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Post by Vortex13 on Nov 4, 2016 0:07:06 GMT
Currently I'm impatiently waiting for Divide et Impera 1.2 to be released for Rome 2, and wishing caster Legendary Lords in Warhammer weren't so underwhelming compared to pure melee or hybrid Legendary Lords. At least in campaign they should do something like maybe giving Kemmler, Ghorst, Gelt and Malagor straight up buffs to the damage/duration/effects of all their spells so that they stand out more in comparison to regular caster heroes and lords. I agree, the direct offensive spells in Warhammer are rather underwhelming, they could do with a rebalance. The buff and de-buff spells are pretty in-line with everything though, especially the lore of the Little Waagh. The goblin shaman may not look very imposing, but if you can get him to throw on some Sneaky Stabbin, or some Itchy Nuisance and suddenly your weaker troops can start to stand their own and even win against stronger opponents.
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Post by corpusdei on Nov 4, 2016 16:45:43 GMT
I've been a fan of TW since the first one - the original Total War: Shogun. It's had its ups and downs but I basically didn't touch the last couple of titles for at least a month after launch... give CA a chance to patch it up :| That and the amount of stuff that seems to get moved to DLC or vendor-specific pre-order bonuses has slightly soured me to the whole thing. Total War: Rome (the first one) is still probably my favourite in the series - but, despite having Warhammer since release, I've barely even touched it yet. So here's a quick run down of how I see the series: Shogun - laid the groundwork for the fantastic blend of turn-based empire management (a la Civ) and RTS games that makes Total War. It's horribly flawed in many ways if you go back to it but... Ninjas! Medieval - the base game was good but didn't feel as well thought through as Shogun. However it does have one of the best expansions of the entire series in the Viking Invasion expansion. Rome - the first game to have a really, really epic time-scale. You've got enough time, and a huge enough map, to really dominate the (known) world. The factions were also far more varied than in previous games whether you're playing a head-hurling Britons or Rome itself.... and there's *that* moment where the Senate are so worried by your power and influence amongst the plebs that they ask you to fall on your sword for the good of Rome. This is one of the most accomplished games in the series ... sieges however can get kinda tedious and they really show up the flaws in the AI. The Alexander expansion is an absolute bugger though! Medieval 2 - took the formula from Medieval and put it onto the Rome engine (CA, historically, build a new engine with every other release - one team making the current game while another works on the next engine). Factions are pleasantly varied and the influence of the Pope cannot be overstated! Play as the Moors - you get Camel gunners and don't have to worry about Papal intervention You also get to deal with the Black Death and Mongol Invasion (fun if you're Russia!) then Timur the Lame - though there's a bug with one of his cannon Elephants which can cause sieges to crash. Has the same flawed AI as Rome but is just as good a game. The Kingdoms expansion is brilliant as well - moving you into the new world. Empire - new engine with naval combat... which is, unfortunately, somewhat underwhelming :| I love the global scope of the game but it's actually hampered somewhat by the setting. Many of the European factions are very, very similar. A lot of the combat revolves around taking big lines of riflemen standing in ranks shooting each other. Historically that may be somewhat accurate but it doesn't make for exciting strategy. I found this the least gripping of the series (still sunk 160 hours into it so far mind). I own Napolean but never got around to playing it :| The AI is slightly better with the Total War Engine v3. Shogun 2 - basically the same game as Shogun but modernised. It's brilliant but a little tight on time and scope; Rome and Empire give you plenty of time to explore the tech tree and take things at a measured pace and there's a lot of world out there - becoming the Shogun of Shoguns however means you really have to push to conquer Japan in the given time limit. You'd never call the empire building/RTS formula of Total War frenetic but this is about as close as it gets. The factions are a little more varied than the original and there's a little more depth with things like the Nanban traders. The setting is still amazing though - that time where the age of Bushido and swordsmanship bumps heads with westernised warfare, gunpowder and religion. Still has Ninjas! I've got Fall of the Samauri but, again, have never played it. Rome II - had a shaky launch tbh but it has recovered well. It's a decent game now but it doesn't quite have the feeling of belonging to Rome that the original had with the intrigue of the Senate and the great houses of Rome... and it has these arbitrary, seemingly scripted, events where no matter what, no matter which faction you're playing, your Empire will collapse and you need to rebuild - it's similar to that moment in the original where you betray the Senate... but it's better in the original. It's got the naval combat from Empire in (same engine) - for better or worse (thankfully you can auto-resolve battles). It's got the same huge grand scope as the original Rome but initially felt hampered by a lack of diversity (or number) of different factions... a lot of that's been fixed (along with bugs) if you've got the Empire Edition though. Warhammer - have yet to play it - though I own it of course
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Post by Vortex13 on Nov 17, 2016 16:27:20 GMT
Total Warhammer has just announced the Wood Elves race pack Looks pretty awesome, definitely going to get it.
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Post by Ahriman on Nov 17, 2016 16:58:46 GMT
Decided to try Attila not so long ago. Oh dear, I haven't felt so useless in singleplayer for a while. Every time I attack some filthy barbarians which only have tunics as defense with equal number of supposedly best equipped WRE legionaries I get butchered like a kid. Every time I try to outmaneuver and surround them, it all turns into headless chicken feast and I'm the one who gets surrounded. By goddamn normal AI. The shame of it.
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Post by CHRrOME on Nov 17, 2016 18:05:37 GMT
Decided to try Attila not so long ago. Oh dear, I haven't felt so useless in singleplayer for a while. Every time I attack some filthy barbarians which only have tunics as defense with equal number of supposedly best equipped WRE legionaries I get butchered like a kid. Every time I try to outmaneuver and surround them, it all turns into headless chicken feast and I'm the one who gets surrounded. By goddamn normal AI. The shame of it. AI has no difference in difficulty settings when it comes to its behavior. The only thing is that on Easy the player gets buffs, on hard+ AI gets fucktons of buffs on their units. What happens with Rome (East and West) is that in general, ALL their units suck. Their attack and damage is really crap and the only thing they have to show is armor, lots of armor. That's Rome 101 in Attila, long past the golden days of the mighty Roman Empire back in Rome II when they where the powerhouse. If you feel outnumbered you can always try the good old "noob box" (form a box with spears and put the rest of your units inside, I can show you a screen if you want). If you play any of the Romes your infantry will always be worse than pretty much anyone else. Use cav if possible to hammer and anvil since your units will hold for a while thanks to their armor, they wont kill much, but they'll hold and your cav will do the killing.
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Post by Ahriman on Nov 17, 2016 22:32:01 GMT
Decided to try Attila not so long ago. Oh dear, I haven't felt so useless in singleplayer for a while. Every time I attack some filthy barbarians which only have tunics as defense with equal number of supposedly best equipped WRE legionaries I get butchered like a kid. Every time I try to outmaneuver and surround them, it all turns into headless chicken feast and I'm the one who gets surrounded. By goddamn normal AI. The shame of it. What happens with Rome (East and West) is that in general, ALL their units suck. Their attack and damage is really crap and the only thing they have to show is armor, lots of armor. That's Rome 101 in Attila, long past the golden days of the mighty Roman Empire back in Rome II when they where the powerhouse. Ah, it seems my experience with Rome did me a bad favour. I can handle defense, it's when I must charge everything wents to crap.
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Post by CHRrOME on Nov 17, 2016 22:52:00 GMT
What happens with Rome (East and West) is that in general, ALL their units suck. Their attack and damage is really crap and the only thing they have to show is armor, lots of armor. That's Rome 101 in Attila, long past the golden days of the mighty Roman Empire back in Rome II when they where the powerhouse. Ah, it seems my experience with Rome did me a bad favour. I can handle defense, it's when I must charge everything wents to crap. Both Romes are a very static factions when it comes to battles, let the enemy charge, you just hold. The AI is stupid enough to throw every melee unit at the center anyways. Flank them and hammer and anvil. You can also hammer and anvil with infantry, it just takes more time. Once the enemy units get attacked from behind they'll start suffering major debuffs and will be matter of time before they break. Try to always have at least 3 units of cav in your armies, 4 would be ideal (pick some crappy mercenaries if needed). That's basically how I run all my armies for all factions anyways, you can never go wrong that way. Never charge infantry with cav, specially roman cav. They'll always loose, you can charge skirmishers though, cav will tend to win fairly easily against them since they suck in melee combat.
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Post by Vortex13 on Nov 18, 2016 14:47:46 GMT
I've looked into the "Realm of the Wood Elves" DLC for Total War: Warhammer (and pre-ordered it on Steam as well) and I have to say that I am really liking what I am seeing. Aside from the addition of a new race a lot of the finer points to this piece of content really show that CA is responding to player feedback (IMO). With the Wood Elves you will be able to play a co-operative campaign with them in both the Grand Campaign and in their own personal narrative quest line with one player selecting Orion and the other taking Durthu (Warhammer's badass version of Treebeard). This is an extension of the efforts they made with the King and the Warlord DLC and having sub-factions. Now my buddy and I can play a co-op campaign without having to select another race, located half a continent away from each other. The introduction of the Wood Elves is also bringing a new victory condition to the game, essentially the "Wonder" mechanic from your Civilizations. By growing their "Oak of Ages" the Wood Elves can win the grand campaign, culminating in a series of quest battles not unlike the Beastmen's "Fall of Man" end game battle. To build this wonder though, the elves need to collect a new resource called Amber, which can only be gathered by setting up outposts in regions outside of their starting location, forcing them to actually go out and attack instead of just turtle-ing. Speaking of the outposts, it seems that CA is starting the process of refining the regional occupation mechanic into something a bit more reasonable. No more sticking to your home areas and razing everything else; I do hope that CA brings a similar mechanic over to the other vanilla factions as well though. When getting the amber resource, players will have to decide whether to spend it on building the massive world tree, or using it to purchase troops associated with the other legendary lord. In other words, when you pick Orion, you only get access to the elven units, and when you pick Durthu you are only able to access the treemen and dryads, effectively creating two themed halves to the Wood Elf roster. Using amber will allow you to break the restriction, but its a tactical decision. Do you focus on growing the Oak of Ages for the victory condition, or do you want to invest in a more robust army roster? Needless to say, I am a fan of what this DLC entails, I will be downloading my copy when it comes out on December 8th, and I will be going with Durthu as my LL of choice.
We don't need some pansy elves to defend the forests. Let the actual wrath of nature show them how it's done.
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Post by Babar Guy on Jan 3, 2017 15:40:01 GMT
Unsurprisingly, the Wood Elves have some amazing archers. I honestly don't even think they need the high tier ones, since the Glade Guard with Hagbane Tips & Starfire Shafts shred units so quickly. 6 or so of those, a Spellsinger with the Lore of Life, a main line of Wardancers and a Lord focused on army buffs. Throw in some Wild Riders for rear charges and mopping up enemy skirmishers. I played the mini campaign with Orion, and other than the archers I was really impressed with the Wardancers. They might be frail especially without passive buffs from the Lord and chevrons, but man do they tend to get kills fast even when freshly recruited into a new army. Gold chevron Wardancers are absolutely brutal once you get them there, combined with buffs to their armor & melee stats from whatever Lord is leading the army. A handful of those BEASTED through the waves of Gor/Bestigor Herd and Chaos Spawn you get overrun with in the last quest battle, though I did have two Treemen to tank for them while they did the killing.
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Post by Pounce de León on Jan 4, 2017 9:57:08 GMT
Shogun 2 is the masterpiece in the series. It doesn't hit the nail on siege battles like Medieval 2 did, but overall production quality was best. Superb artwork, superb soundtrack, good campaign and setting. The Add-on Fall of the Samurai hits it out of the park. You get ironclads (Kotetsu!), they steam powered and go poooooieee sometimes you hit the boiler. You got armstrong cannons, rifles and - wait for it - GATLING guns! Oh boy - it my favourite - look at all der dakka.
Rome 2 isn't that bad, but ever since they switched engines (Napoleon TW) they got totally screwed siege battles. It's got patched together now but it still doesn't live up to Medieval 2, which had some weird unit mass when charging - but the tiered castles were la crème de la crème of siege warfare. Yes, I may be nostalgic. Rome 1 city street phalanx meatgrinders were kinda fun, too.
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Post by CHRrOME on Jun 21, 2017 20:08:51 GMT
Gonna bring back the thread from the dead. (with rhyme and everything!)
I assume everyone here already knows about TW:WH2 being announced for September of this year. It'll take place in the New World and it'll have a feature if you own the first game that will let you travel from one map to the other kinda like, was it empire? the one that let you travel to the Americas? That is pretty cool, gotta admit. And there will be Skaven, that's a big plus.
I honestly wanted them to announce the next historical title and not WH2, but it's a marketing move, and a smart one. They have the engine, they have everything set to continue with the series, may as well keep on it. They do however announced various other teams working on the next historical tittle (we know nothing about it) and some smaller teams working on content for WH1 and also for Attila apparently, so "historical" fans have something to chew up while they wait for the next non-WH title.
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Post by CrazyRah on Jun 21, 2017 23:14:55 GMT
WH never really interested me so WH2 is another title I'll just skip but I agree that it makes a lot of sense that they want to make it and utilize the tools they already have.
Just hope whatever historical game I'm waiting on is going to be worth the wait
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Post by CHRrOME on Jun 21, 2017 23:29:18 GMT
WH never really interested me so WH2 is another title I'll just skip but I agree that it makes a lot of sense that they want to make it and utilize the tools they already have. Just hope whatever historical game I'm waiting on is going to be worth the wait They've said the new title is something they never done before. So it's not a sequel to a title we already had (so... no Medieval 3). There's really not any info about it, and people just hope and speculate. Part of me kinda wants something about the Mongol invasions. If they go big on this, they can touch Europe, China and even Japan. It's probably asking TOO much though, however with help of DLC and whatnot, that could be accomplished at some point.
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PSN: Hayke7
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Post by CrazyRah on Jun 23, 2017 14:11:47 GMT
Finally spending some time with Attila. never ceases to entertain me to be the cause of throwing Europe into the dark age WH never really interested me so WH2 is another title I'll just skip but I agree that it makes a lot of sense that they want to make it and utilize the tools they already have. Just hope whatever historical game I'm waiting on is going to be worth the wait They've said the new title is something they never done before. So it's not a sequel to a title we already had (so... no Medieval 3). There's really not any info about it, and people just hope and speculate. Part of me kinda wants something about the Mongol invasions. If they go big on this, they can touch Europe, China and even Japan. It's probably asking TOO much though, however with help of DLC and whatnot, that could be accomplished at some point. I'd so be up for something that would offer a greater variety between the factions which the kind of game you mention would.
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Post by o Ventus on Jun 28, 2017 0:55:08 GMT
Total War: Warhammer 40k plz and thank you. I would never play another game ever again, ever.
Also Total War: Warhammer 2.
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Post by CHRrOME on Jun 28, 2017 13:06:02 GMT
Total War: Warhammer 40k plz and thank you. I would never play another game ever again, ever. I thought the same, a TW in the 40k universe would be too damn good. Actually, too good to be true. It'd be impossible to implement. Although 40k has a nice mix of melee and ranged combat, it also has starships and other flying ships and the fact that the franchise takes place in the entire galaxy. It'd be near impossible to make a decent campaign map with so many planets. It's kind of the reason why they said they probably will never touch on the World Wars, you have planes and ships and a lot of stuff that could prove quite the challenge to implement in the current TW formula.
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Post by o Ventus on Jun 28, 2017 13:29:21 GMT
Total War: Warhammer 40k plz and thank you. I would never play another game ever again, ever. I thought the same, a TW in the 40k universe would be too damn good. Actually, too good to be true. It'd be impossible to implement. Although 40k has a nice mix of melee and ranged combat, it also has starships and other flying ships and the fact that the franchise takes place in the entire galaxy. It'd be near impossible to make a decent campaign map with so many planets. It's kind of the reason why they said they probably will never touch on the World Wars, you have planes and ships and a lot of stuff that could prove quite the challenge to implement in the current TW formula. They could just limit it to one planet or a handful of planets. It wouldn't be the first 40k game to do that. The mix of melee and ranged combat wouldn't be a problem either, just look at the Dawn of War games or 40k: Space Marine for examples of how to pull it off. They wouldn't need to just copy and paste the current Total War style over a 40k skin, they can change mechanics to fit the sci-fi nature of 40k where they would need to, make new rulesets for air units. If they need to they can just take inspiration from the tabletop game itself. Hell, CA could literally just make a digital version of the tabletop game and that would be good enough, though it wouldn't be TW anymore. I just want a good 40k game that isn't Dawn of War or Space Marine.
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Post by CHRrOME on Jun 28, 2017 14:04:14 GMT
They could just limit it to one planet or a handful of planets. It wouldn't be the first 40k game to do that. The mix of melee and ranged combat wouldn't be a problem either, just look at the Dawn of War games or 40k: Space Marine for examples of how to pull it off. They wouldn't need to just copy and paste the current Total War style over a 40k skin, they can change mechanics to fit the sci-fi nature of 40k where they would need to, make new rulesets for air units. If they need to they can just take inspiration from the tabletop game itself. Hell, CA could literally just make a digital version of the tabletop game and that would be good enough, though it wouldn't be TW anymore. I just want a good 40k game that isn't Dawn of War or Space Marine. I guess they could pick a bunch of planets, I'm thinking DOW 2 (the only DOW I played, and loved it). However, you need to take into account the settlement system and whatnot, will have to pick a bunch of settlements in each of those planets, then figure out a rule as to how you can move units from one planet to the other using starships and maybe teleportation? (although teleportation is absurdly inaccurate in the 40k universe if memory serves) and make it all work well. It's a lot of design to figure for a turn based game. Oh, and melee and ranged, I meant it as a good thing. Kind of like Shogun 2, with sword units and then matchlock units, or even something like Napoleon. It'd work real nice. Point is, it's a lot of design to be changed and figured to make it work. Could be done I suppose, but there's limited resources (moneyzz, time, SEGA overlords). Of course, all of this is mere speculation. First Games Workshop has to allow CA/SEGA to make a game about that franchise. They made a deal with Warhammer, which is a game much more easier to implement, so I guess 40k could be a possibility in the future, but it'd be complicated. Now, onto 40k game rant. Yeah I know, I wish there was a good 40k game out there now. I played only DOW 2 with DLCs and I really liked it, I liked Space Marine too, although it was kinda short. DOW3 is a joke unfortunately, it's LoL meets Starcraft and adopt DOTA... I'd like to have something like DOW (a proper one) with all the factions, turn based even I don't mind. Would love to see Necrons and Tau.
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Post by o Ventus on Jun 28, 2017 14:44:26 GMT
They could just limit it to one planet or a handful of planets. It wouldn't be the first 40k game to do that. The mix of melee and ranged combat wouldn't be a problem either, just look at the Dawn of War games or 40k: Space Marine for examples of how to pull it off. They wouldn't need to just copy and paste the current Total War style over a 40k skin, they can change mechanics to fit the sci-fi nature of 40k where they would need to, make new rulesets for air units. If they need to they can just take inspiration from the tabletop game itself. Hell, CA could literally just make a digital version of the tabletop game and that would be good enough, though it wouldn't be TW anymore. I just want a good 40k game that isn't Dawn of War or Space Marine. I guess they could pick a bunch of planets, I'm thinking DOW 2 (the only DOW I played, and loved it). However, you need to take into account the settlement system and whatnot, will have to pick a bunch of settlements in each of those planets, then figure out a rule as to how you can move units from one planet to the other using starships and maybe teleportation? (although teleportation is absurdly inaccurate in the 40k universe if memory serves) and make it all work well. It's a lot of design to figure for a turn based game. Oh, and melee and ranged, I meant it as a good thing. Kind of like Shogun 2, with sword units and then matchlock units, or even something like Napoleon. It'd work real nice. Point is, it's a lot of design to be changed and figured to make it work. Could be done I suppose, but there's limited resources (moneyzz, time, SEGA overlords). Of course, all of this is mere speculation. First Games Workshop has to allow CA/SEGA to make a game about that franchise. They made a deal with Warhammer, which is a game much more easier to implement, so I guess 40k could be a possibility in the future, but it'd be complicated. Now, onto 40k game rant. Yeah I know, I wish there was a good 40k game out there now. I played only DOW 2 with DLCs and I really liked it, I liked Space Marine too, although it was kinda short. DOW3 is a joke unfortunately, it's LoL meets Starcraft and adopt DOTA... I'd like to have something like DOW (a proper one) with all the factions, turn based even I don't mind. Would love to see Necrons and Tau. Dawn of War 1 actually had Necrons and Tau as part of the Dark Crusade expansion, but there wasn't a real story campaign for them, the campaign amounted to a series of skirmishes with an end cinematic. That's the Necron and Tau's only video game appearance AFAIK. The Necrons are my favorite faction in 40k, I'd like to see them in *something* with a real narrative story, I'm kind of tired of Dawn of War just recycling the Space Marines, Orks, and Eldar for every game. The Orks especially are probably the least interesting Xenos faction in 40k, IMO.
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Post by mattig89ch on Jul 10, 2017 4:47:10 GMT
I started the total war series with with rome total war. I liked everything about that game, except the tedious empire management. Kinda a big deal, I know. But it is true, where I just couldn't bring myself to want to continue with the game unless I was making progress each turn. And that was my problem. It felt like such a slog mid game, I never could complete it.
Especially with the such low morale of the starting units. Triariaii melting when they got hit with a blade of grass, really made the early battles a grind for me. Having to chase down units, and then rally them back to the fight with my general.
I had a similar feeling with the Japanese game (I think its called shogun). Where I just had to save up for an army of samurai, because the non samurai units would just retreat so readily it made them useless.
I haven't played any others, as they didn't seem that interesting to me. But with everyone saying that medival is so good, I might want to pick that game up next.
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Inactive Moderator
ღ The Untitled
Just here for the cosplay
Staff Mini-Profile Theme: Mousestalker
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 12,116 Likes: 30,348
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mousestalker
Mousestalker
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Post by mousestalker on Jul 10, 2017 11:08:52 GMT
I started the total war series with with rome total war. I liked everything about that game, except the tedious empire management. Kinda a big deal, I know. But it is true, where I just couldn't bring myself to want to continue with the game unless I was making progress each turn. And that was my problem. It felt like such a slog mid game, I never could complete it. Especially with the such low morale of the starting units. Triariaii melting when they got hit with a blade of grass, really made the early battles a grind for me. Having to chase down units, and then rally them back to the fight with my general. I had a similar feeling with the Japanese game (I think its called shogun). Where I just had to save up for an army of samurai, because the non samurai units would just retreat so readily it made them useless. I haven't played any others, as they didn't seem that interesting to me. But with everyone saying that medival is so good, I might want to pick that game up next. This probably isn't a selling point for you, but Total War: Medieval 2 is one of the few, if not the only, war games to have weddings. Which leads of course to this meme:
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mattig89ch
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Post by mattig89ch on Jul 10, 2017 11:57:08 GMT
I started the total war series with with rome total war. I liked everything about that game, except the tedious empire management. Kinda a big deal, I know. But it is true, where I just couldn't bring myself to want to continue with the game unless I was making progress each turn. And that was my problem. It felt like such a slog mid game, I never could complete it. Especially with the such low morale of the starting units. Triariaii melting when they got hit with a blade of grass, really made the early battles a grind for me. Having to chase down units, and then rally them back to the fight with my general. I had a similar feeling with the Japanese game (I think its called shogun). Where I just had to save up for an army of samurai, because the non samurai units would just retreat so readily it made them useless. I haven't played any others, as they didn't seem that interesting to me. But with everyone saying that medival is so good, I might want to pick that game up next. This probably isn't a selling point for you, but Total War: Medieval 2 is one of the few, if not the only, war games to have weddings. <snip> Yea, not really a bid deal for me. Rome did have marriages, soldiers who proved themselves, marrying to other families, ect. As it turns out, I do own Medieval 2. One of those games you buy on a summer sale, but don't play. Whelp, its installed now. So now when I get a free 6 hours, I can easily pick it up and play for a bit. Are the units in this one, the same as the others. In that they retreat if you hit them with a twig? Or do they have a bit more stamina then that?
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mousestalker
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Post by mousestalker on Jul 10, 2017 13:49:38 GMT
It depends upon the unit. Some units have insanely high morale. The city militias, as a rule, are retreat prone.
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CrazyRah
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Post by CrazyRah on Jul 10, 2017 17:02:49 GMT
This probably isn't a selling point for you, but Total War: Medieval 2 is one of the few, if not the only, war games to have weddings. <snip> Yea, not really a bid deal for me. Rome did have marriages, soldiers who proved themselves, marrying to other families, ect. As it turns out, I do own Medieval 2. One of those games you buy on a summer sale, but don't play. Whelp, its installed now. So now when I get a free 6 hours, I can easily pick it up and play for a bit. Are the units in this one, the same as the others. In that they retreat if you hit them with a twig? Or do they have a bit more stamina then that? Crap units tend to always flee when given a decent excuse no matter what era. So solid leadership from you will be key until you can start sprinkling in more quality but costly troops
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Post by CHRrOME on Jul 10, 2017 17:04:19 GMT
Yea, not really a bid deal for me. Rome did have marriages, soldiers who proved themselves, marrying to other families, ect. As it turns out, I do own Medieval 2. One of those games you buy on a summer sale, but don't play. Whelp, its installed now. So now when I get a free 6 hours, I can easily pick it up and play for a bit. Are the units in this one, the same as the others. In that they retreat if you hit them with a twig? Or do they have a bit more stamina then that? What you're describing is either: you play at the highest possible difficulty (which I don't recommend BTW because it's bullshit, but to each their own ofc) or, you don't quite understand how the morale system works. If you form a line and make your units clash with the enemy's, one eventually is obviously going to win, however if you pick a unit of cav and hit the enemy units from behind, or create "sandwiches" of units (yours-enemy-yours) the afflicted unit is gonna get a huge morale penalty because they're being attacked from both sides at once, that can rout a unit pretty quickly. Morale in a unit plays a huge role and can be modified to your advantage (or disadvantage) depending on your actions. If your general dies, most crap units are going to panic and suffer morale penalties. This is easy to see in Attila because that games has Tiers for units (1,2,3), low tier units are very susceptible to morale whereas high tier units tend to not give a fuck if something like a general dies. The main issue with vanilla TWs is how fast combat is, so you don't really have the time to do much in the way of tactics unless you use cav which can obviously move faster. Medieval 2 is actually the most balanced I think in that department, the combat is still fast, but nothing so dramatically fast as it is in Rome 2 or Attila.
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