inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Nov 19, 2016 4:19:49 GMT
This is a repost... wait a second, it is a new post.
Objective: Chart a path to level a Sentinel starting from Level 1 with the goal of completing the run on Insanity.
Bonus Power: With some of the other guides I used Assault Rifles to keep the bonus generic. With Sentinel I actually think this is the best choice, mainly because you don't get real weapon training. Alternatively you can go with Singularity to make a Techdept. Shotguns possibly for fun, but the DPS will not be great. Hacking would be a good choice. Warp wouldn't be horrible.
Persuasion: The build will have persuasion investment because I like to pass the checks. That means 6 points in Intimidate, plus 4 freebies to make 10 (which passes all “worthwhile” checks, eventually*). I will mention some of the checks that you may not pass if you run into them before this build path can pass them. Largely I will try to give the option to pass checks that derive some benefit, or can cut down on tedium.
Assumptions: The assumption is that you already have XP bonuses. This only really matters with regard to plot points that I point out along the way, although it may also mean that if you don’t make a level before a few of the early fights the game might be tougher for you. There should be some buffer, and there are some alternate paths you can take early game that are a little easier if you are having too many problems. I will try to mention them.
Miscellaneous: Largely the hybrids are the best classes in ME1, as they combine a lot of the best talents. The downside is that it is harder to chose where the points go, especially early game.
The biggest choice really is whether you want to get Neural Shock. On Engineer I definitely take it, but it is less clear to me that Sentinel needs it given the other CC powers.
*I call it "worthwhile" because the maximum Intimidate needed to pass plot relevant checks is 10. Namely Ethan Jeong and Saren’s final check (assuming you also take the right dialogue on Virmire with him). There will be a couple dialogue checks that don’t really affect missions or sidequests that you won’t pass. Rafael Vargas’s last check for instance takes 11, but is superfluous to that side quest for all intents and purposes. The others won’t be passed if you run into them too early (eg Rear Admiral the first time you return to the Citadel has a check at 9).
**This past summer I decided to write these for the hybrid classes when Bioware announced they were shutting down the forum. I finished writing them but was demotivated and didn't post them before it went read only.
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inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Nov 19, 2016 4:20:02 GMT
Prologue and Expose Saren
Level 1
Points: 2 initial +3 (5)
Throw 1 (Basic) Barrier 1 (Basic) Decryption 1 (Sabotage) Assault Rifles 1 (Overkill) Sentinel 1
You have 3 points to spend. Pick up Barrier, and get Overkill. Sentinel's pistol buff is hidden in passive, so go ahead and put one there.
Kaidan comes with Throw and Decryption. Add Barrier and then put the last point where you want.
Level 2
Points: +3 (8)
Throw 1 (Basic) Barrier 1 (Basic) Decryption 3 (Sabotage) Assault Rifles 1 (Overkill) Sentinel 1 Intimidate 1
Put two in Decryption and one in Intimidate. We will need two in Intimidate shortly, as well as Electronics...
For Kaidan, invest in Throw. If you pick up Ash at this level, get Overkill, 1 pt in passive for health regen, and then invest in Armor for Shield Boost (and towards Heavy).
Level 3
Points: +3 (11)
Throw 1 (Basic) Barrier 1 (Basic) Decryption 4 (Sabotage) Electronics 1 (Overload) Assault Rifles 1 (Overkill) Sentinel 1 Intimidate 2
You will probably be Level 3 sometime before you reach the farmers. I like to get the second Intimidate point here so I can get the smuggler’s name. For all checks left on Eden Prime you will need 3, you would need to use the point from Passive if you really wanted to do that.
Behind the farmers is a shack with a crate requiring Basic Electronics, which works out for us. They should have given you the Stinger II, which is the best early game weapon. Too bad we don't have real pistol training.
Kaidan should still invest as much as he can in Throw, and other points in Passive or Decryption, while Ash should try to work towards Immunity or Heavy Armor.
Level 4
Points: +3 (14)
Throw 3 (Basic) Barrier 1 (Basic) Decryption 4 (Sabotage) Electronics 1 (Overload) Assault Rifles 1 (Overkill) Sentinel 1 Intimidate 3
I went ahead and put another point in Intimidate in anticipation of the Citadel. The other two can go in Throw.
Keep working towards Heavy Armor for Ash, or Assault Training. For Kaidan, Throw and Decryption or First Aid.
Level 5
Points: +3 (17)
Throw 6 (Basic) Barrier 1 (Basic) Decryption 4 (Sabotage) Electronics 1 (Overload) Assault Rifles 1 (Overkill) Sentinel 1 Intimidate 3
Now you should be on the Expose Saren quest. This is also likely the level you will confront the Assassins if you chose to go see Harkin instead of picking up Wrex first.
You and Kaidan have Throw, Ash should look something like AR 1, Armor 5, Assault Training 3 and Passive 3 at this point. Basically try to get one by himself, then use Throw to get him off his feet, hit him with Overload. Sabotage if he gets up. Rotate Throws and Sabotages with Kaidan, and mix in grenades if needed.
You should also only need 3 in Intimidate here to do Dr Michel’s personal quest, which will allow you to exploit her generosity and get a Spectre pistol before you leave the Citadel. If going Charm, you need 6 (or you need to kill the Krogan).
Level 6
Points: +2 (19)
Throw 7 (Basic) Lift 1 (Basic) Barrier 1 (Basic) Decryption 4 (Sabotage) Electronics 1 (Overload) Assault Rifles 1 (Overkill) Sentinel 1 Intimidate 3
Do you even lift, bro? You and Kaidan should get basic Lift (sufficient for Krogan bouncer). He can either work on Electronics or Decryption. Ash should still prioritize durability, and makes sense rounding out your squad with Kaidan. If you picked up Garrus, go Overkill, Armor 6, Advanced Decryption, Damping 1, First Aid 1. Alternatively you leave Decryption at 1 and then get First Aid 6, in an attempt to unlock Electronics faster.
Level 7
Points: +2 (21)
Throw 7 (Basic) Lift 1 (Basic) Barrier 1 (Basic) Decryption 4 (Sabotage) Electronics 1 (Overload) Assault Rifles 1 (Overkill) Sentinel 1 Intimidate 3 +2 Spare Points
You hit this sometime dealing with Fist’s group and saving Tali. That section is at a fairly quick pace and I end up skipping over this level with a lot of characters. This often works out for me because of what I like to do with saved points at 8…
Level 8
Points: +2 (23)
Throw 7 (Basic) Lift 1 (Basic) Barrier 1 (Basic) Decryption 4 (Sabotage) Electronics 1 (Overload) Assault Rifles 1 (Overkill) Sentinel 1 Intimidate 5 (2 freebies) Spectre 4 (Unity)
You should be 8 after becoming a Spectre, and you get an extra talent and one freebie persuasion point in Charm and Intimidate. You probably also got the first moralty freebie for renegade or paragon passing 10%. Invest your banked points in Spectre for Unity.
Alternatively, if you plan to do a lot of Citadel side quests now, increase Intimidate to 6, which will allow you to pass all checks currently available on the Citadel.
Note that Level 8 Tali should be able to level to Master Sabotage (Decryption) and Master Overload (Electronics) right away. This does offer you a degree of flexibility in your build since you can rely on Tali to take care of hard crates while you focus on leveling weapons or biotics.
Before you leave the Citadel, I recommend doing Dr Michel’s quest (only need 3 Intimidate to make it easy). Then you can exploit her to get enough credits to buy a Spectre weapon and a couple extra First Aid or Medical Interfaces. This isn't absolutely necessary of course. At the very least you will have someone to give you better prices for all the loot you want to sell throughout the game.
Usually I do Michel's quest, scan some keepers, and also do some odds and ends like Homecoming before I leave.
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inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Nov 19, 2016 4:20:16 GMT
First Plot World (Therum)
The goal for this section is beating the Battlemaster on Therum. Liara is one of if not the most useful squadmate, even for a Sentinel.
Since it is on the way, swing by Edolus for Missing Marines and some XP.
Level 9
Points: +2 (25)
Throw 7 (Basic) Lift 3 (Basic) Barrier 1 (Basic) Decryption 4 (Sabotage) Electronics 1 (Overload) Assault Rifles 1 (Overkill) Sentinel 1 Intimidate 5 (2 freebies) Spectre 4 (Unity)
We're going to get Advanced Lift and some weapon damage, which means holding off on Decryption or Electronics. In the mean time, use Tali for crates, and then consider Wrex or Ash as the other squadmate for tanking.
Usually most side missions involve more “biotic extremists” (and favor more biotics) and plot missions are mostly Geth (and favor biotics as well… yeah this is the same joke as in the Engineer guide).
Tali should work towards Master Hacking, Garrus should try to wrap up Master Sabotage and then work towards Electronics (or the other way around depending on what you did on the Citadel with him).
Level 10
Points: +2 (27)
Throw 7 (Basic) Lift 5 (Basic) Barrier 1 (Basic) Decryption 4 (Sabotage) Electronics 1 (Overload) Assault Rifles 1 (Overkill) Sentinel 1 Intimidate 5 (2 freebies) Spectre 4 (Unity)
Almost there...
Level 11
Points: +2 (29)
Throw 7 (Basic) Lift 7 (Advanced) Barrier 1 (Basic) Decryption 4 (Sabotage) Electronics 1 (Overload) Assault Rifles 1 (Overkill) Sentinel 1 Intimidate 5 (2 freebies) Spectre 4 (Unity)
You might start Therum around here, or hit this level in the beginning. It will depend partly on how many side quests you did beforehand. You can lift the Armatures and the Battlemaster with Advanced Lift.
I would take Tali and Wrex here most likely, but it is up to you. Kaidan probably cant cover all crates by himself yet.
Tali should have something like Master Sabotage, Master Overload, Damping, and 5 points in Hacking. For Wrex, a decent build for him at Level 11 might be Overkill, Heavy Armor, Immunity, Advanced Warp 7, Barrier, and Passive 5. That will allow Wrex to reach Advanced Throw by the Battlemaster, which is the level necessary to affect him. If you are behind a couple levels in XP, steal points from Armor and Passive. There is no guarantee Krogan heavy armor will even drop.
At this stage of the game it is a good idea to weaken enemies with the Mako, then hop out to finish them on foot for the XP. Remember that you can also knock down elite units like Armatures with the Mako, then jump out and shoot them while they try to get up.
Level 12
Points: +2 (31)
Throw 7 (Basic) Lift 7 (Advanced) Barrier 1 (Basic) Decryption 4 (Sabotage) Electronics 1 (Overload) Assault Rifles 1 (Overkill) Sentinel 3 Intimidate 5 (2 freebies) Spectre 4 (Unity)
Level 13
Points: +2 (33)
Throw 7 (Basic) Lift 7 (Advanced) Barrier 1 (Basic) Decryption 4 (Sabotage) Electronics 1 (Overload) Assault Rifles 1 (Overkill) Sentinel 5 Intimidate 5 (2 freebies) Spectre 4 (Unity)
Level 14
Points: +2 (35)
Throw 7 (Basic) Lift 7 (Advanced) Barrier 1 (Basic) Decryption 5 (Advanced Sabotage) Electronics 1 (Overload) Assault Rifles 1 (Overkill) Sentinel 6 (Marksman) Intimidate 5 (2 freebies) Spectre 4 (Unity)
Level 15
Points: +2 (37)
Throw 7 (Basic) Lift 7 (Advanced) Barrier 1 (Basic) Decryption 5 (Advanced Sabotage) Electronics 1 (Overload) Assault Rifles 3 (Overkill) Sentinel 6 (Marksman) Intimidate 5 (2 freebies) Spectre 4 (Unity)
You will probably make Level 15 by the Battlemaster fight. The strategy for this fight remains the same. Engage the Geth, then the Battlemaster. Leaving a single Geth is a good idea as it allows you to take the initiative against the Krogan. He will always retreat at the beginning as long as you don't engage him directly, and remain on the periphery until the Geth are dead.
As far as the Battlemaster goes, switch your ammo to Chemical or Radioactive, use Overload, and fire at him until he rushes you. Advanced Throw and Advanced Lift can affect the Battlemaster, lower ranks do not. You should only need to ragdoll him once.
I show 2 extra points into AR's at this level. That is to give a little better damage for the Battlemaster fight. If you want to have another ragdoll power on Shepard that affects the Battlemaster, use one of those two for Advanced Throw. For more durability, place them into Barrier or Electronics (the latter is a better investment).
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inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Nov 19, 2016 4:20:30 GMT
Specialization
The next major step is leveling towards 20 to get your specialization.
Level 16
Points: +2 (39)
Throw 7 (Basic) Lift 7 (Advanced) Barrier 1 (Basic) Decryption 5 (Advanced Sabotage) Electronics 1 (Overload) Assault Rifles 3 (Overkill) Sentinel 6 (Marksman) Intimidate 7 (2 freebies) Spectre 4 (Unity)
As per usual, after Therum is when I tend to go back to the Citadel for some minor side quests. 6 intimidate gets you through all of them. If you are going Charm, you may need 7 for Presidium Prophet, Rita’s Sister, and Jahleed’s Fears. The other exception is Snap Inspection, in which case you need 9 of either to pass every check (not worth worrying about, IMO).
Liara should come standard with a point in Throw and First Aid, and 32 points free. Since there is a glitch where you cannot use every power for Liara, I usually plan to skip Stasis. You can start her off decently by getting Advanced Throw, Master Lift, Warp 7 (Advanced), Singularity 1, Barrier 1, First Aid 4, and Overload 1. This is the same as I recommended as a companion to the Soldier.
Her leveling scheme is pretty straight forward. After you get Master Lift and 1 pt Singularity, improve her passive for power recharge, then go either Electronics or to Advanced Barrier for more durability. If she seems durable enough to you, max Singularity.
Level 17
Points: +2 (41)
Throw 7 (Basic) Lift 7 (Advanced) Barrier 1 (Basic) Decryption 5 (Advanced Sabotage) Electronics 2 (Overload) Assault Rifles 3 (Overkill) Sentinel 6 (Marksman) Intimidate 8 (2 freebies) Spectre 4 (Unity)
With 6 total invested, we are done with Intimidate. The rest will be freebies.
The other decision point is rushing to Master Lift, or increasing durability. For the latter, you get a little more bang for the buck increasing Electronics (30 shields all the time per point vs 20 extra barrier with a little more duration). Master Lift is great, but at this stage more Electronics is probably superior as it will be more helpful on Luna and we won't be running into very many elites that require Master Lift to be lifted.
Level 18
Points: +2 (43)
Throw 7 (Basic) Lift 7 (Advanced) Barrier 1 (Basic) Decryption 5 (Advanced Sabotage) Electronics 4 (Overload) Assault Rifles 3 (Overkill) Sentinel 6 (Marksman) Intimidate 8 (2 freebies) Spectre 4 (Unity)
Level 19
Points: +2 (45)
Throw 7 (Basic) Lift 7 (Advanced) Barrier 1 (Basic) Decryption 5 (Advanced Sabotage) Electronics 6 (Advanced Overload) Assault Rifles 3 (Overkill) Sentinel 6 (Marksman) Intimidate 8 (2 freebies) Spectre 4 (Unity)
After taking care of most mundane Citadel assignments, and leveling up persuasion a little with investment, you can head to do some random missions, like Major Kyle and Missing Survey Team. Missing Survey Team is the first of many melee rush side missions. Biotics work well against them.
Major Kyle takes a minimum of 7 Charm or 8 Intimidate. You may have picked up another freebie persuasion point for passing 25% renegade or paragon.
Level 20
Points: +2 (47)
Throw 7 (Basic) Lift 7 (Advanced) Barrier 1 (Basic) Decryption 7 (Advanced Sabotage) Electronics 6 (Advanced Overload) Assault Rifles 3 (Overkill) Sentinel 6 (Marksman) Intimidate 8 (2 freebies) Spectre 4 (Unity)
Working on Decryption. You could do Electronics instead if you want more shields.
Level 21
Points: +2 (49)
Throw 7 (Basic) Lift 7 (Advanced) Barrier 1 (Basic) Decryption 9 (Master Sabotage) Electronics 6 (Advanced Overload) Assault Rifles 3 (Overkill) Sentinel 6 (Marksman) Intimidate 8 (2 freebies) Spectre 4 (Unity)
Hackett should call after a few side missions. Take Tali and Garrus to Rogue VI.
Tali should have Master Sabotage and Overload, and should have Master Hacking before Luna is over. Garrus should have Master Sabotage, Advanced Overkill, Damping 1, Medium Armor, and depending on if you invested in Snipers yet or not he may have Advanced or Master Electronics. You could also have skipped out on some of the weapon points for Adrenaline Burst.
With three characters spamming AOE tech powers, Rogue VI shouldn’t be too terrible. Just need to keep an eye on health and keep the turrets locked down with alternating Sabotages. Tali should hack Rocket Drones.
For most other characters I will work on passive during this mission, but we already did that to get Marksman. You can work on Electronics, or even bank some points for when the specialization unlocks.
Level 22
Points: +2 (51)
Throw 7 (Basic) Lift 7 (Advanced) Barrier 1 (Basic) Decryption 9 (Master Sabotage) Electronics 8 (Advanced Overload) Assault Rifles 3 (Overkill) Sentinel 6 (Marksman) Intimidate 8 (2 freebies) Spectre 4 (Unity)
Level 23
Points: +2 (53)
Throw 7 (Basic) Lift 7 (Advanced) Barrier 1 (Basic) Decryption 9 (Master Sabotage) Electronics 9 (Master Overload) Assault Rifles 3 (Overkill) Sentinel 6 (Marksman) Intimidate 8 (2 freebies) Spectre 4 (Unity) +1 spare point
I end up skipping this level often, if that happens no big deal. We want to bank at least a point if you are about to unlock the specialization.
Level 24
Points: +2 (55)
Throw 7 (Basic) Lift 7 (Advanced) Barrier 1 (Basic) Decryption 9 (Master Sabotage) Electronics 9 (Master Overload) Assault Rifles 3 (Overkill) Bastion 9 (Marksman, Barrier Specialization) Intimidate 8 (2 freebies) Spectre 4 (Unity)
So with the points you saved from Level 23, you can get Barrier Specialization.
I go Bastion basically every time on Sentinel. Medic gives you faster Medigel cooldown, and can allow you to revive fallen squadmates with Medigel. Of course you already have Unity.
Bastion also allows you to damage targets in Stasis if you get Stasis Specialization. I personally don't care for Stasis and want to improve my other talents first.
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inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Nov 19, 2016 4:20:51 GMT
Mid Game
Level 25
Points: +2 (57)
Throw 7 (Basic) Lift 9 (Advanced) Barrier 1 (Basic) Decryption 9 (Master Sabotage) Electronics 9 (Master Overload) Assault Rifles 3 (Overkill) Bastion 9 (Marksman, Barrier Specialization) Intimidate 8 (2 freebies) Spectre 4 (Unity)
Now finish Lift. Alternatively could go into Barrier, but Electronics should be giving a sizable buff to shields. The other option would be bonus talent.
As far as missions go, you can do a few side missions before the next plot world. Swing by Klensal (Hostile Takeover), and then maybe take care of Hostage.
Level 26
Points: +2 (59)
Throw 7 (Basic) Lift 11 (Master) Barrier 1 (Basic) Decryption 9 (Master Sabotage) Electronics 9 (Master Overload) Assault Rifles 3 (Overkill) Bastion 9 (Marksman, Barrier Specialization) Intimidate 9 (3 freebies) Spectre 4 (Unity)
Level 27
Points: +2 (61)
Throw 7 (Basic) Lift 12 (Master) Barrier 2 (Basic) Decryption 9 (Master Sabotage) Electronics 9 (Master Overload) Assault Rifles 3 (Overkill) Bastion 9 (Marksman, Barrier Specialization) Intimidate 9 (3 freebies) Spectre 4 (Unity)
Now you can lift all the things. Also probably picked up the third freebie persuade point by now.
Level 28
Points: +2 (63)
Throw 7 (Basic) Lift 12 (Master) Barrier 4 (Basic) Decryption 9 (Master Sabotage) Electronics 9 (Master Overload) Assault Rifles 3 (Overkill) Bastion 9 (Marksman, Barrier Specialization) Intimidate 9 (3 freebies) Spectre 4 (Unity)
After finishing Lift, you can get some more Barrier points by taking care of Lost Freighter, the second crime lord for Hostile Takeover (Mavigon), and Asari Diplomacy. Do whatever you want on the Citadel. Buy some Spectre weapons if you haven't already.
If you go to Noveria, you should have sufficient Charm or Intimidate for anything there. Also you can exploit Lorik Qui’in (need 5 Charm or Intimidate) to max paragon or renegade for the last freebie persuasion points.
If you go to Feros, you won’t pass Jeong’s intimidate check without another point, and you need 3 more to pass his Charm check.
Since you can cover all crates, squadmate options are wide open. Liara and Kaidan will let you lift even more of the things.
Level 29
Points: +2 (65)
Throw 7 (Basic) Lift 12 (Master) Barrier 6 (Basic) Decryption 9 (Master Sabotage) Electronics 9 (Master Overload) Assault Rifles 3 (Overkill) Bastion 9 (Marksman, Barrier Specialization) Intimidate 10 (4 freebies) Spectre 4 (Unity)
Level 30
Points: +2 (67)
Throw 8 (Advanced) Lift 12 (Master) Barrier 7 (Advanced) Decryption 9 (Master Sabotage) Electronics 9 (Master Overload) Assault Rifles 3 (Overkill) Bastion 9 (Marksman, Barrier Specialization) Intimidate 10 (4 freebies) Spectre 4 (Unity)
Plagiarizing myself, you should reach this about the time you leave Port Hanshan, or on the road. You could have also picked up the last freebie persuasion point from Lorik Qui’in.
If you are playing Feros, you probably hit Level 29 after you kill the few Geth in the tower, then likely 30 clearing the tunnels and potentially 31 before you head to ExoGeni if you get the colony fully operational.
Around this time you should feel like you have good damage output and relatively good cooldowns despite mediocre gear. Decent ammo like Shredder, Tungsten, and Incendiary should also be dropping.
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inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Nov 19, 2016 4:21:29 GMT
Transition to Late Game
Finishing off your second plot world should net you a few more levels. Work on your bonus. As far as Assault Rifles are concerned, it is useful to take them to 8 for Advanced Overkill or 7 at a bare minimum. Since Sentinel has cheapo Elkoss Marksman, you may even want a few more points in Spectre. Get Stasis Specialization, and then Stasis after you get to 8 on AR's if you are so inclined.
By Level 37, the Sentinel should be getting pretty good without any glaring deficiencies. If you didn’t reach that during the plot world, you can do a few more side missions like Lost Module, Cerberus, or meeting Helena Blake (Amaranthine).
Level 37
Points: +1 (79)
Throw 8 (Advanced) Lift 12 (Master) Barrier 7 (Advanced) Decryption 9 (Master Sabotage) Electronics 9 (Master Overload) Stasis 1 Assault Rifles 8 (Advanced Overkill) Bastion 12 (Marksman; Barrier, Stasis Specialization) Intimidate 10 (4 freebies) Spectre 7 (Unity)
You should be around 37 when you return to Normandy after the second plot world.
Reaching Level 37 should also mean you have a chance for items rank VII to drop, which will include Colossus Light armor or Predator L. May need to wait a few levels for them to actually show up.
The odd power out so far has been Neural Shock. Stunning 1 organic isn't worth going through several ranks of First Aid, especially late game. If you had really wanted to use it, then it may have made sense to spend the six points required to get it on Therum. Then later game, skip Stasis and passive past Barrier Spec.
From here you should start maxing bonus, Barrier, and then maybe Throw or even Spectre.
Level 42
Points: +1 (84)
Throw 8 (Advanced) Lift 12 (Master) Barrier 12 (Master) Decryption 9 (Master Sabotage) Electronics 9 (Master Overload) Stasis 1 Assault Rifles 8 (Advanced Overkill) Bastion 12 (Marksman; Barrier, Stasis Specialization) Intimidate 10 (4 freebies) Spectre 7 (Unity)
Pretty much incremental from here. I put the points in Barrier for tanking, but if you were running Singularity, they could have gone in there.
I would probably max AR's at 46 and then Throw by 50 for the novelty. Then just dump points into Spectre until the end.
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