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Post by Vortex13 on Aug 16, 2017 18:25:29 GMT
It's not so hard to grasp really, just imagine the Beastmen, but smarter. Imagine Beastmen so smart that they have built an entire civilization underneath the greatest cities of man undetected and that they have created inventions which put even the dwarves to shame. Like I said, its not that hard to conceive of. I wonder if they'll implement a leadership mechanic as they have on the tabletop. As far as I know, Skaven are supposed to go hard providing their armies are intact, but as soon as they start to lose quite a few troops, they get terrified and their leadership goes to the airlock. At least that's what I remember from my Arch lessons regarding Skaven lore. BTW they also released the new world playable map yesterday I think: Yeah I saw that map earlier, guess we can fill in those question marks with Skaven now As for their leadership, I read an article a few hours ago talking about how the lower tiered units like Clan rats are said to have the weakest leadership stats in the game, and that the Skaven as a whole, rely more on ambushes than direct conflict, at least until they get their high end units anyway. The are also said to have an ability that can summon basic units directly on the battlefield, much like the Vampire Count's raise dead ability I would imagine, that allows them to tie up artillery, or even deploy a squad inside enemy fortress walls.
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NO ONE lies to The Meat Man!
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Post by Babar Guy on Aug 16, 2017 21:53:20 GMT
I've honestly really liked all the Warhammer 2 factions they've shown thus far, both in cinematic trailers and in the more detailed videos talking about their unit rosters etc. It's going to be super hard for me to decide on my first campaign once the game releases next month. Especially since they've now also gone all out on the Legendary Lords actually controlling a different sub-faction with their own starting position, which is implemented for only like half of Warhammer 1 Legendary Lords.
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Post by Vortex13 on Aug 16, 2017 22:31:24 GMT
I've honestly really liked all the Warhammer 2 factions they've shown thus far, both in cinematic trailers and in the more detailed videos talking about their unit rosters etc. It's going to be super hard for me to decide on my first campaign once the game releases next month. Especially since they've now also gone all out on the Legendary Lords actually controlling a different sub-faction with their own starting position, which is implemented for only like half of Warhammer 1 Legendary Lords. I think I'm down for the Skaven as my 'bad guy' campaign and the Lizardmen as my 'good guy' one. The two elven factions don't as much interest for me at the moment; too Empire like for my tastes; though I do intend on playing as everyone eventually.
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Post by Vortex13 on Aug 16, 2017 23:45:48 GMT
I think I'm down for the Skaven as my 'bad guy' campaign and the Lizardmen as my 'good guy' one. The two elven factions don't as much interest for me at the moment; too Empire like for my tastes; though I do intend on playing as everyone eventually. Eh. Lizardmen being the "good guys" is somewhat of a stretch... But I guess no one is really a "good guy", so might as well play them as that. True. I guess it would be more accurate to say the Lizardmen would be my choice for a "Forces of Order" campaign then. Plus, seeing as how they want to control the Vortex in order to preserve the entire world from the force of Chaos rather than for power or political gain, then I would say they are more "heroic" than even the haughty High Elves in that regard.
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Post by CHRrOME on Aug 17, 2017 0:11:59 GMT
Yeah I saw that map earlier, guess we can fill in those question marks with Skaven now As for their leadership, I read an article a few hours ago talking about how the lower tiered units like Clan rats are said to have the weakest leadership stats in the game, and that the Skaven as a whole, rely more on ambushes than direct conflict, at least until they get their high end units anyway. The are also said to have an ability that can summon basic units directly on the battlefield, much like the Vampire Count's raise dead ability I would imagine, that allows them to tie up artillery, or even deploy a squad inside enemy fortress walls. In fact, if we replace the question marks for letters, the word Skaven fills perfectly (not that it really matters now, but still). Also each 1st "word" below can be filled with "clan" . I saw on youtube people suggesting that one of those fits "clans pestilence" perfectly too.
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Post by Vortex13 on Aug 17, 2017 1:36:21 GMT
True. I guess it would be more accurate to say the Lizardmen would be my choice for a "Forces of Order" campaign then. Plus, seeing as how they want to control the Vortex in order to preserve the entire world from the force of Chaos rather than for power or political gain, then I would say they are more "heroic" than even the haughty High Elves in that regard. Do we know what the motivations of the elves are? I'm not exactly sure, but I believe it's got something to do with the Dark Elf invasion of their homeland, and that they feel they can use the energies of the Vortex to help with that. Not saying that their intentions are purely to wreck the balance of the thing for kicks & giggles; that seems more the Dark Elf motivation. But from what I have seen it looks like they are trying to tamper with something with far greater than ramifications even their entire race can comprehend, and they're doing it only for their own interests. Then again I might be a wee bit biased against most elves in fantasy. LOTR kinda ruined me in that respect
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Post by Vortex13 on Aug 17, 2017 1:38:31 GMT
Yeah I saw that map earlier, guess we can fill in those question marks with Skaven now As for their leadership, I read an article a few hours ago talking about how the lower tiered units like Clan rats are said to have the weakest leadership stats in the game, and that the Skaven as a whole, rely more on ambushes than direct conflict, at least until they get their high end units anyway. The are also said to have an ability that can summon basic units directly on the battlefield, much like the Vampire Count's raise dead ability I would imagine, that allows them to tie up artillery, or even deploy a squad inside enemy fortress walls. In fact, if we replace the question marks for letters, the word Skaven fills perfectly (not that it really matters now, but still). Also each 1st "word" below can be filled with "clan" . I saw on youtube people suggesting that one of those fits "clans pestilence" perfectly too. Clan Skryre and Clan Moulder always been my personal favorites, but it's cool that all of them are getting attention in this.
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Post by CHRrOME on Aug 17, 2017 2:05:08 GMT
Got 2 pictures from PC Gamer and a 3rd standard res from the front page, I assume CA will release some pictures soon: One of the lords, Queek Headtaker (shown in the trailer), plus the Doomwheel, and the Warpfire thrower. Again, this faction is by far the better looking of the bunch.
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Post by Vortex13 on Aug 17, 2017 14:34:40 GMT
Looks like the embargo is lifting on Skaven gameplay.
After watching this video I am going to have to reassert my position that the Skaven are my favorite faction, with the Lizardmen being my first choice of a 'Order' campaign.
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Post by CHRrOME on Aug 17, 2017 14:41:31 GMT
Yeah, my youtube feed is filled with Warhammer today. Here's some info about the unit roster and stats seen in the quest battle video: Also, CA just updated the New World map:
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NO ONE lies to The Meat Man!
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Post by Babar Guy on Aug 17, 2017 15:11:34 GMT
That new lore of magic looks fun and the Hell Pit Abomination is the stuff of nightmares. Truly grotesque.
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Post by CHRrOME on Aug 18, 2017 17:59:42 GMT
Dark Elves gameplay battle (one of those quest battles, like they did for Skaven yesterday):
That covers all 4 factions. I thought they'd show Dark Elves gameplay way sooner, or at least before Skaven, but whatever.
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NO ONE lies to The Meat Man!
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Post by Babar Guy on Aug 18, 2017 18:04:53 GMT
Dark Elves gameplay battle (one of those quest battles, like they did for Skaven yesterday): That covers all 4 factions. I thought they'd show Dark Elves gameplay way sooner, or at least before Skaven, but whatever. I don't think they've done a big feature on the High Elves yet, have they? They've just been the designated victims in a lot of other videos.
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Post by CHRrOME on Aug 18, 2017 18:23:59 GMT
They did one back then, showcasing high elves VS Lizarmen, I'm pretty sure of it. Not sure if it was an actual CA video or it was a "publicity 3rd party youtuber only" like the Skaven one.
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Post by Vortex13 on Aug 24, 2017 13:19:37 GMT
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Post by CHRrOME on Aug 24, 2017 13:50:24 GMT
The campaign map looks pretty cool, much more detailed than other titles. Interesting how they made the dark elves ship as a building of sorts, I suppose they have to do something to make navies somewhat cool since naval combat cannot be a thing due to copyright BS. It's getting pretty complex too, all the mechanics with the rituals and stuff, I like that and hope they continue to increase complexity for future titles. I don't want more dumbing down of mechanics like the sieges.
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Post by Vortex13 on Aug 24, 2017 13:59:16 GMT
The campaign map looks pretty cool, much more detailed than other titles. Interesting how they made the dark elves ship as a building of sorts, I suppose they have to do something to make navies somewhat cool since naval combat cannot be a thing due to copyright BS. It's getting pretty complex too, all the mechanics with the rituals and stuff, I like that and hope they continue to increase complexity for future titles. I don't want more dumbing down of mechanics like the sieges. Yeah I am suitably impressed with the size and depth of the campaign map as well; I can only image how crazy the combined map is going to be. As for the Dark Elves, their Black Arks are pretty much floating cities so it fits with the lore. My question though is will it be a simple auto-resolve if one were to attack it or will the game actually let you lay siege to the floating fortresses? I am still on the side of team Skaven, but all of these cool mechanics for the other races is certainly intriguing. Loving the slave economy feature for the Dark Elves.
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Post by CHRrOME on Aug 24, 2017 16:47:09 GMT
Yeah I am suitably impressed with the size and depth of the campaign map as well; I can only image how crazy the combined map is going to be. As for the Dark Elves, their Black Arks are pretty much floating cities so it fits with the lore. My question though is will it be a simple auto-resolve if one were to attack it or will the game actually let you lay siege to the floating fortresses? I am still on the side of team Skaven, but all of these cool mechanics for the other races is certainly intriguing. Loving the slave economy feature for the Dark Elves. I've read something on youtube comments, people say there's some BS factor in the combined map. There's some information on reddit on the matter, apparently. Something like crossing from one map to the other will take an absurd amount of turns? I don't quite remember. In any event, I wonder how the end turn times are gonna be if you have the two maps in the same campaign, and how they manage to keep performance with Old and New World at once?
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Post by Vortex13 on Aug 24, 2017 17:27:53 GMT
Yeah I am suitably impressed with the size and depth of the campaign map as well; I can only image how crazy the combined map is going to be. As for the Dark Elves, their Black Arks are pretty much floating cities so it fits with the lore. My question though is will it be a simple auto-resolve if one were to attack it or will the game actually let you lay siege to the floating fortresses? I am still on the side of team Skaven, but all of these cool mechanics for the other races is certainly intriguing. Loving the slave economy feature for the Dark Elves. I've read something on youtube comments, people say there's some BS factor in the combined map. There's some information on reddit on the matter, apparently. Something like crossing from one map to the other will take an absurd amount of turns? I don't quite remember. In any event, I wonder how the end turn times are gonna be if you have the two maps in the same campaign, and how they manage to keep performance with Old and New World at once? I am not quite sure how the two maps are going to fit together to be honest; I just hope CA can get them to work in an engaging manner. The idea of (more or less) having an entire fantasy world to conquer filled with all the races from both games of the series is too cool to pass up. I'm sure there will be a level of slow down to expected in campaign length due to the size of everything, but I would consider it acceptable if it means I can send Durthu of the Wood Elves all the way over to Ulthwan, the home world of the High Elves to claim it for Athel Lorien, or if I can bring the Skaven over to the Old World and bring the Vermintide to the world of the man-things. Plus I have a buddy that I frequently run co-op campaigns with and his absolute favorite faction is Wulfrik of the Norscans. I would like to be able to have the option of playing a grand strategy with him as one of the newer races, even if that means we have to start on opposite ends of the world from each other. Custom battles can only be so entertaining, and they have none of the greater depth of management and borderline RPG elements that you can get in a campaign playthrough. As for events like the End Times, I would imagine that they would simply have stacks of Chaos spawn in the New World to coincide with the invasion of the Old World. After all, from the Dark Elves video we can see them appear during rituals so it's not like it would be totally out of left field.
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NO ONE lies to The Meat Man!
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Post by Babar Guy on Aug 24, 2017 18:22:00 GMT
Huh, Lore of Metal is kinda good now. Still wish they'd redo all of the vortex spells to either be static like Pit of Shades or have them travel in a predictable pattern or even just a straight line like Wind of Death. No idea how lore friendly that would be, but gameplay wise I'd like a reason to use those big, impressive-looking top tier spells without them being so incredibly unreliable.
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Post by Vortex13 on Aug 24, 2017 18:52:19 GMT
Huh, Lore of Metal is kinda good now. Still wish they'd redo all of the vortex spells to either be static like Pit of Shades or have them travel in a predictable pattern or even just a straight line like Wind of Death. No idea how lore friendly that would be, but gameplay wise I'd like a reason to use those big, impressive-looking top tier spells without them being so incredibly unreliable. Agreed on the magic vortex spells. And yeah, all the vanilla LL have been reworked a bit with new traits and new skills to better align with the later DLC additions. I especially like how Kemmler of the Vampire Counts can summon Krell, and he doesn't get completely overshadowed by other Lords now.
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Post by Vortex13 on Aug 24, 2017 19:01:40 GMT
One thing I would really like to see with the combined campaign is for the rites mechanic for each of the races in Warhammer 2 get translated to the races from Warhammer 1. Not the rituals, as those are tied to the Vortex narrative campaign, but the rites, like the Dark Elves sacrifice to Khaine in the video, or the 13th rite seen in the Skaven videos. It would be awesome if the game one races could use that feature as well, if nothing else it would help further distinguish the races and give each of them a bit more flavor.
Maybe have options like a rite to empower raise dead sites for the vampires, or the ability for the wood elves to call the wild hunt, or for chaos to invoke one of the gods, etc.
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Post by Vortex13 on Aug 25, 2017 14:51:13 GMT
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Post by CHRrOME on Aug 25, 2017 15:01:03 GMT
Just saw it on my YT feed, gonna check it out. Finally some battle gameplay!
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NO ONE lies to The Meat Man!
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August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Babar Guy on Aug 25, 2017 15:39:21 GMT
Oh hey, those lower tier wind-type spells might actually have some use now if you can rotate the cast and drop it in whichever direction you want instead of spending forever lining it up. Wind of Death is gonna be bonkers tho, glad I don't play MP.
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