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Post by Gilli on Feb 6, 2017 14:30:55 GMT
The store in DAMP is like gambling, there's no guarantee. No one wants this to be P2W anyway. Personally, I don't mind the grind. I don't think it was necessary to do events unless it involved a complete diversion from the typical maps and enemies 'box of chocolates'. Much like the introduction of the Druffy Faction, it was harsh, but it was a good deviation. I like the fact that creativity didn't die out, that didn't give up on keeping us entertained. I know I was always looking forward to that "Wonder what I'm getting into today?" aspect of multiplayer. Right now, real players provide that for me. Even though I've played with so many Lukas and Cillians, you can still see individual players in how they choose to play them. But above all, the one thing I wish I could do is... the ability to mod my own characters in multiplayer. I see the thread posts about what their Inquisitor looks like. I want that in MP as well. To be honest, the first time I heard about MP, I thought it'd mean we play our Inquisitors (minus the Mark) in it. (I really had no idea about DAMP before I tried it for myself )
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Post by Gekrakel (Mark) on Feb 6, 2017 16:52:01 GMT
But above all, the one thing I wish I could do is... the ability to mod my own characters in multiplayer. I see the thread posts about what their Inquisitor looks like. I want that in MP as well. I think about that a lot, but it is tricky. Random PUG enters my game, playing as a little dwarf with a shield. I can expect them to play a certain way, most likely. Someone enters with a staff, but uncommonly white skin and I can assume she is a necromancer, with all the other expected traits a necromancer would have. If we were able to all bring our own inquisitors, or roll our own custom players, there would have to be a lot of understanding of what the other characters could do. I'm not sure that would be reasonable given 20 minute games. It is certainly simple to look over the party composition and decide what is likely to happen or how I need to provide support to certain characters. Not shooting it down.. just pointing out a possible issue.
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Proto
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
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Post by Proto on Feb 7, 2017 11:46:19 GMT
I just want to make sure everyone remembers the title of this thread: What you desire for the next DAMP? Everyone's desires will be different. The following is going to be a bit of a rant. Apologies ahead of time.
Dragon Age Inquisition was released on November 18th of 2014. Before "Dragonslayer" they released "Destruction" on December 16th of 2014. This introduced animals into DAMP. But, with them came some pretty frustrating, game breaking glitches. Maybe a few new weapons? No new maps. No new characters. Basically, they made the game worse and took over a month to fix it. If you weren't around and are curious how things were during DAMP's infancy just take a look at the patch notes. Patch 4, January 19th of 2015, finally fixed the infamous key glitch. Lets not mention the EXP bug that diminished the value of any previous promotions.
During the six months leading up to Dragonslayer's release, "support" for DAMP was basically Billy and Blar hosting Dragons and Donuts, weekend events and the occasional developer response to forum inquiries. The intended purpose of Dragons and Donuts was to inform the community of what was in the works. But, they never really told us anything during those six months. They launched the weekend event and played a couple games highlighting their abysmal knowledge of the game. Then, ended the stream with a "tune in next time to find out what we're working on."
In my opinion, support was non-existent until the release of Dragonslayer on May 5th, 2015. The player base had dwindled by this point. I stopped playing DAMP regularly over a year ago. While playing other games I have run into more than a few people who played DAMP non-stop for a week or two, even a month or two during those first six months and loved it. But, couldn't handle the lack of new content, lack of progression(getting there...) and countless bugs. They moved on and never came back.
Promotions were earned the hard way during those first six months. No one had max defense or critical chance, no one had Dragon(Level 24?) weapons. Most players didn't even have The Caliban, The Sulevin Blade, Punched by the Maker, or Blade of Red Birth, Pyre of the Forgotten (Level 23). Sure, you may have had one of them and possibly some of the next best weapons: Cruel Redemption, Longbow of the Griffon, Wicked Grace, Dragonslayer Axe, Mind Chill ect... We certainly didn't have good armor. The best armor in the game for each class was between 70s and 80s. I believe the lowest tier armors are in that range now. Pre-Dragonslayer anything over 50/50/50 was considered high, even "overpromoted." Sure, there were certain individuals in the 100/100/100 range but they were the EXTREME minority. Promotions were slow to accumulate! Even in organized groups with "highly" promoted players abusing the Arcane Warrior you weren't getting more than 1 promotion every 2 hours. And that's being extremely generous. The average PUG team wasn't even coming close to that. One promotion during a multi-hour session of gaming was an accomplishment. To top it off, the RNG store was FAR WORSE than it is now. There was no "loot table" that increased the quality of your loot during this time. You were literally playing slots. And, like promotions, collecting gold was much slower and more tedious because we weren't completing matches nearly as quickly. Because of this, many players were stuck in a position where they had no sense of progression. They played for hours and hours but never really felt the improvement in their character through promotions, because early on they really aren't helping THAT much and their equipment wasn't improving if they didn't get lucky in the RNG store, primarily by means of Heal on Kill and high base damage weapons. There was ZERO progression for the casual player. They were stuck playing Threatening, got screwed by RNG or out of EXP due to bugs and quit the game.
What I desire most for the next DAMP is PROGRESSION. PROGRESSION that includes everyone. I tried to get real life friends into DAMP multiple times during the year I played it regularly. Unfortunately, it was impossible for us to enjoy the experience together. I was playing Perilous or Nightmare. It was the only way I could "progress." Routine and Threatening didn't offer enough incentive to play. And why wouldn't I just carry my buddy through? He'll progress faster that way! But, trying to learn the game while dying instantly isn't fun. It was impossible for us to enjoy the GAME together. Sure, we were able to enjoy the time together...but quickly they lost interest and moved on.
Those of you who have continued to primarily play DAMP over the past year accumulating your 3000+ prestige and 1000+ willpower, please don't take what I'm about to say the wrong way. Rather, try to see it through unbiased eyes. What you have accomplished is impressive. You get to steamroll the game, using your obscene promotions to help you promote at an ever increasing rate. Congratulations. You're playing the game in God Mode and continue to become more godly. No one is trying to take that accomplishment away from you.
The promotion system in DAMP is terrible and counter-intuitive. The loot system is terrible and toxic. The way the damage formula is setup, making ability damage dependent on weapon damage, essentially RNG, combined with the fact that the resistance formula is set up in such a way that the biggest impact of each individual promotion doesn't occur until the very end is rubbish. Being able to accumulate stats such as 1000+ willpower and 1000+ constitution is just...dumb? Different difficulties were put in the game to give players certain game-play experiences. If you can attain stats that turn the game-play experience at the highest difficulty into the same game-play experience as playing Routine with lower stats why have that difficulty in the first place? You might as well have kept your stats at the lower point and just kept playing routine. IMO, that's not progression.
I desire the next DAMP to have the following:
1. Ability damage/power should not be impacted by weapons. This is the only way you maintain balance, IMO.
2. FRONT LOAD THE BENEFITS OF PROMOTIONS. If Bioware is absolutely set on promotions effecting character stats, make sure the biggest benefits are given at the beginning then enforce diminishing returns. Also cap these benefits at a reasonable percentage. I feel 40% is acceptable for balance purposes. Example of front-loading: First 10 promotions give 1.5% resistance each point. Then the next 10 give 0.75% each point. Next 10 give 0.5%. Next 10 give 0.25% ect... To maintain a sense of continued progression add extra mechanics effected by different stats/promotions. For example: cooldown reduction, movement speed, attack speed, ect...ect...ect...Developers like Luke are creative. They can think of other mechanics that could be gained through promotions. Imagine if each character instead of each class had impacted a mechanic/stat. If you front load these bonuses and cap them at a reasonable percent it will still give the hardcore players that progression towards god mode that gives them the gamer high without breaking the game and absolutely fragmenting the player base. Food for thought.
3. Revert back to a Mass Effect-esq loot system. Think back to your days playing Threatening and Perilous. We all had those week-month+ long droughts. Nothing new out of the RNG store after spending our hard earned 100K+ Gold. It was downright depressing at times. You'd have a blast playing with your buddies or PUGS and occasionally one of them or you would get some super great item. Superb Heal on Kill Ring, Sulevin Blade, whatever. But, the system sucked. Some people got lucky and some people got screwed. Mass Effect 3's Multiplayer loot system was better than DAMP's. No doubt. Again, someone like Luke could certainly come up with something improved over the current DAMP system. They will need to if they want the next DAMP to be a bigger success.
4. Balance armor/damage mitigation early on in development. There shouldn't be a scenario where one person can play in a difficulty and be invulnerable and another one-hit-killable when playing the same character. This makes it impossible for someone to still enjoy the experience with a less experienced player in a lower difficulty. It shouldn't be absolutely impossible for a new player to contribute in some way in the highest difficulty either.
5. More Maps
6. More Classes
7. More items of equal power but unique utility
8. Maintain the badass game-play.
9. Support the game early on in its life-cycle. Fix bugs in a timely manner and listen to the community. The biggest thing that hurt DAMP was how it was treated those first six months.
I loved DAMP. I had a blast. The coop environment game-play was absolutely fantastic. The community was and still is fantastic. Thank you.
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Silversmurf
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Post by Silversmurf on Feb 7, 2017 15:19:50 GMT
Cross platform gameplay?
Cross platform leaderboard (truly global) that would avoid the cluster-fuck that ruined PS4 when people abused ps3 then transferred.
(and at least 3 people have figured out how to abuse it, with one person at 11800 prestige at the moment.)
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HunterKipling
N3
It's Raining Leggos!!!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
Origin: HunterKipling
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
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Post by HunterKipling on Feb 7, 2017 19:05:11 GMT
Cross platform gameplay? Cross platform leaderboard (truly global) that would avoid the cluster-fuck that ruined PS4 when people abused ps3 then transferred. (and at least 3 people have figured out how to abuse it, with one person at 11800 prestige at the moment.) 11800? That must've been the PlayStation Time Machine ™
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Post by teethalmighty on Feb 16, 2017 17:11:48 GMT
Just a few thoughts to add to the excellent points made already:
1. Make bosses and mini bosses vulnerable mainly to cross class combos, and invulnerable to almost everything else. Want to beat the level? Gotta use team work and different classes!
2. Cap defences at 50%, not 80%. Make armour upgrades and certain passives meaningful again.
3. Cap constitution at about 100. Players can still get more and more offensively powerful via willpower, but everyone can still die if they are not careful. Make HOK, barrier, and strategic play meaningful again.
4. Cap crit chance at 50% via promotes. Want to increase the number? Do it through equipment, passives, builds and team composition vs. grinding promotes. Allowing crit chance to reach 100% renders so many passives meaningless. I'm looking at you Archer, Assassin and Reaver.
5. If you want to get rid of promotes altogether, make more and better weapons, accessories and upgrades available continuously as you complete missions. As soon as you reach a new mission "tier", new equipment drops become available to you at reasonable drop rates. I'd happily keep playing if I knew that I was going to keep getting newer and better weapons the longer I played. As it stands, I know that I can play forever and still never get a sniff at a Crescent. This, of course, assumes on-going Dev support.
Anyways, just a few addled thoughts to keep me from working...
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Post by Silversmurf on Feb 16, 2017 17:23:44 GMT
Just a few thoughts to add to the excellent points made already: 1. Make bosses and mini bosses vulnerable mainly to cross class combos, and invulnerable to almost everything else. Want to beat the level? Gotta use team work and different classes! 2. Cap defences at 50%, not 80%. Make armour upgrades and certain passives meaningful again. 3. Cap constitution at about 100. Players can still get more and more offensively powerful via willpower, but everyone can still die if they are not careful. Make HOK, barrier, and strategic play meaningful again. 4. Cap crit chance at 50% via promotes. Want to increase the number? Do it through equipment, passives, builds and team composition vs. grinding promotes. Allowing crit chance to reach 100% renders so many passives meaningless. I'm looking at you Archer, Assassin and Reaver. 5. If you want to get rid of promotes altogether, make more and better weapons, accessories and upgrades available continuously as you complete missions. As soon as you reach a new mission "tier", new equipment drops become available to you at reasonable drop rates. I'd happily keep playing if I knew that I was going to keep getting newer and better weapons the longer I played. As it stands, I know that I can play forever and still never get a sniff at a Crescent. This, of course, assumes on-going Dev support. Anyways, just a few addled thoughts to keep me from working... Really liking 1.
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Minuos
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Origin: Minuos
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Post by Minuos on Feb 16, 2017 19:04:29 GMT
Just a few thoughts to add to the excellent points made already: 1. Make bosses and mini bosses vulnerable mainly to cross class combos, and invulnerable to almost everything else. Want to beat the level? Gotta use team work and different classes! 2. Cap defences at 50%, not 80%. Make armour upgrades and certain passives meaningful again. 3. Cap constitution at about 100. Players can still get more and more offensively powerful via willpower, but everyone can still die if they are not careful. Make HOK, barrier, and strategic play meaningful again. 4. Cap crit chance at 50% via promotes. Want to increase the number? Do it through equipment, passives, builds and team composition vs. grinding promotes. Allowing crit chance to reach 100% renders so many passives meaningless. I'm looking at you Archer, Assassin and Reaver. 5. If you want to get rid of promotes altogether, make more and better weapons, accessories and upgrades available continuously as you complete missions. As soon as you reach a new mission "tier", new equipment drops become available to you at reasonable drop rates. I'd happily keep playing if I knew that I was going to keep getting newer and better weapons the longer I played. As it stands, I know that I can play forever and still never get a sniff at a Crescent. This, of course, assumes on-going Dev support. Anyways, just a few addled thoughts to keep me from working... Reasonable suggestions, but I think it would have been better to cap all three stats at 100 and just increase Attack% across the board for every promotion, regardless of class. That way, everyone gets to play their favourite kits and make some progress. I'm really not a fan of mages, for example, and it already sucks enough to be locked into mage/warrior if I want stat gains from promoting. But whatever the case with promotions, it won't matter if gear, gear upgrades and the ways of obtaining them aren't seriously overhauled. Longevity needs progression. The lack of it has bored me into stopping for the nth time, and I'm prepared to not get into ME:A's multiplayer just in case DAMP's level of RNG has infected it.
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HunterKipling
N3
It's Raining Leggos!!!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
Origin: HunterKipling
Posts: 804 Likes: 1,684
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Post by HunterKipling on Feb 16, 2017 19:10:32 GMT
Just a few thoughts to add to the excellent points made already: .... 3. Cap constitution at about 100. Players can still get more and more offensively powerful via willpower, but everyone can still die if they are not careful. Make HOK, barrier, and strategic play meaningful again. .... Anyways, just a few addled thoughts to keep me from working... 3. But how do you expect us to chat in the middle of Zone 4 with Qun Faction in FC?
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Post by teethalmighty on Feb 16, 2017 22:08:55 GMT
Just a few thoughts to add to the excellent points made already: .... 3. Cap constitution at about 100. Players can still get more and more offensively powerful via willpower, but everyone can still die if they are not careful. Make HOK, barrier, and strategic play meaningful again. .... Anyways, just a few addled thoughts to keep me from working... 3. But how do you expect us to chat in the middle of Zone 4 with Qun Faction in FC? Your honour, I rest my case.
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Post by teethalmighty on Feb 16, 2017 22:11:41 GMT
Reasonable suggestions, but I think it would have been better to cap all three stats at 100 and just increase Attack% across the board for every promotion, regardless of class. That way, everyone gets to play their favourite kits and make some progress. I'm really not a fan of mages, for example, and it already sucks enough to be locked into mage/warrior if I want stat gains from promoting. Absolutely! I could get behind this 100%. I hate feeling like I should be playing a certain class to achieve numbers for a particular stat (like homework).
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Post by Gilli on Feb 16, 2017 22:32:35 GMT
Absolutely! I could get behind this 100%. I hate feeling like I should be playing a certain class to achieve numbers for a particular stat (like homework). I agree. *looks at her Constitution*
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SassaMFG
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N7 Beagle
Enemies Everywhere!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by SassaMFG on Feb 16, 2017 23:04:23 GMT
Just a few thoughts to add to the excellent points made already: .... 3. Cap constitution at about 100. Players can still get more and more offensively powerful via willpower, but everyone can still die if they are not careful. Make HOK, barrier, and strategic play meaningful again. .... Anyways, just a few addled thoughts to keep me from working... 3. But how do you expect us to chat in the middle of Zone 4 with Qun Faction in FC? I like this human. He understands...
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Post by LittleBigFrank on Feb 17, 2017 12:19:09 GMT
We need more maps, more enemy groups, more tasks, longer support and more events. The worst is a game in which it does not go any further. That's why I ended ME3 Multiplayer. I was able to play Platinum Solo and was on the top list number one in Germany (Until the first cheaters appeared and stood overnight in front of me and the Support was ended.) My playing time was much lower than here. At DAMP I can not do anything, I'm not yet in the end but have been playing very long. Since the support was discontinued, only the promotionsystem remains. But the end is in sight and that happens with every game. And at the latest when I run zither heartbreaker solo or I can finish the nightmare dragon onehit is the end of the game for me. Until then, however, it still takes some.
A good example is also World of Warcraft, there he was initially a challenge and also a great motivation to achieve something. There was much and very good support. Now they blow new Players all into the ass. This leads to the old player no longer have fun.
And a game in which it does not go on, whether by constant support, leveling without limits, or by very difficult and lengthy tasks, will end very soon. This is not what I want for the next DAMP.
I remember me the time as the bolters appears, many Player was crying, they are to strong, ist to difficult, but this is not a game for a short time! Ist important to promote and get stronger. Only new challanges are missing here. Like Dark Spawn, Druffy or Qunari on Heartbreaker, or a new Difficult. (Perhaps Soulbreaker with Level 50 Enemies )
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Enemies Everywhere!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: SassaMFG
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Post by SassaMFG on Feb 17, 2017 13:09:25 GMT
Perhaps Soulbreaker with Level 50 Enemies wavebend can do something about that I think...
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N3
It's Raining Leggos!!!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
Origin: HunterKipling
Posts: 804 Likes: 1,684
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Post by HunterKipling on Feb 17, 2017 15:55:16 GMT
We need more maps, more enemy groups, more tasks, longer support and more events. The worst is a game in which it does not go any further. That's why I ended ME3 Multiplayer. I was able to play Platinum Solo and was on the top list number one in Germany (Until the first cheaters appeared and stood overnight in front of me and the Support was ended.) My playing time was much lower than here. At DAMP I can not do anything, I'm not yet in the end but have been playing very long. Since the support was discontinued, only the promotionsystem remains. But the end is in sight and that happens with every game. And at the latest when I run zither heartbreaker solo or I can finish the nightmare dragon onehit is the end of the game for me. Until then, however, it still takes some.
A good example is also World of Warcraft, there he was initially a challenge and also a great motivation to achieve something. There was much and very good support. Now they blow new Players all into the ass. This leads to the old player no longer have fun.
And a game in which it does not go on, whether by constant support, leveling without limits, or by very difficult and lengthy tasks, will end very soon. This is not what I want for the next DAMP.
I remember me the time as the bolters appears, many Player was crying, they are to strong, ist to difficult, but this is not a game for a short time! Ist important to promote and get stronger. Only new challanges are missing here. Like Dark Spawn, Druffy or Qunari on Heartbreaker, or a new Difficult. (Perhaps Soulbreaker with Level 50 Enemies ) May be good dev strategy to make a game that's a revolving door. I wouldn't mind starting DAMP all over, but the grind is pretty ridiculous without the events we were rewarded with. Only fair to say that with support gone, it wouldn't be fair to players who played the longest watch new players get items they spent countless hours acquiring. Oh, wait! That did happen toward the end when a lot of players seemingly got the PI Ammy from our last event chest To reiterate what LittleBigFrank just mentioned, any simple anti-cheat program would be a good deterrent. However, when you find yourself one-hitting the commander on zone 5, maybe it's time to start using the inquisition starter armors and weapons again And those bolters require an awful lot of patience and LOS strategies. I just wish they, and countless other enemies, didn't shoot or fly through walls
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davizulun
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Games: Dragon Age: Origins, Dragon Age Inquistion, Neverwinter Nights
Origin: DaviZulun
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Post by davizulun on Apr 3, 2017 18:08:24 GMT
First topic to ressurect but I really wanted to talk about it =p.
More, more, more content that includes maps, factions , enemies, enemy skills, mid bosses( something better than a huge bear or a random giant).It just feels that was planned to have more content but the project was halted midway.
More characters as we had a lot of iconic figures on DA universe that was left out. Or maybe a simpler version of SP classes instead of characters allowing more build freedom than the actual MP system but less than the SP system.
Extended support in special hacks and class balance. I just can tank better as silent sister or arcane warrior than any of my warriors(early experience).
I hope that the promote system stays but less significant and more dynamic.We could have weaker effects on secondary stats and one different bonus for each agent used instead of plain bonus on base stats. I used to play DDO which have a reset system too but its harder to become a god there. I dont like the idea of limiting it, just making it less impactant, one day you will achieve godhood but it wont be that "easy".
Gear to be locked behind levels. People use to blame promotion for the godhood but its truly achived by using your very best gear on level 1.
A slower leveling progress. I'm pretty new on this mode but I'm already able to solo threatening(thanks to recent droped gear) at level 1 which trows me to 6-7 on one completion. If I have a group that is promoting we can cycle it on NM what makes promoting about 2-3 runs.
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Post by biomasika on Apr 20, 2017 21:56:03 GMT
Some really great comments buried in this thread. It's been fun to look back at DAIMP.
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Post by HunterKipling on Apr 21, 2017 1:14:27 GMT
Some really great comments buried in this thread. It's been fun to look back at DAIMP. Glad to see you guys still lurking in these hallways
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Post by Gekrakel (Mark) on May 2, 2017 16:10:54 GMT
What I desire most for the next DAMP is PROGRESSION. PROGRESSION that includes everyone. I tried to get real life friends into DAMP multiple times during the year I played it regularly. Unfortunately, it was impossible for us to enjoy the experience together. I was playing Perilous or Nightmare. It was the only way I could "progress." Routine and Threatening didn't offer enough incentive to play. And why wouldn't I just carry my buddy through? He'll progress faster that way! But, trying to learn the game while dying instantly isn't fun. It was impossible for us to enjoy the GAME together. Sure, we were able to enjoy the time together...but quickly they lost interest and moved on. This is the best argument against the current grinding system of promotions that I have heard. I don't actually mind the system, but I encountered the same thing trying to get my brother interested in playing. After he missed out on my first four months, there was a clear power mis-match which was uncomfortable and discouraged continued play.
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Post by Proto on May 2, 2017 19:01:36 GMT
HunterApologies for not quoting. My post quality is terrible these days. I only seem to visit via mobile. Anyway, after spending time in Andromeda I really miss the idea and concept of promotions. They really do give a sense of progression, in addition to manifest. My APEX is only 8,500ish. Yet GOLD is a breeze with friends and just frustrating in PUGs. My manifest is at the point I don't really care to play unless I've got Snackbot or Martin online. Really think it would have been great if they had just capped them at more modest bonuses and front loaded the rewards a bit.
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Post by Gekrakel (Mark) on May 3, 2017 15:00:38 GMT
Sometimes I think very little. For the next DAMP, I would like to be able to craft multiple dragon calls simultaneously.
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Post by Silversmurf on May 4, 2017 7:27:52 GMT
Sometimes I think very little. For the next DAMP, I would like to be able to craft multiple dragon calls simultaneously. How about the Dragon being a random chance for zone 5 and scapping the dragon call idea altogether. Sure, it would mean less exp for me BUT it would certainly stop people shitting all over pugs that call the dragon. Then we can all be happy. It would 'probably' mean more people to play with as well?
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Post by Terrell on May 4, 2017 13:40:54 GMT
Sometimes I think very little. For the next DAMP, I would like to be able to craft multiple dragon calls simultaneously. How about the Dragon being a random chance for zone 5 and scapping the dragon call idea altogether. Sure, it would mean less exp for me BUT it would certainly stop people shitting all over pugs that call the dragon. Then we can all be happy. It would 'probably' mean more people to play with as well? Or just have it random but give the same XP as a commander zone 5. And probably make it a little harder as well.
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Post by Gekrakel (Mark) on May 4, 2017 14:46:34 GMT
It is strange the dragon is really so easy. How about a chance you deal with a boss AND a pissed off dragon. If the dragon was harder, you would probably need a better environment. I wish they took the Fereldan Frostback map from the Hinterlands and dropped it into MP really. There were some good areas to hide there, and the dragon made you NEED to hide . ( on higher diffulties at least )
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