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Post by Radec on Feb 18, 2021 18:17:28 GMT
Complete with full romance, no doubt. Cant wait for the Hanar Harem DLC. BSN will love it. Japan approved, but oh no no no no no... hanar, elcor, and volus are too pure and are not for lewd. That's the asari's job. Blasto should be a companion and R rated romance. We know it's already a thing that happens in universe. Last we saw him he was on the Citadel and devs said everyone there survived
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Post by Hier0phant on Feb 18, 2021 18:47:53 GMT
Japan approved, but oh no no no no no... hanar, elcor, and volus are too pure and are not for lewd. That's the asari's job. Blasto should be a companion and R rated romance. We know it's already a thing that happens in universe. Last we saw him he was on the Citadel and devs said everyone there survived Bioware if you do this easy game of the year in Japan.
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Post by Radec on Feb 18, 2021 19:31:29 GMT
Blasto should be a companion and R rated romance. We know it's already a thing that happens in universe. Last we saw him he was on the Citadel and devs said everyone there survived Bioware if you do this easy game of the year in Japan. Mass Effect Rising: Reaper Revengeance A Hideo Kojima Game
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Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
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Post by Atemporal Vanguardian-Debugger on Feb 19, 2021 1:23:59 GMT
Japan approved, but oh no no no no no... hanar, elcor, and volus are too pure and are not for lewd. That's the asari's job. Blasto should be a companion and R rated romance. We know it's already a thing that happens in universe. Last we saw him he was on the Citadel and devs said everyone there survived That may be a little weird to suggest since Blasto was also voiced by Mark Meer.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
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Post by Atemporal Vanguardian-Debugger on Feb 19, 2021 1:28:27 GMT
So Bioware Social Network doesn't apply? Otherwise I am the same. Don't need them or want them.
Most SM is just a place where those who can't think for themselves cower and cry and complain like children of 5 or 7... Yet are 30 somethings' hiding in their parents basements.
No it doesn't. This is a gaming forum where I come to talk about some of my favourite games. In this case Mass Effect and Dragon Age. Social Media to me, is Facebook and Twitter. Both are equally bad platforms where free speech is a crime unless you're on the right team. And I avoid them like the Black Death.
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midnightwolf
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by midnightwolf on Feb 19, 2021 2:19:15 GMT
No it doesn't. This is a gaming forum where I come to talk about some of my favourite games. In this case Mass Effect and Dragon Age. Social Media to me, is Facebook and Twitter. Both are equally bad platforms where free speech is a crime unless you're on the right team. And I avoid them like the Black Death. Lol. Yeah, I think I got a tad carried away at the end. But, you get my jist.
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Post by steppinrazor on Jun 28, 2021 14:59:39 GMT
And we got two of the most generic , boring designs for aliens. And off topic lol but the whole omg the kett are the angara! Was way too close to omg the collectors are the protheans! Like..again?
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dmc1001
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Post by dmc1001 on Jul 10, 2021 19:58:13 GMT
Blasto should be a companion and R rated romance. We know it's already a thing that happens in universe. There DP and even TP. What the hell would they call whatever Blasto would do to a female?
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Post by Phantom on Jul 10, 2021 20:01:11 GMT
Good Lord, I have dark disturbing images of my fandom lady scientist and Blasto. Yeah if she ever gets into a Mass Effect game, she is the type of woman that would be with Blasto in that way. Yeah she is that weird.
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Post by Antibaar on Jul 10, 2021 20:13:36 GMT
Maybe in the NME,they will introduce more aliens...and I mean aliens,not human form with weird head shapes.Really...all aliens in ME universe have the same stature like humans,to many similarities.Why not having aliens with 4 hands?I mean,really...all aliens have 3 fingers...why not 4,or 6...BW please,give us something really alien.
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Post by KaiserShep on Jul 10, 2021 23:52:57 GMT
I’d really like the Raloi to show up, but at the same time, I’m really concerned that if they do, they’ll look really stupid, like weird versions of Big Bird.
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Post by dwh221 on Jul 12, 2021 23:57:32 GMT
Look... If we don't get Blasto as a companion in ME5, we riot. Simple as that.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jul 13, 2021 0:09:02 GMT
I was watching Mark Darrah's YouTube channel and his talking about quadrupeds I think fits into a lot of of why "alien" aliens are something we don't really see in any game. So unless how games are made at a fundamental level its going to be mostly human characters to prevent issues within the game itself.
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Post by Vortex13 on Jul 19, 2021 13:44:43 GMT
I agree, more 'alien' aliens would be something I would very much like to see in a future Mass Effect title.
Now I do see the problem mechanically with non-humanoids (via the video @sanues posted) but to me all that means is that the non-humanoid aliens just need a larger budget allocated to them.
Sure, you could argue that you shouldn't deal with non-humanoid designs and just focus more on the 'easier' shapes but how many other games do the exact same thing? Put a little more time and effort into working around this mechanical problem and then you have something that is automatically unique compared to a wide swath of other games out there. How many other games have humanoid companions following the player around versus how many have something like a fully animated Elcor or Rachni?
It's also a matter of writing quality in my opinion. Now what does the shape of an alien have to do with writing quality? Well it can have a lot to do with it as a matter of fact.
Yes, if you are a horrible writer to begin with then all the non-humanoid designs in the world wont help you, but if one is fairly competent then a non-humanoid alien will help get one out of that familiar headspace and start to think of things outside the norm. It's easy to look at an Asari or Turian and immediately start to equate them with humans, to start drawing comparisons. This, in turn, can lead the writing to treat them exactly like us, with the same sort of perspectives and personalities that we have. In short you have these aliens becoming 'humanized' which then makes them completely interchangeable with a human character and once you reach that point then what's the point of even having aliens in your setting at all?
Now if the alien is non-humanoid? Now the writer has to deal with something that doesn't have a direct one-on-one comparison to us. How does an Elcor engage in hand to hand combat? How would a Rachni laugh? Etc. These sorts of questions start to push the writing to consider something that is inherently very different from the norm, it forces the author to approach things from a different perspective and this (usually) results in a narrative that is more nuanced than if everything conforms to the exact same baseline.
Can a quality writer make something compelling with a standard humanoid design? Yes of course but I think that non-humanoid designs, while harder mechanically to pull off, only help contribute to a story or character writing that stands out above the normal hum-drum.
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Post by q5tyhj on Jul 19, 2021 14:33:43 GMT
so they were cut for "budget, scope, and cosplay". Something makes me think the first two were far more relevant factors.
It also makes it sound like cosplay wasn't the reason species were cut, but the reason they picked the two that did remain. In other words, they had to narrow it down to 2 because of budget, time and scope, and they picked Kett and Angara to be the 2 that stuck, at least in part because they were easier to cosplay than the others?
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Post by Link"Guess"ski on Jul 21, 2021 10:09:20 GMT
Remember that BioWare Edmonton treated BioWare Montreal like a kid, they didn't want to entrust them with too much despite how much the finished project was also managed by Edmonton staff. The key is "we were only given the budget for two bipedals and the Remnant" and the "cosplay safe" choice was more about which designs they went with. This is also back when Aaryn Flynn ran the studio and the man was obsessed with the "con" aspect of BioWare to a fault IMO. He wanted everything to be about fandom and while they still do excessive merch and stuff I just doubt that the mother studio doesn't know what matters based on what they did previously.
Neil Pollner who was a writer based in Montreal (wrote Aria in 3, and PeeBee in MEA) expressed irritation with how much management worked against their best wishes, so ultimately that's the key here. It's not the creatives or the writers who decide not to do this. It's the upper guard of BioWare that has to get off their asses about it.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jul 21, 2021 14:11:00 GMT
Remember that BioWare Edmonton treated BioWare Montreal like a kid, they didn't want to entrust them with too much despite how much the finished project was also managed by Edmonton staff. The key is "we were only given the budget for two bipedals and the Remnant" and the "cosplay safe" choice was more about which designs they went with. This is also back when Aaryn Flynn ran the studio and the man was obsessed with the "con" aspect of BioWare to a fault IMO. He wanted everything to be about fandom and while they still do excessive merch and stuff I just doubt that the mother studio doesn't know what matters based on what they did previously. Neil Pollner who was a writer based in Montreal (wrote Aria in 3, and PeeBee in MEA) expressed irritation with how much management worked against their best wishes, so ultimately that's the key here. It's not the creatives or the writers who decide not to do this. It's the upper guard of BioWare that has to get off their asses about it. Interesting narrative, but BioWare Montreal did this to themselves. They can attempt to blame BioWare Edmonton for whatever they want, but in the end they were the ones working on the project and to me they mismanaged the project for it required EA to come in and tell them to stop working on procedural content and have someone else come in and finish the project. Maybe if they proved they could make a game in the constraints they had they might have been able to do something else, but Andromeda as presented was a big risk so they weren't going to get a major budget to attempt to figure out how to make more "alien" aliens for it would require a major coding endeavor and they proved they couldn't handle that with procedural content.
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Post by therevanchist25 on Jul 21, 2021 17:39:23 GMT
Yeah, there's that too. TBH the perspective of them doing that both hypes me (because it'd rock if done well) and terrifies me (because it's hard to pull off in a reasonable way, and the lore suffered enough when escaping the endings the Milky Way). It is a necessary step. BioWare did not left enough room in lore to make some prequel game in Milky Way, can't do a sequel in Milky Way due to both endings and upsetting Andromeda fans, focusing on Andromeda is a very risky gambit due to poor initial reception and it is clear BioWare does not want to do a remake for Shepard's trilogy. Hell, it looks like EA pressured to do a remaster, something what OG BW team seemed to be resisted about it to protect "artistic integrity".
So doing Andromeda with Milky Way back along side is a great compromise. It keeps Andromeda fans happy as they keep MEA stuff, while those who did not like MEA are kept content with Milky Way and MET elements returning. And it's already set up in lore anyway, so they don't even have to retcon anything at all.
I cannot stress enough how hilariously false this idea is. There is a literal mountain of lore that could be used for prequels, you all just refuse to play one if they did it. That's been made clear dozens of times.
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Post by Link"Guess"ski on Jul 21, 2021 20:52:02 GMT
Remember that BioWare Edmonton treated BioWare Montreal like a kid, they didn't want to entrust them with too much despite how much the finished project was also managed by Edmonton staff. The key is "we were only given the budget for two bipedals and the Remnant" and the "cosplay safe" choice was more about which designs they went with. This is also back when Aaryn Flynn ran the studio and the man was obsessed with the "con" aspect of BioWare to a fault IMO. He wanted everything to be about fandom and while they still do excessive merch and stuff I just doubt that the mother studio doesn't know what matters based on what they did previously. Neil Pollner who was a writer based in Montreal (wrote Aria in 3, and PeeBee in MEA) expressed irritation with how much management worked against their best wishes, so ultimately that's the key here. It's not the creatives or the writers who decide not to do this. It's the upper guard of BioWare that has to get off their asses about it. Interesting narrative, but BioWare Montreal did this to themselves. They can attempt to blame BioWare Edmonton for whatever they want, but in the end they were the ones working on the project and to me they mismanaged the project for it required EA to come in and tell them to stop working on procedural content and have someone else come in and finish the project. Maybe if they proved they could make a game in the constraints they had they might have been able to do something else, but Andromeda as presented was a big risk so they weren't going to get a major budget to attempt to figure out how to make more "alien" aliens for it would require a major coding endeavor and they proved they couldn't handle that with procedural content. EA did not make any creative decisions like that on behalf of the team. It was the Edmonton Studio that came in and said it was over-ambitious with too little basis in reality. I said they treated them like a kid, but I didn't say Montreal weren't also kids. That doesn't change that the Montreal team WERE thinking big with scope and amount of aliens but the Edmonton studio gave them less resources probably because they distrusted their abilities but also I think because the entire idea of giving an entire Mass Effect to that studio was always seen as a "direct to DVD" sort of project with a lessened view of what the output would be. They already knew what the Montreal studio was like working with them on ME2/3. They knew what they signed them on for and they did it because the upper guard of BioWare in 2012 was putting out the flames of a controversy that was eating away at the studio, to say "Hey we are making a new Mass Effect, BE HAPPY!" and the real motivation of BioWare's main studio was "We don't wanna make Mass Effect, we want to move on and make a new IP!"
So like it or not but BioWare initiated a failure, and I think for people like Casey Hudson and other studio leaders they already suspected how this would go from the start, and they never expected MEA to be anything near ME Trilogy level, they just did it to say "Hey there is more Mass Effect being made by OTHER people, so we don't have to think about it anymore."
And then it went as bad as it could've and they had to sign on Edmonton leaders for it in the end, like Mac Walters, because they were putting the entire company reputation on that team's failure. They did that to themselves as far as I'm concerned.
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Just a flip of the coin.
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Post by Sanunes on Jul 22, 2021 19:43:00 GMT
Interesting narrative, but BioWare Montreal did this to themselves. They can attempt to blame BioWare Edmonton for whatever they want, but in the end they were the ones working on the project and to me they mismanaged the project for it required EA to come in and tell them to stop working on procedural content and have someone else come in and finish the project. Maybe if they proved they could make a game in the constraints they had they might have been able to do something else, but Andromeda as presented was a big risk so they weren't going to get a major budget to attempt to figure out how to make more "alien" aliens for it would require a major coding endeavor and they proved they couldn't handle that with procedural content. EA did not make any creative decisions like that on behalf of the team. It was the Edmonton Studio that came in and said it was over-ambitious with too little basis in reality. I said they treated them like a kid, but I didn't say Montreal weren't also kids. That doesn't change that the Montreal team WERE thinking big with scope and amount of aliens but the Edmonton studio gave them less resources probably because they distrusted their abilities but also I think because the entire idea of giving an entire Mass Effect to that studio was always seen as a "direct to DVD" sort of project with a lessened view of what the output would be. They already knew what the Montreal studio was like working with them on ME2/3. They knew what they signed them on for and they did it because the upper guard of BioWare in 2012 was putting out the flames of a controversy that was eating away at the studio, to say "Hey we are making a new Mass Effect, BE HAPPY!" and the real motivation of BioWare's main studio was "We don't wanna make Mass Effect, we want to move on and make a new IP!"
So like it or not but BioWare initiated a failure, and I think for people like Casey Hudson and other studio leaders they already suspected how this would go from the start, and they never expected MEA to be anything near ME Trilogy level, they just did it to say "Hey there is more Mass Effect being made by OTHER people, so we don't have to think about it anymore."
And then it went as bad as it could've and they had to sign on Edmonton leaders for it in the end, like Mac Walters, because they were putting the entire company reputation on that team's failure. They did that to themselves as far as I'm concerned.
You are right, this is BioWare fault for trying to trust a studio that only worked as a secondary developer with such a major title. They didn't have the experience with making a brand new game on their own, what they had done in the past is what gave them this step on the rung of responsibility. You aren't given full control for everything on your first attempt there are people looking over your shoulder all the time to make sure things are going well and after you prove yourself the scrutiny gets lessened. Even if they weren't working on Mass Effect they would have been told just as much what they should and shouldn't be doing because they were are young studio without developing a full game yet. It doesn't matter what their plans were or that they thought it was unfair that people had say in what they were doing, that is just the way things work and if you don't like it they shouldn't have signed to work at a major developer.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jul 22, 2021 19:45:05 GMT
It is a necessary step. BioWare did not left enough room in lore to make some prequel game in Milky Way, can't do a sequel in Milky Way due to both endings and upsetting Andromeda fans, focusing on Andromeda is a very risky gambit due to poor initial reception and it is clear BioWare does not want to do a remake for Shepard's trilogy. Hell, it looks like EA pressured to do a remaster, something what OG BW team seemed to be resisted about it to protect "artistic integrity".
So doing Andromeda with Milky Way back along side is a great compromise. It keeps Andromeda fans happy as they keep MEA stuff, while those who did not like MEA are kept content with Milky Way and MET elements returning. And it's already set up in lore anyway, so they don't even have to retcon anything at all.
I cannot stress enough how hilariously false this idea is. There is a literal mountain of lore that could be used for prequels, you all just refuse to play one if they did it. That's been made clear dozens of times. There isn't that much lore that hasn't been fully explored or would give us a good game. There are many restrictions that are part of The First Contact War, everything else is heavily humancentric so I don't see how they could give a game players would really want.
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Post by therevanchist25 on Jul 23, 2021 9:05:34 GMT
I cannot stress enough how hilariously false this idea is. There is a literal mountain of lore that could be used for prequels, you all just refuse to play one if they did it. That's been made clear dozens of times. There isn't that much lore that hasn't been fully explored or would give us a good game. There are many restrictions that are part of The First Contact War, everything else is heavily humancentric so I don't see how they could give a game players would really want. You could make tons of content, and frankly most gamers couldn't care less if it's human centric. Your assuming the mentality of people on BSN reflects the average gamer, and that is simply not even remotely the case. I've spent years talking with people who are typical, non Bioware fan gamers who dabbled in ME back in the day. They all say they would love a First Contact FPS game, every single person. Ofc, you guys all mald out at the idea of a ME game being anything other than an RPG with deep choices and companions, so yes, nothing ever happens. You could make tons of games about various aspects of ME's past, but none of you will accept them and would throw a fit unless it fit into the box.
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Legendary Edition
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Post by FiendishlyInventive on Jul 23, 2021 9:20:19 GMT
You're right a first contact war FPS might be good, but you're also correct in your assessment that, I am not interested in it- not until I see the future of the milky way.
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Sanunes
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Post by Sanunes on Jul 23, 2021 18:25:33 GMT
There isn't that much lore that hasn't been fully explored or would give us a good game. There are many restrictions that are part of The First Contact War, everything else is heavily humancentric so I don't see how they could give a game players would really want. You could make tons of content, and frankly most gamers couldn't care less if it's human centric. Your assuming the mentality of people on BSN reflects the average gamer, and that is simply not even remotely the case. I've spent years talking with people who are typical, non Bioware fan gamers who dabbled in ME back in the day. They all say they would love a First Contact FPS game, every single person. Ofc, you guys all mald out at the idea of a ME game being anything other than an RPG with deep choices and companions, so yes, nothing ever happens. You could make tons of games about various aspects of ME's past, but none of you will accept them and would throw a fit unless it fit into the box. If someone would be interest in a First Contact War FPS go give them a copy of Call of Duty or Battlefield. Then they have their FPS in a slightly more modern game. It makes just as much sense as making a Mass Effect flight simulator because people want their kind of game in the Mass Effect Universe. Look at Andromeda they changed the formula to accommodate what people want in video games and we can see what happened, BioWare abandoned the game after six months of patches. So if you just want to play a FPS go play a FPS. Frankly I never said anything about deep choices or consequences or anything else you want to group anyone who might not what you want, the fact is I said I don't want a boring game and FPS are boring games. Deep choices and companions are a feature of the game if those kinds of things mean nothing to you why don't you go look for a game that meets your tastes instead of wanting to change other games to fit what you want.
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Post by therevanchist25 on Jul 23, 2021 19:59:18 GMT
You could make tons of content, and frankly most gamers couldn't care less if it's human centric. Your assuming the mentality of people on BSN reflects the average gamer, and that is simply not even remotely the case. I've spent years talking with people who are typical, non Bioware fan gamers who dabbled in ME back in the day. They all say they would love a First Contact FPS game, every single person. Ofc, you guys all mald out at the idea of a ME game being anything other than an RPG with deep choices and companions, so yes, nothing ever happens. You could make tons of games about various aspects of ME's past, but none of you will accept them and would throw a fit unless it fit into the box. If someone would be interest in a First Contact War FPS go give them a copy of Call of Duty or Battlefield. Then they have their FPS in a slightly more modern game. It makes just as much sense as making a Mass Effect flight simulator because people want their kind of game in the Mass Effect Universe. Look at Andromeda they changed the formula to accommodate what people want in video games and we can see what happened, BioWare abandoned the game after six months of patches. So if you just want to play a FPS go play a FPS.Frankly I never said anything about deep choices or consequences or anything else you want to group anyone who might not what you want, the fact is I said I don't want a boring game and FPS are boring games. Deep choices and companions are a feature of the game if those kinds of things mean nothing to you why don't you go look for a game that meets your tastes instead of wanting to change other games to fit what you want. And there you go, proving my point exactly. Getting all shitty and defensive because I'm spouting facts about how anti-anything new this fanbase is. Projecting nonsense onto me like I'm the one asking for an FPS. If you cannot accept the reality that most gamers outside this little BSN bubble would prefer more variety in ME games that is your problem. Andromeda failed because it was shit, not because it was different. In fact it wasn't different at all, it was just an inferior version of Inquisition, a game many people even in this fandom hotly debate the merits of.
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