert your expectations. If I could remind BW of something, it'd be that. yep. Other than combat. Ryder Side quests. And maybe story. Combat's hard to compare, but... I could see an argument being made. The other stuff though... ehh...
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Post by cszoltan on Jul 20, 2019 0:39:18 GMT
Export/Import character appearance, and NG+
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Post by melbella on Jul 20, 2019 1:00:16 GMT
And after shooting it a bunch of times to calm it down (which made no sense), Seemed to work for Mythal's dragon. I think the term is, beating it into submission.
LOL at the hood ornament though.
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Post by Hrungr on Jul 20, 2019 2:27:35 GMT
And after shooting it a bunch of times to calm it down (which made no sense), Seemed to work for Mythal's dragon. I think the term is, beating it into submission.
LOL at the hood ornament though.
I know what you're saying, but I must have shot a dozen+ fiends in the game, and I don't remember being able to calm any of the others down with my bullets. (And isn't the whole event surrounding Mythal's dragon steeped in magic?)
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