Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,879 Likes: 49,335
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,335
Iakus
20,879
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Apr 4, 2017 15:52:54 GMT
I miss proper pause and play I miss having a real tactics menu I miss not having an eight (or three) power limit I miss support characters.
|
|
inherit
975
0
Apr 13, 2024 10:00:53 GMT
1,677
cloud9
3,871
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Apr 4, 2017 19:38:22 GMT
This is true power.
|
|
inherit
3307
0
May 18, 2017 21:36:13 GMT
228
shroomofdoom
165
February 2017
shroomofdoom
|
Post by shroomofdoom on Apr 5, 2017 6:46:57 GMT
Wow, that actually looks epic. The first was good but got monotonous after a while, this looks like a step in the right direction. I am dubious about overly flashy moves in combat, derived from a minimum of effort on the plyers part. I find those games (Batman Arkham Asylum is one) in which, with but a single press of the button my character is leaping about doing all manner of awesome sauce things, but all I've really done is press one button, to be a step in the wrong direction. It's fun and frenetic, but I think there needs to be more player engagement to sustain my interest, beyond flashy animations. I need to put more thought into my combat to be engaged, long-term, SoM came abit too close to succumbing to that problem but narrowly avoided it and it seems the sequel may build on that, from these first impressions. I think Bioware would do well, to keep in mind the need to keep their combat engaging in a mental fashion aswell as a visual one too. An example of how that didn't work so well in DA:I is the knght enchanter, a powerful class and potentially awesome to play, it certainly looked unique and flashy, but god, was it dull to play one! Repetitive button mashing gets old fast, if their isn't a really solid combat system underneath the shine and sparkle. As long as the combat on Shadow of War is great I don't mind the button mash, and BioWare on the other hand need to get on their P's and Q's if they want to stay on top. I agree, in SoM, The button mash was acceptable (i'm not great at it but it was fun) because there was a solid combat system underneath, I could see there was a well thought out design for the combat being action based, but with a robust selection of fairly deep (for that kind of game) player engagement, beyond simplistic player input for fantastical on screen action. As you said, Bioware, if indeed they are moving more towards action based combat, could do with paying this design philosophy some attention. DA:I might just be a transitional period, between more traditional crpg combat and a more action based variety, if they go action based, I'd like it to be somewhat like what we are seeing in the video you posted. I get they are two different breeds of game, but if Bioware is going to do action combat, they need to raise the bar and do it well or atleast better than DA:I did it, which was serviceable but not really ground breaking or wholely satifisfying in and of itself.
|
|
inherit
5634
0
4
handduken
21
March 2017
handduken
|
Post by handduken on Apr 5, 2017 19:00:07 GMT
I hope it will be similar to inquisition, just a bit more depth would be nice and more abilities to pick from.
|
|
Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
1078
0
Jul 17, 2019 20:15:37 GMT
740
Sylvius the Mad
686
August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Sylvius the Mad on Apr 6, 2017 17:18:32 GMT
Mechanically I preferred DAO's combat, but DAI (with the tactical camera) had the best combat interface.
If BioWare goes full action combat, I'm done. I never enjoy action combat, and with BioWare's commitment to EA's stupid unmoddable engine, there's nothing I can do about the combat if I don't like it.
ME1 had decent combat. DAO and DAI have genuinely good combat. DA2, ME2, and ME3 have just really boring combat. It's repetitive and dull, and that's what most action combat is. There usually aren't as many interesting decisions to be made in action combat; it's all about execution.
I like learning how to do things. I don't like actually doing them. A skill that is learned by theory or rote is one I will happily acquire. A skill that is learned through practice is one I don't want.
|
|
inherit
975
0
Apr 13, 2024 10:00:53 GMT
1,677
cloud9
3,871
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Apr 6, 2017 17:46:34 GMT
Mechanically I preferred DAO's combat, but DAI (with the tactical camera) had the best combat interface. If BioWare goes full action combat, I'm done. I never enjoy action combat, and with BioWare's commitment to EA's stupid unmoddable engine, there's nothing I can do about the combat if I don't like it. ME1 had decent combat. DAO and DAI have genuinely good combat. DA2, ME2, and ME3 have just really boring combat. It's repetitive and dull, and that's what most action combat is. There usually aren't as many interesting decisions to be made in action combat; it's all about execution. I like learning how to do things. I don't like actually doing them. A skill that is learned by theory or rote is one I will happily acquire. A skill that is learned through practice is one I don't want. I prefer if they go full combat they're in a middle of a competition, and devs nowadays are getting better not stagnant.
|
|
inherit
401
0
1
41,526
DragonKingReborn
20,503
August 2016
dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
887
590
|
Post by DragonKingReborn on Apr 7, 2017 3:36:44 GMT
Mechanically I preferred DAO's combat, but DAI (with the tactical camera) had the best combat interface. If BioWare goes full action combat, I'm done. I never enjoy action combat, and with BioWare's commitment to EA's stupid unmoddable engine, there's nothing I can do about the combat if I don't like it. ME1 had decent combat. DAO and DAI have genuinely good combat. DA2, ME2, and ME3 have just really boring combat. It's repetitive and dull, and that's what most action combat is. There usually aren't as many interesting decisions to be made in action combat; it's all about execution. Hmmm. While I liked DA2 the least in terms of the game as a whole, I thought it's combat (lack of overhead cam aside) was actually better than DAI's. The If>then customisable tactics screen seemed even more indepth than the same screen in Origins, although, I confess it's been a while, so I'll stand to be corrected on that. About the only thing I really liked about DAI's combat was the animation speed. Faster, more fluid than Origins, but not as crazy fast as DA2. We had a thread about it a while back - but if I could have Origins combat (pretty much all of it), while inserting the tactics screen of DA2 and the animations of Inquisition I'd consider that just about the perfect DA combat experience.
|
|
Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
1078
0
Jul 17, 2019 20:15:37 GMT
740
Sylvius the Mad
686
August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Sylvius the Mad on Apr 10, 2017 6:02:22 GMT
Hmmm. While I liked DA2 the least in terms of the game as a whole, I thought it's combat (lack of overhead cam aside) was actually better than DAI's. The If>then customisable tactics screen seemed even more indepth than the same screen in Origins, although, I confess it's been a while, so I'll stand to be corrected on that. About the only thing I really liked about DAI's combat was the animation speed. Faster, more fluid than Origins, but not as crazy fast as DA2. We had a thread about it a while back - but if I could have Origins combat (pretty much all of it), while inserting the tactics screen of DA2 and the animations of Inquisition I'd consider that just about the perfect DA combat experience. I don't think anyone would disagree with your point of DA2's tactics system. That was the best such thing BioWare has ever done. Short of giving us an API, I don't see how they could do better. And I don't have strong animation preferences, as long as I can follow all the action on the battlefield at once. DAI's camera helped a lot with that, but so would robust auto-pause options and detailed combat feedback (ideally in a text box). DA2's combat was badly harmed by us not being allowed to initiate combat, the lack of a tactical camera, the lack of meaningful crowd control options, the inability to engage enemies at extreme range, and the waves of reinforcements. Also, the predictable spawn points for those waves made retreating to a choke-point a complete no-brainer as a tactic. Yes, DA2's tactics screen was brilliant, but the rest of DA2's design rendered it largely meaningless.
|
|
Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
1078
0
Jul 17, 2019 20:15:37 GMT
740
Sylvius the Mad
686
August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Sylvius the Mad on Apr 10, 2017 6:04:14 GMT
I prefer if they go full combat they're in a middle of a competition, and devs nowadays are getting better not stagnant. Better does not equal action.
|
|
inherit
1265
0
Apr 14, 2024 11:47:48 GMT
1,669
isaidlunch
794
Aug 26, 2016 22:27:12 GMT
August 2016
isaidlunch
|
Post by isaidlunch on Apr 10, 2017 6:26:00 GMT
DAI's combat was trash and is the one thing that would make me reconsider getting DA4. I don't care whether they go slow-paced like DAO or actiony like DA2, but DAI's combat was an abomination that should never be repeated.
|
|
inherit
975
0
Apr 13, 2024 10:00:53 GMT
1,677
cloud9
3,871
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Apr 10, 2017 6:33:14 GMT
I prefer if they go full combat they're in a middle of a competition, and devs nowadays are getting better not stagnant. Better does not equal action. I beg to differ. Developers nowadays are bringing fresher games that excels in combat especially Action/RPG games such as Shadow of Mordor and Witcher 3. It would be best if BioWare goes in that direction because the devs nowadays are not messing around.
|
|
inherit
3696
0
251
empirex
106
Feb 20, 2017 19:01:41 GMT
February 2017
empirex
|
Post by empirex on Apr 10, 2017 9:39:35 GMT
Dragon Age has an identity crisis that it is still trying to figure out since DA2.
I argue that they either go full Baldur's Gate or pure action. This weird in-between has been for the detriment of the series.
|
|
Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
1078
0
Jul 17, 2019 20:15:37 GMT
740
Sylvius the Mad
686
August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Sylvius the Mad on Apr 10, 2017 21:15:54 GMT
Better does not equal action. I beg to differ. Developers nowadays are bringing fresher games that excels in combat especially Action/RPG games such as Shadow of Mordor and Witcher 3. It would be best if BioWare goes in that direction because the devs nowadays are not messing around. What does "fresher" even mean in this context? Their goal should be to produce strong roleplaying games. Personally, I'd like to see combat be a much smaller part. Also, their refusal to accommodate pause-and-play is why I haven't gone near MEA.
|
|
Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
1078
0
Jul 17, 2019 20:15:37 GMT
740
Sylvius the Mad
686
August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Sylvius the Mad on Apr 10, 2017 21:19:27 GMT
DAI's combat was trash and is the one thing that would make me reconsider getting DA4. I don't care whether they go slow-paced like DAO or actiony like DA2, but DAI's combat was an abomination that should never be repeated. I think DAI's combat worked pretty well, as long as you only used the Tac Cam (and KBM - the controller interface was dreadful).
|
|
linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
inherit
Always teacher, sometimes writer
370
0
4,063
linksocarina
Teaching Mode Activated
3,179
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
|
Post by linksocarina on Apr 11, 2017 20:51:48 GMT
If they do the compromise seen in Inquisition, i'm fine by it. It works for me.
|
|
inherit
975
0
Apr 13, 2024 10:00:53 GMT
1,677
cloud9
3,871
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Apr 17, 2017 7:22:42 GMT
DAI's combat was trash and is the one thing that would make me reconsider getting DA4. I don't care whether they go slow-paced like DAO or actiony like DA2, but DAI's combat was an abomination that should never be repeated. Origins combat system was a disaster not only because it's slow but the animations are stiff and stale, and it looks like a bunch of high school grads made this game. I say hire someone who are savants of animation, choreography, and combat design.
|
|
Morrigan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
Posts: 309 Likes: 403
inherit
2930
0
Sept 27, 2017 23:30:30 GMT
403
Morrigan
309
Jan 21, 2017 17:53:57 GMT
January 2017
morrigan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
|
Post by Morrigan on Apr 17, 2017 8:19:27 GMT
If they do the compromise seen in Inquisition, i'm fine by it. It works for me. No, they need to make up their minds. Action or tactics. The compromise in DA:I gives us the worst of both worlds.
|
|
linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
inherit
Always teacher, sometimes writer
370
0
4,063
linksocarina
Teaching Mode Activated
3,179
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
|
Post by linksocarina on Apr 17, 2017 16:28:40 GMT
If they do the compromise seen in Inquisition, i'm fine by it. It works for me. No, they need to make up their minds. Action or tactics. The compromise in DA:I gives us the worst of both worlds. I disagree. The only fault it had was the use of powers in conjunction with it. They were too limited and similar to each other compared to say Dragon Age Origins and Dragon Age 2. Offering both is fair in the end, id say. Just give it some refinements.
|
|
inherit
975
0
Apr 13, 2024 10:00:53 GMT
1,677
cloud9
3,871
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Apr 19, 2017 6:53:54 GMT
If they do the compromise seen in Inquisition, i'm fine by it. It works for me. No, they need to make up their minds. Action or tactics. The compromise in DA:I gives us the worst of both worlds. Why not both?
|
|
Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
1078
0
Jul 17, 2019 20:15:37 GMT
740
Sylvius the Mad
686
August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Sylvius the Mad on Apr 19, 2017 15:40:02 GMT
DAI's combat was trash and is the one thing that would make me reconsider getting DA4. I don't care whether they go slow-paced like DAO or actiony like DA2, but DAI's combat was an abomination that should never be repeated. Origins combat system was a disaster not only because it's slow but the animations are stiff and stale, and it looks like a bunch of high school grads made this game. I say hire someone who are savants of animation, choreography, and combat design. I love DAO's combat. I wish the subsequent games had merely refined that. But instead they removed all the support abilities and the crowd control and the non-combat abilities that let you change how combat worked (like stealth and traps). I'd love to have DAO's combat back.
|
|
linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
inherit
Always teacher, sometimes writer
370
0
4,063
linksocarina
Teaching Mode Activated
3,179
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
|
Post by linksocarina on Apr 19, 2017 19:38:26 GMT
Origins combat system was a disaster not only because it's slow but the animations are stiff and stale, and it looks like a bunch of high school grads made this game. I say hire someone who are savants of animation, choreography, and combat design. I love DAO's combat. I wish the subsequent games had merely refined that. But instead they removed all the support abilities and the crowd control and the non-combat abilities that let you change how combat worked (like stealth and traps). I'd love to have DAO's combat back. Stealth is still present but it's use is more explosive in terms of combat viability. Traps were rarely used though. What they need to do is bring back more passive and sustain abilities for the next game, Inquisition lacked a LOT of good passives and had very few sustains.
|
|
Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
1078
0
Jul 17, 2019 20:15:37 GMT
740
Sylvius the Mad
686
August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Sylvius the Mad on Apr 19, 2017 19:52:18 GMT
Stealth is still present but it's use is more explosive in terms of combat viability. Traps were rarely used though. What they need to do is bring back more passive and sustain abilities for the next game, Inquisition lacked a LOT of good passives and had very few sustains. I don't remember, can we sneak up on enemies before initiating combat in DAI? One thing DAI brought back that had been missing in DA2 was our ability to initiate combat. In DA2 combat was usually a thing that happened to us, rather than being something we chose. I really liked that we could do stealthy recon in DAO or engage our target at extreme range in DAI.
|
|
xerrai
N3
Posts: 842 Likes: 1,156
inherit
1451
0
1,156
xerrai
842
September 2016
xerrai
|
Post by xerrai on Apr 19, 2017 20:34:34 GMT
I guess I would be fine with any combat, seeing how i'm mostly in it for story and character development. But I've always leaned toward action-based combat myself. It's part of why I found DAOs combat system to be slow and boring. But I did like the concept of being able to customize combat tactics and actually being able to use characters other than the protagonist.
If I could, I would have both. Allow players to play how they want, when they want--be it action or tactical. I don't see why we should go for one over the other.
|
|
linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
inherit
Always teacher, sometimes writer
370
0
4,063
linksocarina
Teaching Mode Activated
3,179
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
|
Post by linksocarina on Apr 20, 2017 4:10:05 GMT
Stealth is still present but it's use is more explosive in terms of combat viability. Traps were rarely used though. What they need to do is bring back more passive and sustain abilities for the next game, Inquisition lacked a LOT of good passives and had very few sustains. I don't remember, can we sneak up on enemies before initiating combat in DAI? One thing DAI brought back that had been missing in DA2 was our ability to initiate combat. In DA2 combat was usually a thing that happened to us, rather than being something we chose. I really liked that we could do stealthy recon in DAO or engage our target at extreme range in DAI. I have done it before with my rogue Qunari, stealth and stab. As far as I know it was me initiating it for a sneak attack. Maybe not to the extant as to how stealth was pretty much broken in Origins, but it was doable.
|
|
inherit
401
0
1
41,526
DragonKingReborn
20,503
August 2016
dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
887
590
|
Post by DragonKingReborn on Apr 20, 2017 4:23:58 GMT
I don't remember, can we sneak up on enemies before initiating combat in DAI? One thing DAI brought back that had been missing in DA2 was our ability to initiate combat. In DA2 combat was usually a thing that happened to us, rather than being something we chose. I really liked that we could do stealthy recon in DAO or engage our target at extreme range in DAI. I have done it before with my rogue Qunari, stealth and stab. As far as I know it was me initiating it for a sneak attack. Maybe not to the extant as to how stealth was pretty much broken in Origins, but it was doable. Yup, regularly doing this on my current run. Start in stealth, creep up to them (in front) then backstab so you get a stealth crit, end up behind them, stealthed again and can use ripping fangs (or whatever it's called) from stealth for some massive damage . Good fun.
|
|