Minuos
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Origin: Minuos
Prime Posts: Yes
Prime Likes: No
Posts: 187 Likes: 523
inherit
1341
0
Dec 13, 2017 18:52:33 GMT
523
Minuos
187
Aug 29, 2016 12:59:09 GMT
August 2016
minuos
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Minuos
Yes
No
|
Post by Minuos on Jan 31, 2017 21:44:36 GMT
The problem with gaining stats from promotions is that new difficulties/modes will be designed around them, not skill and technique. It's almost like an excuse not to balance the game, because it shifts the blame over to the player for not being promoted enough.
If loot is designed in a progressive way, a maxed manifest is all the motivation people need to keep playing. And if there's enough, justified variety, then it won't be easy to do and the people who play most will still be the strongest.
|
|
3y3vr3
N3
Posts: 659 Likes: 1,584
inherit
478
0
1,584
3y3vr3
659
August 2016
3y3vr3
|
Post by 3y3vr3 on Jan 31, 2017 21:56:44 GMT
TBH I think there are more people who lost interest in playing DAIMP because of unbanlance (for new players) or lack of challenge (for experienced players) introduced by uncapped status growth. The number of difficulty modes that can be added into the game is not unlimited. And increasing enemy levels/status indefinitely is the least appealing way to keep a game challenging and interesting.
|
|
Silversmurf
N3
PSN: Silversmurf
Posts: 593 Likes: 1,165
inherit
824
0
Dec 27, 2022 14:02:07 GMT
1,165
Silversmurf
593
August 2016
silversmurf
Silversmurf
|
Post by Silversmurf on Feb 1, 2017 0:13:16 GMT
Nug Commander
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1403
0
Apr 25, 2024 15:15:59 GMT
Deleted
0
Apr 25, 2024 15:15:59 GMT
January 1970
Deleted
|
Post by Deleted on Feb 1, 2017 0:58:59 GMT
I like the promotion system. I would have stopped playing a long time ago if I couldn't make my character any stronger. Leaderboard position doesn't interest me but promoting to get stronger does. Don't listen to these peasants. Other points about maps/characters you can listen to 😊 Gold and bosses handed to you at end of each zone? Lazy or what.... Optional is fine as it is. Ist a Motivation when the chars getting stronger with promotions. Without this many Players would have stopped the game. A good alternative to a cap is a new difficult. Perhaps one where the Mobs Level up to. Possible for not so strong Players and a challenge for the better promoted Players. You guys are on a power trip. You've already cleared the hardest content available. Yet, for whatever reason, there is a need to clear the same content over and over until it becomes trivial. The promotion system has done nothing good and divided the playerbase. By definition, promoted players have little incentive to play with lower-promoted players. On top of that, future content needs to be created with this minority of a playerbase in mind. Heartbreaker is an example of that. Do not get me wrong, there is a need for progression. But not this type of progression. All IMO.
|
|
SassaMFG
N5
N7 Beagle
Enemies Everywhere!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: SassaMFG
Prime Posts: 339
Prime Likes: 493
Posts: 2,764 Likes: 7,261
inherit
N7 Beagle
464
0
Apr 25, 2024 15:00:50 GMT
7,261
SassaMFG
Enemies Everywhere!
2,764
August 2016
sassamfg
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
SassaMFG
339
493
|
Post by SassaMFG on Feb 1, 2017 2:10:32 GMT
I like the promotion system. I would have stopped playing a long time ago if I couldn't make my character any stronger. Leaderboard position doesn't interest me but promoting to get stronger does. Don't listen to these peasants. Other points about maps/characters you can listen to 😊 Gold and bosses handed to you at end of each zone? Lazy or what.... Optional is fine as it is. Ist a Motivation when the chars getting stronger with promotions. Without this many Players would have stopped the game. A good alternative to a cap is a new difficult. Perhaps one where the Mobs Level up to. Possible for not so strong Players and a challenge for the better promoted Players. You guys are on a power trip. You've already cleared the hardest content available. Yet, for whatever reason, there is a need to clear the same content over and over until it becomes trivial. The promotion system has done nothing good except divide the playerbase. By definition, promoted players have little incentive to play with lower-promoted players. On top of that, future content needs to be created with this minority of a playerbase in mind. Heartbreaker is an example of that. Do not get me wrong, there is a need for progression. But not this type of progression. All IMO. Of course we are.. The other day my Pact Belt Keeper managed to lead low promotion pugs to victory on NM against Qunari. We even managed to save Idiot Captain, the melee one. There is challenge in this and can keep us invested.
|
|
HunterKipling
N3
It's Raining Leggos!!!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
Origin: HunterKipling
Posts: 804 Likes: 1,684
inherit
832
0
1,684
HunterKipling
It's Raining Leggos!!!
804
August 2016
hunterk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
HunterKipling
|
Post by HunterKipling on Feb 1, 2017 4:13:56 GMT
I like the promotion system. I would have stopped playing a long time ago if I couldn't make my character any stronger. Leaderboard position doesn't interest me but promoting to get stronger does. Don't listen to these peasants. Other points about maps/characters you can listen to 😊 Gold and bosses handed to you at end of each zone? Lazy or what.... Optional is fine as it is. Can't agree more. Remove the leaderboard if you can't protect it. Besides it really doesn't matter much to me (my opinion) The promotion system is unique and that choice is entirely up to the individual player. Longer support period for new content like maps and items. I could write a wishlist, but what's the point
|
|
Silversmurf
N3
PSN: Silversmurf
Posts: 593 Likes: 1,165
inherit
824
0
Dec 27, 2022 14:02:07 GMT
1,165
Silversmurf
593
August 2016
silversmurf
Silversmurf
|
Post by Silversmurf on Feb 1, 2017 8:46:09 GMT
The promotion system is unique and that choice is entirely up to the individual player.
|
|
SassaMFG
N5
N7 Beagle
Enemies Everywhere!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: SassaMFG
Prime Posts: 339
Prime Likes: 493
Posts: 2,764 Likes: 7,261
inherit
N7 Beagle
464
0
Apr 25, 2024 15:00:50 GMT
7,261
SassaMFG
Enemies Everywhere!
2,764
August 2016
sassamfg
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
SassaMFG
339
493
|
Post by SassaMFG on Feb 1, 2017 15:38:27 GMT
The promotion system is unique and that choice is entirely up to the individual player.
|
|
inherit
1477
0
Nov 30, 2018 13:56:03 GMT
50
rogueknight333
24
September 2016
rogueknight333
|
Post by rogueknight333 on Feb 1, 2017 18:30:35 GMT
Some things I would like to see:
1) Better balanced characters (or classes depending on which is used). As things stand some are barely playable for someone with no or few promotions, while others are rather OP. Naturally with enough promotions the differences tend to become rather irrelevant, but that is a separate issue (see below).
2) More tactically interesting maps. Ferelden Castle offers multiple paths to cross, enemies at different elevations, choice of final boss, etc., but is the only map to really do anything like this, and doesn't do that much of it.
3) No Heal on Kill, or at least more alternatives to it, ideally including dedicated healers among the chars/classes. Making HOK almost the only source of healing is a simplistic and tactically boring way to handle healing, tends to penalize supporters and tanks, who get fewer kills, and potentially puts players in the position of competing for kills, which is something you want to avoid in what is supposed to be a cooperative game.
As far as the promotion system goes I have mixed feelings about it. On the one hand it is nice to have rewards like that, and it no doubt has something to do with the fact that so many people have continued to play DAMP for so long despite it being, frankly, a game with some significant flaws. If it were possible to "win" the game by obtaining all important items and hitting the maximum level of promotions (or, generally, hit a hard limit on increasing one's power, whatever the precise means of doing this might be in a particular game) then probably many players would experience a loss of motivation to play once that point was reached. "Leveling up" can be very emotionally satisfying: there is a reason this mechanic is a staple of RPGs, and versions of it have been tending to creep into other genres as well.
On the other hand, I would greatly prefer a game in which tactics and teamwork were more important than grinding in making victories possible. Perhaps the most fun I have had in this game was learning to win on the next difficulty level up long before I had the promotions to make playing that difficulty anything other than extremely hard. It would be better if the response to a challenge is "Let's come up with a better strategy," rather than "grind until this becomes easy." The latter, is, unfortunately, far more typical in DAMP. I also really dislike the way it undermines the importance of character builds and character roles (e.g., a highly promoted player with a 1st Level Assassin can make a much better tank than a low promoted player with a 19th Level Lego).
I am not sure there is a satisfactory way to get the best of both worlds here. My tentative suggestion would be to have a promotion system, but one that offers much less significant rewards, so it is a less important part of the game, and the difference in power between players at different promotion levels would be less extreme.
|
|
HunterKipling
N3
It's Raining Leggos!!!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
Origin: HunterKipling
Posts: 804 Likes: 1,684
inherit
832
0
1,684
HunterKipling
It's Raining Leggos!!!
804
August 2016
hunterk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
HunterKipling
|
Post by HunterKipling on Feb 1, 2017 20:17:50 GMT
MORE DRUFFY!!!
|
|
SassaMFG
N5
N7 Beagle
Enemies Everywhere!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: SassaMFG
Prime Posts: 339
Prime Likes: 493
Posts: 2,764 Likes: 7,261
inherit
N7 Beagle
464
0
Apr 25, 2024 15:00:50 GMT
7,261
SassaMFG
Enemies Everywhere!
2,764
August 2016
sassamfg
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
SassaMFG
339
493
|
Post by SassaMFG on Feb 1, 2017 22:29:44 GMT
MORE DRUFFY!!! Much more Druffy.
|
|
Silversmurf
N3
PSN: Silversmurf
Posts: 593 Likes: 1,165
inherit
824
0
Dec 27, 2022 14:02:07 GMT
1,165
Silversmurf
593
August 2016
silversmurf
Silversmurf
|
Post by Silversmurf on Feb 1, 2017 22:48:02 GMT
MORE DRUFFY!!! I am seeing enough Druffy atm tyvm. Luke! Have you been tinkering on your off hours???
|
|
Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,026 Likes: 35,832
inherit
Little Pumpkin
314
0
Apr 25, 2024 14:24:32 GMT
35,832
Beerfish
15,026
August 2016
beerfish
https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Beerfish
Beerfish77
|
Post by Beerfish on Feb 1, 2017 22:53:29 GMT
I hate to rain on parades but I'd be very surprised if we even get mp for the next DA.
|
|
Silversmurf
N3
PSN: Silversmurf
Posts: 593 Likes: 1,165
inherit
824
0
Dec 27, 2022 14:02:07 GMT
1,165
Silversmurf
593
August 2016
silversmurf
Silversmurf
|
Post by Silversmurf on Feb 1, 2017 23:00:34 GMT
I hate to rain on parades but I'd be very surprised if we even get mp for the next DA. Prepare to be surprised. EA need their $$$ MT and they ain't getting it from SP
|
|
SassaMFG
N5
N7 Beagle
Enemies Everywhere!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: SassaMFG
Prime Posts: 339
Prime Likes: 493
Posts: 2,764 Likes: 7,261
inherit
N7 Beagle
464
0
Apr 25, 2024 15:00:50 GMT
7,261
SassaMFG
Enemies Everywhere!
2,764
August 2016
sassamfg
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
SassaMFG
339
493
|
Post by SassaMFG on Feb 2, 2017 0:42:55 GMT
I hate to rain on parades but I'd be very surprised if we even get mp for the next DA. Is there anything I can do to ease your discomfort?
|
|
inherit
1324
0
2,258
spacev3gan
1,059
Aug 28, 2016 22:05:52 GMT
August 2016
spacev3gan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
SpaceV3gan
|
Post by spacev3gan on Feb 2, 2017 0:52:45 GMT
The promotion system being unlimited and being a factor that can by itself overcome the hardest challenges in the game ultimately kills the need of teamwork, as well as cooperative gameplay - ideas which were supposed to be the very essence of this game. When your Level 1 Archer is tankier than three level 20 Legionnaires from random players, we can clearly tell that something has gone terribly wrong.
Moreover, it fragments the community. A player that has 3k hours shouldn't play with someone who has 500 hours - unless the latter wants to get carried and/or play a 'support', arguably insignificant role given how a highly promoted player don't really need it.
Now this system may work in a game that has a 6 or 7-digit playerbase count, like Diablo III. A game whose playerbase is so large that you will never run out of people to play with, regardless of how beefed up you are. A 3-digit playerbase game like DAMP (maybe 4-digit in its heydays) can't afford to be split. You shouldn't fragment something which is already ridiculously small as it is.
Being a veteran in DAMP, I shouldn't invite someone who started playing it last week to play with me. They won't be able to contribute even by the slightest measure. In co-op games where this power farming does not apply, they will not only be able to contribute but they might even outscore me, as people like these have in games like ME3MP, for instance.
All in all, I am utterly against any sort of community division, as I have criticized the region-lock since the game's release. Division based on power is not different. Promoting might not have had a major impact during the game's first semester or so, but since then it has probably been the single most blatant community fragmenting factor.
|
|
SassaMFG
N5
N7 Beagle
Enemies Everywhere!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: SassaMFG
Prime Posts: 339
Prime Likes: 493
Posts: 2,764 Likes: 7,261
inherit
N7 Beagle
464
0
Apr 25, 2024 15:00:50 GMT
7,261
SassaMFG
Enemies Everywhere!
2,764
August 2016
sassamfg
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
SassaMFG
339
493
|
Post by SassaMFG on Feb 2, 2017 2:20:53 GMT
I once dreamed of a giant fluffy nug... Oh, wait...
|
|
Silversmurf
N3
PSN: Silversmurf
Posts: 593 Likes: 1,165
inherit
824
0
Dec 27, 2022 14:02:07 GMT
1,165
Silversmurf
593
August 2016
silversmurf
Silversmurf
|
Post by Silversmurf on Feb 2, 2017 8:33:27 GMT
The promotion system being unlimited and being a factor that can by itself overcome the hardest challenges in the game ultimately kills the need of teamwork, as well as cooperative gameplay - ideas which were supposed to be the very essence of this game. When your Level 1 Archer is tankier than three level 20 Legionnaires from random players, we can clearly tell that something has gone terribly wrong. Moreover, it fragments the community. A player that has 3k hours shouldn't play with someone who has 500 hours - unless the latter wants to get carried and/or play a 'support', arguably insignificant role given how a highly promoted player don't really need it. Now this system may work in a game that has a 6 or 7-digit playerbase count, like Diablo III. A game whose playerbase is so large that you will never run out of people to play with, regardless of how beefed up you are. A 3-digit playerbase game like DAMP (maybe 4-digit in its heydays) can't afford to be split. You shouldn't fragment something which is already ridiculously small as it is. Being a veteran in DAMP, I shouldn't invite someone who started playing it last week to play with me. They won't be able to contribute even by the slightest measure. In co-op games where this power farming does not apply, they will not only be able to contribute but they might even outscore me, as people like these have in games like ME3MP, for instance. All in all, I am utterly against any sort of community division, as I have criticized the region-lock since the game's release. Division based on power is not different. Promoting might not have had a major impact during the game's first semester or so, but since then it has probably been the single most blatant community fragmenting factor. I hear what you are saying but it took me 2 years to get this "strong". I would guess new games being released in that 2 years has fragmented the community more than my OP character ever will. I consider it a reward/incentive for playing for so long. Why does it bother people who do not even play the game? What psycho even plays only one game for 2 years+ anyway? Enjoyment naturally. But consider there are people out there that might only be able to afford 1 or 2 games a year. When you get that game, you still have kids to look after. When you have seen to them, you have a wife to spend time with. Then a job. Social life?...yeah right. People play for different reasons. I see no problem allowing people to be stronger after playing for 2 years. People like me. #sobstory #coolstorybro #wgaf #archerkipling #stillloveyouSV
|
|
LittleBigFrank
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 147 Likes: 291
inherit
2496
0
291
LittleBigFrank
147
December 2016
frank64ger
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by LittleBigFrank on Feb 2, 2017 8:42:42 GMT
The promotion System cant be so bad. Many Players here playing the game for a Long time. The most others MP havent a Long-term Motivation and nothing can be perfect for all. It is very easy to increase the difficulty, use inqusition weapons, other armour and have fun.
It gives other ways to make the game difficulter as changing the promotionsystem. But many Players want to Play the highest Levels on their first day in the game. This is not possible here and this is the fascination from this game. I remember the day when the bolters were introduced, very many players have complained about the difficulty, so were removed for a time again.
Look to other games: At far cry primal, there is a challenge that is almost impossible. Here is the same, Play keeper with low Equipment on Heartbreaker.
And many players send me a friend request just to be borne by me. They just do not want to invest the time and get fast strong. But just playing from the beginning and then the success after a long time makes the fun out here.
|
|
inherit
1324
0
2,258
spacev3gan
1,059
Aug 28, 2016 22:05:52 GMT
August 2016
spacev3gan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
SpaceV3gan
|
Post by spacev3gan on Feb 2, 2017 9:07:39 GMT
I hear what you are saying but it took me 2 years to get this "strong". I would guess new games being released in that 2 years has fragmented the community more than my OP character ever will. I consider it a reward/incentive for playing for so long. Why does it bother people who do not even play the game? What psycho even plays only one game for 2 years+ anyway? Obliviously things get worse over time. And as it is today, you have no incentive to play DAMP with people who started playing it last week. They don't have business being in a lobby with you either, unless they are willing to get carried without contributing at all (and while some might enjoy that, most should find it boring). While the gap we see today is pretty absurd, it was not that different back in early 2015, the community was already pretty fragmented back then. I remember being virtually a no-one playing with dudes in the Top 10, getting carried pretty badly on Perilous, not because they were more competent at playing the game than I was, but simply because they had better stats (at that time, something like 50-80 per stat, while I had 10-30). It didn't take long for me not to be willing to play with them anymore. Where the hell is the co-op teamwork? But I also progressed pretty quickly, achieved something like 160-ish per stat around the time the first DLC (and only) was out, around April that year. Nevertheless, I soon realized I was playing with Leaderboard-only players 90% of the time. As a whole, things haven't changed much since then, there are the Leaderboards/Veterans playing among themselves + those who get carried by them, and then the rest of the community. Besides, knowing that you need Promotions to advance in the game and also knowing that Promotions take hundreds of hours of time invested is one factor that has made quite a few numbers of players giving up/not trying the game. That is why Promotion-grind may bother people who do not even play the game - they will continue not playing it, even though they own the game (primarily for the campaign mode). ME3 is a game that in many aspects is inferior to DAMP, it is 5 years old and there are people playing it, more so than DAMP, as well as newcomers still trying it out in greater numbers. In games which there isn't this silly Promotion system in place, one can start playing it today and in month time outscore the "psycho" who has been playing it for two years straight. In DAMP, having the same scenario in mind, all one can do is to get carried.
|
|
inherit
1324
0
2,258
spacev3gan
1,059
Aug 28, 2016 22:05:52 GMT
August 2016
spacev3gan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
SpaceV3gan
|
Post by spacev3gan on Feb 2, 2017 9:12:58 GMT
But many Players want to Play the highest Levels on their first day in the game. This is not possible here and this is the fascination from this game.
Playing the Highest Level should require player experience, decent equipment, well-thought builds, individual skill, communication and lots, lots of teamwork! In DAMP, all it takes to play the higher levels are Promotions. Obviously one needs equipment, too. But they come alongside promotions, having more and more hours invested in the game farming Promotions will guarantee that you get decent gear. Skills, builds, teamwork, they don't matter. Yet, DAMP this supposed to be a co-op game.
|
|
SassaMFG
N5
N7 Beagle
Enemies Everywhere!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: SassaMFG
Prime Posts: 339
Prime Likes: 493
Posts: 2,764 Likes: 7,261
inherit
N7 Beagle
464
0
Apr 25, 2024 15:00:50 GMT
7,261
SassaMFG
Enemies Everywhere!
2,764
August 2016
sassamfg
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
SassaMFG
339
493
|
Post by SassaMFG on Feb 2, 2017 12:31:08 GMT
You are highlighting two things. Outscoring and co-op. Score in co-op game is trivial thing and it doesn't mean nothing. Example: I played TSent the other day in ME3MP with Paladin in team and what i did? I followed him and detonated his snap freeze with my overload and got assists gold medal mid wave 3. In the end i finished last with only 50k, Does this makes me bad player? To explain to people who didn't played ME3MP... I could just leave him to die every wave, do my thing and be the first on the scoreboard. DAIMP is the same; I will follow Necro with my AW and shatter frozen mooks with Stonefist, or I will follow Reaver with my Zither and give her buffs.
Now lets speak tactics... It is pretty much the same in both games since they have same mechanics, they are just executed differently (one is shooter other is dungeon crawler). Every player covers part of the map and prevent enemies to flank other players. Best strategy in both games, with exception on objective waves/zones
And in the end newbies... There are lots of people in ME3MP who play difficulty they aren't ready yet, same as in DAIMP. I think this is explained by it self...
Oh, I forgot stats difference... When I met Frank, I had around 100 stats, while he had 10x more than me (Willpower at least). Did I died a lot? NO Did I contributed? YES I never leeched. My lvl 1 agents weren't strong enough to survive NM, so I leveled up them on Peril games and then I joined Frank and his team. If I wasn't good enough he wouldn't sent me FR when he met me after all... Same goes with Witty. We took her to HB and she did excellent job.
|
|
HunterKipling
N3
It's Raining Leggos!!!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
Origin: HunterKipling
Posts: 804 Likes: 1,684
inherit
832
0
1,684
HunterKipling
It's Raining Leggos!!!
804
August 2016
hunterk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
HunterKipling
|
Post by HunterKipling on Feb 2, 2017 14:19:53 GMT
I hear what you are saying but it took me 2 years to get this "strong". I would guess new games being released in that 2 years has fragmented the community more than my OP character ever will. I consider it a reward/incentive for playing for so long. Why does it bother people who do not even play the game? What psycho even plays only one game for 2 years+ anyway? Obliviously things get worse over time. And as it is today, you have no incentive to play DAMP with people who started playing it last week. They don't have business being in a lobby with you either, unless they are willing to get carried without contributing at all (and while some might enjoy that, most should find it boring). While the gap we see today is pretty absurd, it was not that different back in early 2015, the community was already pretty fragmented back then. I remember being virtually a no-one playing with dudes in the Top 10, getting carried pretty badly on Perilous, not because they were more competent at playing the game than I was, but simply because they had better stats (at that time, something like 50-80 per stat, while I had 10-30). It didn't take long for me not to be willing to play with them anymore. Where the hell is the co-op teamwork? But I also progressed pretty quickly, achieved something like 160-ish per stat around the time the first DLC (and only) was out, around April that year. Nevertheless, I soon realized I was playing with Leaderboard-only players 90% of the time. As a whole, things haven't changed much since then, there are the Leaderboards/Veterans playing among themselves + those who get carried by them, and then the rest of the community. Besides, knowing that you need Promotions to advance in the game and also knowing that Promotions take hundreds of hours of time invested is one factor that has made quite a few numbers of players giving up/not trying the game. That is why Promotion-grind may bother people who do not even play the game - they will continue not playing it, even though they own the game (primarily for the campaign mode). ME3 is a game that in many aspects is inferior to DAMP, it is 5 years old and there are people playing it, more so than DAMP, as well as newcomers still trying it out in greater numbers. In games which there isn't this silly Promotion system in place, one can start playing it today and in month time outscore the "psycho" who has been playing it for two years straight. In DAMP, having the same scenario in mind, all one can do is to get carried. I read this with two pairs of eyes. The one pair of eyes read that you were the one who didn't mind carrying me for a very long time, and with luck, received all my hakkons through dragon drops. Now those days are still there for some players (rng willing). The other pair of eyes read that you do mind. Just like you took me on as your padawan, I am still one. Just like you were the master, you still are. Spread the goodwill. That is what makes the community
|
|
Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,026 Likes: 35,832
inherit
Little Pumpkin
314
0
Apr 25, 2024 14:24:32 GMT
35,832
Beerfish
15,026
August 2016
beerfish
https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Beerfish
Beerfish77
|
Post by Beerfish on Feb 2, 2017 14:40:55 GMT
I hate to rain on parades but I'd be very surprised if we even get mp for the next DA. Prepare to be surprised. EA need their $$$ MT and they ain't getting it from SP I don;t think DAIMP did well at all. They ditched it so quick and had to bring in some of the old guard from ME3MP just to salvage things. They will have meamp and their new IP is going to have mp. The well documented problems at the start of DAIMP tuned a good deal of the possible audience away. We all like this game but I think we are in the minority.
|
|
Silversmurf
N3
PSN: Silversmurf
Posts: 593 Likes: 1,165
inherit
824
0
Dec 27, 2022 14:02:07 GMT
1,165
Silversmurf
593
August 2016
silversmurf
Silversmurf
|
Post by Silversmurf on Feb 2, 2017 15:47:56 GMT
Prepare to be surprised. EA need their $$$ MT and they ain't getting it from SP I don;t think DAIMP did well at all. They ditched it so quick and had to bring in some of the old guard from ME3MP just to salvage things. They will have meamp and their new IP is going to have mp. The well documented problems at the start of DAIMP tuned a good deal of the possible audience away. We all like this game but I think we are in the minority. Didn't do well? DIDN'T do well? I'll have you know the official figures EA released said we killed over 360,000 Frost Dragons! Figures dont lie! Actual sales figures would have been nice like every other game posted in that article. SMH EA...SMH
Anyone still have the link or can post the picture here?
|
|