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Post by AnDromedary on Dec 7, 2016 22:31:41 GMT
So, I was surprised not to find a Star Citizen thread on here. I would have thought that Mass Effect fans would naturally be drawn to a massive space game with extensive lore, even if it is still in Alpha. So, here it is, BSN boards very own Star Citizen thread: A few links for those who lived under a rock the past 4 years and don't know what I am talking about Star Citizen's home page: robertsspaceindustries.com/The youtube channel: www.youtube.com/user/RobertsSpaceIndTo start things off, here is my story with this game: From the very beginning of the whole crowd funding movement, I was really skeptical about anything to do with kickstarter or early access I never backed anything and didn’t invest into early access games either. However, I did follow Star Citizen closely from the time back in 2012 and thought it might be a fun game but that was pretty much it. It only really caught my attention this year with the Alpha 3.0 demos. I think the new tech they put into the Cry Engine is absolutely spectacular and the combination of procedural generation and areas handcrafted by artists is exactly the right way to go for large space games (I think I remember from one interview that ME:Andromeda uses a similar approach for its larger environments actually). With the combination of space sim, ground FPS combat, exploring and seamless immersive gameplay, Star Citizen seems to become basically the game of my dreams. One of the main gripes i had with the game was the focus on MP (at least for the large universe, the SP - Squadron 42 - will be a more linear campaign AFAIK). I am always very skeptical about MP because I play games first and foremost for the immersive role playing experience. And when I say role playing, I don’t necessarily mean playing an RPG, I can also roleplay in the Call of Duty campaign, trying to act like a soldier might, running from cover to cover, etc. It’s all about how much you want to pretend to be in the game world. Screaming kiddies, annoying griefers and chat-trolls are the worst nightmare if you want this kind of game experience but they are hardly avoidable in an MP game. However, given all it’s other positives, I thought I’d give SC a chance anyway. Also, I learned that at some day, they do plan to allow alternative privately run servers and possibly even mod support, how cool would that be even if it doesn’t happen before 2025. So, since this seems to be just the perfect game for me and since I already had hours of fun just watching CIG’s youtube channel, during the anniversary sale a few weeks ago, I finally decided to get myself a ship and head out into the Alpha. So far, it’s been a blast. Make no mistake, the Alpha is super buggy and doesn’t have much content at all. Still, I already spent hours and hours in it, doing dog fights in Arena Commander or just heading out into the mini PU doing the few missions there are or just flying around, either in my own ship or with others. So far, the community is fantastic, very mature, helpful and just fun to be around. Of course there are a few exceptions but overall it’s remarkably easy going. My guess is that this is because getting into the game at this stage takes real dedication and quite a bit of money. Dedication is important since you have to put up with lot’s of bugs and crashes at this stage, so I guess only hardcore fans - a lot of which are the 1990’s Wing Commander crowd - are remaining in the Alpha for more than a few hours, skewing the overall user base to older players that also really want to get into the game. The fact that ships are really expensive will also bias towards older people with more disposable income. While you can get starter package for 45 bucks, that will only give you starter ships that are not so fun to fly in in the game right now. So you either play a lot of Arena Commander to get the current virtual money to rent ships or you put A LOT of money on the table to buy yourself a nice ship to fly in the Alpha Since both of those criteria will vanish at the time the game launches for real, I am a bit afraid that the community might change a lot at that time. But it’s already been a blast and it’s only getting better with 3.0, I am sure. Also, I don’t mind dropping some money to support the development of innovative technology like we see in this project. So, huge wall of text, therefore, tldr: I think SC so far is a pretty great project. What are your thoughts on it, did you try it out yet? Do you think it’ll ever be finished? Share you love/hate for Star Citizen here!
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Dec 7, 2016 22:54:27 GMT
Evocati Test Flight pilot reporting in.
I'm one of those crazy guys who spends a part of his free time playing very early builds before they go public and submits regular bug reports to their issue council. And as you said, I'm also one of those people who played Wing Commander back then and now has the occasional bit of disposable income to support the project.
I'm on board because I loved the Wing Commander games back then, and the idea to build a new WC-like universe on an incredibly ambitious technical level excites me. What they do is pretty ground breaking - multicrew ships which are basically entities with their own physics grid moving through one big physics grid (space), plus that whole planet generation thing - when you see a moon on the horizon, it's not painted on a sky box, it's really there and you can fly there.
Make no mistake, this is a massive undertaking, and it takes so much longer than "standard" games because not only their technology is new, but also because they didn't start on day one with today's huge budget, it grew over time, and the project scope grew with it.
They are the most transparent game developer by far out there - you can even check out their project plans on their site, updated every week. During dedicated test phases, they tend to publish new builds every other day, often with as many fixes as you find on patches that other dev studios I could name take weeks or months to produce. A lot of top talent is putting a lot of hard work into this.
Also, their web site is a good example of how to keep their audience interested during a lengthy development time - they constantly add new lore in text and videos, all from an in-universe perspective, and their interactive star map won some award too, for good reason.
Brb, checking out that new Drake ship...
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Post by Obsidian Gryphon on Dec 8, 2016 1:06:20 GMT
I've bought a few ships, played some in the arena when it was launched but uninstalled the game this year as I wasn't doing so much in it. I'm just waiting for them to complete the game and launch it so it's pointless to me to keep it in the main drive, taking up space when it's nowhere ready for me to fly a complete campaign.
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Post by AnDromedary on Dec 8, 2016 18:11:55 GMT
Evocati Test Flight pilot reporting in. I'm one of those crazy guys who spends a part of his free time playing very early builds before they go public and submits regular bug reports to their issue council. And as you said, I'm also one of those people who played Wing Commander back then and now has the occasional bit of disposable income to support the project. I'm on board because I loved the Wing Commander games back then, and the idea to build a new WC-like universe on an incredibly ambitious technical level excites me. What they do is pretty ground breaking - multicrew ships which are basically entities with their own physics grid moving through one big physics grid (space), plus that whole planet generation thing - when you see a moon on the horizon, it's not painted on a sky box, it's really there and you can fly there. Make no mistake, this is a massive undertaking, and it takes so much longer than "standard" games because not only their technology is new, but also because they didn't start on day one with today's huge budget, it grew over time, and the project scope grew with it. They are the most transparent game developer by far out there - you can even check out their project plans on their site, updated every week. During dedicated test phases, they tend to publish new builds every other day, often with as many fixes as you find on patches that other dev studios I could name take weeks or months to produce. A lot of top talent is putting a lot of hard work into this. Also, their web site is a good example of how to keep their audience interested during a lengthy development time - they constantly add new lore in text and videos, all from an in-universe perspective, and their interactive star map won some award too, for good reason. Brb, checking out that new Drake ship... Oh nice, an "Avocado". And yea, as I said, the technology is sort of the thing that got me into the game as well. There are some amazing interview with technical director Sean Tracy up on youtube that are super interesting for people who are into the more technical side of game development. I really hope they will eventually release a toolset for the game, so we can build out own worlds and add them to the universe on privately run servers. Now that would be the perfect situation for me. But for now, I am kinda ok with staying with the online crowd. As long as it stays as nice as it is right now, it's ok.
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Post by PhroX on Dec 9, 2016 16:11:41 GMT
I backed this - albeit at pretty much the lowest level that got me the game - back when it started up. Haven't actually been following it that much since beyond general news, just waiting for it to be "done" (in so much as something like this ever is) before really getting into it. Though Squadron 42 is what excites me the most - the main game is well and good, but Wing Commander was one of the games that got me into gaming so a "spiritual sequel" to that is basically ideal....
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Post by CHRrOME on Dec 10, 2016 17:36:24 GMT
Well, now that you mentioned it, I actually am looking forward to it. Just not holding my breath since I know that with the scale they want this game to achieve, is gonna take some time. Haven't bough anything for the game, I'll probably do it at some point. Probably gonna buy the cheapest game package, I think it costs 40-45 dollars?
I followed a lot of the development past year or so, then I stopped. Saw their latest gameplay demo this year when they showed that huge Tresher Maw type of creature, game advanced a lot since the last time I checked. They're getting there with the first person mechanic, still heaps of work to be done, but they've done real nice thus far.
My huge concern will be buying myself a flystick at least (and which one), and where the fuck I'm gonna put that thing in my desk. I don't particularly have free space here.
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Post by AnDromedary on Dec 11, 2016 16:56:00 GMT
My huge concern will be buying myself a flystick at least (and which one), and where the fuck I'm gonna put that thing in my desk. I don't particularly have free space here. I am currently playing with mouse and keyboard, which works really well (some say that with gimbled weapons, M&K users even have an unfair advantage over stick users atm). So unless you really want the stick for the immersion of flying, you definitely don't need it.
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Post by CHRrOME on Dec 11, 2016 18:03:30 GMT
My huge concern will be buying myself a flystick at least (and which one), and where the fuck I'm gonna put that thing in my desk. I don't particularly have free space here. I am currently playing with mouse and keyboard, which works really well (some say that with gimbled weapons, M&K users even have an unfair advantage over stick users atm). So unless you really want the stick for the immersion of flying, you definitely don't need it. The thing that worries me is the flight itself, for instance flying with mouse+kb in a Battlefield (or any other game with a somewhat pseudo-complex/realistic flight mechanic I think) game is a pain because you have to keep moving the mouse up or down. Now when it comes to precise aiming, nothing better than the mouse. But it's the flight itself the disadvantageous part when you're a mouse+kb user. I take it SC uses about the same flight system as a BF game? I know there's a hell of a lot of more functions, but I'm focusing at the basics: roll, pitch and yaw.
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Post by AnDromedary on Dec 11, 2016 19:46:02 GMT
I am currently playing with mouse and keyboard, which works really well (some say that with gimbled weapons, M&K users even have an unfair advantage over stick users atm). So unless you really want the stick for the immersion of flying, you definitely don't need it. The thing that worries me is the flight itself, for instance flying with mouse+kb in a Battlefield (or any other game with a somewhat pseudo-complex/realistic flight mechanic I think) game is a pain because you have to keep moving the mouse up or down. Now when it comes to precise aiming, nothing better than the mouse. But it's the flight itself the disadvantageous part when you're a mouse+kb user. I take it SC uses about the same flight system as a BF game? I know there's a hell of a lot of more functions, but I'm focusing at the basics: roll, pitch and yaw. Didn't play BF but SC uses a mouse follower system, where your mouse aims the weapons directly (provided they are on gimbles and not fixed guns) and the ship follows the mouse movements. It's kinda comparable to what Freelancer or Darkstar One did. As I said, it works really well in practice. As for controls, dog fighting is usually pretty straight forward. One of the cooler functions is that there a decoupled mode where you decouple your main engines from the maneuvering thrusters. This means that you can turn the ship while it keeps flying into one direction. This allows for some pretty cool strafing and turning maneuvers that can only work in space (wouldn't work in an atmosphere with an air plane). If you've seen the stuff they do with the Vipers in the re-imagined Battlestar Galactica, those stunts you can actually do in game here. The flight model is still being changed though, for example, sometime in the next few weeks there is an update due that will apparently have some massive changes to ship speeds and how things like afterburners work. So combat might change quite a bit depending on how they re-ballance things.
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Post by Kantr on Dec 11, 2016 20:40:43 GMT
I would like to play Star Citizen one day when it's completed and not a serious of separate projects scattered across the world. As it stands now Elite Dangerous fills my space sim needs. I wish Chris Roberts had decided to make a sequel to Freelancer though.
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Post by CHRrOME on Dec 11, 2016 21:34:30 GMT
Didn't play BF but SC uses a mouse follower system, where your mouse aims the weapons directly (provided they are on gimbles and not fixed guns) and the ship follows the mouse movements. It's kinda comparable to what Freelancer or Darkstar One did. As I said, it works really well in practice. As for controls, dog fighting is usually pretty straight forward. One of the cooler functions is that there a decoupled mode where you decouple your main engines from the maneuvering thrusters. This means that you can turn the ship while it keeps flying into one direction. This allows for some pretty cool strafing and turning maneuvers that can only work in space (wouldn't work in an atmosphere with an air plane). If you've seen the stuff they do with the Vipers in the re-imagined Battlestar Galactica, those stunts you can actually do in game here. The flight model is still being changed though, for example, sometime in the next few weeks there is an update due that will apparently have some massive changes to ship speeds and how things like afterburners work. So combat might change quite a bit depending on how they re-ballance things. I've seen videos of combat, but never quite figured how the flight mechanic worked. I think I understand what you mean: Basically you aim your guns normally (if applicable) with the mouse, just like an FPS game and when the sights go to the edge of the screen the ship starts turning? something like that? What I really love is how they did the alien ships, they look alien. the Vanduul Scythe looks awesome and even how the pilot sits on the cockpit was weird as hell (not sure if they changed it).
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Agent 46
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Dec 11, 2016 22:27:41 GMT
I've seen videos of combat, but never quite figured how the flight mechanic worked. I think I understand what you mean: Basically you aim your guns normally (if applicable) with the mouse, just like an FPS game and when the sights go to the edge of the screen the ship starts turning? something like that? What I really love is how they did the alien ships, they look alien. the Vanduul Scythe looks awesome and even how the pilot sits on the cockpit was weird as hell (not sure if they changed it). The ship actually starts turning as soon as you move the mouse, the guns just turn faster than the ship. It sounds a bit weird, but works really well in practice, even if your guns are fixed (i.e. not gimbaled) or if you use a mix of fixed and gimbaled weapons. (Aegis Dynamics for example likes to build their fighters with a set of fixed, wing-mounted guns and a single gimbaled gatling cannon below the cockpit). Sitting in a Vanduul cockpit is a bit like riding a bike - you lean forward instead of reclining in a seat. I really like the alien designs they came up with. There are also some MISC ships that were build in cooperation with aliens (the Xi'an), and those often have a vertical design (the wings rotate 90 degrees after take off) and a different quantum drive effect from human ships. The HUDs of captured Vanduul ships can also "glitch" and show flashes of the original alien HUD over the human one.
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Post by CHRrOME on Dec 11, 2016 22:46:51 GMT
The ship actually starts turning as soon as you move the mouse, the guns just turn faster than the ship. It sounds a bit weird, but works really well in practice, even if your guns are fixed (i.e. not gimbaled) or if you use a mix of fixed and gimbaled weapons. (Aegis Dynamics for example likes to build their fighters with a set of fixed, wing-mounted guns and a single gimbaled gatling cannon below the cockpit). Sitting in a Vanduul cockpit is a bit like riding a bike - you lean forward instead of reclining in a seat. I really like the alien designs they came up with. There are also some MISC ships that were build in cooperation with aliens (the Xi'an), and those often have a vertical design (the wings rotate 90 degrees after take off) and a different quantum drive effect from human ships. The HUDs of captured Vanduul ships can also "glitch" and show flashes of the original alien HUD over the human one. Ohh, alright. Got it know. That way, it sounds actually more beneficial to run with mouse+kb rather than a flystick... I remember the Xi'an ship too, looked real nice. Did they add any new alien ships? I remember they said that you're supposed to "capture" some of those ships, for instance the only way to get a Sythe is stealing it from a Vanduul, I wonder how that works.
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Agent 46
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Dec 11, 2016 23:06:45 GMT
Ohh, alright. Got it know. That way, it sounds actually more beneficial to run with mouse+kb rather than a flystick... I remember the Xi'an ship too, looked real nice. Did they add any new alien ships? I remember they said that you're supposed to "capture" some of those ships, for instance the only way to get a Sythe is stealing it from a Vanduul, I wonder how that works. They added the Esperia Prowler, a human-made reconstruction of the Tevarin Prowler. (Apparently, copying alien ship designs is what Esperia does most of the time). It's a dropship that can carry 8 ground troops, dropping them from individual shielded hatches on both sides of the hull.
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Post by CHRrOME on Dec 12, 2016 3:14:17 GMT
Ohh, alright. Got it know. That way, it sounds actually more beneficial to run with mouse+kb rather than a flystick... I remember the Xi'an ship too, looked real nice. Did they add any new alien ships? I remember they said that you're supposed to "capture" some of those ships, for instance the only way to get a Sythe is stealing it from a Vanduul, I wonder how that works. They added the Esperia Prowler, a human-made reconstruction of the Tevarin Prowler. (Apparently, copying alien ship designs is what Esperia does most of the time). It's a dropship that can carry 8 ground troops, dropping them from individual shielded hatches on both sides of the hull. Ooooh that one looks nice!
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Post by Obsidian Gryphon on Dec 12, 2016 12:38:50 GMT
Too many cool looking ships. Unfortunately, I'm not loaded with gold. Sad.
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Post by CHRrOME on Dec 12, 2016 16:03:17 GMT
Too many cool looking ships. Unfortunately, I'm not loaded with gold. Sad. No it's not, none of the ships are locked into a real money paywall. AFAIK, every single ship can/will be bought using in-game credits. I for one, couldn't buy any cool looking ship even if I wanted, it'll cost me a fortune due to conversion currency issues. Just gonna buy the cheapest game package and start from there.
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Post by AnDromedary on Dec 12, 2016 20:33:56 GMT
Too many cool looking ships. Unfortunately, I'm not loaded with gold. Sad. No it's not, none of the ships are locked into a real money paywall. AFAIK, every single ship can/will be bought using in-game credits. I for one, couldn't buy any cool looking ship even if I wanted, it'll cost me a fortune due to conversion currency issues. Just gonna buy the cheapest game package and start from there. I think this is a good idea anyway. Should be fun to work up to better ships in game and if you really do want to try a different ship during the alpha, you can earn a special currency now by playing some online matches, called REC. This currency (which has nothing to do with the in game currency - UEC - that will be used in the final game) allows you to rent other ships in the alpha for a week and try them out without the need to spend any money. Unless you really want to get into the alpha for a long period of time, more than just the occasional test, I'd recommend using that mechanic.
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Post by Deleted on Dec 24, 2016 17:14:08 GMT
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Dec 24, 2016 18:18:06 GMT
2.6 turned out quite nice. They switched to the Lumberyard Engine - basically the CryEngine version that Crytek licensed to Amazon - and use the netcode that came with it. Their own modifications like 64 location coordinates remain in place.
You can now get a first taste of FPS with Star Marine and fight against a wide range of ships in Arena Commander. They also added rather nice ways to edit your ship and marine/outlaw loadouts before starting the actual games. All in all a good update.
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Post by Deleted on Dec 25, 2016 11:52:38 GMT
It is indeed, but 3.0 is gonna be special. It'll be the first update that will basically give the first taste of the true scope of the game.
Once 3.0 and SQ42 are out, it'll be only a matter of pouring content into the mold.
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Post by AnDromedary on Dec 26, 2016 17:12:32 GMT
2.6 turned out quite nice. They switched to the Lumberyard Engine - basically the CryEngine version that Crytek licensed to Amazon - and use the netcode that came with it. Their own modifications like 64 location coordinates remain in place. You can now get a first taste of FPS with Star Marine and fight against a wide range of ships in Arena Commander. They also added rather nice ways to edit your ship and marine/outlaw loadouts before starting the actual games. All in all a good update. Yea, can't wait to try it out but since I am traveling over the holidays, I won't get my hands on it till Jan 11th. Looking forward to Star Marine and the new flight model though, it'll be interesting. Also, I just got myself a Dragonfly today in preparation for 3.0.
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August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Jan 15, 2017 22:42:32 GMT
Well, now that we have learned that MEA's Tempest won't have any guns but a huge pleasure palace as the Pathfinder's cabin, I feel compelled to post images of my favorite Star Citizen exploration vessel, a ship I'd pick over the Tempest in a heartbeat: the Anvil Carrack. Concept art: In flight: And the Carrack's ship page with more screenshots is here.
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ღ Aerial Flybys
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1
25,895
Obsidian Gryphon
10,028
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Jan 16, 2017 6:39:04 GMT
Oh that's the first I heard of it. MEA's Tempest is toothless. Really? Who wants to go out to an unexplored galaxy in a toothless spaceship? Even if one is pretty sure there aren't bad things out there to defend against, situations might crop up where some offensive capability may save lives. Anyway, *shoves MEA aside*. There're just too many SC ships for me to keep up but I love every one of them; functional, practical and lovely designs.
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1040
0
Mar 28, 2024 10:43:46 GMT
3,223
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Vortex13 on Jan 16, 2017 16:15:08 GMT
I've seen the odd video or two about this game out there, it looks really interesting but I'm not sure my rig could run it.
I was wondering if the developers were ever going to include extra playable options down the line though. Something like playing as one of the aliens or a human built robot at least?
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