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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by dragontartare on Jul 24, 2019 22:20:40 GMT
I feel like I got banter more consistently in MEA than in DAI. I wasn't affected by the bug in DAI, but banter was still too spread out. And of course, banter and companions shouldn't vanish just because you decide to ride a horse to your destination.
I agree with bringing over the system to share your player character's appearance. I also agree with the idea to have companions interact with each other more, independent of the player character.
That's...that's about it. I think DAI did everything else either equal to or better than MEA. Not perfect. Not the best it could be. But better.
I certainly don't want any further restrictions on which skills and powers I have access to at any given moment. I've earned them, so I should get to use them whenever I want. 8 at a time was bad enough. 3 was ridiculous.
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Post by alanc9 on Jul 25, 2019 13:37:29 GMT
In fairness, ME:A had a design constraint there which DAI did not, since all the landscapes except Havarl were made to appear only marginally-habitable. MW lifeforms? As if that was unified. If we ever find another planet with life the only thing it'll have in common with Earth-based life biochemically is that it'll be based on carbon chemistry. And have amino acids. What it'll do with them is anyone's guess. Quite possibly all the protein will be poisonous for us if uncooked, and if it isn't there's a 50% chance the wrong enantiomer is dominant so humans can't use it. If not that, there's a very high chance it won't have a mineral mix we can survive on.
Sure, But isn't it a little late to complain about realism in this series?
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Post by alanc9 on Jul 25, 2019 13:42:56 GMT
ME:A did background NPC chatter quite well, particularly on the Nexus, especially when compared to DAI. However, I'm not sure this was an efficient use of wordcount.
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lynroy
N6
Thief
Current location: Tuchanka
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: The3tWits
PSN: The3tWits
Prime Posts: 24,721
Prime Likes: 34,638
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Post by lynroy on Jul 26, 2019 1:41:46 GMT
Jump jets! Seriously, though...nothing.
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Post by Artemis on Jul 26, 2019 3:07:29 GMT
I liked the idea of the dialogue wheel in MEA; however, Ryder's personality didn't fundamentally change, so I pretty much feel like I'm playing the same character over and over again, regardless of what dialogue choices I make. Compare this to Hawke, where I do feel I can genuinely have a completely different character based on dialogue/personality choices. I would definitely like this for DA4 as it adds replayability! Hairstyles. I like that there were a nice variety of hairstyles, and that some were long, that they had movement, and that they were available for both genders. No 17 different varieties of buzz cut or bald, too. Just actual hairstyles. Very romantic romances for gay male character! I can't judge the m/f or f/f romances as I haven't played them for MEA, though I've played for the other games But female characters generally have no shortage of romantic, er, romance options. Sometimes it's a bit harder on lesbian characters, but, big surprise there. But yes, both Jaal and Reyes were VERY romantic, and I felt, ah, really special in those relationships. It was a pleasant feeling. Not like a kinky joke like Bull's romance. Idk, I'm fine with a lot of other stuff in that game as well as DAI, but those are things that DAI lacked that I would like to see in DA4.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by andydandymandy on Jul 26, 2019 3:29:49 GMT
I would like to see Dragon Age use the "interrupts" like those seen in the Mass Effect games. Say you encounter a boss that is monologuing about how he is going to kill you and then you press a button to cut him off with a murder dagger to the chest or some other quick kill.
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Post by colfoley on Jul 26, 2019 3:49:38 GMT
I liked the idea of the dialogue wheel in MEA; however, Ryder's personality didn't fundamentally change, so I pretty much feel like I'm playing the same character over and over again, regardless of what dialogue choices I make. Compare this to Hawke, where I do feel I can genuinely have a completely differentΒ character based on dialogue/personality choices. I would definitely like this for DA4 as it adds replayability!Β Hairstyles. I like that there were a nice variety of hairstyles, and that some were long, that they had movement, and that they were available for both genders. No 17 different varieties of buzz cut or bald, too. Just actual hairstyles. Very romantic romances for gay male character! I can't judge the m/f or f/f romances as I haven't played them for MEA, though I've played for the other games Β But female characters generally have no shortage of romantic, er, romance options. Sometimes it's a bit harder on lesbian characters, but, big surprise there. But yes, both Jaal and Reyes were VERY romantic, and I felt, ah, really special in those relationships. It was a pleasant feeling. Not like a kinky joke like Bull's romance.Β Idk, I'm fine with a lot of other stuff in that game as well as DAI, but those are things that DAI lacked that I would like to see in DA4. this. While I do disagree on Ryder's lack of distinct personalities that really wasn't my point. I just want something similar to MEAs does not mean it has to copy verbatim.
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Post by KaiserShep on Jul 26, 2019 18:56:02 GMT
I would like to see Dragon Age use the "interrupts" like those seen in the Mass Effect games. Say you encounter a boss that is monologuing about how he is going to kill you and then you press a button to cut him off with a murder dagger to the chest or some other quick kill. MEA finally fixed the interrupt system, and I agree. While I'm not keen on QTE's and such, in this instance I felt MEA really did this system proper and it was more engaging since I actually knew what was going to happen.
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Post by Ieldra on Jul 26, 2019 21:01:20 GMT
MW lifeforms? As if that was unified. If we ever find another planet with life the only thing it'll have in common with Earth-based life biochemically is that it'll be based on carbon chemistry. And have amino acids. What it'll do with them is anyone's guess. Quite possibly all the protein will be poisonous for us if uncooked, and if it isn't there's a 50% chance the wrong enantiomer is dominant so humans can't use it. If not that, there's a very high chance it won't have a mineral mix we can survive on.
Sure, But isn't it a little late to complain about realism in this series? It's not as if I hadn't complained about it in 2008, then in 2010 again and in 2012 and 2015. Not that I always expect realism, but I expect it if adhering to it costs nothing and makes things more interesting, and not doing it promotes ignorance tropes. ME has been *really* bad in this, and it never stopped to be annoying because it was so damned unnecessary. The ME writers got a bad reputation with me for it, since if you write about it I expect you to do at least some basic research.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by dragontartare on Jul 28, 2019 23:16:59 GMT
I thought of another minor thing I'd like to have in DA4. I like that when I kept Ryder's default first name, people called her Sara. It's a small touch that nonetheless helped the crew seem less distant.
I don't mind people calling Hawke "Hawke" or Shepard "Shepard" because at least it's still their name. But it's a little weird when people who should know you well insist on calling you "Inquisitor."
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Post by colfoley on Jul 28, 2019 23:25:05 GMT
I thought of another minor thing I'd like to have in DA4. I like that when I kept Ryder's default first name, people called her Sara. It's a small touch that nonetheless helped the crew seem less distant. I don't mind people calling Hawke "Hawke" or Shepard "Shepard" because at least it's still their name. But it's a little weird when people who should know you well insist on calling you "Inquisitor." I'd like that expanded to more then just one name each... Of course with some of the races this could be a big problem.
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Post by phoray on Jul 29, 2019 0:55:29 GMT
A lot of money going to re recording lines just so 30% of time you get to be called a name someone else picked anyway?
Pass
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Post by colfoley on Jul 29, 2019 0:59:40 GMT
A lot of money going to re recording lines just so 30% of time you get to be called a name someone else picked anyway? Pass explain.
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Post by phoray on Jul 29, 2019 1:39:19 GMT
A lot of money going to re recording lines just so 30% of time you get to be called a name someone else picked anyway? Pass explain. Voice Actors are paid what, either by word, line, or time. "What are you doing?" "What are you doing, Sara?" Are separately recorded. So budget is being used on this and I played a Sara and it was very rarely used. And it's still a name someone else picked, so how is it different from Hawke or Shepard in that?
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Post by colfoley on Jul 29, 2019 1:58:22 GMT
Voice Actors are paid what, either by word, line, or time. "What are you doing?" "What are you doing, Sara?" Are separately recorded. So budget is being used on this and I played a Sara and it was very rarely used. And it's still a name someone else picked, so how is it different from Hawke or Shepard in that? Yeah, thought that is what you were saying. I think the implication of it in Andromeda was poorly done considering I generally prefer my RPGs to give me control over a character's appearance, their name...allow me to make it my own as much as possible. And as you say the option of hearing said name only once or twice was not worth the trade off of not having my own stamp on the character. But there are, potentially, other ways out there. Fallout 4 did this better with a wide variety of names, though admittedly just one character. And the last time this came up in the wishlist thread someone suggested that the tech may be getting good enough to have such lines artificially generated, not even needing to hire the voice actor to say said lines. So even if its just a handful of characters (love interests for instance) that could say a wide variety of first names for a character could be really neat. Though I doubt they'll do it for 4. Really don't think the tech is there yet and as I pointed out since DA is a fantasy setting and presumably they'll give us access to playing all four races again it probably wouldn't be worth it. They could say Bob or Robert or Oliver or Harold but not the more...exotic potential Elven names. So just wishful thinking at this point.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by dragontartare on Jul 29, 2019 2:18:53 GMT
Voice Actors are paid what, either by word, line, or time. "What are you doing?" "What are you doing, Sara?" Are separately recorded. So budget is being used on this and I played a Sara and it was very rarely used. And it's still a name someone else picked, so how is it different from Hawke or Shepard in that? It isn't about "What are you doing?" vs. "What are you doing, Sara?" It's about "What are you doing, Pathfinder?" vs. "What are you doing, Sara?" or "What are you doing, Ryder?" By all means, skip the names completely most of the time. I don't constantly say people's names when I'm talking directly to them, either. No one does. So, the vast majority of lines wouldn't have to be repeated to account for different names. I liked the touch of the first names in MEA. "What are you doing, Sara?" is more personal than "What are you doing, Ryder?" However, I did say I was ok with the latter. I just think "What are you doing, Inquisitor?" is a little cold coming from people you are essentially willing to play strip poker with. Besides, you upvoted my post, so no take-backsies
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Post by colfoley on Jul 29, 2019 2:41:36 GMT
Voice Actors are paid what, either by word, line, or time. "What are you doing?" "What are you doing, Sara?" Are separately recorded. So budget is being used on this and I played a Sara and it was very rarely used. And it's still a name someone else picked, so how is it different from Hawke or Shepard in that? It isn't about "What are you doing?" vs. "What are you doing, Sara?" It's about "What are you doing, Pathfinder?" vs. "What are you doing, Sara?" or "What are you doing, Ryder?" By all means, skip the names completely most of the time. I don't constantly say people's names when I'm talking directly to them, either. No one does. So, the vast majority of lines wouldn't have to be repeated to account for different names. I liked the touch of the first names in MEA. "What are you doing, Sara?" is more personal than "What are you doing, Ryder?" However, I did say I was ok with the latter. I just think "What are you doing, Inquisitor?" is a little cold coming from people you are essentially willing to play strip poker with. Besides, you upvoted my post, so no take-backsies Even if its just your LI saying your character's chosen name just ONCE in the entire game would be more then a really special touch. Hell during ME 3 I wish when you and Chakwas was drinking if she could've actually said Shepard's first name there if it were in the 'database' instead of 'nah you will always be Shepard'. It would've meant the world to have her say 'ok Abigail.' (the name of my Shepard).
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Post by KaiserShep on Jul 29, 2019 17:42:06 GMT
Voice Actors are paid what, either by word, line, or time. "What are you doing?" "What are you doing, Sara?" Are separately recorded. So budget is being used on this and I played a Sara and it was very rarely used. And it's still a name someone else picked, so how is it different from Hawke or Shepard in that? It isn't about "What are you doing?" vs. "What are you doing, Sara?" It's about "What are you doing, Pathfinder?" vs. "What are you doing, Sara?" or "What are you doing, Ryder?" By all means, skip the names completely most of the time. I don't constantly say people's names when I'm talking directly to them, either. No one does. So, the vast majority of lines wouldn't have to be repeated to account for different names. I liked the touch of the first names in MEA. "What are you doing, Sara?" is more personal than "What are you doing, Ryder?" However, I did say I was ok with the latter. I just think "What are you doing, Inquisitor?" is a little cold coming from people you are essentially willing to play strip poker with. Besides, you upvoted my post, so no take-backsies This is why I'm willing to accept the one name for each gender (or possibly race) that we can opt-in as something other characters can say. While "Sara" or "Scott" would not have been my first or even third choices, the effect of having the name spoken aloud from time to time is meaningful enough to me that I'd still enjoy it quite a bit. While I'd love having a short list of options, I don't think it's necessary to spend the word budget. I can't remember what the Inquisitor's various names were, but I would've much rather taken those over "Inquisitor" in all dialogue to the PC when not in a formal setting, like an LI and such. Frankly, I'd gladly sacrifice racial options to get it, but that's another story.
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Post by x19dude95 on Aug 1, 2019 13:24:25 GMT
Hm, there really aren't many MEA features that I'd want DA4 to pick up. Two things come to mind: - The responsive combat. Jetpacks or not, MEA's gunplay is pretty enjoyable. I know it's hard to compare the combat design of games that play so differently, but I found MEA's combat quite fun while DAI's felt like a boring chore to me. - The smaller party headquarters. Skyhold was pretty to look at, but all the jogging around to talk to the companions got old really fast, it had too many empty spaces and some roofs never got fixed. I much preferred the size and feel of the Tempest, which was a pleasant mobile home in space. We got the small Tempest because people hated the big HQs. Than people hated the Tempest because it didn't have the right amount rooms. Biowear can't win
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Dukemon
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Dukemon11
PSN: dukemon09
Posts: 486 Likes: 280
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Post by Dukemon on Aug 2, 2019 0:33:17 GMT
It isn't about "What are you doing?" vs. "What are you doing, Sara?" It's about "What are you doing, Pathfinder?" vs. "What are you doing, Sara?" or "What are you doing, Ryder?" By all means, skip the names completely most of the time. I don't constantly say people's names when I'm talking directly to them, either. No one does. So, the vast majority of lines wouldn't have to be repeated to account for different names. I liked the touch of the first names in MEA. "What are you doing, Sara?" is more personal than "What are you doing, Ryder?" However, I did say I was ok with the latter. I just think "What are you doing, Inquisitor?" is a little cold coming from people you are essentially willing to play strip poker with. Besides, you upvoted my post, so no take-backsiesΒ This is why I'm willing to accept the one name for each gender (or possibly race) that we can opt-in as something other characters can say. While "Sara" or "Scott" would not have been my first or even third choices, the effect of having the name spoken aloud from time to time is meaningful enough to me that I'd still enjoy it quite a bit. While I'd love having a short list of options, I don't think it's necessary to spend the word budget.Β I can't remember what the Inquisitor's various names were, but I would've much rather taken those over "Inquisitor" in all dialogue to the PC when not in a formal setting, like an LI and such. Frankly, I'd gladly sacrifice racial options to get it, but that's another story. I would kick the race choice out to give the human pc a variety of names (3?) To be honest, Ryder and Shepard have more personality than the inquisitor in game (not head canon) but the writers had only one race.
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Post by colfoley on Aug 2, 2019 1:03:59 GMT
This is why I'm willing to accept the one name for each gender (or possibly race) that we can opt-in as something other characters can say. While "Sara" or "Scott" would not have been my first or even third choices, the effect of having the name spoken aloud from time to time is meaningful enough to me that I'd still enjoy it quite a bit. While I'd love having a short list of options, I don't think it's necessary to spend the word budget.Β I can't remember what the Inquisitor's various names were, but I would've much rather taken those over "Inquisitor" in all dialogue to the PC when not in a formal setting, like an LI and such. Frankly, I'd gladly sacrifice racial options to get it, but that's another story. I would kick the race choice out to give the human pc a variety of names (3?) To be honest, Ryder and Shepard have more personality than the inquisitor in game (not head canon) but the writers had only one race. I suspect...though really can't prove it...that multiple racial options is one of those things that can spread a writer thin in a situation like this which leads to less personality or less control over personality. That or the Inquisitor was a direct result of criticisms against DA 2.
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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Aug 2, 2019 15:13:30 GMT
I would kick the race choice out to give the human pc a variety of names (3?) To be honest, Ryder and Shepard have more personality than the inquisitor in game (not head canon) but the writers had only one race. I suspect...though really can't prove it...that multiple racial options is one of those things that can spread a writer thin in a situation like this which leads to less personality or less control over personality. That or the Inquisitor was a direct result of criticisms against DA 2. Pretty sure it was the latter. I wouldn't disagree that having to formulate dialogue for 4 distinct races with varying backstory, cultures, and lore is a tough challenge; especially in a genre that's dialogue heavy. It's why I think BioWare will continue to have a Human protagonist for the Mass Effect series; if its to continue. However, I think that's one thing people who played DA:I generally appreciated, as well as DA:O. It's likely one of the few things at this point that distinguishes BioWare from most other studies in the Story-driven, Western RPG market. That said, execution is still important, and having multiple races means little if you're not willing to take into account what makes them different while I'm playing the story.
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Post by Giant Ambush Beetle on Aug 3, 2019 22:14:45 GMT
I want the M25 Hornet in DA4. Make it a spell to summon a powerful weapon from another dimension for a limited amount of time.
When there is a frustrating fight I tried a dozen times and I still cant figure out how to win it and I'm on the verge to rip my keyboard apart and beat my computer with the pieces I want to whip out the Hornet and blast those goddamn enemy wizards and Qunari and bears and what have you in their ugly faces.
And I am only half-kidding, the longer I think about the more I want that option to be in DA4.
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Post by Venepirata on Aug 23, 2019 8:27:09 GMT
Spaceships! But Iβll start with, involving the protagonist more with story, if that makes any kind of senses, it felt like Ryder was involved and part of things, not just a platform to cruise us through the game treating us like an audience rather than part of the play so to speak, if that also makes any kinds of senseses
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Post by Deleted on Aug 24, 2019 21:55:23 GMT
Double checked and it seems no one has done it...surprisingly. So here we go: For me I want, at least at start: 1. The dialogue system: with a little tweaking I think the dialogue options offered in Andromeda were a huge step up from Inquisition and gave Ryder a lot of personality. Maybe they could use more...but it's a start 2. How they treated companion storylines: I liked that each member of the Tempest crew had more then one quest and objective to do. Instead of being exposition bots with a checklist of questions they actually did things which demonstrated their character. Really? Youβre surprised that no one had asked what they would like to carry over from MEA? Regardless of ones opinion of the game, itβs widely held as a poor continuation of the ME series and a low point for BioWare. Why would you assume people are keen to see its elements repeated in future games? Personally I dislike MEA for BioWare promise that it wouldnβt be βDAI open world but in spaceβ and then was exactly that. Same fetch quests and poor open world maps that were the weak points of DAI. As other people have said, the DAI conversation system is much better than MEA. Perhaps the best part of MEA to carry over are the hairstyles. Especially as they werenβt gender restricted. The rest of the character creation was inferior to DAI but the hair was all right. One thing I definitely do not want DA4 to copy from MEA? The severe imbalance of romance options, especially for gay men.
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