correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Dr Obfuscate
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correctamundo
Don't knock the little winds. They're important - for morale.
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correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Jan 9, 2017 5:56:37 GMT
This is kinda unrelated but it's about NPCs that talk. In Origins, there were designated gossip people in a few locations. And then there was Bodahn. They were like the voiced newspaper of Thedas and I made sure to check in with them after quests to learn about what was going on in the world as a result of my actions. There was really just the BARTENDER in DA2 and maybe a little bit of Bodahn again. Then Inquisition happens. And it's like friggen everyone is a newspaper. I don't like it. I miss stuff. It's disorganized. For example, now if I want to "check in" I have to talk to Giselle, Jose, Leliana, and and Cullen. Then talk to our Bartender. Go upstairs and listen around to those NPCs. Then hit Val Royeuox and see which Random NPC will say something that time. And sometimes two sets of NPCs go off at the same time and I have to prioritize. @_@ I'm contrary so I love the DAI way. There are so many stories out there.
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Hrungr
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More coffee...? More coffee.
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Hrungr
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Post by Hrungr on Jan 9, 2017 17:49:09 GMT
For some reason the NPC would occasionally break it off with me even though I hadn't wanted to. I assume I must have moved the mouse or something. I tend to treat NPCs like I would in real life and felt it was rude just to walk away. However, there was an exception to this; the requisition officer. Once I realised why they kept wanting to talk to me; I didn't stick around to listen but then that didn't actually involve any cut scene. I think we can all be forgiven for fleeing the requisition officer. Poor woman must have thought I hated her guts. After a certain point, I'm actively trying to avoid them and just nope-nope-nope away if I make the mistake of getting within speaking range. But other NPCs I'll always take the time to speak to. If I'm choosing to engage an NPC, it's not to just walk away 2 sec. later...
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Post by Deleted on Jan 9, 2017 18:53:20 GMT
I've walked away from Blackwall a few times after talking to him, because I can't stand the phrase, "Nothing right now. Perhaps in a bit." I'd rather say, "We'll talk later," to end the conversation. As for the requisition officer, I remember watching this video that someone posted.
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Post by vertigomez on Jan 10, 2017 1:16:36 GMT
I've walked away from Blackwall a few times after talking to him, because I can't stand the phrase, "Nothing right now. Perhaps in a bit." I'd rather say, "We'll talk later," to end the conversation. As for the requisition officer, I remember watching this video that someone posted. Huehuehue. I felt bad, and then I just giggled a lot.
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