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Post by phoray on Mar 22, 2017 5:37:23 GMT
Trespasser is good though, nice focused, with cool story and lore delivery. If the rest of the game was like Trespasser, I'd be a happy camper. A lot of people have said something similar. PS The four doors to the War Table has been confirmed by a dev as being required for the consoles to be able to load up the area. So PC players just run through a million doors wondering whyyyyy
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Post by Max Deltree on Mar 22, 2017 5:50:43 GMT
Trespasser is good though, nice focused, with cool story and lore delivery. If the rest of the game was like Trespasser, I'd be a happy camper. A lot of people have said something similar. PS The four doors to the War Table has been confirmed by a dev as being required for the consoles to be able to load up the area. So PC players just run through a million doors wondering whyyyyy Actually, just PS3 and Xbox 360. So PS4 and XBox One suffered for nothing as well.
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Post by duskwanderer on Mar 23, 2017 2:48:35 GMT
In general, I thought Inquisition was fine. I don't think it did what it wanted to do: The game was not as much about exploration as I think it was intended. The areas themselves were quite beautiful, but a lot of it was just empty space to gawk at the view. Again, it was charming, but empty. The maps could've been half the size and it would have been the same game, just several megabytes smaller. Platforming elements and collect-a-thons don't really cut it. I'll bust out Banjo-Tooie if I want that.
I need more than a tangible reward if I'm going to explore. I need the world to be dynamic and exciting. The exploration just as valuable as what I find, and the little things I find along the way. I didn't really get that in Inquisition.
I got that BioWARE can make a pretty vista. But I wanted a living world. Mind you, BioWARE's had trouble with that. Origins, as much as everyone talked it up, was just as empty. DA2's Kirkwall felt a little like a bustling city, but not enough. A real bustling place would be the Hitman 2016 levels, they felt like something was going on.
But I didn't dislike Inquisition. The plot was appropriately epic, I loved the DLCs, and the worlds did reveal a little about themselves and the people within them, in the parts that were important.
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Post by thats1evildude on Mar 23, 2017 2:58:28 GMT
You know, I never got the "empty" complaint people had with Inquisition. You want to see barren expanses? Go play Shadow of the Colossus.
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Post by midnight tea on Mar 23, 2017 4:38:25 GMT
You know, I never got the "empty" complaint people had with Inquisisition. You want to see barren expanses? Go play Shadow of the Colossus. Eh, at this point I saw "empty world" comments about probably every open world game - including last, much loved Zelda title. So it's very YMMV.
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Post by tidus on Mar 23, 2017 10:44:22 GMT
Good question.
At first I didn't like DA:I but after three play throughs it became one of my top five games I play on a routine bases.
For me it would have been far better if Sera was bisexual so my male Elf could have a relationship with her. YMMV and that's ok by me..
I notice some of the comments is off triggered.. A Example: In the middle of a pitch battle Solas says(whines perhaps?):(similar) Seeker shouldn't we go to Val Royeaux? The breech isn't going to close its self.. Terrible IMHO.
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Post by midnight tea on Mar 23, 2017 13:06:21 GMT
Good question. At first I didn't like DA:I but after three play throughs it became one of my top five games I play on a routine bases. For me it would have been far better if Sera was bisexual so my male Elf could have a relationship with her. YMMV and that's ok by me.. I notice some of the comments is off triggered.. A Example: In the middle of a pitch battle Solas says(whines perhaps?):(similar) Seeker shouldn't we go to Val Royeaux? The breech isn't going to close its self.. Terrible IMHO. Heh heh - that comment was actually patched in and is an equivalent of devs telling us "get out of Hinterlands".
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Post by tidus on Mar 23, 2017 14:20:06 GMT
That could be Midnight, except they have several missions that requires going into the Hinterlands and old Solas seems to forget one needs points and in my case leveling up to where my team won't be slaughter in the next area. Besides by now I'm on to Solas real reason.
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Post by Heimdall on Mar 23, 2017 15:18:38 GMT
You know, I never got the "empty" complaint people had with Inquisisition. You want to see barren expanses? Go play Shadow of the Colossus. Eh, at this point I saw "empty world" comments about probably every open world game - including last, much loved Zelda title. So it's very YMMV. I think the issue is less about not having content and more about having interesting things to do and places to explore. A lot of Inquisition's areas were lacking in that department apart from a few quests. I know open world are very much the fashion at the moment but I hope Bioware realizes that bigger isn't always better and fetch quests don't stop being fetch quests when you give them a couple lines of exposition.
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Post by our_lady_of_darkness on Mar 23, 2017 19:00:48 GMT
I think that if Bioware had been given an opportunity to continue with the ideas we saw in the leaked footage, the game would be so much more interesting. Still, I played an obscene amount of time in DAI and while I'm very aware of its flaws, I just love it, as simple as that.
I'm also somewhat optimistic about the future of the franchise - Trespasser was a very good sign, imo, that things in terms of game narrative and structure are going in a right direction.
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Post by Dabrikishaw on Mar 23, 2017 23:17:53 GMT
I have some issues with Inquisition, mainly with the RNG, War Table and Power, but in the end I'm not disappointed by it. I'm pleased that it gained so much critical reception and that it has a large enough fanbase that I can discuss it with.
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Post by midnight tea on Mar 24, 2017 3:01:11 GMT
I think that if Bioware had been given an opportunity to continue with the ideas we saw in the leaked footage, the game would be so much more interesting. Still, I played an obscene amount of time in DAI and while I'm very aware of its flaws, I just love it, as simple as that. I'm also somewhat optimistic about the future of the franchise - Trespasser was a very good sign, imo, that things in terms of game narrative and structure are going in a right direction. I recall Mike Laidlaw saying fairly recently on Twitter that Trespasser was a showcase of what a specific combo of leads (namely P. Weekes as lead writer, D. Kading as design lead and J. Epler as narrative presentation guy) can do when they join forces. So basically: what we saw in Trespasser we can more or less expect in DA4, as all those people are working on undisclosed title that is almost certainly Dragon Age game.
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Post by our_lady_of_darkness on Mar 24, 2017 9:31:36 GMT
I think that if Bioware had been given an opportunity to continue with the ideas we saw in the leaked footage, the game would be so much more interesting. Still, I played an obscene amount of time in DAI and while I'm very aware of its flaws, I just love it, as simple as that. I'm also somewhat optimistic about the future of the franchise - Trespasser was a very good sign, imo, that things in terms of game narrative and structure are going in a right direction. I recall Mike Laidlaw saying fairly recently on Twitter that Trespasser was a showcase of what a specific combo of leads (namely P. Weekes as lead writer, D. Kading as design lead and J. Epler as narrative presentation guy) can do when they join forces. So basically: what we saw in Trespasser we can more or less expect in DA4, as all those people are working on undisclosed title that is almost certainly Dragon Age game. This is great news, all the more to look forward to DA4.
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Post by tidus on Mar 24, 2017 12:37:50 GMT
Trespasser is beautiful game and if DA:4 is anything like it...It will be a great game. My personal thoughts I wish Trespasser was a stand alone DLC like Awakening because its a great game..
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Post by Crom on Mar 31, 2017 23:43:18 GMT
It wasn't a "disappointment" for me exactly, although i feel it could be so much more.
I enjoyed the characters a lot, the story was ok, but not something i will remember for a long time, and what i didn't enjoy so much was my own character.
Limited by the restricted class system, i felt inside a box. I also could not create something visually that i enjoyed because of gear, and especially very limited options in the heavy armor department. Every piece seemed to miss the legplates in the thighs, and looked similar.
So i liked the story i could say, but the gameplay is something i would like more freedom on.
And more inclusion. I am not talking about racial inclusion or sexual preference-one, i understand Bioware is in favor of said inclusion.
But role archetype inclusion rather. RPGs are not only about being the stoic, the meanie or the jester. It's not just a visual novel with interactive dialogue.
There are also archetypical roles, that exist in a lot of fantasy games and especially D&D. Mixed archetypes like warrior-mages should exist, and knight enchanters didn't quite cut it for me. I don't enjoy the typical fighter, typical rogue, and typical mage approach, and certainly was not impressed with the mage trees of fire, ice, lightning and life. Too basic.
For the next game, if i may, since i have faith in the story and characters department, i would like to request more emphasis on gameplay as well.
Free the class system, i would like to mix abilities of rogues and warriors, or warriors and mages. Isn't there a warrior in Dragon Age, that had to live secluded or in the wilderness? Needing to use stealth or hunt to survive? Was not there ever a person trained in combat, only to realise at age 18 or so that they have magical aptitude? It's supposed to be a realistc and inclusive world somewhat at least, but the only realism i see is in the lore of "Does the Maker exist" and "Mages vs Templars". Suspension of disbelief and all, but i think the Joe Fighter, Joe Rogue, Joe Mage needs to go, since this kind of restrictive distinction doesn't really open imaginative gameplay decisions, it limits them, and the players, in a game where the developers supposedly want to give the player freedom to choose. When you design a game where i can't play one of the most requested archetypes in rpgs everywhere "A sword wielding armored knight that uses magic as well", it's like i wasn't part of the world you designed. It's like you don't care enough about my choices. I would like some more freedom. You didn't even lift restrictions for Knight Enchanters, but rather we had to find every schematic, of every arm or leg armor, and then go back and craft it, every time we wanted an upgrade and only if we had silverite which affected specific stats. It made something i was looking forward to, so tedious i stopped doing it and used a mod instead. It also felt like an afterthought you had, not something you originally felt you wanted to do.
If i'm able to make a staff that channels magic, i should be able to make a sword that does the same thing, especially since several staves have blades. It's possible, as long as the developer decides it is. Why decide something that only restricts, and puts players in a box? I don't get it still.
Please, for the next game, consider giving us more freedom on the class system and equipment, and allow us to customise our characters more in gear. If i was disappointed in something in Inquisition, it was in that.
P.S. The Knight Enchanter was a nice effort, but we are not there yet. Also what happens about other specializations? 3 specs per class each game isn't going to please a lot of people. I would hope more archetypes are included in the game through opening of the class system, or another meaningful addition.
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syllogi
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Post by syllogi on Apr 1, 2017 0:28:30 GMT
A "perfect" new Dragon Age game, for me, would bring back stats, having stats effect dialogue options, the ability to wear/wield whatever you want as well as dress/arm your companions, traps, the survival skill from DA:O, a tactical view that is actually viable in combat, pickpocketing, lockpicking that feels like it's worthwhile, out of combat stealth, spell combos, all spells from past games available, choices that matter/branching paths that are markedly different, and cats.
Despite the fact that DA:I is really, really far from what I would consider ideal, I still enjoyed it. I really wish we could get a DA game more like DA:O and miss the "old school" style of Bioware RPGs, but considering how many hours I played DA:I, I can't call it a disappointment. I'm looking forward to the next DA game, and I hope that they've taken notes from feedback about what worked and what didn't in DA:I and even ME:A.
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Post by Deleted on Apr 4, 2017 13:21:51 GMT
I have finally finished Trespasser, the actual hidden ending of the Inquisition. Apparently, the game just can’t stop at being “meh”, it has to actively destroy what good it managed to achieve with me.
Oh, the Elven lore is fine in Trespasser, and the quests are way more palatable, thanks goodness. But ye gods, the endings… Seriously, with the amount of criticism the MET faced, I was prepared for a total let down in ME3, but actually, the endings were really fitting Shepards’ Space Jesus status. With everyone saying how good Trespasser is, I was completely unprepared to find out that Inquisitor’s ending is… yeah…
Basically, Dragon Age is consistent among its three installments in one way: you should avoid getting attached to the protagonist. Inquisition tried its best to keep you from it, but hey, 50 hours with the guy, seeing him bleed, laugh, cry and love, well could not help it. Ended up attaching to my placid, even handed and morally impeccable giant of a Qunari.
Inquisition basically gave me an idea on what happened to my previous two protagonists.
The Warden likely perished in the Deep Roads, because there was no inkling of the cure or a trace of her in the Warden subplot.
Hawke became a second fiddle to Varris in Kirkwall. Whish is only possible under one of two conditions; he either publically renounced Anders, or Anders was finally tried and executed for destroying the historic landmark, and associated crimes against the society.
So, clearly, Dragon Age is about the protagonists that save the world at the cost of personal happiness, they live fast and die young.
But at least the Warden and Hawke became legends and their deeds are praised.
My unfortunate Qunari who was not forced into his role of a savior unwillingly like my Warden; and was not an unwitting fool of a firebrand like Hawke, no, no, this guy who squared his shoulders and kindly and humbly denied his exceptional destiny; who mended the sky; and who made the most ethical choice there is, passed the ultimate test of a man: he voluntarily surrendered the considerably powerful sit of power for the good of the realm ended up as… not registering in the public’s opinion. Seriously, my very own Duke of Zhou, and what did he get?
Apparently, the actions of some minor merc with a two-bit betrayal mattered more than two years of heroism and saving the world AND topping it off with stepping down as a Warlord backed up by the divine power. My Inquisitor’s actions failed to reflect on his kin, the Tal-Vashoth. No, no, what really mattered was that we’d never triggered the Iron Bull’s loyalty quest. So the entire South apparently got a whiff of his betrayal and now hates Tal-Vashoth.
Wow.
Save for failing to impress the other species, my Inquisitor was deserted by all his friends (whose loyalty missions he did complete, btw) save for Sera. Thanks goodness he ate those cookies.
His lover spent the entire DLC driving home that a) Qunari are dirty oxmen and you can’t trust them (Iron Bull’s betrayal cut Dorian deeper than the selfless love Inquisitor showered on him), and b) he has outgrown his flight, and going back to fight his battles. Commendable, but they are his battles, not the burden to be shared.
Finally, to top all that, the Inquisitor's actual nemesis, the great Frenemy Solas also told him that sorry, friend, you are unqualified to fight me. Run along, dearie, I'll heal you up for now, but make no mistake, you are done. Oh, yeah, that anchor is mine, cripple.
Yep.
Inquisition.
That went well.
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Post by Catilina on Apr 4, 2017 14:02:38 GMT
6I have finally finished Trespasser, the actual hidden ending of the Inquisition. Apparently, the game just can’t stop at being “meh”, it has to actively destroy what good it managed to achieve with me. Oh, the Elven lore is fine in Trespasser, and the quests are way more palatable, thanks goodness. But ye gods, the endings… Seriously, with the amount of criticism the MET faced, I was prepared for a total let down in ME3, but actually, the endings were really fitting Shepards’ Space Jesus status. With everyone saying how good Trespasser is, I was completely unprepared to find out that Inquisitor’s ending is… yeah… Basically, Dragon Age is consistent among its three installments in one way: you should avoid getting attached to the protagonist. Inquisition tried its best to keep you from it, but hey, 50 hours with the guy, seeing him bleed, laugh, cry and love, well could not help it. Ended up attaching to my placid, even handed and morally impeccable giant of a Qunari. Inquisition basically gave me an idea on what happened to my previous two protagonists. The Warden likely perished in the Deep Roads, because there was no inkling of the cure or a trace of her in the Warden subplot. Hawke became a second fiddle to Varris in Kirkwall. Whish is only possible under one of two conditions; he either publically renounced Anders, or Anders was finally tried and executed for destroying the historic landmark, and associated crimes against the society. So, clearly, Dragon Age is about the protagonists that save the world at the cost of personal happiness, they live fast and die young. But at least the Warden and Hawke became legends and their deeds are praised. My unfortunate Qunari who was not forced into his role of a savior unwillingly like my Warden; and was not an unwitting fool of a firebrand like Hawke, no, no, this guy who squared his shoulders and kindly and humbly denied his exceptional destiny; who mended the sky; and who made the most ethical choice there is, passed the ultimate test of a man: he voluntarily surrendered the considerably powerful sit of power for the good of the realm ended up as… not registering in the public’s opinion. Seriously, my very own Duke of Zhou, and what did he get? Apparently, the actions of some minor merc with a two-bit betrayal mattered more than two years of heroism and saving the world AND topping it off with stepping down as a Warlord backed up by the divine power. My Inquisitor’s actions failed to reflect on his kin, the Tal-Vashoth. No, no, what really mattered was that we’d never triggered the Iron Bull’s loyalty quest. So the entire South apparently got a whiff of his betrayal and now hates Tal-Vashoth. Wow. Save for failing to impress the other species, my Inquisitor was deserted by all his friends (whose loyalty missions he did complete, btw) save for Sera. Thanks goodness he ate those cookies. His lover spent the entire DLC driving home that a) Qunari are dirty oxmen and you can’t trust them (Iron Bull’s betrayal cut Dorian deeper than the selfless love Inquisitor showered on him), and he has outgrown his flight, and going back to fight his battles. Commendable, but they are his battles, not the burden to be shared. Finally, to top all that, the Inquisitor's actual nemesis, the great Frenemy Solas also told him that sorry, friend, you are unqualified to fight me. Run along, dearie, I'll heal you up for now, but make no mistake, you are done. Oh, yeah, that anchor is mine, cripple. Yep. Inquisition. That went well. Anders-romanced Hawke's return to Kirkwall is an anomaly. True... possible, that Kirkwall finally realized, that Anders' action just helped the City to get rid of the biggest problems: the Mages, the Templars, and Elthina. As I always say: Kirkwall is the biggest winner of the Mage–Templar war... (Cullen's army drove away Sebastian.)
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Post by Deleted on Apr 4, 2017 14:07:21 GMT
6I have finally finished Trespasser, the actual hidden ending of the Inquisition. Apparently, the game just can’t stop at being “meh”, it has to actively destroy what good it managed to achieve with me.
That went well. Anders-romanced Hawke's return to Kirkwall is an anomaly. True... possible, that Kirkwall finally realized, that Anders' action just helped the City to get rid of the biggest problems: the Mages, the Templars, and Elthina. As I always say: Kirkwall is the biggest winner of the Mage–Templar war... (Cullen's army drove away Sebastian.) Catilina, no, no, and no. Under no lawful society, save for extreme magiocracy, Anders can remain untried if detained. Hawke says Anders will be tried when he spares him. The only way Anders would not remain an outlaw was for Hawke-Anders duo to win themselves a domain like Tevinter and re-write the laws there, actually legitimizing Anders' movement and actions. The Inquistor's take on the Realm cannot pardon Anders.
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Post by Catilina on Apr 4, 2017 14:19:17 GMT
Anders-romanced Hawke's return to Kirkwall is an anomaly. True... possible, that Kirkwall finally realized, that Anders' action just helped the City to get rid of the biggest problems: the Mages, the Templars, and Elthina. As I always say: Kirkwall is the biggest winner of the Mage–Templar war... (Cullen's army drove away Sebastian.) Catilina , no, no, and no. Under no lawful society, save for extreme magiocracy, Anders can remain untried if detained. Hawke says Anders will be tried when he spares him. The only way Anders would not remain an outlaw was for Hawke-Anders duo to win themselves a domain like Tevinter and re-write the laws there, actually legitimizing Anders' movement and actions. The Inquistor's take on the Realm cannot pardon Anders. The writers did not anticipate that people would agree Andrs, or even spare Anders, I suppose (as I remember, there was a post from Gaider about it), so: this is an anomaly. I don't think, that Hawke left Anders for Varric. ( "I never really happy with leaving Anders alone..." said, and I don't think that his/her opinion would change.) So: the solution: After that Hawke finished his/her work in Weisshaupt, joined to Anders, and disappeared together again (probably Varric know, how he can contact them). Or: Kirkwall forgave Anders. You're right, the latter would be more than strange...
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Post by Deleted on Apr 4, 2017 14:23:07 GMT
Catilina , no, no, and no. Under no lawful society, save for extreme magiocracy, Anders can remain untried if detained. Hawke says Anders will be tried when he spares him. The only way Anders would not remain an outlaw was for Hawke-Anders duo to win themselves a domain like Tevinter and re-write the laws there, actually legitimizing Anders' movement and actions. The Inquistor's take on the Realm cannot pardon Anders. The writers did not anticipate that people would agree Andrs, or even spare Anders, I suppose (as I remember, there was a post from Gaider about it), so: this is an anomaly. I don't think, that Hawke left Anders for Varric. ( "I never really happy with leaving Anders alone..." said, and I don't think that his/her opinion would change.) So: the solution: After that Hawke finished his/her work in Weisshaupt, joined to Anders, and disappeared together again (probably Varric know, how he can contact them). Or: Kirkwall forgave Anders. You're right, the latter would be more than strange... That, or Anders finally succumbed and perished off-screen. Justice is destroying him. Even Cole cannot be both at the same time, and he assumed a dying man's aspect. I am sure Gaider is equally surprised by not everyone being in love with Morrigan. That guy was in business since Baldur's Gate, he should by now know better.
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Post by Catilina on Apr 4, 2017 14:31:58 GMT
The writers did not anticipate that people would agree Andrs, or even spare Anders, I suppose (as I remember, there was a post from Gaider about it), so: this is an anomaly. I don't think, that Hawke left Anders for Varric. ( "I never really happy with leaving Anders alone..." said, and I don't think that his/her opinion would change.) So: the solution: After that Hawke finished his/her work in Weisshaupt, joined to Anders, and disappeared together again (probably Varric know, how he can contact them). Or: Kirkwall forgave Anders. You're right, the latter would be more than strange... That, or Anders finally succumbed and perished off-screen. Justice is destroying him. Even Cole cannot be both at the same time, and he assumed a dying man's aspect. In rivalry? Exactly, Justice probably destroyed Anders (especially, if Hawke forced Anders to the Templar side). In friendship? I don't think so. Succumbed? Yes, this is more imaginable in friendship, especially if Leliana became Divine. Their purpose already fulfilled, the work completed, but the murder happened, the innocent victims need justice. (If Cassandra or Vivienne became Divine, they still have work.) Or finally took him the taint... but I don't believe, not totally excluded. (What exactly Cole said about Anders? I never see that he spoke about Anders/Justice.) Anders can die, just as for example, Fenris: without Danarius, his lyrium implant can be unstable. The Trespasser say nothing about Hawke's LI. The Nightmare demon did. True, it's just a demon, who lies, and wants to generate fear.
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Post by Morrigan on Apr 4, 2017 14:36:25 GMT
The writers did not anticipate that people would agree Andrs, or even spare Anders, I suppose (as I remember, there was a post from Gaider about it), so: this is an anomaly. I don't think, that Hawke left Anders for Varric. ( "I never really happy with leaving Anders alone..." said, and I don't think that his/her opinion would change.) So: the solution: After that Hawke finished his/her work in Weisshaupt, joined to Anders, and disappeared together again (probably Varric know, how he can contact them). Or: Kirkwall forgave Anders. You're right, the latter would be more than strange... That, or Anders finally succumbed and perished off-screen. Justice is destroying him. Even Cole cannot be both at the same time, and he assumed a dying man's aspect. I am sure Gaider is equally surprised by not everyone being in love with Morrigan. That guy was in business since Baldur's Gate, he should by now know better.!?
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Post by Deleted on Apr 4, 2017 14:52:46 GMT
That, or Anders finally succumbed and perished off-screen. Justice is destroying him. Even Cole cannot be both at the same time, and he assumed a dying man's aspect. I am sure Gaider is equally surprised by not everyone being in love with Morrigan. That guy was in business since Baldur's Gate, he should by now know better.!? That's in responce to C's comment that Gaider expressed surprise over people sympathizing with Anders. Gaider was exposed to the fan's unexpected reactions to the characters since 1998, so I don't think he should really be taken aback by players not feeling the way he expects them to feel.
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Post by Catilina on Apr 4, 2017 15:02:45 GMT
That's in responce to C's comment that Gaider expressed surprise over people sympathizing with Anders. Gaider was exposed to the fan's unexpected reactions to the characters since 1998, so I don't think he should really be taken aback by players not feeling the way he expects them to feel. Gaider even not expected, that so many people will support the mages. I don't know, why they wrote the story such a way, that so hard to sympathize with the Templars... And there are no really good reasons for Hawke to supporting the Templars.
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