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Post by vertigomez on Feb 1, 2017 17:32:40 GMT
If the Veil is gone, everything is the spirit world. The physical realm and the Fade were completely intertwined before, and Solas dreams of making this a reality again. In a world like that, you can just will plants and animals into existence.
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Post by cooldude on Feb 1, 2017 17:35:14 GMT
Are they completely devoid of emotions, or are they just incapable of expressing them? In Origins, there is a tranquil in the circle that states that he is scared.
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Post by Iakus on Feb 1, 2017 17:42:10 GMT
No, it couldn't. Neither the Circle nor the Dalsih could do a thing to help him. It was only by the grace of Marethari happening to know a ritual to send people into the Fade and Hawke's general demon-slaying awesomeness that opened up this third path. It was a unique set of circumstances most mages don't get. So the Kirkwall Circle is forced to be so incompetent that they don't even know the same ritual that Irving used in DAO? Or know what was happening to him in the first place. Or if they did know, figure out how to extract him without breaking his mind. Or even if they managed the first two, know how to train him properly once they got him back
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Post by Iakus on Feb 1, 2017 17:43:21 GMT
Are they completely devoid of emotions, or are they just incapable of expressing them? In Origins, there is a tranquil in the circle that states that he is scared. They seem to be wihtout emotions as we recognize them. But that does not mean they lack free will, just that they are beings of logic rather than creativity. They prefer to avoid pain and death just like anyone else.
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Post by thats1evildude on Feb 1, 2017 17:45:16 GMT
Based on his Act 3 quest, I'm not sure that making Feynriel Tranquil wasn't the right option. I'm not keen on giving someone the power to drive people insane through their dreams, especially when he seems to have made that innocent girl fall in love with him.
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Post by xilizhra on Feb 1, 2017 17:45:39 GMT
So the Kirkwall Circle is forced to be so incompetent that they don't even know the same ritual that Irving used in DAO? Or know what was happening to him in the first place. Or if they did know, figure out how to extract him without breaking his mind. Or even if they managed the first two, know how to train him properly once they got him back Forgive me, but "this one institution is complete shit" doesn't strike me as a compelling argument for Tranquility. Are they completely devoid of emotions, or are they just incapable of expressing them? In Origins, there is a tranquil in the circle that states that he is scared. They seem to be wihtout emotions as we recognize them. But that does not mean they lack free will, just that they are beings of logic rather than creativity. They prefer to avoid pain and death just like anyone else. A contradiction in terms. A being of pure logic would only be able to perform analysis, not have preferences; a computer doesn't prefer to not overheat or short out, even if those make it stop working. Tranquil do have emotions, just incredibly suppressed ones.
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Post by thats1evildude on Feb 1, 2017 17:50:02 GMT
Irving's ritual involved a mage who was already possessed, and using lyrium to send a single mage into the Fade to fight the demon doing the possessing.
Marethari's ritual was able to send a group of mages and non-mages (including a dwarf, if you bring along Varric) into Feynriel's dream, which wasn't possible with Irving's ritual. Also, Feynriel wasn't possessed by the demons; they were just tormenting him, trying to weaken him so he could be possessed.
We can't assume what worked for one would work for another.
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Post by adrianbc on Feb 1, 2017 17:50:47 GMT
If the Veil is gone, everything is the spirit world. The physical realm and the Fade were completely intertwined beforr, and Solas dreams of making this a reality again. In a world like that, you can just will plants and animals into existence. This is exactly my idea about Thedas being just a more stable Fade creation, with stable "rules" for objects and forces (physics, chemistry, biology), and every living creature basically a fade being, including animals, insects and plants. So, if this is the case, why would Solas need to destroy Thedas in the first place, if a new realm can be created for his people? Since based on your idea, he needs to re-create also living ecosystems in Thedas? Why not leave the mess of Thedas to sort itself out, and create a perfect realm for the ancient elves? I was thinking about many alternatives concerning Solas`s plan, and something similar crossed my mind, but I rejected it as inconsistent with Solas`s intention to restore everything as was before. If he wasn`t the one who created Thedas and all life-forms inhabiting it, it`s a bit strange to think that now Solas knows how to do this. IF he knows how to create life, creating non-life things from Fade energy is much simpler. So, knowing how to create an entire realm he still prefers to destroy all life on Thedas for his plan only because it suits him. He is not sadistic, and does not do cruel actions for fun. When he can simply create an all new perfect realm. Anyway, this is way out of the topic of this thread.
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Post by Iakus on Feb 1, 2017 17:53:46 GMT
Or know what was happening to him in the first place. Or if they did know, figure out how to extract him without breaking his mind. Or even if they managed the first two, know how to train him properly once they got him back Forgive me, but "this one institution is complete shit" doesn't strike me as a compelling argument for Tranquility. They seem to be wihtout emotions as we recognize them. But that does not mean they lack free will, just that they are beings of logic rather than creativity. They prefer to avoid pain and death just like anyone else. A contradiction in terms. A being of pure logic would only be able to perform analysis, not have preferences; a computer doesn't prefer to not overheat or short out, even if those make it stop working. Tranquil do have emotions, just incredibly suppressed ones. And I am reluctant to call an organization "complete sh*t because they didn't recognize a budding Dreamer when one hasn't been born outside of Tevinter in two hundred years. Marethari only recognized the signs because she had a book written by an ancient somniari. If a being of pure logic comes to the conclusion "it is generally better to be alive than dead" and "pain is an unpleasant sensation" then they will avoid situations likely to result in that, barring something which is, logically, more worthwhile.
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Post by xilizhra on Feb 1, 2017 18:00:51 GMT
Forgive me, but "this one institution is complete shit" doesn't strike me as a compelling argument for Tranquility. A contradiction in terms. A being of pure logic would only be able to perform analysis, not have preferences; a computer doesn't prefer to not overheat or short out, even if those make it stop working. Tranquil do have emotions, just incredibly suppressed ones. And I am reluctant to call an organization "complete sh*t because they didn't recognize a budding Dreamer when one hasn't been born outside of Tevinter in two hundred years. Marethari only recognized the signs because she had a book written by an ancient somniari. Maintain medical correspondence, you dingbats. If a being of pure logic comes to the conclusion "it is generally better to be alive than dead" and "pain is an unpleasant sensation" then they will avoid situations likely to result in that, barring something which is, logically, more worthwhile. No they won't. Because logic can't impart preference. The only way this would work is if the Tranquil have been programmed to act in certain ways... which would officially mean that they have no sapience.
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Post by adrianbc on Feb 1, 2017 18:05:27 GMT
As to my opinion of Tranquility, I think it has its place. I think the "Harrowing or Tranquility" model needs to be re-examined, but I can also see its benefit as a means of preventing weaker mages from becoming abominations. So, you will retain the use of the Rite of Tranquility even in case of a better solution available to protect mages from demonic possession. Interesting... I`m curious why are you so fixated on tranquility? Do you enjoy the way tranquil mages behave, or how they can be ordered around as slaves? Or Ser Alrik`s way to deal with female mages?
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Post by adrianbc on Feb 1, 2017 18:22:38 GMT
They seem to be wihtout emotions as we recognize them. But that does not mean they lack free will, just that they are beings of logic rather than creativity. They prefer to avoid pain and death just like anyone else. Emotions are not reduced only to cognitive states of mind, like love, friendship, or external behaviors. Unless Bioware stated specifically that DA beings have completely different kind of emotions like us, we can assume that what we know about emotions and emotional systems also applies to the DA universe. Our emotional system is the one protecting us from danger - thus basic emotions like fear and fury associated with reactions as flee or fight. These are generated by a parallel analysis of the external events, with the outcome only like: "there is danger?" , "or is this dangerous?" Since Tranquil are able to recognize danger, they can feel some emotions, meaning that the basic emotional processing is taking place. But they cannot express emotional behavior. Just like a heavily sedated depressive person - which I think it was the model used by Bioware for Tranquil mages.
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Post by thats1evildude on Feb 1, 2017 18:33:30 GMT
As to my opinion of Tranquility, I think it has its place. I think the "Harrowing or Tranquility" model needs to be re-examined, but I can also see its benefit as a means of preventing weaker mages from becoming abominations. So, you will retain the use of the Rite of Tranquility even in case of a better solution available to protect mages from demonic possession. No, I'm open to a better solution. I just haven't heard one. All I've heard is that it's WRONG to put mages through the Harrowing and it's WRONG to make weak mages Tranquil and it's WRONG for mages in general to have their precious feelings hurt.
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Post by xerrai on Feb 1, 2017 18:37:32 GMT
As to my opinion of Tranquility, I think it has its place. I think the "Harrowing or Tranquility" model needs to be re-examined, but I can also see its benefit as a means of preventing weaker mages from becoming abominations. So, you will retain the use of the Rite of Tranquility even in case of a better solution available to protect mages from demonic possession. Interesting... [...] It's not just against possession though, but against mages who are deemed unwilling to control their power responsibly. If nothing else, we can consider keeping the rite for individuals who are intentionally dangerous and have committed heinous crimes (basically have the Rite be a substitute for an execution). Further, in Thedas's current state, the only way to make a mage safer from possession (aside from training that is) is the Rite of Tranquility that essentially renders them invisible to demons. Unless an actual alternative method is found, its either the Rite or having to deal with a mage that has a high probability of turning into an abomination--which will likely cost a lot more lives in addition to the turned mage.
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Post by xilizhra on Feb 1, 2017 18:38:27 GMT
So, you will retain the use of the Rite of Tranquility even in case of a better solution available to protect mages from demonic possession. No, I'm open to a better solution. I just haven't heard one. All I've heard is that it's WRONG to put mages through the Harrowing and it's WRONG to make weak mages Tranquil and it's WRONG for mages in general to have their precious feelings hurt. The Harrowing is easy to fix if you have a senior mage on standby to save the apprentice if they're in fatal danger, and I've never heard a satisfying explanation for Tranquility being needed.
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Post by Steelcan on Feb 1, 2017 18:39:16 GMT
I'm curious, what about mages who volunteer to undergo tranquility? Would they be included in such a ban?
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Post by thats1evildude on Feb 1, 2017 18:39:40 GMT
No, I'm open to a better solution. I just haven't heard one. All I've heard is that it's WRONG to put mages through the Harrowing and it's WRONG to make weak mages Tranquil and it's WRONG for mages in general to have their precious feelings hurt. The Harrowing is easy to fix if you have a senior mage on standby to save the apprentice if they're in fatal danger Doesn't really address the central problem, ie. if a mage is too weak to withstand the Harrowing, then they're too weak to withstand demons in general.
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Post by xerrai on Feb 1, 2017 18:47:48 GMT
The Harrowing is easy to fix if you have a senior mage on standby to save the apprentice if they're in fatal danger Doesn't really address the central problem, ie. if a mage is too weak to withstand the Harrowing, then they're too weak to withstand demons in general. But is the Harrowing comparable to "general" possession attempts? I was under the impression that the lyrium ritual helped 'reveal' more of the mage's psyche to the fade so a demon can more easily find the mage and utilize the mage's thoughts/memories. You would think that if this was not the case, apprentices would have possession attempts a lot more often before their Harrowing comes to pass. But that aside, I agree that the purpose of the Harrowing is primarily to determine if they can withstand possession. That being said I do find myself wondering if it has to end in success or death all the time. There are no second chances with it, either your good enough or you are skewered. Unfortunately I have but a few ideas that would remedy it.
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Post by thats1evildude on Feb 1, 2017 19:00:55 GMT
I'm curious, what about mages who volunteer to undergo tranquility? Would they be included in such a ban? Clearly they chose wrong. LEAVE THEM FOR THE VENATORI!
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Post by xilizhra on Feb 1, 2017 19:05:05 GMT
The Harrowing is easy to fix if you have a senior mage on standby to save the apprentice if they're in fatal danger Doesn't really address the central problem, ie. if a mage is too weak to withstand the Harrowing, then they're too weak to withstand demons in general. Then we make them stronger.
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Post by shechinah on Feb 1, 2017 19:06:27 GMT
Doesn't really address the central problem, ie. if a mage is too weak to withstand the Harrowing, then they're too weak to withstand demons in general. But is the Harrowing comparable to "general" possession attempts? I was under the impression that the lyrium ritual helped 'reveal' more of the mage's psyche to the fade so a demon can more easily find the mage and utilize the mage's thoughts/memories. You would think that if this was not the case, apprentices would have possession attempts a lot more often before their Harrowing comes to pass. I think the Harrowing is as much an exam in being able to recognize a demon as it is about battling it.
Take the Harrowing seen in the Mage Origin: the rage demon was an example of an obvious demon while the pride demon disguised as "Mouse" was an example of a deceptive demon. Revealing more of the mage's psyche and such may be a way to further test how well a mage can, again, recognize a subtle demon that has knowledge that allows it to better disguise itself and its intentions towards the mage in question. In the Harrowing, the mage is made aware of the presence of demons while normally, it would be up to mages themselves to realize that presence and see through a demon's guise. In the Harrowing, the mage is made aware of one demon but has to recognize the other by themselves just as they would in life have to do so.
Basically, be as able to recognize the unseen danger as the seen danger,
Given that the mages are upgraded to more private quarters afterwards, the Harrowing is likely meant to show that it's safe for them to have that privacy and that they won't need as much an eye kept on them as novices because they've shown they can handle demons even the most cunning and subtle ones.
It's been a while since I read up about it but I think the more powerful a mage is, the more they appear as a beacon to demons. I think that I may have read that stronger mages have their Harrowing earlier but again, it's seen a while so I may very well be misremembering.
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Post by thats1evildude on Feb 1, 2017 19:12:42 GMT
Doesn't really address the central problem, ie. if a mage is too weak to withstand the Harrowing, then they're too weak to withstand demons in general. Then we make them stronger. That's great in theory, but mage skill isn't universal. Just as every student can't be a scholar or every person a solider, not every mage will be able to repel demons. And then what? What do you do with the mages who just can't hack it?
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Post by xerrai on Feb 1, 2017 19:15:08 GMT
Doesn't really address the central problem, ie. if a mage is too weak to withstand the Harrowing, then they're too weak to withstand demons in general. Then we make them stronger. By......what exactly? It is true that for some mages all they need is time to gain some mental fortitude (for example, because they have undiagnosed depression) but it is also true that there are mages who are simply weak and shall remain that way. From the avaar, to the Dalish to the Circle--all occasionally have mages who simply do not the will to resist possession. Even the avaar, who practically deal with possession on daily basis with their mages, end up killing weak mages in their sleep if a mage is too weak. You can't simply "make" a mage stronger when it comes to will or mental fortitude--they have to do it themselves. But unfortunately, it is simply a reality that some mages are not capable of reaching that standard of strong for some reason or another.
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Post by Walter Black on Feb 1, 2017 19:19:00 GMT
Cole is just one being, and even if you make him a Spirit again, he can't possibly be there for everyone indefinitely. Not to mention the process could affect everyone differently, especially mages versus normals. Way to move the goal posts . Technology does not change basic human nature; we're still just as selfish, short sighted, paranoid and violent as we ever were. Of course we should always drive to improve, but it is a never ending battle. The darker aspects of humanity will always be there, waiting. To say otherwise is dishonest. And before anyone equates the simple depiction and examination of such problems with somehow endorsing them, I would counter that you cannot fight evil without understanding it. Oh, and the side effects of that greater life expectancy and standard of living you conveniently forgot? Overpopulation, vastly diminished resources, and global warming, to name a few. This isn't cynicism, but reality. You can't get something for nothing, and for every action there is an equal and opposite reaction. We have all known since Origins that Dragon Age is a dark, adult fantasy with complex and deeply flawed characters with no easy answers. You can't pick up A Song of Ice an Fire and whine that it isn't Shannara. Magic, Elves Dragons, these things are ultimately metaphoric window dressing for emotional truth. Turning the cure for Tranquility, restoring the Vale and other such plots into convenient deus ex machinas to wave away all Thedas' problems with absolutely no negative consequences, just seems like a betrayal David Gaider and company's original vision. And no, this isn't about me having some kind of "Grimdark fetish", but maintaining fidelity to the series' tone and creator intent. I find all those dark fics of My Little Pony: Friendship is Magic or Harry Potter equally ridiculous. I realize one of the ultimate aims of fantasy is to explore worlds we would like to live in, and such tales are worthwhile. But this world was created with hard emotional truths to explore to balance out the wish fulfillment. Throwing away logic, lore, and in-universe consequence just to give everyone a "Mega Happy Ending" feels like lying to me, and I personally prefer the truth.
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Post by adrianbc on Feb 1, 2017 19:43:30 GMT
Way to move the goal posts . Technology does not change basic human nature; we're still just as selfish, short sighted, paranoid and violent as we ever were. Of course we should always drive to improve, but it is a never ending battle. The darker aspects of humanity will always be there, waiting. To say otherwise is dishonest. And before anyone equates the simple depiction and examination of such problems with somehow endorsing them, I would counter that you cannot fight evil without understanding it. Oh, and the side effects of that greater life expectancy and standard of living you conveniently forgot? Overpopulation, vastly diminished resources, and global warming, to name a few. This isn't cynicism, but reality. You can't get something for nothing, and for every action there is an equal and opposite reaction. We have all known since Origins that Dragon Age is a dark, adult fantasy with complex and deeply flawed characters with no easy answers. You can't pick up A Song of Ice an Fire and whine that it isn't Shannara. Magic, Elves Dragons, these things are ultimately metaphoric window dressing for emotional truth. Turning the cure for Tranquility, restoring the Vale and other such plots into convenient deus ex machinas to wave away all Thedas' problems with absolutely no negative consequences, just seems like a betrayal David Gaider and company's original vision. And no, this isn't about me having some kind of "Grimdark fetish", but maintaining fidelity to the series' tone and creator intent. I find all those dark fics of My Little Pony: Friendship is Magic or Harry Potter equally ridiculous. I realize one of the ultimate aims of fantasy is to explore worlds we would like to live in, and such tales are worthwhile. But this world was created with hard emotional truths to explore to balance out the wish fulfillment. Throwing away logic, lore, and in-universe consequence just to give everyone a "Mega Happy Ending" feels like lying to me, and I personally prefer the truth. Thank you for your answer! I understand and like your position about both Earth and fantasy worlds. True, technology does not change human nature. Social evolution does. There is a good book about human evolution, "Sapiens" by Yuval Noah Harari. If you compare ancient civilized societies like Greek, Egyptian or Roman with ours, there is a big difference concerning social behavior comparing to contemporary societies. What was perfectly acceptable 2000 years ago is considered criminal today. And it`s not enforced by all-powerful beings, but voted into the Constitutions of most countries. As for Deus Ex Machina solutions, I dislike them too. That doesn`t mean that people from a fantasy world should behave in an opposite way compared to us, and prefer NOT to search for better technology - in this case, better way to prevent demonic possession. I`m not expecting a perfect cure or solution, which will make every mage safe forever. Just an attempt to find such a solution, which is logical. As it was logical the constant evolution of medicine in our history, despite the lack of modern technology. The DA universe is a Medieval Age one, with most features copied from Earth`s Middle Ages. Which is perfect for me, and I also expect consistency, not a radical overnight evolution.
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