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Post by Gilsa on Dec 14, 2016 23:46:48 GMT
I'm fine with a new protagonist each game. Hard to be excited about the next installation when there aren't any returning characters to look forward to. I appreciate that they were trying to find their footing as the games went on, but I do want them to decide what the formula is and stick to it. They opened a can of worms by making three races playable in DAO and marketed it as such. The dwarf PC option was the only reason I picked up this game in the first place. DA2 was fine with a human protagonist, but the thrill wasn't quite there. There was also a severe lack of dwarf content -- dramatically so compared to the previous game. I decided, you know, maybe this series wasn't quite for me and that was OK. I bowed out of the fandom and stopped reading articles about DA. I only came back when a friend reached out with the news that the team was bringing back multiple races in DAI. And I experienced the same thrill in Inquisition playing a dwarf as I did in Origins. BUT just knowing that this wasn't their original plan when DA3 was in development, that the extra races were added later on gives me gamer fatigue. Should I look forward to DA4 or are they going to revert back to a human-only protagonist again?
Just pick one approach or the other and stick with it, y'know?
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alihou
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Post by alihou on Dec 15, 2016 4:43:28 GMT
I feel like they're writing themselves into a corner... I mean, Solas is kinda the Inquisitor's mess to deal with so does it really make sense to have some new dude to take over? I mean logically, the next in line to deal with this mess is Cassandra because she's the next most capable warrior(since we're kinda missing an arm) and is a hero in her own right. Since we're going to Tevinter, Dorian is our liason of sorts. I mean it makes no sense for all these guys and former heroes to be idle when the fate of the world is at stake. Playing as a new pc makes no sense, unless Bioware has some genius way around it.
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Post by Walter Black on Dec 17, 2016 17:10:41 GMT
Hunh?
No, Hanako hasn't said as much in this particular thread, but has expressed an established a clear preference for any games' original protagonists, companions, and settings over new ones in the past. Yet one of Hana's favorite characters, Josephine, could not have had such prominent interaction or romance with the player if the franchise stuck with a static cast. I just thought that was a funny irony to point out. Admittedly, the only reason I picked this specific discrepancy was that it was the only one that came to mind.
Again, my comment wasn't any kind of attack or "personal call out", just a funny observation.
I have? Where? I genuinely can't recall expressing that preference. Not for protagonists such as the Warden, Hawke, or Shepard anyway since their stories were done. I have argued for the Inquisitor to return, but that's mostly to do with their story being unfinished especially with Trespasser. If the vanilla game ending was the actual ending I wouldn't mind them being retired either. Sorry, can't remember any specific posts, and most of them were on the old Bioware boards anyway . I do remember you saying how you preferred the Mass Effect approach (getting to know Companions over several games) as opposed to Dragon Age's cast resets. Plus, you made some comments in the Andromeda thread that you wanted the Nexus to carry as many Milky Way species as possible for nostalgia's sake, even if it made no sense lorewise (like the Geth). Am I wrong in this? Personally, I can see the good and ill in both approaches; a new hero gives you a fresh start and new role playing opportunities, but at the expense of attachments you've already formed. Returning characters let you keep old favorites, but risk static characterizations since the devs can't possibly account for all the different choices players made. When it comes to DA4, my ideal scenario would be a more fleshed out take on The Witcher 3; you play as the new protagonist for most of the game, and switch to the Inquisitor for select missions. I would prefer the new PC not be recruited by Inquisitor (maybe they are conscripted by the Archon or something), and if they ally, it would be through an intermediary (Lace Harding or Maevaris Tilani, for example). This would cut down on players "talking to themselves" , but also allow role play different types of heroes who disagree, like if Solas should be saved or not. And if you REALLY disagree, you get to experience a Harder than Hard Boss Fight that you created .
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Post by ellehaym on Dec 17, 2016 17:46:57 GMT
I think it would make a lot of sense for the Inquisitor to be a returning protagonist given his/her accomplishments, strength, accumulated knowledge and personal connections, it would make sense for the Inquisitor to return as the hero, especially since they don't die.
The missing arm can be healed via magic. It was mentioned that there's an exiled Tevinter mage that can "graft spirit into flesh" and there are Dalish mages that can do the same.
I just really really hope that Inquisitor will not be given the same way Hawke was treated. Hawke should have been around (even as a background npc) during the final battle with Corypheus if Hawke was kept alive.
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Post by Heimdall on Dec 17, 2016 18:45:24 GMT
When it comes to DA4, my ideal scenario would be a more fleshed out take on The Witcher 3; you play as the new protagonist for most of the game, and switch to the Inquisitor for select missions. I would prefer the new PC not be recruited by Inquisitor (maybe they are conscripted by the Archon or something), and if they ally, it would be through an intermediary (Lace Harding or Maevaris Tilani, for example). This would cut down on players "talking to themselves" , but also allow role play different types of heroes who disagree, like if Solas should be saved or not. And if you REALLY disagree, you get to experience a Harder than Hard Boss Fight that you created . Oh look, an opportunity to link my own similar preferred scenario: bsn.boards.net/thread/616/dragon-age-dual-protagonist-scenarioFor my part, I think Dorian will be out intermediary.
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Post by Hanako Ikezawa on Dec 17, 2016 21:14:44 GMT
I have? Where? I genuinely can't recall expressing that preference. Not for protagonists such as the Warden, Hawke, or Shepard anyway since their stories were done. I have argued for the Inquisitor to return, but that's mostly to do with their story being unfinished especially with Trespasser. If the vanilla game ending was the actual ending I wouldn't mind them being retired either. Sorry, can't remember any specific posts, and most of them were on the old Bioware boards anyway . I do remember you saying how you preferred the Mass Effect approach (getting to know Companions over several games) as opposed to Dragon Age's cast resets. Plus, you made some comments in the Andromeda thread that you wanted the Nexus to carry as many Milky Way species as possible for nostalgia's sake, even if it made no sense lorewise (like the Geth). Am I wrong in this? Personally, I can see the good and ill in both approaches; a new hero gives you a fresh start and new role playing opportunities, but at the expense of attachments you've already formed. Returning characters let you keep old favorites, but risk static characterizations since the devs can't possibly account for all the different choices players made. When it comes to DA4, my ideal scenario would be a more fleshed out take on The Witcher 3; you play as the new protagonist for most of the game, and switch to the Inquisitor for select missions. I would prefer the new PC not be recruited by Inquisitor (maybe they are conscripted by the Archon or something), and if they ally, it would be through an intermediary (Lace Harding or Maevaris Tilani, for example). This would cut down on players "talking to themselves" , but also allow role play different types of heroes who disagree, like if Solas should be saved or not. And if you REALLY disagree, you get to experience a Harder than Hard Boss Fight that you created . Yes, you are correct in that I preferred the Mass Effect approach but that is more I prefer the stories to be more flushed out then rushed to fit in a single game. Once that story is over, I'm fine with it moving to a new protagonist(though am sad we are stuck being human only again). As for all the Milky Way races coming with us, that is a completely different thing than being discussed here. Plus Bioware has said a few times now that they have a plan for all the races we know and love to be a part of the new games, even if some won't show up in the first. I agree that the dual protagonist path is a great way to give both groups what they want, since the player is able to finish the story set up in DAI as the Inquisitor and also there is the new story with the new protagonist. I never played far into the Witcher 3 so I don't know how well it worked there, but I liked how it worked in Halo 5: Guardians and especially Halo 2.
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Post by witchcocktor on Dec 18, 2016 17:10:43 GMT
Definitely YES, but Bioware needs to finish off all of the heroes stories in the game they are in, and figure out a way for the future heroes not needing to die in their game or the next one or just not drag them along to the next game just so they can be sacrificed for the greater good.
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Post by Wulfram on Dec 18, 2016 17:35:02 GMT
I'd prefer to either have protagonists carry over, or to have more separation between the games storylines. I don't really like continuing story lines and companions across protagonists.
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Post by geekyjez on Dec 20, 2016 8:39:14 GMT
When it comes to DA4, my ideal scenario would be a more fleshed out take on The Witcher 3; you play as the new protagonist for most of the game, and switch to the Inquisitor for select missions. I would prefer the new PC not be recruited by Inquisitor (maybe they are conscripted by the Archon or something), and if they ally, it would be through an intermediary (Lace Harding or Maevaris Tilani, for example). This would cut down on players "talking to themselves" , but also allow role play different types of heroes who disagree, like if Solas should be saved or not. And if you REALLY disagree, you get to experience a Harder than Hard Boss Fight that you created . This was essentially what I came into this thread to say in regards to DA4, specifically. In the more general sense, I think the Returning VS New Protag argument depends heavily on what story they intend to tell. While it would be cool to see my Warden make a cameo in much the way that Hawke did in Inquisition, that's all I really want from them... a cameo. An appearance for me to feel all nostalgic about the previous games that led me to this one. But I don't feel the need to play an entire game as one of them again. Their stories have always felt pretty well finished for me. As neat as it would be, I personally don't need to see them again. My Inquisitor's story doesn't feel finished because of Solas. It would be very OOC for my Inquisitor to sit back and entrust that someone else will take care of the situation Solas puts her in at the end of Trespasser. I'll accept that if the next game forces me to, but it would be very hard for me to find it believable. If she is going to show up, I would prefer that she not be an NPC, because I find it somewhat jarring to go from roleplaying a character myself to having the writers try to write someone who sounds generic enough to encompass everyone else's Inquisitors. But having a new protagonist means I can create a whole new story and explore romance options that I know I'm less likely to pursue if all I have is my returning Inquisitor. So I really like the idea of occasionally switching between the two. By all means, make the majority of the game about my new protag, but give me enough time with my Inquisitor that it feels like they're an active player in the conflict.
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Post by Deleted on Dec 20, 2016 8:48:25 GMT
The thing about recurring characters is that they may be a turn-off for newcomers (at least that is the mindset of game devs). Having an established character means that you have to play the prequels to the game to fully understand what's going on... which may be a turn-off to potential customers of the game. That being said, i think cameos are more appropriate, or have them as a companion!!!
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Post by Sanunes on Dec 20, 2016 13:26:16 GMT
The thing about recurring characters is that they may be a turn-off for newcomers (at least that is the mindset of game devs). Having an established character means that you have to play the prequels to the game to fully understand what's going on... which may be a turn-off to potential customers of the game. That being said, i think cameos are more appropriate, or have them as a companion!!! The problem with having a protagonist return and not being in the players control is the sensation of "that isn't my protagonist". I remember how people reacted to Anders, now just imagine that reaction it being a character you shaped and directed for at least one game.
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Post by Blaze on Dec 24, 2016 13:41:04 GMT
well while i do think that it's good we get to play a different prtagonist, i agree that it's fair to have more then one story of said protagonist, so gererally expensions and post campaign DLC are welcome.
there is one thing, the OP said about hawke and the warden disapearing. that a point i agree with, just because we never play them again or even see them again, doesn't mean there have to be a mystery behind where they are and what they are doing, you could hear rumors about it, they could eenbarely mentioned or not at all. the point is, they are off doing their thing while you are doing your own, big world out there, just because we don't see them doesn't mean no one knows where they are. if for example hawke in future game be at kirkwall helping varic in his (varic's) viscount duties or generally doing champion stuff while our new protagonist doing other tuff far away, i'd be ok with that.
that being said, it would be nice to get some piece of info about old protagonist activities, via rumors, or in a smililar way to the warden in inquisition.
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Post by Sanunes on Dec 24, 2016 14:01:56 GMT
well while i do think that it's good we get to play a different prtagonist, i agree that it's fair to have more then one story of said protagonist, so gererally expensions and post campaign DLC are welcome. there is one thing, the OP said about hawke and the warden disapearing. that a point i agree with, just because we never play them again or even see them again, doesn't mean there have to be a mystery behind where they are and what they are doing, you could hear rumors about it, they could eenbarely mentioned or not at all. the point is, they are off doing their thing while you are doing your own, big world out there, just because we don't see them doesn't mean no one knows where they are. if for example hawke in future game be at kirkwall helping varic in his (varic's) viscount duties or generally doing champion stuff while our new protagonist doing other tuff far away, i'd be ok with that. that being said, it would be nice to get some piece of info about old protagonist activities, via rumors, or in a smililar way to the warden in inquisition. While I do agree that it would add flavor the problem I think is that they cannot please people with whatever they choose to do. Using your example for Hawke, I can see three possible outcomes that would be the strongest "that is neat to know", "my Hawke would not have done that, BioWare made a canon Hawke", "BioWare didn't incorporate Hawke enough, they are lazy". There probably would be more outcomes, but people get loud when a BioWare game doesn't suit their needs and I think just ignoring previous protagonists would frustrate the least amount of people.
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Post by Norstaera on Dec 24, 2016 18:38:22 GMT
I have enjoyed playing different people in each game rather than continuing with one pc the whole time. However, it depends on the story and setting. If we're in Tevinter, I don't expect to be the Inquisitor. Solas, if we meet him, might not even seem to be a big bad. His agenda might not have a big or direct impact on the situation we face, meaning the Inquisitor as PC again would be forced. We might have heard the rumors, but . . . On the other hand, if the game takes place around Skyhold, it's possible the Inquisitor makes sense as PC. I agree that a Solas-centric game might not make as much sense without the Inquisitor. You know they don't die. And, as has been said, getting used to a missing arm makes starting at a lower level reasonable. I don't remember who said this, but I replied with ideas on how the Inquisitor could be included without being the PC. I'm putting it behind a spoiler tag because it's somewhat wordy. One thing that could make it easier to bring back the Inquisitor, or even Hawke, in a cameo is that they are using the same engine. As long as they don't do something weird to make it not likely, I don't see why the slider code or whatever we used to make Quizzie or Hawke couldn't be imported into a new game via the Keep (as long as it is uploaded).
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Post by themikefest on Dec 24, 2016 22:22:51 GMT
I feel like they're writing themselves into a corner... I mean, Solas is kinda the Inquisitor's mess to deal with so does it really make sense to have some new dude to take over? I mean logically, the next in line to deal with this mess is Cassandra because she's the next most capable warrior(since we're kinda missing an arm) and is a hero in her own right. Since we're going to Tevinter, Dorian is our liason of sorts. I mean it makes no sense for all these guys and former heroes to be idle when the fate of the world is at stake. Playing as a new pc makes no sense, unless Bioware has some genius way around it. The Inquisitor still can have a big role without being the main character in the next game. Since Solas knows all about the Inquisition, the Inquisitor looks to get help to track Solas. She/he hires an assassin, maybe an Antivan crow, who will be the main character. He/she is tasked with finding Solas using the leads the Inquisitor has given him/her. The assassin chooses other assassins, human, elves and dwarves, to help in tracking Solas. Harding can be in the role of spymaster instead of having Leliana. During the game, the assassin and Inquisitor meet up to catch up on what has happened and go from there.
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Post by Blaze on Dec 25, 2016 10:26:27 GMT
well while i do think that it's good we get to play a different prtagonist, i agree that it's fair to have more then one story of said protagonist, so gererally expensions and post campaign DLC are welcome. there is one thing, the OP said about hawke and the warden disapearing. that a point i agree with, just because we never play them again or even see them again, doesn't mean there have to be a mystery behind where they are and what they are doing, you could hear rumors about it, they could eenbarely mentioned or not at all. the point is, they are off doing their thing while you are doing your own, big world out there, just because we don't see them doesn't mean no one knows where they are. if for example hawke in future game be at kirkwall helping varic in his (varic's) viscount duties or generally doing champion stuff while our new protagonist doing other tuff far away, i'd be ok with that. that being said, it would be nice to get some piece of info about old protagonist activities, via rumors, or in a smililar way to the warden in inquisition. While I do agree that it would add flavor the problem I think is that they cannot please people with whatever they choose to do. Using your example for Hawke, I can see three possible outcomes that would be the strongest "that is neat to know", "my Hawke would not have done that, BioWare made a canon Hawke", "BioWare didn't incorporate Hawke enough, they are lazy". There probably would be more outcomes, but people get loud when a BioWare game doesn't suit their needs and I think just ignoring previous protagonists would frustrate the least amount of people. you can't please everyone. and really the rumors works fine, because some rumors can be exaggerated, so it's not so bad if it's "not what iv done". like when my warden in witch hunt hears two aprentices saying he had a pirate and nugs between the sheets. as if xD anyway, the thing is, while it's tricky there is a way to give some info about old char without going into too much details. and really as long as it's not a mystery it should be enough for most people, for me i really wanted to know what happned to the warden after dragon age 2, but i was satisfied after inquisition when i got info, now that iknow what the warden is doing i'm ok with moving on because they didn't go and made all "ooooh he's gone, and no one knows where he is" now we know and yes some still won't be satisfied, but you can't please everyone. there is no solution that will make everyone happy, there just isn't possible
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Post by jadedragon on Dec 27, 2016 13:11:16 GMT
I would like to think what they did with Hawke in DAI was somewhat of a test run of bringing back a protagonist. Lets say during the final act of DA4 Dorian introduces us to the Inquisitor since they both have the crystal telephones they can call each other on and Dorian can tell the Inquisitor we found the person who can take down Solas. As long as they let us also choose dialogue options for the Inquisitor and maybe explain they had to lie low until Solas revealed himself it can work. If the Inquisitor has a means of being in combat they should either let us control those 5th temporary companions or keep him only in cutscene combat. Either way with the functions in a Dragon Age series like Romance Companions Raise to Fame and overall new perspective each game Inquisitor would only work in DA4 in a short questline as a companion we could play as or plot npc we interact with
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Post by jackrabbit on Dec 30, 2016 2:31:36 GMT
My two cents... Bioware's main strength is their ability to create a compelling party of npcs. This goes back to Torment. This is also why ME2 is the best game of the franchise. They have an especial talent for crafting interesting individuals that the player wants to get to know. I think this holds true for DA:I as well. On an unrelated note, Robin Sachs will be missed.
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Post by Deleted on Dec 30, 2016 18:04:27 GMT
I'm a big fan of changing up PCs in every new game. I like the fact that the story doesn't revolve around this messianic protagonist who is righting all of the wrongs across Thedas and is our only hope. It's a bit cliche. And they already do that in ME. So let DA be different. Let us have the game set across all of Thedas without having to write our PC as being everyone at just the right time to deal with a new big-bad. Let us explore new cultures by having our PCs be of different races, nations, backgrounds, etc.
I understand that, with DA: I's epilogue in particular, there feels the need to have our current PC continue on. But I don't think that's necessary. After all, Corypheus was originally Hawke's issue, but I think they did a perfectly good job of demonstrating why the Inquisitor "took over" that story arc. They could the same thing with Solas. To be honest, I'm not even 100% sure that Solas WILL continue to be a primary character in the next game. Look at Morrigan. She was essential to DA: O then took a game off to reappear in a new role in DA: I. I could easily see us dealing with other threats in Tevinter (a slave rebellion, the qunari-tevinter war, the reformation of the imperium) and Solas can be tangential in several of these as a puppet master type of character. I guess my point is that Solas isn't necessarily the big-bad or even a central character in the next game and that's totally okay.
I enjoy getting to recast my character when I start a new game and I hope they never change that. I also hope that, unless they absolutely NEED to, they don't require us to be a single race (especially human) again.
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Post by oyabun on Dec 31, 2016 9:22:07 GMT
I'm a big fan of changing up PCs in every new game. I like the fact that the story doesn't revolve around this messianic protagonist who is righting all of the wrongs across Thedas and is our only hope. It's a bit cliche. And they already do that in ME. So let DA be different. Let us have the game set across all of Thedas without having to write our PC as being everyone at just the right time to deal with a new big-bad. Let us explore new cultures by having our PCs be of different races, nations, backgrounds, etc. I understand that, with DA: I's epilogue in particular, there feels the need to have our current PC continue on. But I don't think that's necessary. After all, Corypheus was originally Hawke's issue, but I think they did a perfectly good job of demonstrating why the Inquisitor "took over" that story arc. They could the same thing with Solas. To be honest, I'm not even 100% sure that Solas WILL continue to be a primary character in the next game. Look at Morrigan. She was essential to DA: O then took a game off to reappear in a new role in DA: I. I could easily see us dealing with other threats in Tevinter (a slave rebellion, the qunari-tevinter war, the reformation of the imperium) and Solas can be tangential in several of these as a puppet master type of character. I guess my point is that Solas isn't necessarily the big-bad or even a central character in the next game and that's totally okay. I enjoy getting to recast my character when I start a new game and I hope they never change that. I also hope that, unless they absolutely NEED to, they don't require us to be a single race (especially human) again. I don't recall anyone being essential in DAO other than the protagonist and Loghain who was the villain there alongside Arle Howe. Morrigan wasn't essential since it can be removed at Lothering from the whole story.
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Post by Natashina on Dec 31, 2016 9:51:16 GMT
oyabun Huh? What are you talking about? Morrigan an important part of the story. The Dark Ritual, the idea that the Wardens didn't have to die? Those were huge in DA:O. She got her own DLC in Origins showing how important she was. It goes into DA:I as well. Her knowledge of the eluvians provided invaluable in order to shut Cory up. Also, the whole thing about Flemeth deliberately sending Morrigan with the Warden for her own purposes. I think you mean Leliana wasn't essential to the story. You can skip recruiting her entirely by not going into the tavern at Lothering. She's one of my favorite characters, but I'll be the first to say that she wasn't as important as Morrigan's was.
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hanakoikezawa
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Post by Hanako Ikezawa on Dec 31, 2016 11:18:57 GMT
To be honest, I'm not even 100% sure that Solas WILL continue to be a primary character in the next game. Look at Morrigan. She was essential to DA: O then took a game off to reappear in a new role in DA: I. I could easily see us dealing with other threats in Tevinter (a slave rebellion, the qunari-tevinter war, the reformation of the imperium) and Solas can be tangential in several of these as a puppet master type of character. I guess my point is that Solas isn't necessarily the big-bad or even a central character in the next game and that's totally okay. Patrick Weekes answered on Twitter that the next game would finish up the Solas story.
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oyabun
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September 2016
oyabun
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Post by oyabun on Dec 31, 2016 11:44:33 GMT
oyabun Huh? What are you talking about? Morrigan an important part of the story. The Dark Ritual, the idea that the Wardens didn't have to die? Those were huge in DA:O. She got her own DLC in Origins showing how important she was. It goes into DA:I as well. Her knowledge of the eluvians provided invaluable in order to shut Cory up. Also, the whole thing about Flemeth deliberately sending Morrigan with the Warden for her own purposes. I think you mean Leliana wasn't essential to the story. You can skip recruiting her entirely by not going into the tavern at Lothering. She's one of my favorite characters, but I'll be the first to say that she wasn't as important as Morrigan's was. Morrigan is a non mandatory character in DAO(unlike Alistair)you can send her away at Lothering and then again at Redclieffe,her relevance to the story is up to the player,even in DAI where you can drink the well of sorrow by yourself and use the eluvian of the temple without her help;the only exception is WH,but in all honesty i think that the Dlc don't make much sense for players that did not romanced her and denied the ritual. Leliana wasn't vital in DAO but she was imho more pivotal than Morrigan in DAI she is basically the one who created the Inquisition with Cassandra.
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Post by Catilina on Dec 31, 2016 13:09:44 GMT
oyabun Huh? What are you talking about? Morrigan an important part of the story. The Dark Ritual, the idea that the Wardens didn't have to die? Those were huge in DA:O. She got her own DLC in Origins showing how important she was. It goes into DA:I as well. Her knowledge of the eluvians provided invaluable in order to shut Cory up. Also, the whole thing about Flemeth deliberately sending Morrigan with the Warden for her own purposes. I think you mean Leliana wasn't essential to the story. You can skip recruiting her entirely by not going into the tavern at Lothering. She's one of my favorite characters, but I'll be the first to say that she wasn't as important as Morrigan's was. Morrigan is a non mandatory character in DAO(unlike Alistair)you can send her away at Lothering and then again at Redclieffe,her relevance to the story is up to the player,even in DAI where you can drink the well of sorrow by yourself and use the eluvian of the temple without her help;the only exception is WH,but in all honesty i think that the Dlc don't make much sense for players that did not romanced her and denied the ritual. Leliana wasn't vital in DAO but she was imho more pivotal than Morrigan in DAI she is basically the one who created the Inquisition with Cassandra. As you say, none of the characters were really important. Each are replaceable, or good enough only refer to them in one-two sentences. Look at Solas. Why he need us? Only what we need related him, a tale, what mention, that there were the evil dread wolf, who want to destroy the world, because of ancient elves and the lost glory. You simply dislike Morrigan, so: you simply want to erase Morrigan. I like it.
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August 2016
isaidlunch
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Post by isaidlunch on Dec 31, 2016 14:10:21 GMT
Having different protagonists isn't an issue, but the way they're currently handling the ones from previous games is horrible. I don't know why they think it's okay to hijack player created characters and give them motivations that might be out of character. What if I don't want my Warden to ditch Morrigan and Kieran for a cure that probably doesn't exist? What if my Hawke doesn't care about letting Corypheus loose? And why the hate against blood magic when Hawke can be one themself? I'd rather have my characters disappear than have Bioware trample all over them.
I hope they seriously rethink their formula and save importing after DA4. Solas and the Inquisitor should have closure, but they are going to run into serious issues if they keep this up.
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