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RedCaesar97
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Aug 28, 2016 19:33:39 GMT
August 2016
redcaesar97
Mass Effect Trilogy, Jade Empire
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Post by RedCaesar97 on Oct 24, 2016 1:22:43 GMT
ATTENTION: This guide was originally created by Athenau on the old Bioware Social Network (BSN) forums. I am recreating it here so it does not disappear when the old BSN forums shut down. So I posted a thread about abusing the fire explosion evolution of incendiary ammo with shotguns. Well, the fun's just beginning. Enter the Geth Pulse Rifle. Normally this is a pretty trash weapon. Mediocre dps, relatively high weight, terrible against armor, slow reload. But it does have two saving graces. One is the blistering ROF, 900 rpm. Two is the large magazine size, a base of 80 rounds. Maxed incendiary ammo has a 50% chance of triggering a 100 damage flame explosion (140 with the rank 6 weapon master combat mastery evolution) in a 2.5 meter radius. Adrenaline rush instantly reloads your weapon. See where I'm going with this... The build is simple: Maxed incendiary ammo. Maxed combat mastery Maxed adrenaline rush with damage, recharge, and free power evolutions GPR with armor piercing and magazine size mods. A GPR with an extended mag (any rank) will last through a whole adrenaline rush + cooldown cycle. At which point you hit adrenaline rush and you're full again. All the while you're getting 7.5 flame explosions per SECOND, in a large AOE, plus your base weapon damage on top of that. So to sum up. You'll never have to reload, you'll do sickening dps, you'll set EVERYTHING on fire (panicked enemies = no one returning fire), and you'll never need to carry any other weapon so your cooldowns are awesome. The only drawback is that the flame explosions don't work on shields/barriers, so take energy drain as your bonus power to strip minor enemies and take disruptor ammo to strip banshees/atlases/geth pyros. Once you get them down to armor they asplode. It's so ridiculous it feels almost exploitative. Vids go here: Tuchanka: Bomb mission final fight. N7: Cerberus Attack with Hornet.
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