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Post by Pounce de León on Aug 29, 2019 17:57:51 GMT
I'm pretty indifferent. I played DAO, liked it but never had desire to play DA2. I tried DA2 briefly to get story together before buying DAI, but quickly stopped playing when the dungeons kept repeating. DAI was mostly to see if Frostbite and MP would be any good after ME3. And after DAI ended with yet another cliffhanger I kinda lost any interest in further following the story. I kinda expected stuff from DAO get some closure, but nope - by now it just looks like milkimg it to me.
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Crom
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Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
Posts: 30 Likes: 30
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morkartheuniter
Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
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Post by Crom on Aug 30, 2019 13:29:08 GMT
I'm skeptical for a lot of reasons. A little bit because people tend to care more about politics, rather than actually making the game enjoyable. But also for more. Let me elaborate. One of the things people ask for, is diversity, or rather, representation. But the representation stays on ethnic representation, whether it is on the workforce, or in the actual game npcs. They want everyone represented. And ok, that's somewhat possible to an extent. The usual and pretty solid argument is "if i'm not represented, it means i was not part of the fantasy/sci fi/whatever world you envisioned". Pretty straight forward. But, in the actual gameplay department, there is no representation. Dragon Age is an RPG that imposes on the player "box play", meaning it puts you in a box with very limited gameplay options. It tries to separate roles, like classes, but has too few classes(3) to actually give you some versatility. The skill trees and specializations that we saw, were abysmally basic in Inquisition, with Mages becoming "ice, fire or lightning machine guns". When D&D separates roles like that, at least it gives you a lot of options to choose from, which includes hybrid classes capable of melee and magic, and no, Knight Enchanter does not cut the "melee and magic". I guess when i envisioned myself as a magic knight or a cleric equivalent(mechanically, not aesthetically), i was not part of the world Bioware designed, but no one cares because it's not hitting a hot political topic of today like diversity. Visual representation comes next, with Inquisition failing yet again. So you can create your character as you see fit, and indeed there are a lot of options in the character creator. But what about the actual game? How much can i customise my character? The inquisition armors where the same for all classes with minor differences, and they consisted of a trench coat, a leather coat with a metal plaque or not, and a scale mail with a small breastplate. The heaviest armor you could customize consisted of said scalemail coat with a bit of plate, plated arms, bare thighs and shinguards. Basically, if you envisioned your character like those Chevaliers they designed for Orlais, or even like a basic heavily armored character that we see in almost every fantasy RPG so far, including previous Dragon Age games, you were cut short. You were not part of the plan. The problem i see is that Bioware is very strong on story and dialogue/characters, but lacks a lot when it comes to character design, armor and equipment design and class/combat system. And in Inquisition, even the story and the characters were not able to produce the same feeling that even Witcher was. Basically they could develop a good story or visual novel, but in an actual RPG it shows that they cut the budget too short on character customisation. In the beginning you only even wear a ridiculous outfit in your Hold, until they patched it. Still, you could not have your armor because of technical reasons. Reasons that were resolved by modders, but not by Bioware. I don't know how much talent they posess at this point, but in order to not be skeptical, that's impossible. Their past mistakes are a dictate for the future, unless they significantly change how they view things. And that means: 1) Actual customization for our characters. Diversity in armor designs, and ability to wear actual full plate in a fantasy RPG( i wouldn't believe i would need to ask this for fantasy RPGs, really ). 2) Complete overhaul of the combat system and ditching of the limited 3 class system. Either put subclasses beyond customisations, allow class merging, create new classes or change the system completely. It's impossible to believe that no trained warriors with actual swords, discovered later in their adulthood that they posessed some magical affinity. So, they only thing left, is to see actually what kind of game they'll make. And just enjoy it if it's good. However, i care more about gameplay representation, actual choices not only for dialogue, but also for attire, visual aesthetics, RPG archetypes which even Skyrim does better, and Bioware tends to not care about those. I hope they get their act together, as during ME:A development, certain devs were more concerned about "white tears", rather than making the damn game.
I fully support people feeling represented and enjoying the game. I want to enjoy the game as well though. And for me, do whatever you want with YOUR game, but take a note about archetype representation, and proper visual customisation, something your previous games lacked.
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Dreadnaw Rising
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Post by phoray on Aug 30, 2019 19:54:47 GMT
Gotta say, I was on a very confident hype train until they said they were going to use Anthem code to make DA4. There went the best Character Creator I've ever used. There went all the, "they don't have to make anything from scratch again! it's all going to be ten times more beautiful and more money can go towards filling out story arcs and dialogue rather than how to make a tree look like a tree and a mountain look like a mountain!"
I don't blindly hate Anthem without having even played it, it's not my cup of tea from what I've watched online. I'm not an MP player. But I have no idea why Bioware would want to use it's code for DA4.* It doesn't look prettier, the fighting mechanics irrelevant to the battle mechanics used in Thedas, the dialogue wheel limited and, incidentally, also irrelvant.
IT's not as bad as going from Unreal Engine to Frostbite, but it's not much better? And if they needed DA4 to have the same level of live service as DAI they wouldn't need Anthem's code. DAI's code is fine for a separate MP.
So my Hype Train made a stop. Not letting the fire go out, but not looking forward with rampant desire any longer either. I'll still buy it no matter what, but depending on what they do, DA5 may stop being something I look forward to.
*random Thought: What if they want DA4 to use Anthem Code so Anthem can leapfrog to being competitive from the work DA4 team does to make it actually useful?
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Post by colfoley on Aug 30, 2019 20:10:06 GMT
Gotta say, I was on a very confident hype train until they said they were going to use Anthem code to make DA4. There went the best Character Creator I've ever used. There went all the, "they don't have to make anything from scratch again! it's all going to be ten times more beautiful and more money can go towards filling out story arcs and dialogue rather than how to make a tree look like a tree and a mountain look like a mountain!" I don't blindly hate Anthem without having even played it, it's not my cup of tea from what I've watched online. I'm not an MP player. But I have no idea why Bioware would want to use it's code for DA4.* It doesn't look prettier, the fighting mechanics irrelevant to the battle mechanics used in Thedas, the dialogue wheel limited and, incidentally, also irrelvant. IT's not as bad as going from Unreal Engine to Frostbite, but it's not much better? And if they needed DA4 to have the same level of live service as DAI they wouldn't need Anthem's code. DAI's code is fine for a separate MP. So my Hype Train made a stop. Not letting the fire go out, but not looking forward with rampant desire any longer either. I'll still buy it no matter what, but depending on what they do, DA5 may stop being something I look forward to. *random Thought: What if they want DA4 to use Anthem Code so Anthem can leapfrog to being competitive from the work DA4 team does to make it actually useful? not to rehash the entire argument but if anything they won't have to start over from scratch. Anthems code and assets have already been written. It already has assets. Edmonton already has experience with it. Sounds like a heads up over the previous games and their situation.
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samhain444
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by samhain444 on Aug 30, 2019 22:05:11 GMT
Gotta say, I was on a very confident hype train until they said they were going to use Anthem code to make DA4. There went the best Character Creator I've ever used. There went all the, "they don't have to make anything from scratch again! it's all going to be ten times more beautiful and more money can go towards filling out story arcs and dialogue rather than how to make a tree look like a tree and a mountain look like a mountain!" I don't blindly hate Anthem without having even played it, it's not my cup of tea from what I've watched online. I'm not an MP player. But I have no idea why Bioware would want to use it's code for DA4.* It doesn't look prettier, the fighting mechanics irrelevant to the battle mechanics used in Thedas, the dialogue wheel limited and, incidentally, also irrelvant. IT's not as bad as going from Unreal Engine to Frostbite, but it's not much better? And if they needed DA4 to have the same level of live service as DAI they wouldn't need Anthem's code. DAI's code is fine for a separate MP. So my Hype Train made a stop. Not letting the fire go out, but not looking forward with rampant desire any longer either. I'll still buy it no matter what, but depending on what they do, DA5 may stop being something I look forward to. *random Thought: What if they want DA4 to use Anthem Code so Anthem can leapfrog to being competitive from the work DA4 team does to make it actually useful? Apart from not starting from scratch, like they did with DAI, MEA and Anthem, no one here knows what "using Anthem's codebase" ultimately means, though, for DA4.
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revelationeffect
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 116 Likes: 264
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revelationeffect
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by revelationeffect on Aug 30, 2019 22:48:00 GMT
I'd say it's probably a good sign, not having to fight with Frostbite to make another codebase will save a lot of time. Time that can hopefully be spent making the game a better RPG.
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Post by themikefest on Aug 30, 2019 22:53:50 GMT
So my Hype Train made a stop. My hype train is full steam ahead. Why? Solas. I don't care about him, but I'm curious how the game will play out when dealing with him. What new characters will be in the game. What new locations will be explored. As far as the Anthem code thing goes. I won't worry until I see/hear what exactly is meant by that.
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biggydx
Finished Dissertation long ago lol. Now happily employed :D
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biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by biggydx on Aug 31, 2019 0:39:24 GMT
2) Complete overhaul of the combat system and ditching of the limited 3 class system. Either put subclasses beyond customisations, allow class merging, create new classes or change the system completely. It's impossible to believe that no trained warriors with actual swords, discovered later in their adulthood that they posessed some magical affinity. I find this answer interesting, because there's a distinct part of the BioWare fandom (or those who've played BioWares games) that prefers well-defined class options. While yes, I would agree with you that I would like more diversity in play WITHIN said classes, making a classless character grates against what some people feel should be RPG combat roles with stark identities.
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simit
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
Posts: 790 Likes: 1,042
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simit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by simit on Aug 31, 2019 0:56:59 GMT
When they finally show us something i want it to be something thats nailed down an will be in the game, i despise being shown something that never makes its way into the finished product ie anyone remember the creswood segment? choices of burning boats etc, that really perked my interest then well we never got it, Anthem E3 trailer? Yeah lets move on.
Sell me the game thats being shipped no some imitation
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,875 Likes: 49,330
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Aug 31, 2019 1:20:02 GMT
2) Complete overhaul of the combat system and ditching of the limited 3 class system. Either put subclasses beyond customisations, allow class merging, create new classes or change the system completely. It's impossible to believe that no trained warriors with actual swords, discovered later in their adulthood that they posessed some magical affinity. I find this answer interesting, because there's a distinct part of the BioWare fandom (or those who've played BioWares games) that prefers well-defined class options. While yes, I would agree with you that I would like more diversity in play WITHIN said classes, making a classless character grates against what some people feel should be RPG combat roles with stark identities. Classless systems CAN work. But MEA showed my Bioware really doesn't know how to do that properly. In addition, I'm not so sure how it would work given Dragon Age's lore. Particularly in regards to mages.
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I don't stir, I work the material.
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Post by slimgrin727 on Aug 31, 2019 1:33:15 GMT
-Drop GaaS bullshit. -Make a sequel inspired by DA:O -Drop open world, but make semi-open hub areas with day/night cycles. -Quit trying to be progressive culture warriors.
And really, that's about it.
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biggydx
Finished Dissertation long ago lol. Now happily employed :D
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by biggydx on Aug 31, 2019 1:52:13 GMT
Classless systems CAN work. But MEA showed my Bioware really doesn't know how to do that properly. I take it your ideal is that of Original Sin 2? I know that the characters start off with their own traits and passives, but can be built - relatively speaking - any way you like.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,875 Likes: 49,330
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Aug 31, 2019 2:55:20 GMT
Classless systems CAN work. But MEA showed my Bioware really doesn't know how to do that properly. I take it your ideal is that of Original Sin 2? I know that the characters start off with their own traits and passives, but can be built - relatively speaking - any way you like. That is one example, yeah. Also the Fallout games
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apollexander
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 350 Likes: 775
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by apollexander on Aug 31, 2019 3:10:17 GMT
I find this answer interesting, because there's a distinct part of the BioWare fandom (or those who've played BioWares games) that prefers well-defined class options. While yes, I would agree with you that I would like more diversity in play WITHIN said classes, making a classless character grates against what some people feel should be RPG combat roles with stark identities. Classless systems CAN work. But MEA showed my Bioware really doesn't know how to do that properly. In addition, I'm not so sure how it would work given Dragon Age's lore. Particularly in regards to mages. The veil is torn down and suddenly everyone has a better link to the fade. It just works Seriously, I prefer classes because it is a team-based game.
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Post by jclosed on Aug 31, 2019 12:10:58 GMT
Gotta say, I was on a very confident hype train until they said they were going to use Anthem code to make DA4. There went the best Character Creator I've ever used. There went all the, "they don't have to make anything from scratch again! it's all going to be ten times more beautiful and more money can go towards filling out story arcs and dialogue rather than how to make a tree look like a tree and a mountain look like a mountain!" I don't blindly hate Anthem without having even played it, it's not my cup of tea from what I've watched online. I'm not an MP player. But I have no idea why Bioware would want to use it's code for DA4.* It doesn't look prettier, the fighting mechanics irrelevant to the battle mechanics used in Thedas, the dialogue wheel limited and, incidentally, also irrelvant. IT's not as bad as going from Unreal Engine to Frostbite, but it's not much better? And if they needed DA4 to have the same level of live service as DAI they wouldn't need Anthem's code. DAI's code is fine for a separate MP. So my Hype Train made a stop. Not letting the fire go out, but not looking forward with rampant desire any longer either. I'll still buy it no matter what, but depending on what they do, DA5 may stop being something I look forward to. *random Thought: What if they want DA4 to use Anthem Code so Anthem can leapfrog to being competitive from the work DA4 team does to make it actually useful?
Well - A few of my opinions:
The Frostbyte engine is not really suitable for the kind of Tactical RPG game like Dragon Age Origin was. Have you even tried to use tactical mode in Dragon Age Inquisition? It's a prime example how to make a player go mad as hell. If even a small rock or a miniature rig is in the way, you cannot position your wave point (or anything at all), because it become stuck on even the smallest terrain elevation. It's frustrating as hell. And forget all behavior patterns you could do in Origins. The engine simple does not seem capable to handle that.
And using the code base of Anthem? Well... Anthem is not designed as a single player RPG game. That's for sure. It has a story, but calling it an RPG is an insult for real RPG games. It's designed for multiplayer/co-op first and foremost. It is also designed as a "Game As Service - Always On Line" piece of garbage. And this ball of rotten meat will be used for Dragon Age 4? Don't be hard on me when I say I am extremely skeptical about using Anthem assets and core design for a game that supposed to be a single player RPG. I am afraid that Dragon Age 4 will become an "Anthem with Dragons". And if that's the case I predict it will become a gigantic failure.
Yeah - I still have a small piece of hope buried deep down inside, but the more I hear about about the development of Dranthom 4.. Ehh.. Anthem Age 4... Ehh.. Dang.. Ohh well.. Forget it...
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Crom
N1
Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
Posts: 30 Likes: 30
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Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
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Post by Crom on Sept 1, 2019 18:07:27 GMT
2) Complete overhaul of the combat system and ditching of the limited 3 class system. Either put subclasses beyond customisations, allow class merging, create new classes or change the system completely. It's impossible to believe that no trained warriors with actual swords, discovered later in their adulthood that they posessed some magical affinity. I find this answer interesting, because there's a distinct part of the BioWare fandom (or those who've played BioWares games) that prefers well-defined class options. While yes, I would agree with you that I would like more diversity in play WITHIN said classes, making a classless character grates against what some people feel should be RPG combat roles with stark identities. Classless would be probably extreme i guess, give the lore with Mages, however, some mix and match should be allowed for more options and play style customization.
I get Mages are their own thing, but still they haven't established lore as to why they actually cannot learn fighting techniques as well, and why is it that there are so few magic trees, especially in Inquisition.
There should be, somewhere out there, magic that enhances your fighting ability, and the ability to mix that with actually fighting.
Unless they want to tell me, that everyone with magic affinity has the same exact affinity, cannot wield a sword, even if trained as a soldier till age 17, when suddenly their magic aptitude arose.
Lore is a good thing, but not when it's used to shoebox you in a tiny confined space as far as gameplay options are concerned.
Well defined class options are fine, but give me more options to choose from, or more classes. If you have only 3 classes, these classes need to cover a LOT of RPG archetypes, and Bioware has not impressed so far.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,875 Likes: 49,330
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Sept 1, 2019 18:48:14 GMT
I find this answer interesting, because there's a distinct part of the BioWare fandom (or those who've played BioWares games) that prefers well-defined class options. While yes, I would agree with you that I would like more diversity in play WITHIN said classes, making a classless character grates against what some people feel should be RPG combat roles with stark identities. Classless would be probably extreme i guess, give the lore with Mages, however, some mix and match should be allowed for more options and play style customization.
I get Mages are their own thing, but still they haven't established lore as to why they actually cannot learn fighting techniques as well, and why is it that there are so few magic trees, especially in Inquisition.
There should be, somewhere out there, magic that enhances your fighting ability, and the ability to mix that with actually fighting.
Unless they want to tell me, that everyone with magic affinity has the same exact affinity, cannot wield a sword, even if trained as a soldier till age 17, when suddenly their magic aptitude arose.
Lore is a good thing, but not when it's used to shoebox you in a tiny confined space as far as gameplay options are concerned.
Well defined class options are fine, but give me more options to choose from, or more classes. If you have only 3 classes, these classes need to cover a LOT of RPG archetypes, and Bioware has not impressed so far. Well, in DAO, a mage would equip a sword or a bow, wear heavy armor, and put points in strength and constitution... Just sayin...
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biggydx
Finished Dissertation long ago lol. Now happily employed :D
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Apr 17, 2017 16:08:05 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by biggydx on Sept 1, 2019 18:56:22 GMT
I find this answer interesting, because there's a distinct part of the BioWare fandom (or those who've played BioWares games) that prefers well-defined class options. While yes, I would agree with you that I would like more diversity in play WITHIN said classes, making a classless character grates against what some people feel should be RPG combat roles with stark identities. Classless would be probably extreme i guess, give the lore with Mages, however, some mix and match should be allowed for more options and play style customization.
I get Mages are their own thing, but still they haven't established lore as to why they actually cannot learn fighting techniques as well, and why is it that there are so few magic trees, especially in Inquisition.
There should be, somewhere out there, magic that enhances your fighting ability, and the ability to mix that with actually fighting.
Unless they want to tell me, that everyone with magic affinity has the same exact affinity, cannot wield a sword, even if trained as a soldier till age 17, when suddenly their magic aptitude arose.
Lore is a good thing, but not when it's used to shoebox you in a tiny confined space as far as gameplay options are concerned.
Well defined class options are fine, but give me more options to choose from, or more classes. If you have only 3 classes, these classes need to cover a LOT of RPG archetypes, and Bioware has not impressed so far. No, I got ya. Battlemage basically. Not a mage with a singular physical attack (i.e. Spirit Blade). Well, in DAO, a mage would equip a sword or a bow, wear heavy armor, and put points in strength and constitution... Just sayin... Yeah, I'm hoping attributes play more of a role than they did in DA:I (and DA2). I believe Luke mentioned that they want attributes to be more consequential, but I could be remembering wrong.
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Post by Steelcan on Sept 1, 2019 20:04:01 GMT
Classless would be probably extreme i guess, give the lore with Mages, however, some mix and match should be allowed for more options and play style customization.
I get Mages are their own thing, but still they haven't established lore as to why they actually cannot learn fighting techniques as well, and why is it that there are so few magic trees, especially in Inquisition.
There should be, somewhere out there, magic that enhances your fighting ability, and the ability to mix that with actually fighting.
Unless they want to tell me, that everyone with magic affinity has the same exact affinity, cannot wield a sword, even if trained as a soldier till age 17, when suddenly their magic aptitude arose.
Lore is a good thing, but not when it's used to shoebox you in a tiny confined space as far as gameplay options are concerned.
Well defined class options are fine, but give me more options to choose from, or more classes. If you have only 3 classes, these classes need to cover a LOT of RPG archetypes, and Bioware has not impressed so far. Well, in DAO, a mage would equip a sword or a bow, wear heavy armor, and put points in strength and constitution... Just sayin... Those builds weren't particularly viable admittedly, but wanting to play a suboptimal build for RP reasons should be encouraged in an RPG
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Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
Posts: 5,574 Likes: 12,623
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Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Heimdall on Sept 1, 2019 21:01:17 GMT
Gotta say, I was on a very confident hype train until they said they were going to use Anthem code to make DA4. There went the best Character Creator I've ever used. There went all the, "they don't have to make anything from scratch again! it's all going to be ten times more beautiful and more money can go towards filling out story arcs and dialogue rather than how to make a tree look like a tree and a mountain look like a mountain!" I I feel like there’s some misinformation here. Even if they used DAI’s code base, they likely would still have rebuilt the CC at least in part. Using Anthem’s code base likely has little to do with Anyhem’s features so much as to take advantage of low level functions. According to Schreier’s reporting, Frostbite lacks basic features at base, such as any sort of inventory support and an event system. They had to build these things for Anthem as well. They likely are aiming to take advantage of these low level functions. As to why they are using Anthem’s rather than DAI’s, I suspect it’s because Anthem is built on a much more recent Frostbite build given the age of DAI.
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Post by themikefest on Sept 1, 2019 21:29:49 GMT
I like to see the dialogue system from DA2 put in the next DA game.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Sept 1, 2019 22:49:07 GMT
I like to see the dialogue system from DA2 put in the next DA game. DA2's dialogue system was flawed, but a good attempt at something new. With some refinement, I think it could work.
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Post by colfoley on Sept 1, 2019 23:10:29 GMT
I like to see the dialogue system from DA2 put in the next DA game. DA2's dialogue system was flawed, but a good attempt at something new. With some refinement, I think it could work. very few things don't have flaws.
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Post by phoray on Sept 1, 2019 23:22:02 GMT
See, I liked DA2's strong tonal options but I adored the Perk/Elf dialogue options of DAI. So both of those.
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Post by colfoley on Sept 1, 2019 23:25:06 GMT
See, I liked DA2's strong tonal options but I adored the Perk/Elf dialogue options of DAI. So both of those. its going to be curious how they can implement such systems in 4.
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