inherit
115
0
2,711
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on Dec 10, 2016 1:43:59 GMT
Well I never said that you said it either. But TB is saying it. He is trying to have his cake and eat it. I acknowledged what you said and agreed. I'm merely wondering why it is that some people accept "tedious" questing in some games (DAO) but not others (DAI). Because I find the fetching and requisitioning just as simple and effortless in DAI as you find it in DAO. There are comic relief side quests in DAI as well as in DAO (point raised above). DAI-bashers like to point out that it is silly that the Inquisitor has to run and pick elfroot. Only you don't have to. You can by them at the the store in the crossroads. A store that operates under the Inquisitions protection. The crafting material business only needs a little funding. I don't know, maybe it is a threshold of tedium (although I hesitate to even use this word now since this thread has made me wonder about what we are really talking about). Looking strictly at the title of the thread, I don't necessarily agree just because on the whole I am apathetic to a pure fetch quest. Really they are just there to give you bonus money, loot, xp, whathaveyou. Although DAI it is a little different in that you can get power from some side quests, so it makes it seem like they aren't as optional, even though strictly speaking each of these things do not need to be completed to finish the game. So I don't say they necessarily rate as suck on the whole in either game, but I suppose I would agree that if they rate suck in one they do rate it in the other. I don't personally find DAO fetch quests tedious, but I also don't like to apply that word to something that is simply dull, but rather to something that is dull due to drawn out repetition of monotony making it tiresome... the root is of course latin for "to weary of." Now derailing the thread into etymology. Getting back to the matter at hand, people often use simplifications or outright inaccuracies as justification for their views on various games, it isn't really limited to DAO or DAI. You see it for ME, or really any topic under the sun, especially political. If I were to speculate, as it relates to DAO v DAI I would say the difference between fetching anything is the distance traveled to fetch, and sometimes the actual effort or dexterity required to complete them. That's why I couldn't rate them as tedious in DAO since they practically put everything right in your path to begin with, and maps were small and essentially corridors. DAI with wide open areas requires more travel, and many find the travel time a turn off. I mentioned the shards not only because they are relatively widespread and a time sink, but also because in some maps it is actually annoying to figure out how to scale whatever rock formation in order to pick up a specific shard. Yes they are optional, but optional in either game. Speaking of crafting, that is actually one of the things that I hold against DAI for a few reasons, but that is more for the crafted gear than potions or things requiring elfroot.
|
|
inherit
1020
0
Nov 26, 2017 12:37:49 GMT
21,685
fylimar
5,415
Aug 16, 2016 18:31:34 GMT
August 2016
fylimar
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by fylimar on Dec 10, 2016 11:47:43 GMT
I hated the fetch quests in Origins - especially the endless Deep Roads - where you had to look in every cave in order to finish them (this Topsider thing and the one with the bloody bags). Oh yeah and Brecilian forrest and Lothering were just stupid and annoying.
|
|
inherit
115
0
2,711
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on Dec 10, 2016 16:20:44 GMT
I hated the fetch quests in Origins - especially the endless Deep Roads - where you had to look in every cave in order to finish them (this Topsider thing and the one with the bloody bags). Oh yeah and Brecilian forrest and Lothering were just stupid and annoying. I have the completionist bug, and like to hit every area of the map so those two don't bother me as much. Actually I botch Drifter's Cache more than those since for whatever reason I commonly miss one of the markers going around the cross.
|
|
mike3207
N2
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 184 Likes: 132
inherit
2194
0
132
mike3207
184
Nov 26, 2016 18:28:24 GMT
November 2016
mike3207
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by mike3207 on Dec 11, 2016 1:59:32 GMT
It's easier to do every fetch quest in a 60 hr game vs. a 150 hour game-just saying.
I'm a completionist too and try to do all fetch quests as well.
|
|
inherit
1020
0
Nov 26, 2017 12:37:49 GMT
21,685
fylimar
5,415
Aug 16, 2016 18:31:34 GMT
August 2016
fylimar
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by fylimar on Dec 11, 2016 8:46:01 GMT
In my first playthroughs, I try to complete whatever I can too, but after that, I often leave out the boring quests. In DAI, I never take that quest, where you have to bring that big animal (forgot their names just now, the ones, that look like mammoths) home anymore, because it takes forever. I only do the Golden Halla quest, when I need more favors with the Dalish (both quests are a bit annoying, because the animals keep running off in all directions, also the Halla quest is a bit easier imo.). And I don't always do recruit Whittles quest anymore. In DAO, I often leave out the Deep Road sidequest, except for Ruq and the one, where you help that woman to find proof, that her family belongs to a noble house - those two are kind of touching. I don't always finish the Trials or the Crows quest anymore and some of the chanter board quest get ignored too. But there is one sidequest in DAO, I absolutely love: Crime Wave - it's so much fun to be a classic rogue (still my favorite class in all games)again
|
|
fenris
N3
Posts: 359 Likes: 386
inherit
1731
0
386
fenris
359
October 2016
fenris
|
Post by fenris on Dec 11, 2016 10:34:00 GMT
Isn't the whole point of "go fetch" quests to help gain XP with no real purpose? I mean, if it was a meaningful quest it wouldn't be a "go fetch" quest, it would just be a quest. Look at Redcliff in DA:O - the whole mage tower part is a huge "go fetch" quest for the Arl of Redcliff, yet no one calls it a "go fetch" quest because it's not short and it has meaning. Same for "go fetch Branka from the deep roads for me, will ya?"
|
|
inherit
1020
0
Nov 26, 2017 12:37:49 GMT
21,685
fylimar
5,415
Aug 16, 2016 18:31:34 GMT
August 2016
fylimar
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by fylimar on Dec 11, 2016 15:09:19 GMT
Isn't the whole point of "go fetch" quests to help gain XP with no real purpose? I mean, if it was a meaningful quest it wouldn't be a "go fetch" quest, it would just be a quest. Look at Redcliff in DA:O - the whole mage tower part is a huge "go fetch" quest for the Arl of Redcliff, yet no one calls it a "go fetch" quest because it's not short and it has meaning. Same for "go fetch Branka from the deep roads for me, will ya?" I don't think, it's only the missing purpose, that annoys people. Some of the fetch -quests are just boring, while other can be fun. I would put the whole Crime Wave questline under the fetch-category (obviously), but, despite missing a purpose (Slim Cauldry tells you, that it is to weaken Loghain supporters, but there is no change in gameplay with or without completing that quest as far as I know), it is fun.
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,189
phoray
Dreadnaw Rising
12,572
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Dec 11, 2016 17:02:06 GMT
In my first playthroughs, I try to complete whatever I can too, but after that, I often leave out the boring quests. In DAI, I never take that quest, where you have to bring that big animal (forgot their names just now, the ones, that look like mammoths) home anymore, because it takes forever. I only do the Golden Halla quest, when I need more favors with the Dalish (both quests are a bit annoying, because the animals keep running off in all directions, also the Halla quest is a bit easier imo.). And I don't always do recruit Whittles quest anymore. In DAO, I often leave out the Deep Road sidequest, except for Ruq and the one, where you help that woman to find proof, that her family belongs to a noble house - those two are kind of touching. I don't always finish the Trials or the Crows quest anymore and some of the chanter board quest get ignored too. But there is one sidequest in DAO, I absolutely love: Crime Wave - it's so much fun to be a classic rogue (still my favorite class in all games)again Not that I loved Skyrim by any stretch. But I came from that to Crime wave and was kinda irritated that the missions were essentially show up, get attacked and kill everyone, then loot the bodies and boxes. Where is being a rogue exactly? Can you actually manage those missions in solo stealth?
|
|
inherit
1020
0
Nov 26, 2017 12:37:49 GMT
21,685
fylimar
5,415
Aug 16, 2016 18:31:34 GMT
August 2016
fylimar
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by fylimar on Dec 11, 2016 17:09:51 GMT
In my first playthroughs, I try to complete whatever I can too, but after that, I often leave out the boring quests. In DAI, I never take that quest, where you have to bring that big animal (forgot their names just now, the ones, that look like mammoths) home anymore, because it takes forever. I only do the Golden Halla quest, when I need more favors with the Dalish (both quests are a bit annoying, because the animals keep running off in all directions, also the Halla quest is a bit easier imo.). And I don't always do recruit Whittles quest anymore. In DAO, I often leave out the Deep Road sidequest, except for Ruq and the one, where you help that woman to find proof, that her family belongs to a noble house - those two are kind of touching. I don't always finish the Trials or the Crows quest anymore and some of the chanter board quest get ignored too. But there is one sidequest in DAO, I absolutely love: Crime Wave - it's so much fun to be a classic rogue (still my favorite class in all games)again Not that I loved Skyrim by any stretch. But I came from that to Crime wave and was kinda irritated that the missions were essentially show up, get attacked and kill everyone, then loot the bodies and boxes. Where is being a rogue exactly? Can you actually manage those missions in solo stealth? You can finish quite a few of them using stealth and the pickpocket skill. Even the one with the courtyard. You can order your party to stay behind and let your rogue sneak through the enemies, get the item you supposed to get and the reinforcment troups, that show up, wont see you, tehrefore you can leave without killing anyone. It's not easy, but really satisfiying, if it works
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,189
phoray
Dreadnaw Rising
12,572
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Dec 11, 2016 17:24:15 GMT
Not that I loved Skyrim by any stretch. But I came from that to Crime wave and was kinda irritated that the missions were essentially show up, get attacked and kill everyone, then loot the bodies and boxes. Where is being a rogue exactly? Can you actually manage those missions in solo stealth? You can finish quite a few of them using stealth and the pickpocket skill. Even the one with the courtyard. You can order your party to stay behind and let your rogue sneak through the enemies, get the item you supposed to get and the reinforcment troups, that show up, wont see you, tehrefore you can leave without killing anyone. It's not easy, but really satisfiying, if it works .thanks. now that there is a level of skill involved, I may actually bother to do it again.
|
|
melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 7,899 Likes: 24,172
inherit
214
0
Apr 19, 2024 19:39:14 GMT
24,172
melbella
Trouble-shooting Space Diva
7,899
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Dec 11, 2016 19:22:42 GMT
Not that I loved Skyrim by any stretch. But I came from that to Crime wave and was kinda irritated that the missions were essentially show up, get attacked and kill everyone, then loot the bodies and boxes. Where is being a rogue exactly? Can you actually manage those missions in solo stealth? You can finish quite a few of them using stealth and the pickpocket skill. Even the one with the courtyard. You can order your party to stay behind and let your rogue sneak through the enemies, get the item you supposed to get and the reinforcment troups, that show up, wont see you, tehrefore you can leave without killing anyone. It's not easy, but really satisfiying, if it works
I've never been able to do the infiltrate the estate one without killing anyone, because even solo and in stealth the whole time, as soon as you get close enough to an enemy, you are automatically put in combat mode. I can stealth through everyone, grab the gizmo (both times) and stealth back to the exit point BUT since I'm still in "combat mode" I can't use the exit. The only way out is to kill the nearest enemies to get out of combat mode.
It's very annoying. I wish for future DA games that combat mode is a player choice if you are in stealth. If no one can see me, I shouldn't be stuck there or unable to interact with other objects because of it. Using disengage doesn't work.
|
|
Nashimura
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 139 Likes: 213
inherit
647
0
Apr 18, 2017 13:10:06 GMT
213
Nashimura
139
August 2016
nashimura
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
|
Post by Nashimura on Dec 13, 2016 7:15:27 GMT
But.... the fetch quests were not a huge part of Origins, the focus was on the main story. The focus in Inquisition was clearly on that bad side content and the open worlds, if you took all that out and just left the main story content, you would have a 5 hour game, it's not what i wanted from the series.
+ 1 for Inquision for tying those quests to the overall goal of building the inquisition, side questing was pretty much an immersion break in Origins... doing those points side activities while a Darkspawn invasion is on the horizon (ME 3 had this annoyance too actually), for that reason... and the fact they were boring meant i did not do them after my first playthrough. Take that point back away for Inquisition for forcing them onto you with that "power" requirement.
|
|
Nayawk
N3
Posts: 476 Likes: 671
inherit
183
0
671
Nayawk
476
August 2016
nayawk
|
Post by Nayawk on Dec 14, 2016 3:22:31 GMT
My first run through a game I usually try to do all the quests I can find including all the boring fetch quests, only because I am trying to learn the game and it sets the stage for me to be able to properly role play future 'real' runs. DAO, DA2 and DAI all suffer from fetch quests as far as I'm concerned and I enjoy my characters with personalities which are less inclined to help more because of it.
DAI seems to suffer more for me only because the fetch quests are paired with the equally annoying open world aspect (I like my games a bit more linear). But I do agree with Nashimura above, at least some of the fetch quests in DAI while not tied to the main story are tied to the idea of gaining popular support and influence for the fledgling organisation.
|
|
Beregond5
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 692 Likes: 2,170
inherit
759
0
Sept 11, 2017 8:46:19 GMT
2,170
Beregond5
692
August 2016
beregond5
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
|
Post by Beregond5 on Dec 14, 2016 14:42:50 GMT
I don't mind the fetch quests in either game - except for the Shards, mainly because it can be so frustratingly difficult to reach them. I prefer Fetch quests to be a fun distraction, not make me headdesk.
|
|
disi
N2
Posts: 128 Likes: 115
inherit
2660
0
115
disi
128
January 2017
disi
|
Post by disi on Jan 26, 2017 13:27:08 GMT
The fetch quests are mostly to do something between talking to npc. This is what lacks in DA:I, you have so little dialogue with npc.
I just started DA:O again and wow.
You know that prologue in DA:I where you walk, fight a little, talk, fight a little, meet the others and talk, fight a little. This is what I like. In DA:O I can talk to my companions anytime and anywhere. Often they even have special dialogue depending on the situation.
I went with the new recruits outside into the wilds and only then asked them where they are from on the way. We did some killing and the fetch quests, you can always ask them what we should do next. When you arrive in Lothering you can ask Alistair and Morrigan about their opinions what we should do next, right here and now at the entrance of the place. Not only in the camp for example. Every dialogue is cinematic and zoomed with proper volume.
|
|
adrianbc
N3
Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
Posts: 330 Likes: 582
inherit
2913
0
582
adrianbc
330
Jan 20, 2017 10:05:58 GMT
January 2017
adrianbc
Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
|
Post by adrianbc on Jan 28, 2017 13:00:24 GMT
In my first playthroughs, I try to complete whatever I can too, but after that, I often leave out the boring quests. In DAI, I never take that quest, where you have to bring that big animal (forgot their names just now, the ones, that look like mammoths) home anymore, because it takes forever. I only do the Golden Halla quest, when I need more favors with the Dalish (both quests are a bit annoying, because the animals keep running off in all directions, also the Halla quest is a bit easier imo.). And I don't always do recruit Whittles quest anymore. In DAO, I often leave out the Deep Road sidequest, except for Ruq and the one, where you help that woman to find proof, that her family belongs to a noble house - those two are kind of touching. I don't always finish the Trials or the Crows quest anymore and some of the chanter board quest get ignored too. But there is one sidequest in DAO, I absolutely love: Crime Wave - it's so much fun to be a classic rogue (still my favorite class in all games)again I share your opinions about rogues in RPG`s. They`re my favorite class too, starting out of necessity with BG2 but liking them a lot since. A sarcastic rogue Hawke was crazy fun; also a rogue Warden with 100% deflection, capable of deflecting every flying arrow... Some fetch quests in DA:O are credible, like the one with the missing/hiding kid in Redcliffe. Also, some Chanter`s board quests (some are totally stupid). But what baffles me are the ones for Blackstone Irregulars and Mages Collective. Why? Well, here it is our Warden freshly escaped from Ostagar, nicely patched up by Flemeth after a bit of tower roasting and scolded down to earth by both Flemeth and Morrigan (Flemeth seems to know more about GW business than Alistair). So, said Warden has no army, resources, and the darkspawn horde is closing on Lothering. (S)he encounters some shady irregulars and mages who want favors, but gave none. Any Warden with even one surviving neuron cell would have seized the opportunity to enlist them, by asking nicely or blackmail. But of course our dearest Warden has no neurons remaining, so (s)he agrees to help these ungrateful up-to-no-good-ers. Pillars of Eternity used a nicer concept, by designing some secondary quests for non-party companions. One such "free of duty" can be assigned to complete each such quest. Since in DA:O we have much more companions than room in the party, it would have been nice to give those "resting" companions something to do, and especially to listen to their report. Such reports from practically most companions would have been great fun. Just imagine Sten tasked to say "convince" the Irregulars to help tracking down the horde, and with evacuation of villages. And reporting back after success. Or Morrigan dealing the same way with the mages collective. Or Zevran "asking" for support from Denerim`s underground... Just imagine Sten reporting after that mission: Sten: It`s done. Warden: Give me details. Sten: No. Warden: Why not? Sten: There are no details. Warden: What do you mean there are no details? Sten: Only body parts.
|
|
adrianbc
N3
Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
Posts: 330 Likes: 582
inherit
2913
0
582
adrianbc
330
Jan 20, 2017 10:05:58 GMT
January 2017
adrianbc
Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
|
Post by adrianbc on Jan 28, 2017 16:39:54 GMT
Speaking of Sten, I forgot about my favorite DA:O fetch quest: recovering Sten`s sword. It`s fun if you have Sten in the party at every encounter, and the Warden plays along. Sten has some murderous tone and dialogue lines - quite understandable from his point of view. Since you can solve it on your way to other quests and there is no special travel to new locations it`s also credible. As for DA2 fetch quests, it`s improper to even call them quests. More like another category of junk, the "junk with owner" type. As for name tags, most of those objects have nothing attached, so it`s completely crazy the way Hawke finds the owners. The quests descriptions are usually very vague, except for Vaxler. I really hated the junk system in DA2. Except a few really useful items, most of the loot was junk anyway, but BW needed also junks, just to overload Hawke`s carrying capacity. At least "junk with owner" did not occupied any slots. So everything Hawke looted was like: soon to be junk, already junk, unusable but money worth junk, just junk worth a lot and just junk worth almost nothing. Based on this, BW should have named the game Dragon Age: The Game of Junk. Or just simply "Junk" Just kidding! DA2 is my favorite from the series. But the junk system...
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2726
0
Apr 19, 2024 19:57:49 GMT
Deleted
0
Apr 19, 2024 19:57:49 GMT
January 1970
Deleted
|
Post by Deleted on Jan 29, 2017 0:15:16 GMT
I think the only reason people hate DAI so much is that it got the GOTY award, people generally like to talk shit about anything that is at the top. I'm 100% sure that if it never got that award everyone would be declaring it the best game ever or something
|
|
inherit
Wanted Apostate
127
0
Apr 19, 2024 19:17:54 GMT
18,241
Catilina
11,030
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Catilina on Jan 29, 2017 0:20:55 GMT
I think the only reason people hate DAI so much is that it got the GOTY award, people generally like to talk shit about anything that is at the top. I'm 100% sure that if it never got that award everyone would be declaring it the best game ever or something I think, people don't hate DA:I, but they see the flaws, and hate this flaws, not the whole game. And yes, probably there are some people, who think that because of this flaws, the game overrated. I prefer the other two, despite, than most of people dislike the DA2, which is my favorite (but I see the flaws).
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2726
0
Apr 19, 2024 19:57:49 GMT
Deleted
0
Apr 19, 2024 19:57:49 GMT
January 1970
Deleted
|
Post by Deleted on Jan 29, 2017 0:35:18 GMT
I think the only reason people hate DAI so much is that it got the GOTY award, people generally like to talk shit about anything that is at the top. I'm 100% sure that if it never got that award everyone would be declaring it the best game ever or something I think, people don't hate DA:I, but they see the flaws, and hate this flaws, not the whole game. And yes, probably there are some people, who think that because of this flaws, the game overrated. I prefer the other two, despite, than most of people dislike the DA2, which is my favorite (but I see the flaws). People tend to exaggerate these flaws. I remember only 3 or 4 fetch quests in DAI max most of them were capturing outposts and revealing Elvhen artifacts/secrets. I think this is because DAI is mostly being compared with the Witcher 3 (which is the best game I have ever played) so it's flaws tend to get bigger in people's eyes
|
|
inherit
Wanted Apostate
127
0
Apr 19, 2024 19:17:54 GMT
18,241
Catilina
11,030
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Catilina on Jan 29, 2017 0:53:31 GMT
I think, people don't hate DA:I, but they see the flaws, and hate this flaws, not the whole game. And yes, probably there are some people, who think that because of this flaws, the game overrated. I prefer the other two, despite, than most of people dislike the DA2, which is my favorite (but I see the flaws). People tend to exaggerate these flaws. I remember only 3 or 4 fetch quests in DAI max most of them were capturing outposts and revealing Elvhen artifacts/secrets. I think this is because DAI is mostly being compared with the Witcher 3 (which is the best game I have ever played) so it's flaws tend to get bigger in people's eyes True the people tend to exaggerate the flaws, also true, that DAI have not only 3-4 fetch quest, much more, howewer also true, that these can be skipped. The point: the game not so big than seems, because the main line too short compared to the whole game. And let's see: the Wicked Eyes... filled with halla statues... I don't understand, why? Because needed some more gathering (we don't have enough) instead some interesting solution. This game not perfect. Good, but have problems, not little problems. And some elements of the story are not consistent, compared to the other two parts. (I like Witcher 3 too.)
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2726
0
Apr 19, 2024 19:57:49 GMT
Deleted
0
Apr 19, 2024 19:57:49 GMT
January 1970
Deleted
|
Post by Deleted on Jan 29, 2017 1:09:34 GMT
People tend to exaggerate these flaws. I remember only 3 or 4 fetch quests in DAI max most of them were capturing outposts and revealing Elvhen artifacts/secrets. I think this is because DAI is mostly being compared with the Witcher 3 (which is the best game I have ever played) so it's flaws tend to get bigger in people's eyes True the people tend to exaggerate the flaws, also true, that DAI have not only 3-4 fetch quest, much more, howewer also true, that these can be skipped. The point: the game not so big than seems, because the main line too short compared to the whole game. And let's see: the Wicked Eyes... filled with halla statues... I don't understand, why? Because needed some more gathering (we don't have enough) instead some interesting solution. This game not perfect. Good, but have problems, not little problems. And some elements of the story are not consistent, compared with the other two parts. (I like Witcher 3 too.) I really cannot think of many fetih quests -halla statues -shards -that star connecting things -maybe resource collecting requisitions -winning dalish favor in exalted plains (which can lead to entire new area I recently discovered that) That's all I can think of and btw everyone loves the witcher
|
|
inherit
Wanted Apostate
127
0
Apr 19, 2024 19:17:54 GMT
18,241
Catilina
11,030
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Catilina on Jan 29, 2017 1:25:30 GMT
True the people tend to exaggerate the flaws, also true, that DAI have not only 3-4 fetch quest, much more, howewer also true, that these can be skipped. The point: the game not so big than seems, because the main line too short compared to the whole game. And let's see: the Wicked Eyes... filled with halla statues... I don't understand, why? Because needed some more gathering (we don't have enough) instead some interesting solution. This game not perfect. Good, but have problems, not little problems. And some elements of the story are not consistent, compared with the other two parts. (I like Witcher 3 too.) I really cannot think of many fetih quests -halla statues -shards -that star connecting things -maybe resource collecting requisitions -winning dalish favor in exalted plains (which can lead to entire new area I recently discovered that) That's all I can think of and btw everyone loves the witcher Probably just I'm too squeamish, but some part of the Inquisition seems as MMO's daily quests. And the MMO's daily quests never was my favorites.
|
|
inherit
1020
0
Nov 26, 2017 12:37:49 GMT
21,685
fylimar
5,415
Aug 16, 2016 18:31:34 GMT
August 2016
fylimar
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by fylimar on Jan 29, 2017 18:51:17 GMT
Speaking of Sten, I forgot about my favorite DA:O fetch quest: recovering Sten`s sword. It`s fun if you have Sten in the party at every encounter, and the Warden plays along. Sten has some murderous tone and dialogue lines - quite understandable from his point of view. Since you can solve it on your way to other quests and there is no special travel to new locations it`s also credible. As for DA2 fetch quests, it`s improper to even call them quests. More like another category of junk, the "junk with owner" type. As for name tags, most of those objects have nothing attached, so it`s completely crazy the way Hawke finds the owners. The quests descriptions are usually very vague, except for Vaxler. I really hated the junk system in DA2. Except a few really useful items, most of the loot was junk anyway, but BW needed also junks, just to overload Hawke`s carrying capacity. At least "junk with owner" did not occupied any slots. So everything Hawke looted was like: soon to be junk, already junk, unusable but money worth junk, just junk worth a lot and just junk worth almost nothing. Based on this, BW should have named the game Dragon Age: The Game of Junk. Or just simply "Junk" Just kidding! DA2 is my favorite from the series. But the junk system... DA2 is my favorite too, closely followed by DAI (it has Hawke in it after all - just kidding, it's a great game, all DAs are great).
|
|
akiza
N2
Posts: 67 Likes: 119
inherit
2213
0
119
akiza
67
Nov 30, 2016 11:24:13 GMT
November 2016
akiza
|
Post by akiza on Feb 6, 2017 17:03:19 GMT
I agree, but you left out the single best fetch quest ever. "Warden, this noble woman is poisoned. Here's a list for the ingredients for the antidote. Good luck finding them." One visit latter to a 'wine merchant' later: "Here's your antidote". Everything required for the quest is available for sale from one vendor, one level down. I don't like timed quest in DA because they are limited only in a "metaphorical" sense.The woman was supposed to be sick and on the bring of death yet they can happily wait for the ingredients without any time limit. Any sense of urgency in the vast majority of cRPGs is totally in the head of the gamer. There was no urgency in DA:O... you can leave Eamon sick, Connor possessed, go to Denerim, solve the Dalish and Orzammar quest lines... then - if you feel like it - hit all the Chanter's board quests... then go ahead and clean up the Tower. And when you get back they're all like... "Thank the Maker you made it in time." Yuh huh... that was a close one.
|
|