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Post by NeverlandHunter on Dec 8, 2016 14:29:01 GMT
Yes, but why is that a-ok in DAO but not in DAI? Exactly, some ppl are quick to defend it in DA:O yet they'll criticise the exact same thing in DA:I. Let's just all come together in agreement that the DA2 fetch quests were the worst, most tedious, and pointless out of all the games. Although story-wise Hawke gets more of a pass for being a rubbish collector. At least she's only going back and fourth in a city and she doesn't have some dire, overshadowing mission to complete.
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Post by Deleted on Dec 8, 2016 14:52:25 GMT
Exactly, some ppl are quick to defend it in DA:O yet they'll criticise the exact same thing in DA:I. Let's just all come together in agreement that the DA2 fetch quests were the worst, most tedious, and pointless out of all the games. Although story-wise Hawke gets more of a pass for being a rubbish collector. At least she's only going back and fourth in a city and she doesn't have some dire, overshadowing mission to complete. It's just lucky that the citizens of Kirkwall all sewed name tags into their stuff so that Hawke knew who to return it to.
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NeverlandHunter
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Post by NeverlandHunter on Dec 8, 2016 15:01:13 GMT
Let's just all come together in agreement that the DA2 fetch quests were the worst, most tedious, and pointless out of all the games. Although story-wise Hawke gets more of a pass for being a rubbish collector. At least she's only going back and fourth in a city and she doesn't have some dire, overshadowing mission to complete. It's just lucky that the citizens of Kirkwall all sewed name tags into their stuff so that Hawke knew who to return it to. That's what I do with all my stuff on the off chance that I'll drop it or get pickpocketed in the city and then someone will take said object and put it in a random container, for reasons not specified, and then another someone will happen to see the container in question, decide there might be some nice junk in the container (hopefully this person isn't already wealthy because then why would they be rooting around in a decrepit barrel in the back alley of Low Town? Unless they're insane of course), find my object and then decide to take the time out of their day to return it to me instead of pawning it or just throwing it back in there.
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Post by Deleted on Dec 8, 2016 15:23:02 GMT
It's just lucky that the citizens of Kirkwall all sewed name tags into their stuff so that Hawke knew who to return it to. That's what I do with all my stuff on the off chance that I'll drop it or get pickpocketed in the city and then someone will take said object and put it in a random container, for reasons not specified, and then another someone will happen to see the container in question, decide there might be some nice junk in the container (hopefully this person isn't already wealthy because then why would they be rooting around in a decrepit barrel in the back alley of Low Town? Unless they're insane of course), find my object and then decide to take the time out of their day to return it to me instead of pawning it or just throwing it back in there. Exact same thing happened to me on Tuesday, it's incredibly common.
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mousestalker
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Post by mousestalker on Dec 8, 2016 15:50:22 GMT
That's what I do with all my stuff on the off chance that I'll drop it or get pickpocketed in the city and then someone will take said object and put it in a random container, for reasons not specified, and then another someone will happen to see the container in question, decide there might be some nice junk in the container (hopefully this person isn't already wealthy because then why would they be rooting around in a decrepit barrel in the back alley of Low Town? Unless they're insane of course), find my object and then decide to take the time out of their day to return it to me instead of pawning it or just throwing it back in there. Exact same thing happened to me on Tuesday, it's incredibly common. I thought I was the only one! Wow...
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Post by Gileadan on Dec 8, 2016 16:51:24 GMT
Dragon Age side quests all suck, just in slightly different ways per installment.
Origins side quests suck for their simpleness. "Can you fetch that thing that's less than 100 yards away please, stranger? Thank you!" Also, don't sell your garnets.
DA2 side quests suck for their psychic Hawke element and the often outrageous dumbass factor. "Oh boy, see that pile of bones among the rubble? Looks just like the remains of chantry sister Whatshername. Open your backpacks! I just know where to drop this off."
DAI sidequests suck for their sloppy implementation with lame dialogues and cheap text popups. Maybe they wouldn't feel so awful if we hadn't had WORD FOR YOU! on top of them.
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Post by Gileadan on Dec 8, 2016 16:52:35 GMT
Exact same thing happened to me on Tuesday, it's incredibly common. Yeah... you toss your DA2 disk into the trash bin, the next hour a bearded stranger shows up and returns it with the words "here's your garbage".
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NeverlandHunter
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Post by NeverlandHunter on Dec 8, 2016 17:30:50 GMT
Dragon Age side quests all suck, just in slightly different ways per installment. Origins side quests suck for their simpleness. "Can you fetch that thing that's less than 100 yards away please, stranger? Thank you!" Also, don't sell your garnets. DA2 side quests suck for their psychic Hawke element and the often outrageous dumbass factor. "Oh boy, see that pile of bones among the rubble? Looks just like the remains of chantry sister Whatshername. Open your backpacks! I just know where to drop this off." DAI sidequests suck for their sloppy implementation with lame dialogues and cheap text popups. Maybe they wouldn't feel so awful if we hadn't had WORD FOR YOU! on top of them. xD Exact same thing happened to me on Tuesday, it's incredibly common. Yeah... you toss your DA2 disk into the trash bin, the next hour a bearded stranger shows up and returns it with the words "here's your garbage". The worst thing is that these games cause me to form ridiculous habits. In Inquisition I carried around a small pile of rubbish for a good stretch of the game until I realized no one was going to ask me for a stack of 10 Mabari Figurines.
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Post by themikefest on Dec 8, 2016 19:53:33 GMT
The side quests in Origins didn't bother me. Mostly because they were optional and at times I didn't do them all in every playthrough I completed.
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mousestalker
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Post by mousestalker on Dec 8, 2016 20:05:15 GMT
Even though I have posted in this thread, I still misread the title just now. It's disappointing there aren't any fetish quests in Dragon Age.
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Post by Deleted on Dec 8, 2016 20:15:13 GMT
Do fetch quests ever not suck? You're playing a super important whoever on a mission that should be your most pressing concern and yet you're asked to travel back across the land, in the direction you just came from, to fight a hoard of mercenaries empowered by the strength of a dragon for great grandma's favorite knitting needles. I honestly don't know what's worse, that your protagonist gets puppy eyed and sob story asked this by every passing stranger who knows you're on a great mission to save their lives or that your protagonist ends up doing so many of them. Main difference between the Quizz and the Warden in this aspect is that with the Warden it makes more sense. In DA:I you have a growing organization at your back with noble allies, an army, and a spy network, while in DA:O you are pretty much a fugitive on the run. Sure this fact only gets you into trouble three times, the soldiers in Loathering, Zevran, and some bounty hunters waiting for you outside of Orzammar. But you still have little resources and money at the start, it makes more sense for you be doing those quests to get what money you can. DA:O you're living in a campsite, while DA:I you're living in a castle and you're still picking elf root.
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Post by thats1evildude on Dec 8, 2016 20:16:01 GMT
It's disappointing there aren't any fetish quests in Dragon Age. There was that quest in Leliana's Song where you nail a noble's strap-on to a Chanter's board. (Or leave it on the body of an unconscious guard.)
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mousestalker
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Post by mousestalker on Dec 8, 2016 20:26:11 GMT
Do fetch quests ever not suck? You're playing a super important whoever on a mission that should be your most pressing concern and yet you're asked to travel back across the land, in the direction you just came from, to fight a hoard of mercenaries empowered by the strength of a dragon for great grandma's favorite knitting needles. I honestly don't know what's worse, that your protagonist gets puppy eyed and sob story asked this by every passing stranger who knows you're on a great mission to save their lives or that your protagonist ends up doing so many of them. Main difference between the Quizz and the Warden in this aspect is that with the Warden it makes more sense. In DA:I you have a growing organization at your back with noble allies, an army, and a spy network, while in DA:O you are pretty much a fugitive on the run. Sure this fact only gets you into trouble three times, the soldiers in Loathering, Zevran, and some bounty hunters waiting for you outside of Orzammar. But you still have little resources and money at the start, it makes more sense for you be doing those quests to get what money you can. DA:O your living in a campsite, while DA:I you're living in a castle and you're still picking elf root.
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NeverlandHunter
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Post by NeverlandHunter on Dec 8, 2016 20:56:52 GMT
Do fetch quests ever not suck? You're playing a super important whoever on a mission that should be your most pressing concern and yet you're asked to travel back across the land, in the direction you just came from, to fight a hoard of mercenaries empowered by the strength of a dragon for great grandma's favorite knitting needles. I honestly don't know what's worse, that your protagonist gets puppy eyed and sob story asked this by every passing stranger who knows you're on a great mission to save their lives or that your protagonist ends up doing so many of them. Main difference between the Quizz and the Warden in this aspect is that with the Warden it makes more sense. In DA:I you have a growing organization at your back with noble allies, an army, and a spy network, while in DA:O you are pretty much a fugitive on the run. Sure this fact only gets you into trouble three times, the soldiers in Loathering, Zevran, and some bounty hunters waiting for you outside of Orzammar. But you still have little resources and money at the start, it makes more sense for you be doing those quests to get what money you can. DA:O you're living in a campsite, while DA:I you're living in a castle and you're still picking elf root. I agree that it is absurd that the Inquisitor is gardening and mining for resources to make the Inquisition scouts some new boots, but at least with Inquisition you know that finding this fool's demon ram is more influence garnered and that you can't progress without it. Origins is supposed to have a sense of urgency to your questing. The Darkspawn are slowly making their way up from Southern Thedas, corrupting everything in their path. There's no time to wait for an experienced Warden or Wardens to come along-- your, probably very young, protagonist will have to trek across Fereldan, gathering allies whilst avoiding capture and death. But all that can wait! First things first, grandma's needles. I never felt the same sense of urgency in Inquisition and the whole set up of needing a certain amount of influence made dilly-dallying seem okay to do.
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Post by Deleted on Dec 8, 2016 21:06:32 GMT
Even though I have posted in this thread, I still misread the title just now. It's disappointing there aren't any fetish quests in Dragon Age. True, true. Thankfully BioWare saw the error of their ways and rectified this injustice with our kinky hero, Iron Bull.
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Post by Deleted on Dec 8, 2016 21:27:42 GMT
I feel that the difference between DA:O and DA:I when it comes to fetch quest is that there were also a lot more fun side quests mixed in with the fetch quests in DA:O, such as the crime wave and the dalish matchmaking. Even the fetch quest where you deliver news to women that their husbands are dead is fun.
With DA:I, it feels like there are more pointless fetch quests then there are fun ones.
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Post by Deleted on Dec 8, 2016 21:32:44 GMT
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Post by Deleted on Dec 8, 2016 22:29:56 GMT
Meh, It wasn't that bad to be honest. I'd far rather do fetch quests in this game than in DA:I. Cause you know, I need the money to buy epic armor for my Cousland and the rest of the crew...
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Post by lundajfs on Dec 8, 2016 23:30:06 GMT
The problem with DAI is size. We could have 3 bilion fetch quests per inch, as long as you didn't have to walk a cm to complete each. In DAO I didn't even think about quests, I just talked to everybody and everything completed itself, because I wanted to do that, I never even needed to check quests logs (except for Summoning Sciences and some faction quests) now DAI makes me wish I died a thousand times before completing the most simple quest in a small map like Fallow Mire because it is boring, gruesome, tiresome, it is a hell. In simple words: I never completed a side-quest in DAO because it never felt like it, it just felt like I was playing the game, that I was enjying a marvelous game, EACH INCH. Now DAI, even the main quest, makes me feel like I am working on a mine for an evil overlord, 24/7 using evill magic to keep me awake and productive. Simples as that. May look complex if you think about the structure of the quests, the writting and other things, however, games are about how you feel, and if they screw up and made you feel like you are doing the quest and not feel like you are enjoying yourself then all theories, rationalization and analyzis become useless shit. You can prove, academicaly, that DAI quests are like DAO's or even better and less boring but you can't convince someone to feel like DAI is enjoyable, the game is a complete failure, good luck trying to argue boredom out of people.
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Post by capn233 on Dec 9, 2016 1:03:24 GMT
The are simple and easy, they are not tedious whatsoever, which is why people like them more than things like the shard collection in DAI. In the end both things are really just there to give you a little bonus loot, xp, money, whatever. Whether or not fetch quests should even be a thing is another question altogether, but if they are there I don't mind being able to complete them lazily. Overall fetch quests in games like these don't exactly bother me, and the difference between these in DAO and DAI don't factor into why I prefer DAO to DAI. Not tedious whatsoever?? We must be playing a different game.... Obviously we are. They are too simple to be tedious and don't take hardly any effort to complete while going about the treat missions. On the other end of the spectrum would be something like shard collection in DAI. There is nothing comparable in DAO for better or worse. Don't even have to talk about all of them either, I could just say getting all the shards in either Forbidden Oasis or Exalted Plains is more tedious than pretty much any fetch quest in DAO because they are. Yes, but why is that a-ok in DAO but not in DAI? Exactly, some ppl are quick to defend it in DA:O yet they'll criticise the exact same thing in DA:I. I never said it was "a-ok in DAO" so my question is then "why are DAI lovers so fast to put words in the mouths of others?" You quoted my post with "the difference between these in DAO and DAI don't factor into why I prefer DAO to DAI." How can I make this statement clearer?
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Post by capn233 on Dec 9, 2016 3:43:00 GMT
Waiting for something to render, so looked back at all the DAO fetch quests to make sure I didn't forget any. Really only two that I might say approach tedium, and that would just be Correspondence Interruptus and then maybe Admirable Topsider.
The former really is just an exercise in party Deft Hands Fine Tools, but if you are missing one it is annoying to figure out which one. Admirable Topsider is one of the few where you absolutely have to back track in order to finish it.
Of course some things in Lothering are pure tutorial. Specifically Traps are a Girl's Best Friend, Poisonous Proposition, and More Than Just Plants.
This isn't to say that the rest are amazing, imaginative or anything of the sort. They are mostly just extremely simple with objects that happen to be nearly directly in your path. There isn't any chance to become weary doing them as there really isn't exertion required.
DAI probably has better non-fetch side quests (at least considering vanilla to vanilla) overall, which isn't too hard since DAO was pretty light on these. At the very least you could say DAI has more side-quests with a semblance of plot.
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Post by correctamundo on Dec 9, 2016 7:54:57 GMT
Not tedious whatsoever?? We must be playing a different game.... Obviously we are. They are too simple to be tedious and don't take hardly any effort to complete while going about the treat missions. On the other end of the spectrum would be something like shard collection in DAI. There is nothing comparable in DAO for better or worse. Don't even have to talk about all of them either, I could just say getting all the shards in either Forbidden Oasis or Exalted Plains is more tedious than pretty much any fetch quest in DAO because they are. Exactly, some ppl are quick to defend it in DA:O yet they'll criticise the exact same thing in DA:I. I never said it was "a-ok in DAO" so my question is then "why are DAI lovers so fast to put words in the mouths of others?" You quoted my post with "the difference between these in DAO and DAI don't factor into why I prefer DAO to DAI." How can I make this statement clearer? Well I never said that you said it either. But TB is saying it. He is trying to have his cake and eat it. I acknowledged what you said and agreed. I'm merely wondering why it is that some people accept "tedious" questing in some games (DAO) but not others (DAI). Because I find the fetching and requisitioning just as simple and effortless in DAI as you find it in DAO. There are comic relief side quests in DAI as well as in DAO (point raised above). DAI-bashers like to point out that it is silly that the Inquisitor has to run and pick elfroot. Only you don't have to. You can by them at the the store in the crossroads. A store that operates under the Inquisitions protection. The crafting material business only needs a little funding.
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Post by Gileadan on Dec 9, 2016 8:35:25 GMT
The worst thing is that these games cause me to form ridiculous habits. In Inquisition I carried around a small pile of rubbish for a good stretch of the game until I realized no one was going to ask me for a stack of 10 Mabari Figurines. Haha! It caused me to save more often, especially before clicking interactive items. The first of DA2's fetch quests of that type I remember picking up was some bottle of wine in the Viscount's office. I clicked the bottle because I thought that maybe Hawke would read the bottle's label in case it was advantageous to know the Viscount's tastes for a possible later bribery, but no... he just swiped the bottle and the quest log told me where to drop it off. Wow, what a lack of class! But I couldn't remember when I had last saved the game, so I ran with it.
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Post by Sifr on Dec 9, 2016 8:48:51 GMT
Lothering highlights of fetch quests and moments that make no sense in context; "Can you get me some traps to protect myself?" "Can you get me some poison for traps to protect my farm?" "Can you solve an argument between villagers and the merchant?" "Can you give a tithe to the Chantry to help with upkeep?" "Hey Morons! Did you somehow forget about the massive horde of Darkspawn about to descend upon you, the same enemy that managed to destroy both the King's Army and the Elite Order of Darkspawn Killing Badasses at Ostagar? I have to somehow save a country with some mouldy treaties, a guy who's barely been a Warden longer than me, a Swamp Witch and a Dog! I really don't have time to deal with your stupid problems! So stop worrying about your farms, making money or wanting to re-carpet the Chantry's vestibule! If anyone of you people actually want to live... then shut up, pack up your gear and GET MOVING!"
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Post by doflamingodonquijote on Dec 10, 2016 0:27:56 GMT
Nah Darkspawns minions don't scare me,I could have killed them all in Lothering if only i could have used Anders traps-bombs,20-22 of those bombs in the field and the Archdemon would have remained without minions for a while.
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