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Post by midnight tea on Oct 26, 2018 20:51:16 GMT
Holy cow does new Murkmire DLC reminds me of why I like Argonians. The main story has some warts, but overall it's very enjoyable and surprisingly deep at places - I also really enjoy the fact that basically all quests, big or small, tell us something of Argonian culture. And they definitely make me like them even more. There is something refreshing about people who do not mourn the glory of days past but embrace change as part of life instead and can lead peaceful, wholesome lives in an otherwise fairly inhospitable environment. I was pleasantly surprised that despite the name the DLC ain't trying to be edgy and throws a sympathetic, surprisingly serene light on the land, even if dangers still lurk within. Cameron's Avatar done right, methinks. Although... don't get me wrong, I know that oftentimes the strength of writers in Bioware or Beth lies in them giving well-established tropes and similar concepts their own spin.... but BOY did I have DAI's Trespasser flashbacks at some point. Literal spoilers: I have to wonder if this is a plot point that is going to be continued, seeing that with Summerset we've just finished a big, overarching story woven through at least 3 DLCs.
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Post by boxofscreaming on Oct 27, 2018 17:58:39 GMT
I started a new Skyrim game. Just before I entered Helgen Keep I heard Alduin roar "Bollocks!"
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Post by Deleted on Oct 28, 2018 0:45:33 GMT
Holy cow does new Murkmire DLC reminds me of why I like Argonians. The main story has some warts, but overall it's very enjoyable and surprisingly deep at places - I also really enjoy the fact that basically all quests, big or small, tell us something of Argonian culture. And they definitely make me like them even more. There is something refreshing about people who do not mourn the glory of days past but embrace change as part of life instead and can lead peaceful, wholesome lives in an otherwise fairly inhospitable environment. I was pleasantly surprised that despite the name the DLC ain't trying to be edgy and throws a sympathetic, surprisingly serene light on the land, even if dangers still lurk within. Cameron's Avatar done right, methinks. Although... don't get me wrong, I know that oftentimes the strength of writers in Bioware or Beth lies in them giving well-established tropes and similar concepts their own spin.... but BOY did I have DAI's Trespasser flashbacks at some point. Literal spoilers: I have to wonder if this is a plot point that is going to be continued, seeing that with Summerset we've just finished a big, overarching story woven through at least 3 DLCs. I've got a LONG way to go before I get anywhere near the new DLC. I'm still only in Grahtwood with my High Elf She's level 31
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Post by MPApr2012 on Oct 28, 2018 21:15:38 GMT
I've got a LONG way to go before I get anywhere near the new DLC. I'm still only in Grahtwood with my High Elf She's level 31 Are you PC based? How's your connection to the game been like the last few weeks?
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Post by Deleted on Oct 28, 2018 23:05:16 GMT
I've got a LONG way to go before I get anywhere near the new DLC. I'm still only in Grahtwood with my High Elf She's level 31 Are you PC based? How's your connection to the game been like the last few weeks? Yes I play on PC but use the X-box controller I've only been logging into claim the daily reward so can't really say. I must get back to playing more seriously. Ugh that reminds me I've got the really annoying The Blacksaps Hold quest to deal with. Why they had to have a quest where you have to remember code phrases is beyond me. I've been putting this one off long enough.
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Post by MPApr2012 on Oct 29, 2018 1:49:07 GMT
Yes I play on PC but use the X-box controller I've only been logging into claim the daily reward so can't really say. I must get back to playing more seriously. Ugh that reminds me I've got the really annoying The Blacksaps Hold quest to deal with. Why they had to have a quest where you have to remember code phrases is beyond me. I've been putting this one off long enough. I see. it just seems there's an issue (there is a couple more threads on the same) going on that's affecting connectivity for quite a few aus/nz players, myself included. got me curoius if you're expereincing the same. manifests itself basically in the higher than our normal latency, went from our normal low-mid 200 to around 310-320ms, with the frequent spikes to good ol 999+, character disconnects, an odd ctd here and there, you name it. and it's very annoying especially with the event still going and the dlc dropping. i've resigned to going for the 4 easy event skulls/mages daily and not even bother with the rest until its fixed. it's just too rage inducing. here's for example the last night's pd/md to illustrate what i'm on about, if my link is screwy scroll to about a minute in for the best parts ...is that quest you mention a storyline one, if not, just abandon it if you don't like it? my memory is hazy on them dominion story, with all my characters in the Pact kinda means Dominion is in the gold, read way too bored and tired to pay much attention to quests EDIT: and it's still the same after the yesterday's maintenance.
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Post by Deleted on Nov 4, 2018 23:58:54 GMT
Got back to playing ESO and my High Elf Templar is now level 33 Did the rather annoying The Blacksaps Hold quest which once you get past the first part is rather straight forward. I'm now in Greenshade and ran into another annoying quest which I ended up abandoning as to solve it, it requires you to brake into two locked houses. It's somewhat amusing when a guard catches you at least. There was a similar quest back on Auridon in Skywatch and I think for that one it was four locked houses you had to get into. That one I didn't even bother picking up.
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Post by Hrungr on Nov 11, 2018 19:49:24 GMT
Happy 7th Birthday Skyrim!
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Post by Jarovbees on Nov 12, 2018 0:05:24 GMT
I was a couple of years late but fell in love with Skryim when I finally learned about it. It really set the bar for what I wanted out of video games.
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Post by correctamundo on Nov 12, 2018 14:54:45 GMT
Oh yes! This is one of those games that never (well for now anyway) gets old! And the 11-11-11 trailer still gives me goosebumps. Good job Beth!
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Post by midnight tea on Nov 12, 2018 17:55:51 GMT
Don't forget to log in daily into ESO folks. If you managed to log for at least a week in November you should still be eligible to obtain Murkmire DLC as a daily reward.
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Post by CHRrOME on Nov 14, 2018 2:35:34 GMT
So yeah, I don't know where to put this, but it's Beth related. Apparently they want to keep using the same crappy engine for Starfield and TES VI? Welp, that sounds horrendous.
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Post by cloud9 on Nov 14, 2018 9:37:55 GMT
So yeah, I don't know where to put this, but it's Beth related. Apparently they want to keep using the same crappy engine for Starfield and TES VI? Welp, that sounds horrendous. *deep sigh* What the hell were they're thinking???
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Post by midnight tea on Nov 14, 2018 15:10:14 GMT
So yeah, I don't know where to put this, but it's Beth related. Apparently they want to keep using the same crappy engine for Starfield and TES VI? Welp, that sounds horrendous. WELP... on one hand, I get it. Many Bethesda games are known to be thoroughly moddable and at this point the engine well-known to both devs and modders. Beth has reaped untold benefits from that, hence they keep using it. But, as the video has stated, it's getting quite apparent that engine is old, so I too have been hoping that they've been designing a new engine in the meantime. Instead, it seems that they will try and squeeze everything from it before their games simply start failing behind of what other studios can make on newer engines or they'll find some way to make it up to par with competition without having to build the new one from scratch. Here's hoping the latter will happen.
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Post by jaison1986 on Nov 14, 2018 15:16:57 GMT
So yeah, I don't know where to put this, but it's Beth related. Apparently they want to keep using the same crappy engine for Starfield and TES VI? Welp, that sounds horrendous. WELP... on one hand, I get it. Many Bethesda games are known to be thoroughly moddable and at this point the engine well-known to both devs and modders. Beth has reaped untold benefits from that, hence they keep using it. But, as the video has stated, it's getting quite apparent though that engine is old, so I too have been hoping that they've been designing a new engine in the meantime. Instead, it seems that they will try and squeeze everything from it before it their games simply start failing behind of what other studios can make on newer engines or they'll find some way to make it up to par with competition without having to build the new one from scratch. Here's hoping the latter will happen. I believe that is already happening right now. Bethesda is swimming in cash from all the money they made with Fallout and Elder scrolls. There is just no excuse for this lazy work. They should be investing on a new engine and motion capture already. I really do hope F76 doesn't perform well. It's clear Bethesda needs a wake up call that they are heading in the wrong direction.
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Post by midnight tea on Nov 15, 2018 13:00:56 GMT
I believe that is already happening right now. Bethesda is swimming in cash from all the money they made with Fallout and Elder scrolls. There is just no excuse for this lazy work. They should be investing on a new engine and motion capture already. I really do hope F76 doesn't perform well. It's clear Bethesda needs a wake up call that they are heading in the wrong direction. Well, I'm not working for Bethesda, so I have no idea how much cash they really have. But given how much game development costs these days I don't think it's far-fetched to assume that they still have to cut corners here and there, which may be another major reason why they're choosing to stick with their aging engine. After all, developing engines is expensive and not necessarily easy. Look how much flack EA is getting for developing Frostbite for years, even though they're clearly stuffing money and resources into it each year and have ambitious plans for it. You probably *could* point at CDPR and their in-house engine... there are a few problems though: a.) developing their engine was, too, expensive and took years b.) CDPR only made a few games of a specific genre and makes one at a time c.) it has no advanced modding tools that Gamebryo/Creation Engine has, and CDPR is on record stating that so far they have no plans to release anything aside from basic ModKit. So I imagine that creating a flexible engine with thorough and easy mod support must be a challenge (even if it brings or saves oodles of cash years later). And I haven't even touched the issue of re-training everybody to use all the new tools (AFAIK, re-training people to use software developers use has always been some of the most expensive and time-consuming things in gamedev), or for modders to get used to new toolset or all current problems with an old engine being replaced with implementation and development of new ones. Let's be real - if TESVI turns out to be on a new engine and even if it had robust modding tools and proves a smashing success, it's quite likely that it simply won't have as many mods on it as Skyrim or Oblivion or Morrowind does, in large part due to problems mentioned above. I mean... I think either way Bethesda is going to have to do it one day. So far it seems that either their new engine is nowhere near ready, or they think they can make what they have work for them as long as humanly possible. Or, who knows, at some point they'll just start leasing an engine or switch to something like Unreal?
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Post by Kappa Neko on Nov 15, 2018 16:18:10 GMT
I believe Bethesda is digging their own grave sticking to that old engine performing way below current expectations. Graphics aren't everything but when your engine is too old to deliver what you envision, you HAVE to invest money and time into learning a new engine. FO76 is the prime example of the engine now being too old to do its job properly. At least for an online game. Most of the singleplayer fanbase considers the game an insult while their target audience of looter shooter players is appalled by thepoor performance and dated graphics. So neither is happy with the game. midnight tea You make good points about how much work it is to build and learn a new engine. And we don't know how much of their insane profit made from Elder Scrolls and Fallout gets reinvested into the next game. I assume more than people think. And they DO improve the engine. FO4 does so many things better than Skyrim in terms of rendering and animations. And I'm sure working online code into this ancient framework was hard work. It's a miracle FO76 is sort of playable at all. So I'm willing to cut them some slack. I don't believe Bethesda is as lazy as it seems when you look at the admittedly underwhelming end result. But if they continue like this, I don't think most people are willing to support them anymore. There's a limit to the level of jank and outdated... everything... people are willing to put up with. Modding can't fix everything. I've read a number of comments now saying they won't buy another Bethesda game on the same outdated engine.
I was expecting at least TES6 to use a new engine. I even heard rumors that the reason it's taking so long is because they can't do what they have in mind with the current technology. Which led me to be believe, falsely apparently, that they were working on a new modern engine. I guess it just means they haven't managed to patch this old corpse up enough yet. *sigh*
This really blows! My hype for Starfield and TE6 has definitely cooled some. Sober reality is not pretty. This basically confirms both games will look terrible and play awful. No matter how much money I'll be spending on a new graphics card, it will run like ass. Great.
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Post by CHRrOME on Nov 15, 2018 19:26:50 GMT
Cost? as in monetary cost, for a billionaire company, and I'm not even mentioning here EA, they're the biggest hypocrites in this whole industry. I don't think they Beth doesn't have the money, my fucking ass they don't.
They just don't want to. Sure, it takes time, it's a hassle, you would have to re instruct your devs about how to use this new tool, all that shit. But you just can't keep using the same crap when it clearly has issues. Not even talking about graphical fidelity which clearly is questionable in these games, it's consistency in performance, which none of these games can keep up to. There's always a problem, always framerate issues, always glitches, always something. They keep adding new modules and updating this and changing that, the engine can't handle it anymore, shit changes after a decade or so in the industry, you gotta keep up or get stuck. And they're getting stuck. Why is FO76 essentially FO4 multiplayer in terms of graphics? that's probably the best they could achieve without massive improvements (again) on that barely alive engine.
It's like COD back then, remember? How many games they kept tossing every year and they looked horrible, because they never bothered in creating a new engine, whilst making a killing in profits. But no, not gonna compare Activision with Bethesda, that's miles away. Still, the principle applies.
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Post by CHRrOME on Nov 15, 2018 19:33:16 GMT
I was expecting at least TES6 to use a new engine. I even heard rumors that the reason it's taking so long is because they can't do what they have in mind with the current technology. Which led me to be believe, falsely apparently, that they were working on a new modern engine. I guess it just means they haven't managed to patch this old corpse up enough yet. *sigh* Pete Hines said that, and probably Todd at some point. "The technology is not available yet" those were his words. He assumes that this future miraculous tech is gonna work on this shitty engine? I just don't believe any of this PR talk anymore. They keep talking shit. The reason they take so long to release TESVI is probably what that rando on 4Chan said (the guy who said F76 was a thing weeks before the announcement), they're making way too much money with ESO, why bother with single player when you have a steady amount of cash coming from the gazillion DLC they release for ESO? it's a business decision. And I can bet my ass they want to do the same with F76, although hopefully it bites them in the ass because F76 doesn't seem to be very well received by the community in general. But yeah, have an online ES, have an online FO. So they keep getting money and some people are getting their fix for those games at the same time. For all of us who don't care about multiplayer in our Beth games? tough luck. That's our beloved industry these days.
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Post by midnight tea on Nov 15, 2018 20:08:36 GMT
I was expecting at least TES6 to use a new engine. I even heard rumors that the reason it's taking so long is because they can't do what they have in mind with the current technology. Which led me to be believe, falsely apparently, that they were working on a new modern engine. I guess it just means they haven't managed to patch this old corpse up enough yet. *sigh* Pete Hines said that, and probably Todd at some point. "The technology is not available yet" those were his words. He assumes that this future miraculous tech is gonna work on this shitty engine? I just don't believe any of this PR talk anymore. They keep talking shit. The reason they take so long to release TESVI is probably what that rando on 4Chan said (the guy who said F76 was a thing weeks before the announcement), they're making way too much money with ESO, why bother with single player when you have a steady amount of cash coming from the gazillion DLC they release for ESO? it's a business decision. And I can bet my ass they want to do the same with F76, although hopefully it bites them in the ass because F76 doesn't seem to be very well received by the community in general. But yeah, have an online ES, have an online FO. So they keep getting money and some people are getting their fix for those games at the same time. For all of us who don't care about multiplayer in our Beth games? tough luck. That's our beloved industry these days. But ESO isn't developed or maintained by Bethesda - they have an entirely separate studio for that, called ZeniMax Online. So that's a bit like saying that there will be no more Dragon Age/Mass Effect (mostly made in Edmonton) because Bioware makes too much cash from SWTOR (maintained by Austin)... Besides... Skyrim is both blessing and a curse, in a sense that its unbelievable success sets unrealistic expectations for TESVI, let's be real here. It can be a little bit intimidating to make a worthy follow-up (nevermind that Beth's devs did mention once or twice that while franchises like Fallout or TES are their beloved babies, they wouldn't want to be just defined by them alone).
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Post by CHRrOME on Nov 15, 2018 20:36:01 GMT
But ESO isn't developed or maintained by Bethesda - they have an entirely separate studio for that, called ZeniMax Online. So that's a bit like saying that there will be no more Dragon Age/Mass Effect (mostly made in Edmonton) because Bioware makes too much cash from SWTOR (maintained by Austin)... Besides... Skyrim is both blessing and a curse, in a sense that its unbelievable success sets unrealistic expectations for TESVI, let's be real here. It can be a little bit intimidating to make a worthy follow-up (nevermind that Beth's devs did mention once or twice that while franchises like Fallout or TES are their beloved babies, they wouldn't want to be just defined by them alone). Doesn't matter, they are still getting money out of it. Constant revenue with little effort. Was Skyrim a worthy follow up? compared to Oblivion, most people didn't super like Oblivion (definitely not after Morrowind) and they say it was still better than Skyrim. Sure Skyrim wasn't bad, but wasn't that great either. FO4 was a terrible follow up title, yet they made more money with it than any other game in the past. Was a monumental success even though it's common knowledge by veterans that it is the worst Fallout, on hand with Tactics. It's not a matter of living up to the hype for them imo, nor a case of Half-Life 3 syndrome. It's just a matter of making the money they want to make, currently ESO is just too good to let it pass, and as I've said above, they surely want the same for F76. Whatever ES/FO they release, so long as it's single player, it will be a success because the brand has weight. They have to fail catastrophically in one of their games to loose credibility from the people and get a hit on sales.
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Post by MPApr2012 on Nov 15, 2018 21:39:08 GMT
But ESO isn't developed or maintained by Bethesda - they have an entirely separate studio for that, called ZeniMax Online. So that's a bit like saying that there will be no more Dragon Age/Mass Effect (mostly made in Edmonton) because Bioware makes too much cash from SWTOR (maintained by Austin)... Well, there's a bit more to the thing around Zeni/Beth. From Wiki... So i'd be inclined, well speculating really without looking into the details of the corporate structure, to say it's the EA/BioWare analogy would be more appropriate to use. and i'm with CHRrOME on that there bound to be the coomon targets, goals, and expectations revenue and otherwise which would be originating from effectively same stake/shareholders in the end who'd be considering the infamous bigger picture
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Post by midnight tea on Nov 15, 2018 22:02:57 GMT
But ESO isn't developed or maintained by Bethesda - they have an entirely separate studio for that, called ZeniMax Online. So that's a bit like saying that there will be no more Dragon Age/Mass Effect (mostly made in Edmonton) because Bioware makes too much cash from SWTOR (maintained by Austin)... Besides... Skyrim is both blessing and a curse, in a sense that its unbelievable success sets unrealistic expectations for TESVI, let's be real here. It can be a little bit intimidating to make a worthy follow-up (nevermind that Beth's devs did mention once or twice that while franchises like Fallout or TES are their beloved babies, they wouldn't want to be just defined by them alone). Doesn't matter, they are still getting money out of it. Constant revenue with little effort. That's not how it works and we both know it All those quality DLCs and updates at least 4 times a year are not made for a price of a can of tuna or something... A lot of this 'constant revenue' is re-invested into keeping the game constant and alive on servers. It's no secret that MMOs are some of the most expensive games to make and maintain. There's a reason why not every studio is jumping on that MMO train anymore. I'm fairly sure that ESO is making Beth good money. But I think it's naive to think that they just keep this cash in Uncle Scrooge'esque vault or invest in gold-plated A380's or something. Oblivion* won't go into history as one of the most popular and still actively played RPGs we have so far. *(I say so as someone who is very fond of the title since it's what got me into not just TES but the world of RPG games).We're talking about direct follow-up too Skyrim and F4 is simply not it. Though I'm fairly sure Skyrim's success is responsible for at least a portion of gripes with F4. There's not much a game developer has to screw up in order to 'lose credibility' these days. Bioware is a perfect example... I mean, it's not like there's not a lot of negative emotions surrounding F76, isn't it?
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Post by midnight tea on Nov 15, 2018 22:12:44 GMT
But ESO isn't developed or maintained by Bethesda - they have an entirely separate studio for that, called ZeniMax Online. So that's a bit like saying that there will be no more Dragon Age/Mass Effect (mostly made in Edmonton) because Bioware makes too much cash from SWTOR (maintained by Austin)... Well, there's a bit more to the thing around Zeni/Beth. From Wiki... So i'd be inclined, well speculating really without looking into the details of the corporate structure, to say it's the EA/BioWare analogy would be more appropriate to use. and i'm with CHRrOME on that there bound to be the coomon targets, goals, and expectations revenue and otherwise which would be originating from effectively same stake/shareholders in the end who'd be considering the infamous bigger picture I did say Zenimax Online. And Zeni Online is there specifically to make and maintain one title so far. Also - if EA/Bioware is more apt then BW Edmonton/BW Austin then complaining about ESO makes even less sense. Common goals and bigger picture still don't change the fact that we're not talking about any sort of situation in which most of the developer's energy is used to maintain one title at the expense of another. They have this stuff sorted out and separated specifically so the main studio can focus on other things.
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Post by MPApr2012 on Nov 15, 2018 22:39:46 GMT
Well, there's a bit more to the thing around Zeni/Beth. From Wiki... So i'd be inclined, well speculating really without looking into the details of the corporate structure, to say it's the EA/BioWare analogy would be more appropriate to use. and i'm with CHRrOME on that there bound to be the coomon targets, goals, and expectations revenue and otherwise which would be originating from effectively same stake/shareholders in the end who'd be considering the infamous bigger picture I did say Zenimax Online. And Zeni Online is there specifically to make and maintain one title so far. yeah i wasn't challenging the Online part but rather pointing out that ultimately both companies are subsidiaries of the larger corporate entity. hence the EA/BW comparison. and this would be the level the strategic direction would be coming from. that will not be going down the level of detail relevant to specific titles, no interest in that, that's what the respectives execs would need to worry about. but bigger things, like say, our focus is on the online gaming with the DLC/GaaS model while the rest continue sweating what you already have and think longer term alignment with our overall strategy, that kind of message to the management i think is very reasonable to expect. Again, i'm not arguing or making the case that ESO's success is the reason for the BGS to not be considering an alternative engine. But if such move, we're talking an investment whether its by evolution/replacement/leasing into an alternative, primarily single player, game engine is not inline with the overall ZeniMax strategy? than it would be considered to be expensive and risky, and the easier option for the execs would be to maintain status quo and focus on maximising their revenue without stepping much out of the line. then you can't really blame them for sticking with the date engine, milking it dry makes good sense, at least until such time either direction changes or technology becomes available or... the company leadership changes
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