talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
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talyn82
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Post by talyn82 on Feb 27, 2017 16:53:19 GMT
Finally, the stuff without much purpose, like shards and stargazing puzzles would have benefitted from some sort of story intro to them, even a trademark funny one in Baldur's Gate 1 style. Wartable stuff is the worst so far, because you have to travel back to Haven and do too much walking around that accursed place. Not even in the name of exploration... Yeah, I ignore the shard quests, and I agree about going back to Haven/Skyhold for the war table. But the war table itself I don't mind. Also Haven and Skyhold is the only places you can speak to companions and advisors. I wish it was like in the older BioWare games where you can speak to you're companions anywhere. It's like Mass Effect and the Normandy, you can only speak to them on it.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,690 Likes: 10,239
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Post by talyn82 on Feb 27, 2017 17:02:35 GMT
Me too. I feel like if I skip a quest or don't read a note then I am missing the side stories. Personally I don't mind the quests. I have two characters and there both in the Hinterlands doing side quests, and I don't mind them. For example: I like seeing the Templars and mages going at it, and being able to put a stop to it, by infiltrating their strongholds. Oh, I like the good sidequests, But I think, I skipped a lot of them, because just tired from the others, and finally I left the territory... I know, there are walkthroughs, witch can help to skip the filler quests, but I just want to play. Okay, end whining. That's cool. I am just an ocd completionist at heart. I have to do as many as I can before leaving the area. Hence why I take so long in certain areas like the Hinterlands. The only reason why I don't complete them all is because of high level enemies in the area. lol
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Sylvius the Mad
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sylvius the Mad on Feb 27, 2017 17:07:24 GMT
Personally, I think DAI was brilliant, and I would love to see MEA go in that direction.
The "lifeless" protagonist is DAI's best feature when compared to DA2 or the ME trilogy. Having a protagonist that is sufficiently well-defined as to be a vibrant character all on his own leaves very little room for the player to roleplay.
I will always prefer the protagonist that is more of a blank slate over one that is better defined. DAI was, finally, a step in the right direction, though they have a long way to go to get back to their best work on that front, which was NWN.
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Post by Catilina on Feb 27, 2017 17:11:46 GMT
Oh, I like the good sidequests, But I think, I skipped a lot of them, because just tired from the others, and finally I left the territory... I know, there are walkthroughs, witch can help to skip the filler quests, but I just want to play. Okay, end whining. That's cool. I am just an ocd completionist at heart. I have to do as many as I can before leaving the area. Hence why I take so long in certain areas like the Hinterlands. The only reason why I don't complete them all is because of high level enemies in the area. lol (Just as me. This is why so hard to me. Sometimes I must to force myself to left a territory: "Okay, let's move on! But there are many shards... Forget the fucking shards! But... this goat... I must to escort this goat! No! But... Just! Let's! Move! On!)
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,690 Likes: 10,239
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talyn82
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Post by talyn82 on Feb 27, 2017 17:19:44 GMT
That's cool. I am just an ocd completionist at heart. I have to do as many as I can before leaving the area. Hence why I take so long in certain areas like the Hinterlands. The only reason why I don't complete them all is because of high level enemies in the area. lol (Just as me. This is why so hard to me. Sometimes I must to force myself to left a territory: "Okay, let's move on! But there are many shards... Forget the fucking shards! But... this goat... I must to escort this goat! No! But... Just! Let's! Move! On!) Lol, I know. Don't get me started on respawning ore and ingredients. Every time I pass an area for the billionth time, I have to stop and pick up the iron ore, or elfroot. But I agree, one gets to a certain point were one has to say fuck it and move on. I just have a few more to go with my human mage and my Qunari warrior.
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Post by Warrick on Mar 1, 2017 13:04:11 GMT
The game was uneven. I would compare Inquisition to these super duper extended editions for fans that some movies release (I'm thinking LOTR) with 7 hours of extra scenes. Die hard fans love it while most of the audience has a better time watching a well edited theatrical release with cuts in the right places.
At times it had me completely involved. I remember Adamant Fortress, the Fade, and the well of sorrows. I was playing an elf and had brought Solas along in anticipation and it worked very well. The future alternate timeline was cool too. And Crestwood was above average. Finally, contrary to most, I enjoyed running around with the horse. I even bought one of those goat-elk things for the elf.
But then half the areas were real slogs. I think the pace of the missions could have been better designed. In my one completed playthrough, I skipped many of them to keep the game tight and focused. Thankfully I'm an anti-completionist, so it was alright. (But I would have liked better if the content was actually enjoyable. As a contrast, I very much enjoy doing random stuff in GTA V).
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Post by smilesja on Mar 2, 2017 22:56:15 GMT
Yes, it got many GOTY awards in a weak year in gaming. Yes it was a financial success according to EA, despite then not releasing any real data to back it up. And yes, it was a critical success, but the word on the street from the actual gamers is that it was not a quality game as they expected with complaints of a bland protagonist, lifeless zones, fetch quest, cartoon villain, and weak story. Considering that many people fear that MEA will be DAI in space....is it now safe to say that DAI was a disappointing game? You don't speak for me.
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Post by Gilli on Mar 3, 2017 0:40:54 GMT
Yes, it got many GOTY awards in a weak year in gaming. Yes it was a financial success according to EA, despite then not releasing any real data to back it up. And yes, it was a critical success, but the word on the street from the actual gamers is that it was not a quality game as they expected with complaints of a bland protagonist, lifeless zones, fetch quest, cartoon villain, and weak story. Considering that many people fear that MEA will be DAI in space....is it now safe to say that DAI was a disappointing game? You don't speak for me. Neither for me 2 finished PTs started the 3rd but got bored doing Warden's Keep deinstalled it because Origin kept updating it every day and that annoyed me. 2 finished PTs I want to start a 3rd PT to get the last few achievements, at the same time I don't want to side with the Templars. 4 finished PTs <-- all of them completionist runs with around 220-250 play time each 3 PTs in progress Several hundreds of hours in Multiplayer.
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ladyaly
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by ladyaly on Mar 3, 2017 12:48:40 GMT
You don't speak for me. Neither for me 2 finished PTs started the 3rd but got bored doing Warden's Keep deinstalled it because Origin kept updating it every day and that annoyed me. 2 finished PTs I want to start a 3rd PT to get the last few achievements, at the same time I don't want to side with the Templars. 4 finished PTs <-- all of them completionist runs with around 220-250 play time each 3 PTs in progress Several hundreds of hours in Multiplayer. Here are 6 sides of posts - how many different writers ? How many are really saying the game was disappointing ?? THIS isn't the majority who played this game and series ! *FACT* So don't speak for me -
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Kabraxal
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Post by Kabraxal on Mar 3, 2017 20:50:10 GMT
Neither for me 2 finished PTs started the 3rd but got bored doing Warden's Keep deinstalled it because Origin kept updating it every day and that annoyed me. 2 finished PTs I want to start a 3rd PT to get the last few achievements, at the same time I don't want to side with the Templars. 4 finished PTs <-- all of them completionist runs with around 220-250 play time each 3 PTs in progress Several hundreds of hours in Multiplayer. Here are 6 sides of posts - how many different writers ? How many are really saying the game was disappointing ?? THIS isn't the majority who played this game and series ! *FACT* So don't speak for me - It's quite obvious now that the OP is talking only for a tiny minority of gamers. Though that one poster with 2400 hours?! Damn... I'm at half that. I feel unworthy.
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Post by Gilli on Mar 3, 2017 21:04:24 GMT
Here are 6 sides of posts - how many different writers ? How many are really saying the game was disappointing ?? THIS isn't the majority who played this game and series ! *FACT* So don't speak for me - It's quite obvious now that the OP is talking only for a tiny minority of gamers. Though that one poster with 2400 hours?! Damn... I'm at half that. I feel unworthy. I...just have too much time to play (I just calculated and....if I had played everything in one go, I would've been playing 100 days non-stop. )
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Kabraxal
N4
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Post by Kabraxal on Mar 3, 2017 21:10:05 GMT
It's quite obvious now that the OP is talking only for a tiny minority of gamers. Though that one poster with 2400 hours?! Damn... I'm at half that. I feel unworthy. I...just have too much time to play (I just calculated and....if I had played everything in one go, I would've been playing 100 days non-stop. ) 100 days well spent. And I soon will have a lot of time to play, the same time Mass Effect releases. I see no problem with this.
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ilsen
N1
Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
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Post by ilsen on Mar 4, 2017 0:15:55 GMT
I have about 1000 hours on DAI and probably 500 on Origins. My next most played game is probably Fallout 4, with about 800 hours. (Yes, I really gamed it up hard the last two or so years.) Interestingly, I was still disappointed in Fallout 4, even though overall I thought it was a great game, but it seems a bit hypocritical to say so when I played the hell out of it. I was not at all disappointed in DAI, even though DAO will probably always be my favorite.
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Gray Jedi
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Gray Jedi on Mar 4, 2017 22:43:42 GMT
Only played DAI once it is a good game i liked the story and companions skyhold was also cool but what let the game down was its side content. In a RPG filling the world with fun interesting side content is important the overuse of fetch quests was what brought the game down to me along with locking story content behind power points forcing the player to do the weak side content.
I did like capturing keeps and establishing camps and having a huge base like skyhold was cool but the big open empty worlds with a bunch of fetch quests was not my cup of tea.
Also the inquisitor was bland Hawke felt much more real and alive.
In the end it was a disappointing mixed bag for me.
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Post by Deleted on Mar 5, 2017 17:24:57 GMT
I didn't like Inquisition, no-- but, i played it three times. Might just be that it has a hell of a lot to live up to. In my opinion, it struggled with both the gameplay-- but, also the story. I feel that most the characters were lackluster-- both in writing, and performance. Cassandra, Corypheus, Cullen, Vivienne, Blackwall, Sera, Iron Bull, Josephine and even the protagonist. When they managed to screw up the protagonist, you know they failed horribly. His voice-acting was mediocre and mundane-- he was neither tragic, funny nor badass. Solas, Leliana, Morrigan, Kieran and Cole was cool though, which softened the blow. I didn't like the gameplay either; i mean, mages had absolutely the worst skill-design ever; no fireballs, blood magic or meteor showers, really? Rogues had too much mage-like abilities without any explanation. Warriors were mostly the same, but had more oomph in both the earlier games. Both the predecessors had far better gameplay. They were also more mod-friendly. This if of course just my opinion, you're of course free to disagree. But, it's indeed fair to say.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,690 Likes: 10,239
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3,690
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talyn82
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on Mar 5, 2017 18:07:33 GMT
Only played DAI once it is a good game i liked the story and companions skyhold was also cool but what let the game down was its side content. In a RPG filling the world with fun interesting side content is important the overuse of fetch quests was what brought the game down to me along with locking story content behind power points forcing the player to do the weak side content. I did like capturing keeps and establishing camps and having a huge base like skyhold was cool but the big open empty worlds with a bunch of fetch quests was not my cup of tea. Also the inquisitor was bland Hawke felt much more real and alive. In the end it was a disappointing mixed bag for me. Yes, I agree, the Inquisitor is bland and boring. That's why I try to make my Qunari as interesting as the game could let me be. I especially hate the male American pc voice, and since I never heard of any British Qunari, I have to hear the American pc va all the time. Both female pc voices are better imo.
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Post by Deleted on Mar 6, 2017 14:42:11 GMT
I am still playing the Inquisition for the first time, and my opinion does change as the game progress. Currently I am sitting at:
1. I love the Companions/Advisors and their stories so far. They are quite a bit more alive than a lot of the fantasy-games constructs. On the flip-side they do not belong in the medieval setting. But… is it?
2. The setting no longer has anything to do with Origins and Kirkwall Saga. It made a swift move from paying a lip service to the very romanticized Middle Ages (as is a normal approach in every gosh darn fantasy saga) to the nineteenth century pretending it is the sixteenth. I do not mind it being that way, but where are my rapiers and early firearms?
3. The game is schizophrenic. There are snippets of BioWARE story-telling with narrated quests. Then there are a bunch of battle-free (or almost battle-free) talky-talky quests that have infuriatingly huge amount of load screens (War table insanity - do you seriously want me to swing by Orlais, War Table and Josephine each THREE times to resolve her tiny talky-talky quest?). And then there are the mob-grind areas that look like they were sourced out to Koreans or Chinese game-makers. Completely devoid of stories, dialogues and memorable characters. But copious amounts of hard to get around areas (that's where the road to Redcliffe is? SERIOUSLY?) with the ad nausea re-spawning mobs.
4. The character design is schizophrenic as well. No assignment of attributes, downsized class choices ("DA" druids, priests and ranger classes are basically completely gone from Inquisition), and combat that is not visual at all. You don’t see the party, you don’t see the opponents, and it’s the worst of the Origins and Kirkwall Saga rather than the best of.
5. Art is schizophrenic. Area art/outfits is oriental MMO style, an attempt at as pretty as engine-possible. Character/avatar art is terrible. And as much as I am overjoyed that the film grain/stained teeth are no longer a thing, and that we are not dressed in what we were dressed in in Origins/Kirkwall, BioWARE got to decide if we are doing an Oriental MMO style now and commit to it. That applies to avatars, including their hair, eyes and skin. And the height of the darn elves. And the forward protruding heads of the Qunari.
I can’t comment on the story of the game yet. So far it was very standard (pick mages or Templars… again), but I was not happy that they borrowed the main villain from a DLC in the second game. I don’t even have that DLCs… Why? To confuse the player? Because the many, many areas of complete irrelevance to the main plot is not sufficient? For Hawke’s cameo?
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Post by Catilina on Mar 6, 2017 15:22:53 GMT
I am still playing the Inquisition for the first time, and my opinion does change as the game progress. Currently I am sitting at: 1. I love the Companions/Advisors and their stories so far. They are quite a bit more alive than a lot of the fantasy-games constructs. On the flip-side they do not belong in the medieval setting. But… is it? 2. The setting no longer has anything to do with Origins and Kirkwall Saga. It made a swift move from paying a lip service to the very romanticized Middle Ages (as is a normal approach in every gosh darn fantasy saga) to the nineteenth century pretending it is the sixteenth. I do not mind it being that way, but where are my rapiers and early firearms? 3. The game is schizophrenic. There are snippets of BioWARE story-telling with narrated quests. Then there are a bunch of battle-free (or almost battle-free) talky-talky quests that have infuriatingly huge amount of load screens (War table insanity - do you seriously want me to swing by Orlais, War Table and Josephine each THREE times to resolve her tiny talky-talky quest?). And then there are the mob-grind areas that look like they were sourced out to Koreans or Chinese game-makers. Completely devoid of stories, dialogues and memorable characters. But copious amounts of hard to get around areas (that's where the road to Redcliffe is? SERIOUSLY?) with the ad nausea re-spawning mobs. 4. The character design is schizophrenic as well. No assignment of attributes, downsized class choices ("DA" druids, priests and ranger classes are basically completely gone from Inquisition), and combat that is not visual at all. You don’t see the party, you don’t see the opponents, and it’s the worst of the Origins and Kirkwall Saga rather than the best of. 5. Art is schizophrenic. Area art/outfits is oriental MMO style, an attempt at as pretty as engine-possible. Character/avatar art is terrible. And as much as I am overjoyed that the film grain/stained teeth are no longer a thing, and that we are not dressed in what we were dressed in in Origins/Kirkwall, BioWARE got to decide if we are doing an Oriental MMO style now and commit to it. That applies to avatars, including their hair, eyes and skin. And the height of the darn elves. And the forward protruding heads of the Qunari. I can’t comment on the story of the game yet. So far it was very standard (pick mages or Templars… again), but I was not happy that they borrowed the main villain from a DLC in the second game. I don’t even have that DLCs… Why? To confuse the player? Because the many, many areas of complete irrelevance to the main plot is not sufficient? For Hawke’s cameo? Hawke's cameo was a bit disappointing (especially the blood mage, brr!), and I have ambivalent feeling with Anders friend/lover Hawke (not a monster, nor a hero, perhaps both... etc), but I really liked Hawke–Anders's after-Kirkwall story (romance). This is my favorite. The style is a mess, you see well. Nice, shiny, but no style. About the missions, I have already said in my opinion. The mages showed stupid miserable people with Fiona's decision (poor Fiona, didn't deserved this role!).
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KalleDemos
N2
#Resist
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 164 Likes: 474
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Post by KalleDemos on Mar 7, 2017 3:35:30 GMT
I am still playing the Inquisition for the first time, and my opinion does change as the game progress. Currently I am sitting at: 1. I love the Companions/Advisors and their stories so far. They are quite a bit more alive than a lot of the fantasy-games constructs. On the flip-side they do not belong in the medieval setting. But… is it? 2. The setting no longer has anything to do with Origins and Kirkwall Saga. It made a swift move from paying a lip service to the very romanticized Middle Ages (as is a normal approach in every gosh darn fantasy saga) to the nineteenth century pretending it is the sixteenth. I do not mind it being that way, but where are my rapiers and early firearms? 3. The game is schizophrenic. There are snippets of BioWARE story-telling with narrated quests. Then there are a bunch of battle-free (or almost battle-free) talky-talky quests that have infuriatingly huge amount of load screens (War table insanity - do you seriously want me to swing by Orlais, War Table and Josephine each THREE times to resolve her tiny talky-talky quest?). And then there are the mob-grind areas that look like they were sourced out to Koreans or Chinese game-makers. Completely devoid of stories, dialogues and memorable characters. But copious amounts of hard to get around areas (that's where the road to Redcliffe is? SERIOUSLY?) with the ad nausea re-spawning mobs. 4. The character design is schizophrenic as well. No assignment of attributes, downsized class choices ("DA" druids, priests and ranger classes are basically completely gone from Inquisition), and combat that is not visual at all. You don’t see the party, you don’t see the opponents, and it’s the worst of the Origins and Kirkwall Saga rather than the best of. 5. Art is schizophrenic. Area art/outfits is oriental MMO style, an attempt at as pretty as engine-possible. Character/avatar art is terrible. And as much as I am overjoyed that the film grain/stained teeth are no longer a thing, and that we are not dressed in what we were dressed in in Origins/Kirkwall, BioWARE got to decide if we are doing an Oriental MMO style now and commit to it. That applies to avatars, including their hair, eyes and skin. And the height of the darn elves. And the forward protruding heads of the Qunari. I can’t comment on the story of the game yet. So far it was very standard (pick mages or Templars… again), but I was not happy that they borrowed the main villain from a DLC in the second game. I don’t even have that DLCs… Why? To confuse the player? Because the many, many areas of complete irrelevance to the main plot is not sufficient? For Hawke’s cameo? Corypheus is a major figure in the world. Not buying story DLC was your choice. You could also just watch the DLC on youtube if you don't want to buy it.
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peabuddie
N2
You did good, kid.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
Posts: 149 Likes: 116
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You did good, kid.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
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Post by peabuddie on Mar 7, 2017 6:32:42 GMT
As a game DAI is a disappointment, it is a fact. Now the thing is that as a book/movie/romance simmulator/others DAI is not. So some people mix those things and believe it is a good game, it is objectively not. It is a straightforward failure as a game. DAI is a Neo-Bioware-fan pleaser, it pleases SJW (which I like, I'm all for social justice/evolution), it has romances, the never-changing plot (you're screwd, find armies, make alliances, save the world) and so on. Story can be good or not depending on what you like or your standards. Characters are as usual. But as a game the huge empty zones, the combat that pleases no one ("I'm not bothered by it" is far from "wow what an amazing combat"), the lack of control over character development/stats/build, the quantity of fetch quests to fill the voids (still, large spaces are just empty), the MMOstyle of combat respawn and resources respawn/gathering... all of these things are problems. From a technical point of view, they are errors in game design. You may bear these burdens but it is a stretch to say you like them and that they can't be done in better ways or that as a RPG these things make the game better, they help the narrative, character development and others. I know fans will scream how this is all matter of opinion, ok, I stand by my decision of calling these things erros, facts and not opinions. I don't think that making the leader of Inquisition farm resources contribute to develop their character, the story or make the game more enjoyable or interesting. Also I can't see how taking away stats points make the game better when there was always the option to allow people to let the game do it for them, so less options is never a good thing. I can't see how making huge maps with one or two quests that develop the story and a hundred that adds nothing to the game is something great. However, even hating the game completely, 101%, I can admit that one may find the story compelling, the characters (as usual from Bioware), the graphics, the music/sound effect/dub, the map design, the lore and few other things. Those could be discussed as amazing, poor, standard, whatever, because I can see how one could think they are the best thing ever, but those things in the last paragraph... nope, no redemption, they are flaws, errors, tumors in the franchise. DAI does not divide opinion, everyone agrees it sucks. The thing is that people that like DAI judge the "movie DAI", "the book DAI", "the romance simmulator DAI" and so on, but never have I seen someone posting about how amazing the combat system is, at most, as I said, they say "it is not that bad". The maps being empty, no one likes it, some people say they "are not that empty" or that they "enjoy the landscape", but no one says "wow I love empty maps, every game should have huge empty maps". Fetch quests follow the same... there are people who don't mind them, others who like them, but no one says "wow fetch quests are so amazing, put them in all DA games from now on, I loved it!"... so you see where this is going. People bear an awful game because they enjoy other things that captivate them. In fact, as sad as it is, this has been Bioware reality for a long time, like Mass Effect is an awful shooter but people play it because story,romance,reasons... Unfortunatly from DA2 onwards this became the reality of DA too... Bioware is not good at making games, they should keep their writers but they should really hire other people to take care of the gaming part. On a side note, it seems, perhaps, if we're hopeful, that Andromeda is not going to be that awful in the gameplay part, perhaps it will be a fully fledged game, good action, we (well you, I'm not into ME) can hope, it would be a first. Anyway... DAI is an abomination that should have never been born, if it was not for the passions people invested on the story and characters no one would disagree. As I understand it Bioware would better make DA franchise into interactive novels with personalized characters, would free us from their supernaturally awful gameplay decisions. If people are in for story and character why Bioware make us bear all the awful rest? Well said and your perspective is unique and apart from the many other critiques which I have read. I agree 100% on every point, which is rare for me.
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peabuddie
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Post by peabuddie on Mar 7, 2017 6:44:19 GMT
Your post is precisely the problem with people and Inquisition... You didn't like Skyrim the game (or perhaps you did, but your post is not about it), you liked Skyrim the interactive novel, which I also did. I love the civil war quest I ALWAYS do it as soon as I kill the first dragon. Also love the dragonborn mythology. And the daedra in Skyrim... well... the point is this is not liking the game. It is liking a part of the game, a secondary part of the game, even if you as n RPGer put story above all else, they still released a game, with gameplay part, combat, exploration, etc. So if it is only about the story I would say I loved Skyrim. But then I would also ask Bethesda to stop doing shitty gameplay and releasing interactive novel with character customization. That's the whole point of my posting, if we will just ignore the combat, crafting, exploration, etc then why have them at all? If all they do is get in the way of the story development why the hell have them? I said I liked Skyrim. I brought up the storyline with the civil war because I often read some people criticize the writing in Bethesda games, but I rather liked how the dichotomy of the civil war was handled. It wasn't black and white; there were no clear-cut good guys and bad guys. Both sides were flawed, yet they were fighting for the future of Skyrim. You could easily create a character who could align with one or the other without being villainous. Fallout 4 did this as well by establishing groups like the Eastern chapter of the Brotherhood of Steel and making them opposed to the Railroad without vilifying either group. It's an approach I wish Inquisition took, where you're pretty much saving the leaders of factions (and the factions themselves) from making asinine decisions (the mages or the templars, the Grey Wardens), or handling a crisis that seems contrived (the Orlesian civil war being resolved at an Orlesian ball). My experience with the gameplay of Skyrim was different from yours - I didn't have an issue playing as a Telvanni mage (pure mage build) or as a Redoran warrior so the gameplay mechanics were never an issue for me. "handling a crisis that seems contrived (the Orlesian civil war being resolved at an Orlesian ball)." If you read the books you'll understand more clearly that the Orlesian war being resolved at a ball is very much in keeping with the rather bizarre Orlesian societal norms. If someone comes from outside the series or with little knowledge of lore it would be harder to accept I'm sure.
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peabuddie
N2
You did good, kid.
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Post by peabuddie on Mar 7, 2017 7:01:05 GMT
It always is like this to me: You start with story for about one hour, then you grind through Hinterlands for 20+ hours. Next steps in the mainquest, you get Skyhold, 20+ hours Stormcoast, 20+ hours desert, collecting Quarries and other resources to build up the keep. (I never played any further) By the time you do the next step, you wonder what all this was about. If I compare this with DA:O, you start the game with lots of story in Ostagard. It is all about the Darkspawn and Grey Wardens. You end up just ahead the Darkspawn in Lothering, where you learn that also Loghain wants you dead and took over the throne. In the whole area are maybe 10 quests? Then you move on to conscript Wardens, the different groups have their own problems and you help out. Everyone distrusts Morrigan and she doesn't trust them either. Unknowingly herself, she is only on the mission to gather experience. At some stage Flemeth wants to take over her body, who is a bloody dragon herself 0.o You are literally on a death sentence ever since you drank that Darkspawn blood and Morrigan offers you a sort of reincarnation near the end if you romanced her. I just wonder if it is worth it to play DA:I, will there be similar epic personal storylines? Not just Hard in Hightown? Short answer: no Long answer: hell no
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Post by disi on Mar 7, 2017 7:20:50 GMT
One more thing Now that I do the story quests, there is too much to read. Doing all the regions it was ok to stop exploring and read a text here and there. While storming the fortress long text books that pop up in your face and I never manage to find them again in the codex because there is no text index, you only get those card images. It sort of breaks the urgency to help your troops. The keep does not sync my progress. I don't get archievements either, it makes pling in the game but nothing shows up. What I tend to do it to copying the current playthrough worldstate into new slots to see my progress. p.s. what keeps me going it that I read you meet Morrigan again, I wonder what happened to her in the meantime.
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Post by shroomofdoom on Mar 7, 2017 9:36:03 GMT
Only played DAI once it is a good game i liked the story and companions skyhold was also cool but what let the game down was its side content. In a RPG filling the world with fun interesting side content is important the overuse of fetch quests was what brought the game down to me along with locking story content behind power points forcing the player to do the weak side content. I did like capturing keeps and establishing camps and having a huge base like skyhold was cool but the big open empty worlds with a bunch of fetch quests was not my cup of tea. Also the inquisitor was bland Hawke felt much more real and alive. In the end it was a disappointing mixed bag for me. Yes, I agree, the Inquisitor is bland and boring. That's why I try to make my Qunari as interesting as the game could let me be. I especially hate the male American pc voice, and since I never heard of any British Qunari, I have to hear the American pc va all the time. Both female pc voices are better imo. How could you not like Worf! Son of Mogh! lol just kidding, Michael Dorn is an aquired taste, I prefered the brit va myself, found he fit my elf better but Qunari had to be worfs voice. Dorn worked for me in that instance. I still think there is something to be said about no voice actor for a protagonist. Can put our own stamp on the character. Not likely to be seen in a Bioware game again however. EDIT: Come to think of it, I'm not even sure it IS Michael Dorn, he just sounds sooo much like him. EDIT 2: Nope, Is Jon Curry, but Dayum that dude sounds like Worf and I'm so not gonna be able to hear him as anybody but, despite my knowing to the contrary lol
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peabuddie
N2
You did good, kid.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
Posts: 149 Likes: 116
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peabuddie
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Post by peabuddie on Mar 7, 2017 10:11:20 GMT
Personally, I think DAI was brilliant, and I would love to see MEA go in that direction. The "lifeless" protagonist is DAI's best feature when compared to DA2 or the ME trilogy. Having a protagonist that is sufficiently well-defined as to be a vibrant character all on his own leaves very little room for the player to roleplay. I will always prefer the protagonist that is more of a blank slate over one that is better defined. DAI was, finally, a step in the right direction, though they have a long way to go to get back to their best work on that front, which was NWN. If MEA goes the way of DAI I will never buy another Bioware game again. Ever. God Forbid! Who in their right mind would want Mass Effect to be turned into anything like DAI. From my reading across the web, by far the greater percentage of people are horrified at the thought that MEA will be like DAI. I own every bioware game, but if DAI becomes the standard. I'm done. It's garbage compared to thier other games. A "lifeless" protagonist as you put it isn't the same as a voiceless protag. KOTAR, DAO etc had voiceless protag. with many different dialogue choices and that is true RPG. But DAI doesn't give you that. It gives you a character with zero personality and limited dialogue choices. The player character is the worst by far. You can't make your own personality in your head via many dialogue choices and silent character, but the voiced protag.they give you is boring, generic, has no sense of humor and no personality unlike MA trilogy and DA2. In no way is the DAI Inquisitor a blank slate, it's just a boring slate with no conviction, emotion or redeeming qualities. DIA brilliant pffft. Sure if you've played three games in your entire life. You need to get out more.
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