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Post by shechinah on Jan 22, 2017 21:24:12 GMT
Nope, didn't prove me wrong. As I said a lot of people liked DAI more than DA2, DAO or even Skyrim. Saying combat has a good pace or is a dynamic and/or interesting experience don't quite cut it. I, myself, found ways to enjoy combat, like my mage that does anime-like combat HOWEVER this, the ways I and you found of enjoying combat do not mean, by any means, it is good it is POSSIBLY good if you try to make it good but the way it is designed is not only flawed but un-enjoyable. As I pointed out many times you can now (that the game is finished) craft a Rainbow Sword and roll the game through with a Warrior, literally, roll, the skill. So a combat that allows the player to make it enjoyable is one thing, but when we analyze it technically you can't just pick and choose the best ways of dealing with it, you have to consider the system, how it was designed and all its possibilities and then point out how and why it is good or bad. If you want I can tell you why it is objectively, technically, awful. So you like a certain way you found to play, which I also did, and most people did, DAI allows us to play a good game, well "bearable", but the thing is if you choose to ignore some things, focus on others, like Freankensteining your gameplay, yeah you can even say it is amazing. But we are analyzing the product, not how you play it. It is like saying "oh the meat is not that flawed, after I took of the larvae and burnt it with precision laser to clean it, I almost didn't notice gama radiation mutation in my organism, and the parts affected... hum... I quite liked it!"I rather disagree with the comparison you've chosen and I admit I consider it to be rather flawed. I'd consider the following a better comparison: I order a dish and upon recieving it, I find that there are some parts of it that I do dislike. Because of this, I remove the aforementioned dislikes and continue eating my meal. I find the meal to be wonderful in prepraration and flavor.
By your logic, the dish cannot be considered to be good because I did not eat the meal in its entirety? The meal was wonderful yet I cannot call it good as I feel it deserves because there were bits of it that I disliked? It could have the best sauce that I've ever tasted and would wildly recommend but my assessment on it would be invalid because I'm not fond of the garnish on the mashed patatoes or the broccoli on the side of the plate or considered the peas to have been boiled for a bit too long? That if I find the salad to have been exquisite but the addition of mushrooms to have been a questionable decision then the entire salad is rendered unedible and terrible?
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Post by Wynne on Jan 22, 2017 23:14:23 GMT
Not the slightest bit fair. Most people I know, including the ones who began with Origins, love DAI.
I feel like Bioware took everything I liked from Bethesda games and improved it, giving me engaging characters and story elements that kept me in the world. There's literally no reason for me to ever play a Bethesda game again, because I tend to play them for five minutes and get bored. Not so with DAI. It's closer to what I wished DAO would be.
Do I have complaints about DAI? Sure. Nothing is perfect. I wish there'd been fewer stock quests and more main quests. Nevertheless, I was far from disappointed. I thoroughly enjoyed the game and felt I had more than my money's worth. DAI got me excited about the changing world of Thedas and I'm happy to see what's next.
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Post by ergates on Jan 23, 2017 10:01:52 GMT
All, I can say is that Dragon Age Inquisition is the only Bioware game (not counting The Old Republic MMO) that I had to struggle to complete, and the only one that I never really had any burning desire to replay after completing it.
It was around three quarters into the game, in the Hissing Wastes when I began to suffer what felt a great deal like burnout. The routine and rigmarole were starting to get to me, and the game was starting to feel like a chore. The endless scrabbling around, the shopping list of fetch quests, constantly trying to find ways over impassable hills to reach the place I wanted to get to.
It got to the stage where exploration felt tedious to me. I was fed up with the whole business of endlessly scrambling up hills, discovering that route was impossible, trying a different route over and over and over until I finally, wearily, discovered the way up. I felt fatigued, and thinking constantly about the other games I could be playing instead.
I persevered, and 'pushed through' the burnout, managing to complete the game, and things did pick up after that tedious three-quarter period, but I've never experienced anything like that with any other Bioware game. The only other game (by any developer) I can think of that came close to this sense of 'burnout' are various MMOs I've tried, and Doom 3 - endless trudging through the same corridors, endless ambushes, again and again....
All this was made worse by the removal of things I loved from the first Dragon Age games, the variety of spells and abilities to choose from on the action bar, the complex tactical options, the healing abilities. I even disliked (perhaps 'hated' might even be a better word) the lack of passive health regeneration, because it put a limit on my exploration, forcing me to explore and interact with the world in small, discreet forays from one outpost to another to restock on potions, rather than setting my own pace.
But at the same time, there were aspects of DA:I that I really liked. I generally liked all the characters and companions. I thought the main story was great. I really enjoyed all the primary missions. The crafting system was deep, complex and well-implemented. Skyhold was a pleasure to explore, and I loved the political intrigue theme that accompanied much of the game... although this was ruined by that hated, damnable timer on the Wicked Heart's Wicked Minds section, which trashed any enjoyment I might have had.
So was I disappointed? Yes, perhaps. I think that if I'd been allowed to have more spells on the action bar, it would have made a huge difference. If I'd have been allowed to heal my party without potion spam, it would have gone a long way.. and if so many of the zones were a bit better structured, less trudging through empty wastes, fighting respawning MMO-style mobs, and a few more interesting quests.. that would have been great.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Dukemon11
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Post by Dukemon on Jan 23, 2017 10:45:33 GMT
I actually find it quite strange more people don't acknowledge that the 'real' villain was in the party. Seems so obvious that Corypheus was always out of his depth with the power he'd been given - whether he was aware of it or not. Don't acknowledge or didn't notice? Cuz Solas totally got me, I'm not naturally suspicious. Only and single flag I noticed was his grumpiness at the Winter Palace. Heck, I didn't even notice Thom not being a Warden. Those secrets just flew round m oblivious head. The fact Blackwall is not a Grey warden was more than obvious. Even in the first playthrough. Whether badly written or bad liar. Sometimes I could slay my Inquisitor because he is to stupid to see through Blackwalls lie. I must admit the name could be his true name, I thought, but I did not believed his Grey Warden talk. DAI had good moments but between this good moments was nothing else as boredom. And there was to much jokes with cheese. Slight occurrence of dragons in DAO and DA2 Is justified by the fact that Dragons were considered extinct. The number of Dragons were correct and lore friendly. DAI was 'Oh see! Awesome Boss fight! Don'T care about the lore, its okay.' same thing was in the end of Dragon Age 2 with Orsino 'This fight is awesome. It makes no sense, but its awesome like the Awesome-Button' After the Hinterlands side quests on maps had no own story like they did it in DAO oder DA2. Only 'loot this and bring me this' I would prefer they would go back to DA2 and make this better. I want back the original Arcane Warrior and the number of spells like in DAO. The Gameplay and the KI of DAI were bullshit. Varric and Dorian are always in front of the battle and this crap with Focus Skills was a bad decision from Bioware.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
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Post by correctamundo on Jan 23, 2017 11:23:24 GMT
No.
After the Hinterlands side quests on maps had no own story like they did it in DAO oder DA2. Only 'loot this and bring me this' No own story? Really? Lost souls? Still Waters? Silence on the plains? Etc.
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Post by phoray on Jan 23, 2017 13:25:02 GMT
DukemonThe short version of my big post was that my expectations were "friends and romance in Thedas". That I got more than that was a bonus that helped me enjoy the game even more. My expectations were met, I was not disappointed. Fetch quests easily avoided. I've done one PT where I did literally all of them- I'm very aware of their existence. My most recent PT I did only the main and side, and yes, even fetch, quests that were narratively relevant and still the game took 63 hours to complete with no DLCs. And your complaint that the side quests didn't have their own story is false. If you mean the fetch quests? Sigh. Even then there was a smidge of story, it just wasn't connected to Coryphaeus. It was, however, all connected to the strife of a war in Thedas. And I don't know if you're bringing up Blackwall to be like, "wow, you were so stupid not to notice." Because that's how you come across. Anyway, I think I just didn't ask him Warden Questions at all. Why would I? I'd finished Origins twice 2 weeks before DAI. I don't need to ask questions I already know the answer to. So, I didn't hear his super ambiguous explaination. But since then, I've asked him those questions to see if I would have noticed. Only one answer is suspicious to me, but considering the Wardens are supposed to keep everything a secret, I think I would have assumed in base game that e was just lying. Like he should be. It's totally lore consistent. I don't know the life span of a Dragon so it's unlikely you do. But a fully grown Dragon was sighted 30 years before the game Origins. The lack of dragons was a limitation of the game- of time, budget, etc. DAI is more consistent with how many dragons there should be spanning two entire countries 40+ years after a first sighting. Jiminy Christmas, I don't actually care. I only dragged up the dragon thing as one of the few complaints about Origins I've seen to make a point.
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Post by disi on Jan 23, 2017 16:17:50 GMT
It always is like this to me: You start with story for about one hour, then you grind through Hinterlands for 20+ hours. Next steps in the mainquest, you get Skyhold, 20+ hours Stormcoast, 20+ hours desert, collecting Quarries and other resources to build up the keep. (I never played any further)
By the time you do the next step, you wonder what all this was about.
If I compare this with DA:O, you start the game with lots of story in Ostagard. It is all about the Darkspawn and Grey Wardens. You end up just ahead the Darkspawn in Lothering, where you learn that also Loghain wants you dead and took over the throne. In the whole area are maybe 10 quests? Then you move on to conscript Wardens, the different groups have their own problems and you help out. Everyone distrusts Morrigan and she doesn't trust them either. Unknowingly herself, she is only on the mission to gather experience. At some stage Flemeth wants to take over her body, who is a bloody dragon herself 0.o You are literally on a death sentence ever since you drank that Darkspawn blood and Morrigan offers you a sort of reincarnation near the end if you romanced her.
I just wonder if it is worth it to play DA:I, will there be similar epic personal storylines? Not just Hard in Hightown?
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Post by lobselvith8 on Jan 23, 2017 23:20:08 GMT
I just wonder if it is worth it to play DA:I, will there be similar epic personal storylines? Not just Hard in Hightown? The companions have personal quests. Or do you mean for the respective protagonist? I suppose it depends on your character. If you're romancing someone, that character can make things fairly personal for you (as one example, and not to spoil anything, but the Solas fans are invested because of him, to varying degrees). If you're not, that could be another matter entirely. Some fans have complained that Inquisition tends to neglect your racial background quite a bit if you're playing as a dwarf or a qunari (one scene comes to mind involving lyrium, and your dwarf pretty much reacts as if he or she was an Andrastian human). If you're playing as one of the Dalish, it can be incredibly negative, to annoying degrees.
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Post by Deleted on Jan 24, 2017 6:35:09 GMT
It was meh. End of story.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Ponendus on Jan 24, 2017 7:24:28 GMT
I was disappointed personally yes. I thought DAI was the least Bioware-like Bioware game I've played. It represented a move away from story being the focus, to environments being the focus. It was a huge misstep in my view.
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Post by Obsidian Gryphon on Jan 24, 2017 8:45:37 GMT
Slight occurrence of dragons in DAO and DA2 Is justified by the fact that Dragons were considered extinct. The number of Dragons were correct and lore friendly. DAI was 'Oh see! Awesome Boss fight! Don'T care about the lore, its okay.' same thing was in the end of Dragon Age 2 with Orsino 'This fight is awesome. It makes no sense, but its awesome like the Awesome-Button' The resurgence of the dragons was covered in the (canon) graphic novels (released 2012) The Silent Grove, Those Who Speak, Until We Sleep. King Alistair went on a journey with Varric and Isabela to uncover the mystery of Maric's disappearance and along the way, they encountered one of Flemeth's daughters, a witch of the wilds, who shed some light on the dragons. She is the keeper of the dragons, watching over them. Silent Grove is the haven of the dragons.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Dukemon11
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Post by Dukemon on Jan 24, 2017 10:31:07 GMT
This is the same lame story development like it is with Griffons. That kills the whole Dragon Age Setting.
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Ameridan
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Post by Ameridan on Jan 24, 2017 11:30:46 GMT
Better than 2 not as good as Origins
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Post by disi on Jan 24, 2017 11:56:30 GMT
I just wonder if it is worth it to play DA:I, will there be similar epic personal storylines? Not just Hard in Hightown? The companions have personal quests. Or do you mean for the respective protagonist? I suppose it depends on your character. If you're romancing someone, that character can make things fairly personal for you (as one example, and not to spoil anything, but the Solas fans are invested because of him, to varying degrees). If you're not, that could be another matter entirely. Some fans have complained that Inquisition tends to neglect your racial background quite a bit if you're playing as a dwarf or a qunari (one scene comes to mind involving lyrium, and your dwarf pretty much reacts as if he or she was an Andrastian human). If you're playing as one of the Dalish, it can be incredibly negative, to annoying degrees. I did make advances towards Cassandra, which I do every time because the options are rare and there is the book quest so far. You are also supposed to hunt down former templers who worked against the Chantry (some sort of witchhunt) to gain approval from her. The writing changed quite a bit, from Morrigan being dead serious to kill Fiona in the Circle of Magi, over Merril killing her own people at the side of Hawke, to Cassandra reading shitty love literature by Varric.
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Post by Andraste_Reborn on Jan 24, 2017 13:05:14 GMT
The writing changed quite a bit, from Morrigan being dead serious to kill Fiona in the Circle of Magi, over Merril killing her own people at the side of Hawke, to Cassandra reading shitty love literature by Varric. There have always been lighter stories among the companion side quests. Oghren's companion quest is him trying to hook up with his old girlfriend, and one of Aveline's is a series of comic misunderstandings involving copper marigolds and three goats. So Cassandra has a serious personal quest and also one that involves getting her the next installment of a silly romance novel. Dragon Age has always had humor to balance out the darker elements. (Also, I think you mean Wynne. Fiona was not at the Ferelden circle during Origins.)
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Post by phoray on Jan 24, 2017 13:59:35 GMT
It always is like this to me: You start with story for about one hour, then you grind through Hinterlands for 20+ hours. Next steps in the mainquest, you get Skyhold, 20+ hours Stormcoast, 20+ hours desert, collecting Quarries and other resources to build up the keep. (I never played any further) By the time you do the next step, you wonder what all this was about. I forget that I'm supposed to be gathering an army to fight the archdemon every time I risk one of two Wardens in the Deep Roads just to put a crown on a Dwarf. I forget the same thing when I'm risking a Warden's life again just to get ashes to save one old man's life. <- The two quests that make the least sense. The first is so super dangerous as to be absurd, and the latter so stupid and time consuming. Whether you believe or don't believe in Andraste, it is very unlikely one should find ashes from 1000 years before by talking to some brother in Denerim and climbing up a mountain. In realiity, I'd call the Dwarves a lost cause and fight the Archdemon without them. And I would let Easmon die, and take Teagan to the Landsmeet. BUT, not just to be argumentative, the developers say they misjudged players. They made it so open world on the quests that it doesn't shift goal posts for you. That's why they added Solas harrassing the Quiz to get out of the Hinterlands at Power Level 4. There is never any reason to be in any of the zones more than 5 hours. Some of them, like the Storm Coast, it's more like two hours. UNLESS you want to explore and kill things for funsies- but you don't have to, and you shouldn't if you don't want to and intnterferes with game enjoyment. If you focus only on companion quests and main quests, you'll be finished in under 50, the pacing will be fast.... A run where I do just that, plus a few side quests, was 63 hours recently. I don't feel like I missed anything important.
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Post by disi on Jan 24, 2017 14:43:07 GMT
It always is like this to me: You start with story for about one hour, then you grind through Hinterlands for 20+ hours. Next steps in the mainquest, you get Skyhold, 20+ hours Stormcoast, 20+ hours desert, collecting Quarries and other resources to build up the keep. (I never played any further) By the time you do the next step, you wonder what all this was about. I forget that I'm supposed to be gathering an army to fight the archdemon every time I risk one of two Wardens in the Deep Roads just to put a crown on a Dwarf. I forget the same thing when I'm risking a Warden's life again just to get ashes to save one old man's life. <- The two quests that make the least sense. The first is so super dangerous as to be absurd, and the latter so stupid and time consuming. Whether you believe or don't believe in Andraste, it is very unlikely one should find ashes from 1000 years before by talking to some brother in Denerim and climbing up a mountain. In realiity, I'd call the Dwarves a lost cause and fight the Archdemon without them. And I would let Easmon die, and take Teagan to the Landsmeet. BUT, not just to be argumentative, the developers say they misjudged players. They made it so open world on the quests that it doesn't shift goal posts for you. That's why they added Solas harrassing the Quiz to get out of the Hinterlands at Power Level 4. There is never any reason to be in any of the zones more than 5 hours. Some of them, like the Storm Coast, it's more like two hours. UNLESS you want to explore and kill things for funsies- but you don't have to, and you shouldn't if you don't want to and intnterferes with game enjoyment. If you focus only on companion quests and main quests, you'll be finished in under 50, the pacing will be fast.... A run where I do just that, plus a few side quests, was 63 hours recently. I don't feel like I missed anything important. I think you are right, I am playing it wrong. By the time I did the next step to get Skyhold, I had ~37 Power left with the stuff doing in Hinterlands. For me it was getting there and stop the mages/templar war, then you have to stop those wolves, then the bandits, only then I went south to do that area as well for completionists sake, only stopping before Redcliffe because I didnt meet Fiona yet and where there be dragons. But the refugees need blankets, food and medicine, what kind of Inquisition am I? Then there is this mage who can become an agent, but she refuses for some reason. So I did some more quests, but she still refuses. Then I went to Val Royal and needed to remind myself what is going on.. After I arrived at Skyhold, I asked that mage in Hinterlands again and she joined ^^ After doing the Carta cave, I now have the map quests and the dragon left in Hinterlands. I did visit the Stormcoast and _didn't_ finish it this time, but got tired and then decided to do a specialisation quest, going to these exalted plains. I think I have somewhat over 50 power now. p.s. yes, it was Morrigan to leave or Wyrnasomething to die ^^
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Post by Deleted on Jan 24, 2017 14:57:42 GMT
BioWare always tries new things.
They tried their own version of an action game with Jade, shooter with ME, module building set with Nwn1, MMO with SWTOR, and an open world sandbox with Inquisition. So, they try to introduce new things to their traditional fan base, but an open world sandbox game, well, that's a tough genre to tackle and keep the focus on a thight storytelling that carries you along at a pace that makes you overlook flaws of the narrative. I
am glad BioWare experiments, because the results usually are very cool and it helps sampling a new genre of games, without moving to a different company with different set of standards. When I tried MMO by other companies, I realized that it was not the MMO I liked in SWTOR, it was BioWare.
Overall, I am not a player for either MMO or sandbox open world games, but if I am to ever try sandbox, I suppose it will be the Inquisition. Or maybe Andromeda, because it is likely it incorporates sandbox elements, though not to the extent of the Inquisition, hopefully. Overall though, you normally can get the core of a BioWare game in any of them.... perhaps, folks just have a harder time unearthing it than in SWTOR.
But I am sure that if you scratch Inquisition, you will find BioWare right underneath.
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Post by Catilina on Jan 24, 2017 15:37:06 GMT
As sandbox RPG I prefer Elder Scrolls. Morrowind my favorite, but I like Oblivion and Skyrim. I didn't play with Arena and Daggerfall. As MMO style I prefer MMOs, World Of Warcraft, Elder scrolls Online etc.
Inquisition not the best mix, but still enjoyable, and have good replay factor. This is a love-hate game for me.
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Post by Deleted on Jan 24, 2017 15:57:50 GMT
As sandbox RPG I prefer Elder Scrolls. Morrowind my favorite, but I like Oblivion and Skyrim. I didn't play with Arena and Daggerfall. As MMO style I prefer MMOs, World Of Warcraft, Elder scrolls Online etc. Inquisition not the best mix, but still enjoyable, and have good replay factor. This is a love-hate game for me. I never was attracted to the WoW/elder because of the medieval setting, so I played a couple of eastern MMO, blade and Soul, and Revelation on line, and SWTOR just dwarfs them both combined by its quality and scope. They are just not in the same league. But then in my view, SWTOR as a core sp campaign dwarves any game I saw to date, so... I feel said that SWTOR is not represented on this forum, because it's an incredible contribution to storytelling by BioWare. Heh, maybe Inquisition is underappreciate by the same reason SWTOR is, its genre and it's trappings.
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Post by phoray on Jan 24, 2017 16:01:54 GMT
disi This: walkthrough doesn't contain major story spoilers (although it mentions names) and is what I roughly followed most recently. My specific method for the Hinterlands: I pick up the feeding/cache quests before heading out to do Templars to the West and Apostates in Witchwood. I kill rams as I see them (I don't go looking for them) and I swing by the romancing agent that can potentially die, grab the letter about that Mage Woman's Templar lover, and the Cult Castle while I'm out there. Incidentally, doing all of those things brings you very near the caches. I also talk to Dennet and mark the Watchtower spots. I come back to the crossroads and give the ram meat to guy, the caches to guy, and recruit the Quartermaster Solider Dude who mentioned the Quests in the first place. I go to Haven and I start the Watchtower WT mission.
Go to Val Royeax. Scene. Collect Sera Scene. Collect Viv Scene. Collect Blackwall/Iron Bull Scenes can be done now but also can be done after IHW/CoTJ. Depends on if you want to romance them. I think it makes better sense to hire a Merc Company AFTER Skyhold and lots of money in the coffers but if you're romancing him, you'd want him for the First Big Mission. Go to Redcliffe to speak to the Rebel MAge Leader. Scene.
Start IHW or CoTJ, and I save the wolves attached to Master Dennet of the Horses for after when Cole can come.
Anyway, after IHW/CoTJ, I hit the Hinterlands one last time for Master Dennet's wolves and getting him into the Inquisition. Blackwall collect Scene could happen. Hmmm. I think I never return to the Hinterlands again except for getting companion approval points for very specific missions.
I could go on, but pretty much only spent 10 hours in the hinterlands and smashed a lot of content in all that: Talking/Recruiting Giselle, saving the refugees, recruiting 5 agents and Blackwall, ending a silly cult, and investigating Redcliffe. With only TWO fetch quests in the form of ram meat and apostate caches. And if you play like that, the game ends in under 65 hours and is a rather enjoyable experience.
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Post by disi on Jan 24, 2017 16:45:34 GMT
disi This: walkthrough doesn't contain major story spoilers (although it mentions names) and is what I roughly followed most recently. My specific method for the Hinterlands: I pick up the feeding/cache quests before heading out to do Templars to the West and Apostates in Witchwood. I kill rams as I see them (I don't go looking for them) and I swing by the romancing agent that can potentially die, grab the letter about that Mage Woman's Templar lover, and the Cult Castle while I'm out there. Incidentally, doing all of those things brings you very near the caches. I also talk to Dennet and mark the Watchtower spots. I come back to the crossroads and give the ram meat to guy, the caches to guy, and recruit the Quartermaster Solider Dude who mentioned the Quests in the first place. I go to Haven and I start the Watchtower WT mission.
Go to Val Royeax. Scene. Collect Sera Scene. Collect Viv Scene. Collect Blackwall/Iron Bull Scenes can be done now but also can be done after IHW/CoTJ. Depends on if you want to romance them. I think it makes better sense to hire a Merc Company AFTER Skyhold and lots of money in the coffers but if you're romancing him, you'd want him for the First Big Mission. Go to Redcliffe to speak to the Rebel MAge Leader. Scene.
Start IHW or CoTJ, and I save the wolves attached to Master Dennet of the Horses for after when Cole can come.
Anyway, after IHW/CoTJ, I hit the Hinterlands one last time for Master Dennet's wolves and getting him into the Inquisition. Blackwall collect Scene could happen. Hmmm. I think I never return to the Hinterlands again except for getting companion approval points for very specific missions.
I could go on, but pretty much only spent 10 hours in the hinterlands and smashed a lot of content in all that: Talking/Recruiting Giselle, saving the refugees, recruiting 5 agents and Blackwall, ending a silly cult, and investigating Redcliffe. With only TWO fetch quests in the form of ram meat and apostate caches. And if you play like that, the game ends in under 65 hours and is a rather enjoyable experience. Of course you can go very quickly through Hinterlands. What you didn't mention is that the player needs to find places first, skill your character, talk to companions in Haven, craft a lot of stuff to equip them and yourself, collect ingredients and metal to do so, collect shards and much more to get equipment which you need to then find more/better stuff. The few minutes of the main quest can be neglected compared to the time you spend doing side content.
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by phoray on Jan 24, 2017 16:53:18 GMT
disi This: walkthrough doesn't contain major story spoilers (although it mentions names) and is what I roughly followed most recently. My specific method for the Hinterlands: I pick up the feeding/cache quests before heading out to do Templars to the West and Apostates in Witchwood. I kill rams as I see them (I don't go looking for them) and I swing by the romancing agent that can potentially die, grab the letter about that Mage Woman's Templar lover, and the Cult Castle while I'm out there. Incidentally, doing all of those things brings you very near the caches. I also talk to Dennet and mark the Watchtower spots. I come back to the crossroads and give the ram meat to guy, the caches to guy, and recruit the Quartermaster Solider Dude who mentioned the Quests in the first place. I go to Haven and I start the Watchtower WT mission.
Go to Val Royeax. Scene. Collect Sera Scene. Collect Viv Scene. Collect Blackwall/Iron Bull Scenes can be done now but also can be done after IHW/CoTJ. Depends on if you want to romance them. I think it makes better sense to hire a Merc Company AFTER Skyhold and lots of money in the coffers but if you're romancing him, you'd want him for the First Big Mission. Go to Redcliffe to speak to the Rebel MAge Leader. Scene.
Start IHW or CoTJ, and I save the wolves attached to Master Dennet of the Horses for after when Cole can come.
Anyway, after IHW/CoTJ, I hit the Hinterlands one last time for Master Dennet's wolves and getting him into the Inquisition. Blackwall collect Scene could happen. Hmmm. I think I never return to the Hinterlands again except for getting companion approval points for very specific missions.
I could go on, but pretty much only spent 10 hours in the hinterlands and smashed a lot of content in all that: Talking/Recruiting Giselle, saving the refugees, recruiting 5 agents and Blackwall, ending a silly cult, and investigating Redcliffe. With only TWO fetch quests in the form of ram meat and apostate caches. And if you play like that, the game ends in under 65 hours and is a rather enjoyable experience. Of course you can go very quickly through Hinterlands. What you didn't mention is that the player needs to find places first, skill your character, talk to companions in Haven, craft a lot of stuff to equip them and yourself, collect ingredients and metal to do so, collect shards and much more to get equipment which you need to then find more/better stuff. The few minutes of the main quest can be neglected compared to the time you spend doing side content. You specifically mentioned the Hinterlands and Storm Coast, spending 20 hours in each made you forget what your main mission was. To ignore all side content so that you can hyper focus on Cory means, what, less than a 20 hour game? you could also just click through all conversations and technically finish the game in 5? If you're claiming that talking to your companions in Haven is distracting you from your mission to the point of forgetting what you're supposed to do as Inquisitor... I mean, at that point, why are you even playing a Bioware game? There is technically the post base game free play, but if you ignore near everybody until you've finished saving the world, I don't think you can start a romance or...possibly any companion quests, I dunno. I've never played that unnaturally. In Origins, I always do Shale's side quest when I'm on my way out of the Deep Roads in the Crown. Because it makes no logical sense to go again into dangerous territory for that. Did you skip that side content too, because it distracted from gathering an army? You've presented two complaints. One was reasonable, and there are strategies to help. But if you just want main campaign and nothing else I don't understand- mind does not compute.
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Post by disi on Jan 24, 2017 17:17:54 GMT
Of course you can go very quickly through Hinterlands. What you didn't mention is that the player needs to find places first, skill your character, talk to companions in Haven, craft a lot of stuff to equip them and yourself, collect ingredients and metal to do so, collect shards and much more to get equipment which you need to then find more/better stuff. The few minutes of the main quest can be neglected compared to the time you spend doing side content. You specifically mentioned the Hinterlands and Storm Coast, spending 20 hours in each made you forget what your main mission was. To ignore all side content so that you can hyper focus on Cory means, what, less than a 20 hour game? you could also just click through all conversations and technically finish the game in 5? If you're claiming that talking to your companions in Haven is distracting you from your mission to the point of forgetting what you're supposed to do as Inquisitor... I mean, at that point, why are you even playing a Bioware game? There is technically the post base game free play, but if you ignore near everybody until you've finished saving the world, I don't think you can start a romance or...possibly any companion quests, I dunno. I've never played that unnaturally. In Origins, I always do Shale's side quest when I'm on my way out of the Deep Roads in the Crown. Because it makes no logical sense to go again into dangerous territory for that. Did you skip that side content too, because it distracted from gathering an army? You've presented two complaints. One was reasonable, and there are strategies to help. But if you just want main campaign and nothing else I don't understand- mind does not compute. Companions and talking to them are very important to me. To a point where I only get one more sentence and then Goodbye. I said it is unavoidable to not think about any threat by the few Rifts you close with all the other stuff going on. When I recruited the mages, I also forgot they are there to help close the rift, what rift? The big one from the start of course, oh that one... Talking to Solas, he reminded me of that bad guy and that I twice changed his plans. I will now just doodle about in the world and see what happens. I have a keep that needs Quarries and Wood, companions with side quests, who will soon stop talking to me until I have done some step of the main quest, I can level my character to become better at killing bandits and such, collect shards and other things. When the work is done and everything is cleared, I will finish the main quest. p.s. nope, I cannot finish this, too much of a burden. It may also be that I have to play with a controller and I hate it.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by luketrevelyan on Jan 24, 2017 17:33:21 GMT
I quite enjoyed DAI for my first couple playthroughs so I wouldn't call it a disappointment. However, there are certainly aspects that were disappointing (side quests, lack of cities, resource gathering, some story elements). I prefer a more bland protagonist myself so I can shape them more to my liking (thought Hawke had too much personality). I'll admit the dialogue options were sometimes lacking for the personality I wanted.
Now if MEA and DA4 contain the same shortcomings, that will surely be a disappointment.
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