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Post by biggydx on Jul 23, 2019 16:37:14 GMT
Who (or what) would you envision to be the games central antagonist? I've been thinking about how a hard reboot would look for the Mass Effect series, and I've been running off the idea of having a former Asari Commando being the central antagonist of the game. They'd be designed as a Tragic/Mirror villain who primarily uses espionage and guerrilla warfare for the purposes of targeting the Citadel Council and its political systems. For what reason I have no concrete idea. One idea I had was the Councils exploitation of colonies seeking to mine resources for the Citadel out near the Perseus Veil; which is also home to the Geth. Poor security from Geth threats, the Council not keeping its word on repaying the colonists and their families for damages, and a lack of political say, would be one of the main drivers for their actions. Another would be that this particular commando happened to come across secretive information regarding the Council - and certain actions they took - and seeks to dismantle them for the greater good. Ultimately, I'm trying to build a situation where if you're not thinking deep enough, it creates an easy good vs evil situation, but if you look deeper there's clearly blurred lines between the two.
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Post by Phantom on Jul 23, 2019 16:41:47 GMT
who shall be your PC for this game
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Post by Deleted on Jul 23, 2019 17:33:59 GMT
Why does it need a hard reboot?
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Post by biggydx on Jul 23, 2019 20:41:11 GMT
who shall be your PC for this game Not sure definitively. I've kinda always thought that they should be a detective/investigator of some kind with some sort of combat background. The background would be chosen by the player. Why does it need a hard reboot? I wanted this thread to be a place for people who believe there should be one; and there are. The ending, and events leading to, Mass Effect 3 upset some fans of the series. Some don't see it as reasonable for the series to continue within the same timeline, which is why I'm posing the question.
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Post by Phantom on Jul 23, 2019 21:13:09 GMT
for example, I had a C-Sec Detective(turian or human) that was in search of a Nasty Serial Killer. With my C-Sec Detective, it can be Pre-sequel, Con-Current or Post Reaper War and it doesn't required a Hard Reboot.
Another Idea I had, just for ruffles the jimmies, is that having an Asari Engineer that uses an Eezo Engine Core to induce a mass casualties event on the Citadel, the Player Character was one of the survivors from that event and he become a Cerberus Phantom to avenge the fallen. Keep in mind that there was a lot of humans and aliens alike that died because of that Asari Engineer.
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Post by Iakus on Jul 23, 2019 21:42:50 GMT
Maybe mix a detective story with a political thriller. Like some volus politician or diplomat manipulating events behind the scenes to push humanity into a war with the batarians for fun & profit.
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Post by Deleted on Jul 23, 2019 23:11:14 GMT
I wanted this thread to be a place for people who believe there should be one; and there are. The ending, and events leading to, Mass Effect 3 upset some fans of the series. Some don't see it as reasonable for the series to continue within the same timeline, which is why I'm posing the question. What did the ending do to cause you to think it needed a reboot?
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Post by biggydx on Jul 24, 2019 0:52:52 GMT
I wanted this thread to be a place for people who believe there should be one; and there are. The ending, and events leading to, Mass Effect 3 upset some fans of the series. Some don't see it as reasonable for the series to continue within the same timeline, which is why I'm posing the question. What did the ending do to cause you to think it needed a reboot? I don't personally believe it needs a reboot; or at least not a hard one. I'm one of the few people who wasn't as put off by the ending as others were. This topic was intended for people who DO believe the series is in need of a hard reboot. Me theorizing is mostly me trying to add my own input on the subject matter.
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Post by alanc9 on Jul 24, 2019 1:32:26 GMT
How would the Reapers fit in with this new antagonist.
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Post by Phantom on Jul 24, 2019 1:49:38 GMT
How would the Reapers fit in with this new antagonist. This is my idea only that he can use:Well Maybe that the Citadel Council are just pawns of the Reapers and the Entire Citadel Station is a massive Reaper Indoctrination Device that makes Its citizen easier to indoctrinated while still being useful to the Reapers. Difference between mild indoctrination vs sever indoctrination would be at play here. So the Mild Indoctrination will encourage the Citadel Council to make genuinely useful/stupid decisions that will work in the Reapers favor. And the Citadel Station will have monitoring devices thru out its structure that allows the Reapers to listen in everyone's conversations and all forms of communication.
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Post by AnDromedary on Jul 24, 2019 2:41:37 GMT
I will start by saying that I am against a reboot. (I hate reboots in general and I think there is plenty that can be done with ME without a reboot). However, if there were one, I'd basically tell a similar story as the trilogy in the broad strokes (reapers and all) but: a) diverge from the story as we had it significantly at about the point where ME2 starts. No destruction of the SR1, no Lazarus, Cerberus gets a much smaller role, very different role for the collectors, etc. b ) I would not make such extensive choices and consequences through the games. It was a great feature and makes the trilogy stand apart from pretty much any other game series out there but it also produced an almost unmanageable array of variables over just three games and in some ways, I think if the devs went the Dragon Age route and confined the consequences to fewer central ones, they would have had more opportunities to diverge more within the games themselves (talk about ME3 auto dialogue and such). Also... c) I'd be liberal about the use of protagonists. You may play one for just one game in the series, another might return for 2-3 games, etc. because ... d) I would expand the story A LOT. First of all, I'd start earlier in the timeline. I'd make the tutorial of the first game about finding the prothean ruins on Mars and then have a time jump of 10-20 years and make the game itself about the first contact war. I'd also expand the timeline for humanities development, so if the prothean ruins were found in 2149 and, say the first contact war happens a little later in about 2165, then the events equivalent to ME1 would not happen before around 2220. You could even throw a sidequel trilogy in that timeframe with one game about humanities cold war with the batarians, another about how you need to try and keep humanities illegal AI research a secret from the council and yet another where you play through events that are a reinterpretation of the Revelation novel. Think Ezio trilogy in Assassin's Creed. In fact, I'd take the early AC titles as an example for how to structure the story (not the gameplay mind you). You'd have all these self-contained story but together they tell us how humanity develops in the new reality of a universe where the Mass Effect exists. e) The reaper plot itself should also take place over a longer period than just 3 years in universe and one could easily make more than 3 games out of it IRL. Of course, I see the problem with all of this and why it couldn't work in the real world and the industry as it exists today: What I am talking about would require at least 6 or 7 AAA games to be produced, so it's like a 12 year plan. You'd need someone or a small team with a definitive vision of the whole thing, which would be quite incredible in scope. They'd need to keep focus for that long, reliable funding, no interference from above and talented devs beneath them. But hey, you asked what we'd wish for, not what's realistic.
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Post by therevanchist25 on Jul 24, 2019 4:34:45 GMT
I will start by saying that I am against a reboot. (I hate reboots in general and I think there is plenty that can be done with ME without a reboot). However, if there were one, I'd basically tell a similar story as the trilogy in the broad strokes (reapers and all) but: a) diverge from the story as we had it significantly at about the point where ME2 starts. No destruction of the SR1, no Lazarus, Cerberus gets a much smaller role, very different role for the collectors, etc. b ) I would not make such extensive choices and consequences through the games. It was a great feature and makes the trilogy stand apart from pretty much any other game series out there but it also produced an almost unmanageable array of variables over just three games and in some ways, I think if the devs went the Dragon Age route and confined the consequences to fewer central ones, they would have had more opportunities to diverge more within the games themselves (talk about ME3 auto dialogue and such). Also... c) I'd be liberal about the use of protagonists. You may play one for just one game in the series, another might return for 2-3 games, etc. because ... d) I would expand the story A LOT. First of all, I'd start earlier in the timeline. I'd make the tutorial of the first game about finding the prothean ruins on Mars and then have a time jump of 10-20 years and make the game itself about the first contact war. I'd also expand the timeline for humanities development, so if the prothean ruins were found in 2149 and, say the first contact war happens a little later in about 2165, then the events equivalent to ME1 would not happen before around 2220. You could even throw a sidequel trilogy in that timeframe with one game about humanities cold war with the batarians, another about how you need to try and keep humanities illegal AI research a secret from the council and yet another where you play through events that are a reinterpretation of the Revelation novel. Think Ezio trilogy in Assassin's Creed. In fact, I'd take the early AC titles as an example for how to structure the story (not the gameplay mind you). You'd have all these self-contained story but together they tell us how humanity develops in the new reality of a universe where the Mass Effect exists. e) The reaper plot itself should also take place over a longer period than just 3 years in universe and one could easily make more than 3 games out of it IRL. Of course, I see the problem with all of this and why it couldn't work in the real world and the industry as it exists today: What I am talking about would require at least 6 or 7 AAA games to be produced, so it's like a 12 year plan. You'd need someone or a small team with a definitive vision of the whole thing, which would be quite incredible in scope. They'd need to keep focus for that long, reliable funding, no interference from above and talented devs beneath them. But hey, you asked what we'd wish for, not what's realistic.
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Post by themikefest on Jul 24, 2019 14:55:34 GMT
Reboot?
Humanity is part of the galactic community for over 100 years. the council members are Volus, Vorcha and Elcor. During the game, several species are vyng for a place on the council. no genophage for the krogan. The player learns that female krogan are only able to have one offspring during their lifetime the council species deployed the genophage on the asari so they can no longer mate with other species. Because of that, the asari vowed revenge.
Batarians are in the middle of a civil war over whether or not they should be allies with the council species the main character is former military who decided to become a bounty hunter. He/she has their own ship with crew and squad. You are hired by the council to track down the people who are responsible for the rumors of machines, aka reapers, exterminating species.
protheans are part of the council community. Their homeworld is Prothea led by their ruler Javik the Great.
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Post by ZaudStorm™ on Jul 25, 2019 15:24:43 GMT
Would love to see a reboot as long as the Reapers don't exist.
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Post by SirSourpuss on Jul 25, 2019 15:28:24 GMT
I don't trust current Bioware to provide material worthwhile in their reboot to compare to the standard of the OT. The only thing the reboot would accomplish would be to erase the things that we loved about ME from the new timeline, without providing a proper substitute, which would be worse than what Andromeda managed to do.
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Post by Arcian on Jul 28, 2019 6:09:54 GMT
Honestly, I'd just redo the original trilogy but make some changes and expand on the story and content of the game. Like, expand a lot.
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Post by isaidlunch on Jul 28, 2019 10:06:00 GMT
I've always liked the idea of ME2 with the Shadow Broker as the antagonist instead of the Collectors. The series has a lot of interesting villains that were overshadowed by the Reaper plot.
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Post by Iakus on Jul 28, 2019 16:08:02 GMT
I've always liked the idea of ME2 with the Shadow Broker as the antagonist instead of the Collectors. The series has a lot of interesting villains that were overshadowed by the Reaper plot. I'd ditch the Collectors entirely and dedicate ME2 to investigating the Reapers and trying to find ways to fight them and learn their motives. Imagine travelling to worlds that have been dead for millennia, fighting pirates, wildlife, leftover husks of long-dead races trying to piece together a puzzle millions of years old.
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Post by themikefest on Jul 28, 2019 16:20:28 GMT
I'd ditch the Collectors entirely and dedicate ME2 to investigating the Reapers and trying to find ways to fight them and learn their motives. The collectors could still be part of the game. I've said before the collectors could be a long side mission while the main mission is for Shepard to travel to darkspace to find a way to stop the reapers.
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Post by Iakus on Jul 28, 2019 17:04:47 GMT
I'd ditch the Collectors entirely and dedicate ME2 to investigating the Reapers and trying to find ways to fight them and learn their motives. The collectors could still be part of the game. I've said before the collectors could be a long side mission while the main mission is for Shepard to travel to darkspace to find a way to stop the reapers. I could live with that.
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Post by alanc9 on Jul 28, 2019 18:40:53 GMT
Wouldn't you need something like the Collectors? Without some Reaper-controlled presence in the galaxy, what is Shepard even looking for?
(Unless we wanted to switch genres and play a pure archaeology game.)
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Post by Iakus on Jul 28, 2019 19:38:35 GMT
Wouldn't you need something like the Collectors? Without some Reaper-controlled presence in the galaxy, what is Shepard even looking for? (Unless we wanted to switch genres and play a pure archaeology game.) I did mention leftover husks from previous races. And of course leftover Reaper tech. But sure, a futuristic Indiana Jones/Lara Croft-style archaeology game with RPG and narrative features. Isn't that what they tried to make MEA into?
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Cyberstrike
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Post by Cyberstrike on Aug 1, 2019 12:40:53 GMT
Just make MEA2 and MEA3 there is your reboot/sequel and it has a LOT of storylines that would be a LOT better than yet another retelling of MET that would only piss off the fans and only make the OT seem like a classic which is and hurt it's rep and will fuel for the haters to say "This reboot hurt the MET more than "MEA ever did or will". Fuck them and fuck that.
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Post by SirSourpuss on Aug 1, 2019 12:55:07 GMT
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Post by Deleted on Aug 2, 2019 1:55:51 GMT
I will start by saying that I am against a reboot. (I hate reboots in general and I think there is plenty that can be done with ME without a reboot). However, if there were one, I'd basically tell a similar story as the trilogy in the broad strokes (reapers and all) but: a) diverge from the story as we had it significantly at about the point where ME2 starts. No destruction of the SR1, no Lazarus, Cerberus gets a much smaller role, very different role for the collectors, etc. b ) I would not make such extensive choices and consequences through the games. It was a great feature and makes the trilogy stand apart from pretty much any other game series out there but it also produced an almost unmanageable array of variables over just three games and in some ways, I think if the devs went the Dragon Age route and confined the consequences to fewer central ones, they would have had more opportunities to diverge more within the games themselves (talk about ME3 auto dialogue and such). Also... c) I'd be liberal about the use of protagonists. You may play one for just one game in the series, another might return for 2-3 games, etc. because ... d) I would expand the story A LOT. First of all, I'd start earlier in the timeline. I'd make the tutorial of the first game about finding the prothean ruins on Mars and then have a time jump of 10-20 years and make the game itself about the first contact war. I'd also expand the timeline for humanities development, so if the prothean ruins were found in 2149 and, say the first contact war happens a little later in about 2165, then the events equivalent to ME1 would not happen before around 2220. You could even throw a sidequel trilogy in that timeframe with one game about humanities cold war with the batarians, another about how you need to try and keep humanities illegal AI research a secret from the council and yet another where you play through events that are a reinterpretation of the Revelation novel. Think Ezio trilogy in Assassin's Creed. In fact, I'd take the early AC titles as an example for how to structure the story (not the gameplay mind you). You'd have all these self-contained story but together they tell us how humanity develops in the new reality of a universe where the Mass Effect exists. e) The reaper plot itself should also take place over a longer period than just 3 years in universe and one could easily make more than 3 games out of it IRL. Of course, I see the problem with all of this and why it couldn't work in the real world and the industry as it exists today: What I am talking about would require at least 6 or 7 AAA games to be produced, so it's like a 12 year plan. You'd need someone or a small team with a definitive vision of the whole thing, which would be quite incredible in scope. They'd need to keep focus for that long, reliable funding, no interference from above and talented devs beneath them. But hey, you asked what we'd wish for, not what's realistic. You're on the right track if there is to be a remake of the games (which is not my preferred route). I would however rethink parts of ME1 as well. I would redo the Relay network to allow quadrants of the galaxy to be opened as the games progress, rather than scattering relays across all quadrants of the galaxy all at once (as ME1 did). I would get rid of the "notion" that the Reapers are trapped in dark space and that they hibernate there. I would give the Reapers a vulnerability and develop the stories in such a way that, ultimately, the war is once by discovering that vulnerability and then by exploiting that vulnerability and get rid of the notion of an ancient miracle devise saving the day. I would also move the suicide-style mission to the end (i.e. the final battle with the Reapers).
As we all know, however, my preference is to push forward through ME:A and allow Bioware to show us were they were going with that story and how they envisioned in fitting in with the original story in Mass Effect. The Trilogy has its warts, as does ME:A... but I like them all both in spite of those warts and, in part, because of them. The perfect hard reboot or remake just wouldn't seem like a Mass Effect game to me.
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