xoie101
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xoie101
Mass Effect Trilogy, Dragon Age: Origins
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Post by xoie101 on Feb 26, 2017 4:54:05 GMT
I think Inquisition is beautiful the scenery, the customization all amazing....... but the side quests and glitches are killing me. I think this is the first game where I hate 90% of the side quest, unfortunately, I have all these quests piling up with no way to organize them or abandon them. It plays like an MMORPG and I hate that, I haven't even really gotten into the plot yet . I feel frustrated because I spent so much money but ..... UGH!!!
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Post by Deleted on Feb 26, 2017 5:13:54 GMT
No, don't. Go and get some metal from some sliver or the likes, and than go build armor; it saves money and time, I'd tell yah.
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ObsidianGryphon
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Post by Obsidian Gryphon on Feb 26, 2017 5:30:01 GMT
I think Inquisition is beautiful the scenery, the customization all amazing....... but the side quests and glitches are killing me. I think this is the first game where I hate 90% of the side quest, unfortunately, I have all these quests piling up with no way to organize them or abandon them. It plays like an MMORPG and I hate that, I haven't even really gotten into the plot yet . I feel frustrated because I spent so much money but ..... UGH!!! If you just want the main quest and do not intend to craft, just open up all the camps in Hinterlands. That'll get you enough influence to go to Val Royeaux. After Val Royeaux, just hit Redcliffe where the main quest will branch out into two choices. Pick one and go with it. If you don't have the level to do that choice, just pick any of the Hinterlands minor quests and do some of them until you hit the requirement. Or you can open the next two zones; Fallowmire and Storm Coast, open up all the camps and get some xps along the way. That'll get your char to the next main quest. However, please be aware that skipping out minor quests mean missing recruiting agents. They won't matter much if you have mods. If you're playing the vanilla game, they are going to matter since they affect war table cool down.
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Post by dragontartare on Feb 26, 2017 8:30:52 GMT
While I agree with obsidian Gryphon about the agents, it isn't going to destroy your game to not have them if you are seriously becoming that frustrated. Just do the side quests that look interesting and/or easy, and forget the rest. Definitely don't start over, though. Why would that help? Then you'll just have to redo everything you've already done, and it will take even longer.
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pensieve
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Post by pensieve on Feb 26, 2017 8:45:01 GMT
Maybe you can look up which sidequests are important to do (like the one that give you agents) and for the rest do the main quest only. Or just accept that you've spent money on a game you turned out not to like and go play something else
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ObsidianGryphon
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Post by Obsidian Gryphon on Feb 26, 2017 8:56:06 GMT
While I agree with obsidian Gryphon about the agents, it isn't going to destroy your game to not have them if you are seriously becoming that frustrated. Just do the side quests that look interesting and/or easy, and forget the rest. Definitely don't start over, though. Why would that help? Then you'll just have to redo everything you've already done, and it will take even longer. True. I guess the war table will be another thorn as well and agents are not needed for the main quest marker on the WT, just the amount of influence / power.
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Post by phoray on Feb 26, 2017 9:08:37 GMT
I play on computer and just change the time clock to auto complete. I think this can also be done on console? Warning: Spoilers. Let me link you to the nightscrawl storyline quest suggestionsEdited version below has Extra notes (from me) and Spoilers info has been Removed but is still 95% nightscrawl
1 Hinterlands
>>> In Hushed Whispers / Champions of the Just - I strongly recommend doing either of these as soon as possible. You can get the required Power Points by setting up camps, closing low-level rifts, recruiting companions, and doing some miscellaneous Haven quests, thereby leaving most of the Hinterlands untouched for later exploration with the full party of your choice
Note: You MUST complete Templars to the West and Apostates in Witchwood before In Your Heart Shall Burn or else they will auto-complete after that mission and the NPCs will all be gone.
Note from Phoray: I like doing the Rams Meat, Apostate Caches, the Andraste Cult, and the quests that recruit Horsemaster Dennet before moving on to the Plot Mission choice of IHW or COTJ
2 Storm Coast
This can be done either before OR after the main mission listed above (IHW vs COTJ) A strong argument for doing it before various NPC conversations that can be overheard.
If done before, you have the added bonus of Iron Bull recruitment and his subsequent appearance in Haven. There is also a Chargers mission (by talking to Krem) that (I’m pretty sure) you can only do if you recruit him before heading to In Your Heart Shall Burn.
>>> In Your Heart Shall Burn, arrival at [NEW PLACE]
3 Fallow Mire
I suggest leaving this for after your arrival at [New Place]and the primary reason is Josephine’s dialogue about stuff you do only at the [New Place]
4 Exalted Plains (civil war, part 1)
Do NOTE that if you leave all of the civil war stuff until after the Winter Palace some of the dialog with NPCs is (can be) different. you do want to complete it before both Emerald Graves and the Winter Palace mission due to codex entries throughout the area indicating spread of the Freemen. You may also return after The Winter Palace mission to talk to some Orlesian officer NPCs and see their reaction [the events that transpired during that mission. ]
5 Forbidden Oasis
This zone can really be done at any time, or never if you don’t care for shard collecting. I place this here for personal RP reasons. Note from Phoray: I recommend skipping this zone entirely
6 Crestwood
Due to the “urgency factor” mentioned above, I recommend waiting to talk to [important person on the battlements] until you are ready to head to Crestwood. [Person on battlements'] comments make it seem like they’re expecting you to head out very shortly, so hanging around [NEw Place] or venturing to some other areas, doesn’t really follow along with that. However, this does leave Varric unavailable for any dialogue, so if that bothers you you might want to go ahead and talk to him anyway.
In Crestwood I also suggest taking Caer Bronach, draining the lake, and closing that rift before leaving the zone, even if you don’t do anything else there. Again, the urgency and dire situation of the townsfolk suggest that this is a problem that can’t wait.
7 Western Approach
At this point you head to this area to continue along the story path to Here Lies the Abyss. If you follow along with Scout Harding’s suggestion about busting [bad guys] you will find a note that mentions a Keep. Because of this, I suggest taking the mentioned Keep before leaving the zone, but after you have already done the whole sequence with [Evil Mage Guy]
>>> Here Lies the Abyss - While you CAN do either Abyss or Winter Palace in any order, because of the whole sequence of events relating to speaking with [Important person on battlements] it makes more sense to me to do Abyss first.
8 Emerald Graves (civil war, part 2)
Resolve the final Freemen of the Dales conflict there before moving on.
>>> Wicked Eyes and Wicked Hearts
Afterward, talk to [Cameo] in [new places]’s garden at least once before meeting with them in the war room.
9 Emprise du Lion
Be sure to clear out the mine, take Suledin Keep, AND talk to Mistress Poulin again before leaving the area. Because of codex entries found in the mine, complete Red Water after clearing it out.
10 Hissing Wastes
This can be done before or after What Pride Had Wrought. Because of the structure of some of the dialog I recommend before, leaving the final missions to be done in succession.
The downside to this method is that it leaves you hanging around for quite a while, doing nothing, if you want to complete war table missions before finishing the main game. You may use this time to finish your shard collecting, or any other miscellaneous things you’d like to do. Or you can simply just focus on the story and ignore the war table objectives.
>>> What Pride Had Wrought
>>> The Final Piece (quest)
>>> Doom Upon All the World
EPILOGe - Enjoy the party + optional boy/girlfriend time.
The Descent - I can’t give advice relating to The Descent simply because I have yet to play it. However, I will say that the war table objective to start the DLC describes it as helping Orzammar – a key lyrium supplier to the Inquisition – deal with a darkspawn incursion. So, despite the large level range of the DLC itself, requiring that you return at various points throughout the game to finish it completely, you can use the lyrium supply angle to justify starting it at any point after you arrive at [new place]
Jaws of Hakkon - Because of the very high level range and the plot of this DLC, I do suggest playing it after the main game itself. There is so much stuff going on and the Inquisition, and your job, is going to take time away from the end of the world to [research historical information.] It just seems impractical to me, from a story standpoint, to complete it before the end of the game. There are also some small dialogue differences relating to the defeat of [main bad guy] (or not) and such depending on when you play this.
Trespasser is the final DLC and will end the game on a dramatic high note.
To do all of the above, I'm guessing 40-50 hours for base game and 5-10 hours pre DLC. Trespasser is the only super important one. Disregard all the filler that is meaningless and can make you forget why playing video games is relaxing and focus on only plot relevant missions, as outlines above.
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Post by PapaCharlie9 on Feb 26, 2017 20:53:05 GMT
In your Journal, set the quests in the Inquisitor's Path section to active and complete them. That's all the organization you need. Ignore everything else, except maybe the companion side-quests. Easy game.
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merlin217
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by merlin217 on Feb 27, 2017 11:42:51 GMT
I play on computer and just change the time clock to auto complete. I think this can also be done on console? Warning: Spoilers. Let me link you to the nightscrawl storyline quest suggestionsEdited version below has Extra notes (from me) and Spoilers info has been Removed but is still 95% nightscrawl
1 Hinterlands
>>> In Hushed Whispers / Champions of the Just - I strongly recommend doing either of these as soon as possible. You can get the required Power Points by setting up camps, closing low-level rifts, recruiting companions, and doing some miscellaneous Haven quests, thereby leaving most of the Hinterlands untouched for later exploration with the full party of your choice
Note: You MUST complete Templars to the West and Apostates in Witchwood before In Your Heart Shall Burn or else they will auto-complete after that mission and the NPCs will all be gone.
Note from Phoray: I like doing the Rams Meat, Apostate Caches, the Andraste Cult, and the quests that recruit Horsemaster Dennet before moving on to the Plot Mission choice of IHW or COTJ
2 Storm Coast
This can be done either before OR after the main mission listed above (IHW vs COTJ) A strong argument for doing it before various NPC conversations that can be overheard.
If done before, you have the added bonus of Iron Bull recruitment and his subsequent appearance in Haven. There is also a Chargers mission (by talking to Krem) that (I’m pretty sure) you can only do if you recruit him before heading to In Your Heart Shall Burn.
>>> In Your Heart Shall Burn, arrival at [NEW PLACE]
3 Fallow Mire
I suggest leaving this for after your arrival at [New Place]and the primary reason is Josephine’s dialogue about stuff you do only at the [New Place]
4 Exalted Plains (civil war, part 1)
Do NOTE that if you leave all of the civil war stuff until after the Winter Palace some of the dialog with NPCs is (can be) different. you do want to complete it before both Emerald Graves and the Winter Palace mission due to codex entries throughout the area indicating spread of the Freemen. You may also return after The Winter Palace mission to talk to some Orlesian officer NPCs and see their reaction [the events that transpired during that mission. ]
5 Forbidden Oasis
This zone can really be done at any time, or never if you don’t care for shard collecting. I place this here for personal RP reasons. Note from Phoray: I recommend skipping this zone entirely
6 Crestwood
Due to the “urgency factor” mentioned above, I recommend waiting to talk to [important person on the battlements] until you are ready to head to Crestwood. [Person on battlements'] comments make it seem like they’re expecting you to head out very shortly, so hanging around [NEw Place] or venturing to some other areas, doesn’t really follow along with that. However, this does leave Varric unavailable for any dialogue, so if that bothers you you might want to go ahead and talk to him anyway.
In Crestwood I also suggest taking Caer Bronach, draining the lake, and closing that rift before leaving the zone, even if you don’t do anything else there. Again, the urgency and dire situation of the townsfolk suggest that this is a problem that can’t wait.
7 Western Approach
At this point you head to this area to continue along the story path to Here Lies the Abyss. If you follow along with Scout Harding’s suggestion about busting [bad guys] you will find a note that mentions a Keep. Because of this, I suggest taking the mentioned Keep before leaving the zone, but after you have already done the whole sequence with [Evil Mage Guy]
>>> Here Lies the Abyss - While you CAN do either Abyss or Winter Palace in any order, because of the whole sequence of events relating to speaking with [Important person on battlements] it makes more sense to me to do Abyss first.
8 Emerald Graves (civil war, part 2)
Resolve the final Freemen of the Dales conflict there before moving on.
>>> Wicked Eyes and Wicked Hearts
Afterward, talk to [Cameo] in [new places]’s garden at least once before meeting with them in the war room.
9 Emprise du Lion
Be sure to clear out the mine, take Suledin Keep, AND talk to Mistress Poulin again before leaving the area. Because of codex entries found in the mine, complete Red Water after clearing it out.
10 Hissing Wastes
This can be done before or after What Pride Had Wrought. Because of the structure of some of the dialog I recommend before, leaving the final missions to be done in succession.
The downside to this method is that it leaves you hanging around for quite a while, doing nothing, if you want to complete war table missions before finishing the main game. You may use this time to finish your shard collecting, or any other miscellaneous things you’d like to do. Or you can simply just focus on the story and ignore the war table objectives.
>>> What Pride Had Wrought
>>> The Final Piece (quest)
>>> Doom Upon All the World
EPILOGe - Enjoy the party + optional boy/girlfriend time.
The Descent - I can’t give advice relating to The Descent simply because I have yet to play it. However, I will say that the war table objective to start the DLC describes it as helping Orzammar – a key lyrium supplier to the Inquisition – deal with a darkspawn incursion. So, despite the large level range of the DLC itself, requiring that you return at various points throughout the game to finish it completely, you can use the lyrium supply angle to justify starting it at any point after you arrive at [new place]
Jaws of Hakkon - Because of the very high level range and the plot of this DLC, I do suggest playing it after the main game itself. There is so much stuff going on and the Inquisition, and your job, is going to take time away from the end of the world to [research historical information.] It just seems impractical to me, from a story standpoint, to complete it before the end of the game. There are also some small dialogue differences relating to the defeat of [main bad guy] (or not) and such depending on when you play this.
Trespasser is the final DLC and will end the game on a dramatic high note.
To do all of the above, I'm guessing 40-50 hours for base game and 5-10 hours pre DLC. Trespasser is the only super important one. Disregard all the filler that is meaningless and can make you forget why playing video games is relaxing and focus on only plot relevant missions, as outlines above. How come I didn't know the existence of this list before! THX so much.
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Dreadnaw Rising
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by phoray on Feb 27, 2017 12:31:37 GMT
I play on computer and just change the time clock to auto complete. I think this can also be done on console? Warning: Spoilers. Let me link you to the nightscrawl storyline quest suggestionsEdited version below has Extra notes (from me) and Spoilers info has been Removed but is still 95% nightscrawl
1 Hinterlands
>>> In Hushed Whispers / Champions of the Just - I strongly recommend doing either of these as soon as possible. You can get the required Power Points by setting up camps, closing low-level rifts, recruiting companions, and doing some miscellaneous Haven quests, thereby leaving most of the Hinterlands untouched for later exploration with the full party of your choice
Note: You MUST complete Templars to the West and Apostates in Witchwood before In Your Heart Shall Burn or else they will auto-complete after that mission and the NPCs will all be gone.
Note from Phoray: I like doing the Rams Meat, Apostate Caches, the Andraste Cult, and the quests that recruit Horsemaster Dennet before moving on to the Plot Mission choice of IHW or COTJ
2 Storm Coast
This can be done either before OR after the main mission listed above (IHW vs COTJ) A strong argument for doing it before various NPC conversations that can be overheard.
If done before, you have the added bonus of Iron Bull recruitment and his subsequent appearance in Haven. There is also a Chargers mission (by talking to Krem) that (I’m pretty sure) you can only do if you recruit him before heading to In Your Heart Shall Burn.
>>> In Your Heart Shall Burn, arrival at [NEW PLACE]
3 Fallow Mire
I suggest leaving this for after your arrival at [New Place]and the primary reason is Josephine’s dialogue about stuff you do only at the [New Place]
4 Exalted Plains (civil war, part 1)
Do NOTE that if you leave all of the civil war stuff until after the Winter Palace some of the dialog with NPCs is (can be) different. you do want to complete it before both Emerald Graves and the Winter Palace mission due to codex entries throughout the area indicating spread of the Freemen. You may also return after The Winter Palace mission to talk to some Orlesian officer NPCs and see their reaction [the events that transpired during that mission. ]
5 Forbidden Oasis
This zone can really be done at any time, or never if you don’t care for shard collecting. I place this here for personal RP reasons. Note from Phoray: I recommend skipping this zone entirely
6 Crestwood
Due to the “urgency factor” mentioned above, I recommend waiting to talk to [important person on the battlements] until you are ready to head to Crestwood. [Person on battlements'] comments make it seem like they’re expecting you to head out very shortly, so hanging around [NEw Place] or venturing to some other areas, doesn’t really follow along with that. However, this does leave Varric unavailable for any dialogue, so if that bothers you you might want to go ahead and talk to him anyway.
In Crestwood I also suggest taking Caer Bronach, draining the lake, and closing that rift before leaving the zone, even if you don’t do anything else there. Again, the urgency and dire situation of the townsfolk suggest that this is a problem that can’t wait.
7 Western Approach
At this point you head to this area to continue along the story path to Here Lies the Abyss. If you follow along with Scout Harding’s suggestion about busting [bad guys] you will find a note that mentions a Keep. Because of this, I suggest taking the mentioned Keep before leaving the zone, but after you have already done the whole sequence with [Evil Mage Guy]
>>> Here Lies the Abyss - While you CAN do either Abyss or Winter Palace in any order, because of the whole sequence of events relating to speaking with [Important person on battlements] it makes more sense to me to do Abyss first.
8 Emerald Graves (civil war, part 2)
Resolve the final Freemen of the Dales conflict there before moving on.
>>> Wicked Eyes and Wicked Hearts
Afterward, talk to [Cameo] in [new places]’s garden at least once before meeting with them in the war room.
9 Emprise du Lion
Be sure to clear out the mine, take Suledin Keep, AND talk to Mistress Poulin again before leaving the area. Because of codex entries found in the mine, complete Red Water after clearing it out.
10 Hissing Wastes
This can be done before or after What Pride Had Wrought. Because of the structure of some of the dialog I recommend before, leaving the final missions to be done in succession.
The downside to this method is that it leaves you hanging around for quite a while, doing nothing, if you want to complete war table missions before finishing the main game. You may use this time to finish your shard collecting, or any other miscellaneous things you’d like to do. Or you can simply just focus on the story and ignore the war table objectives.
>>> What Pride Had Wrought
>>> The Final Piece (quest)
>>> Doom Upon All the World
EPILOGe - Enjoy the party + optional boy/girlfriend time.
The Descent - I can’t give advice relating to The Descent simply because I have yet to play it. However, I will say that the war table objective to start the DLC describes it as helping Orzammar – a key lyrium supplier to the Inquisition – deal with a darkspawn incursion. So, despite the large level range of the DLC itself, requiring that you return at various points throughout the game to finish it completely, you can use the lyrium supply angle to justify starting it at any point after you arrive at [new place]
Jaws of Hakkon - Because of the very high level range and the plot of this DLC, I do suggest playing it after the main game itself. There is so much stuff going on and the Inquisition, and your job, is going to take time away from the end of the world to [research historical information.] It just seems impractical to me, from a story standpoint, to complete it before the end of the game. There are also some small dialogue differences relating to the defeat of [main bad guy] (or not) and such depending on when you play this.
Trespasser is the final DLC and will end the game on a dramatic high note.
To do all of the above, I'm guessing 40-50 hours for base game and 5-10 hours pre DLC. Trespasser is the only super important one. Disregard all the filler that is meaningless and can make you forget why playing video games is relaxing and focus on only plot relevant missions, as outlines above. How come I didn't know the existence of this list before! THX so much. I've been throwing it out there often when talking about fetch quest horror comes up. I'd additionally add that, if you have a Warden Alistair and the Dark Ritual performed, that one should do Winter Palace THEN abyss for those two people to meet.
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Post by Deleted on Feb 27, 2017 12:41:14 GMT
Is wartable stuff important? I don't understand its purpose? Should I spend Inquisition points on those missions, or will I lock out the main quests by doing so making me do more sidequests to continue, like Val Royaux and Templar mission initiations?
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Gileadan
N5
Agent 46
Clearance Level Ultra
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Post by Gileadan on Feb 27, 2017 12:42:22 GMT
The only circumstance where I'd recommend you to restart your game would be these: - you picked a character class you truly don't enjoy playing - you got locked in a romance you didn't want and can't get out of now - and my favorite: you thought the lighting in the character creator was the real thing and now you're unhappy with your character's looks (though you can fix that with the Black Emporium now!) If none of this is the case, heed the good advice given in this thread.
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Gileadan
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Post by Gileadan on Feb 27, 2017 12:47:40 GMT
Is wartable stuff important? I don't understand its purpose? Should I spend Inquisition points on those missions, or will I lock out the main quests by doing so making me do more sidequests to continue? Feel free to spend Inquisition points as you see fit, spending them never slows down your unlocking of main quests. Inquisition points are different from power points, which are used to unlock main quests. Power points occasionally also unlock access to previously unreachable sections of a map, for example by repairing a bridge using the war table. Other than that, the war table is mostly for story flavor, its rewards are mostly negligible (with the exception of one or two schematics like the Anderfels Cleaver). The also have a certain influence on the vanilla ending by determining the overall character of your Inquisition.
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Post by Deleted on Feb 27, 2017 13:17:25 GMT
Is wartable stuff important? I don't understand its purpose? Should I spend Inquisition points on those missions, or will I lock out the main quests by doing so making me do more sidequests to continue? Feel free to spend Inquisition points as you see fit, spending them never slows down your unlocking of main quests. Inquisition points are different from power points, which are used to unlock main quests. Power points occasionally also unlock access to previously unreachable sections of a map, for example by repairing a bridge using the war table. Other than that, the war table is mostly for story flavor, its rewards are mostly negligible (with the exception of one or two schematics like the Anderfels Cleaver). The also have a certain influence on the vanilla ending by determining the overall character of your Inquisition. Thank you.
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Post by neocodex and 23 others on Feb 27, 2017 13:52:22 GMT
The problem you are describing - and many of us RPG OCD completionists have - is the inherent flaw in the basic design of todays modern "open world" games. And I share your sentiment. The game can get extremely overwhelming very quickly with the sheer amount of "to do" quests that throws at you. It does feel like a bad MMO or Skyrim sometimes. And you completely lose the thin, red thread of the game.
Before I continue, check at least first 60 seconds of this video and tell me if you agree with this person's thoughts:
You're struggling with exactly what the video creator mentions as the main problem in modern open world games. Too much random busy work "to do" without much meaning, motivation or reward for it, it just keeps piling up in your quest log as a big chore. All of this "content" is "just there", without much of a reason but to keep you busy and satisfy the completionists that demand this sort of stuff, "to complete something". But it all bears very little meaning to story (it can only sway you further from the main story; what the game is about) and little to no meaning of what you get from doing it as well. You don't need to do any of this to complete the game.
Now if we take a look at Gothic, the game from the video - now that was a good open world design. Everything you did in that game helped you in a meaningful way, you were not showed with quests in your face "just because" and the world and it's story opened to you naturally. Unlike in today's games, there was no compass pointing you to "go here fetch this, go there do that". You were incentivised to try and do things for yourself and interact with the immersive environment and people. No quest marks and exclamation marks on the map - the big problem of any game that wants to immerse you as a RPG. There's nothing immersive in having a ton of quest markers on your map "to help you".
Some say DAI world was empty. But it had all these fetch and collection quests, how can it be empty? Sure, it was very beatiful to explore, but what was the point? There was none. The fetch, collector quests and harvesting are just there to motivate you towards exploring. I really liked DA2 where there was no material harvesting, you just unlocked material nodes on the map when you found them.
If you check that video further you will see why the Gothic games were so good, and where today's open world games fail.
As for one tip that I could give you on DAI to avoid this feeling of becoming overwhelmed and stalled by the game design: try to rush trough it a bit faster, and then start a second playtrough. I did a complete turn-every-stone playtrough the first time, and I said to myself I'm not replaying this game ever again because of all the busy-work, I am however enjoying it on the second playtrough quite a lot. At times I just wish I didn't force myself to uncover everything the first time, as it kind of has more meaning to me now, the second time, as I also do everything in a bit more organised, optimal way and I don't feel rushed by the game anymore as I did the first time.
Should you start over? Yes and no. I would suggest sticking with it and try complete the main quests, don't force yourself to do everything - think about it as an MMO, save some of it for your second playtrough. For example, I reached the level cap before even going 1/2 trough the main quest (I really had no idea how deep in the main quest we were - and how much % of the world content I completed), so there really is no harm in skipping anything. This isn't DA1 or DA2 where a lot of smaller choices transfered over to DAI. You will still feel most of these impacts if you only stick to the main quests, and you're welcome to replay the game with another, different world state.
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Post by deadlydwarf on Feb 27, 2017 14:58:46 GMT
Is wartable stuff important? I don't understand its purpose? Should I spend Inquisition points on those missions, or will I lock out the main quests by doing so making me do more sidequests to continue, like Val Royaux and Templar mission initiations? The wartable is where you open up new areas after building up adequate points. (You quickly build up enough points to open up all the maps.) Most of the little missions (smaller icons) are just exercises in deciding who best can solve a problem - Josie, Leli, or Cullen. You can get money or items for doing them. Sometimes they reference characters from previous games. No points are expended doing them; they're freebies. Generally not essential, you do them to get into the mindset of the DA world. The big thing you want to keep an eye out for are "Inquisition Perks." After you've made enough progress, you'll get a perk you can apply to one of four areas. Important things you can pick up: extra health potions (you'll start carrying 12 instead of just 8), an extra slot for grenades or potions ("tempered flasks" is the name of the perk, "deft hands" - allows rogues to open more difficult locks, perks which increase the size of your inventory, etc. If you bother to pick up agents along the way, they are applied to the four categories as perks. This is important because some important perks require that you have so many other perks in that category before they can be chosen. So if the perk you're interested in requires that there be four other perks in that category first, having four agents in that category counts and allows you to get that perk. (I hope that made sense. Hopefully other DAI oldtimers can explain Inquisition Perks better.)
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Post by Deleted on Feb 27, 2017 15:42:41 GMT
Is wartable stuff important? I don't understand its purpose? Should I spend Inquisition points on those missions, or will I lock out the main quests by doing so making me do more sidequests to continue, like Val Royaux and Templar mission initiations? The wartable is where you open up new areas after building up adequate points. (You quickly build up enough points to open up all the maps.) Most of the little missions (smaller icons) are just exercises in deciding who best can solve a problem - Josie, Leli, or Cullen. You can get money or items for doing them. Sometimes they reference characters from previous games. No points are expended doing them; they're freebies. Generally not essential, you do them to get into the mindset of the DA world. The big thing you want to keep an eye out for are "Inquisition Perks." After you've made enough progress, you'll get a perk you can apply to one of four areas. Important things you can pick up: extra health potions (you'll start carrying 12 instead of just 8), an extra slot for grenades or potions ("tempered flasks" is the name of the perk, "deft hands" - allows rogues to open more difficult locks, perks which increase the size of your inventory, etc. If you bother to pick up agents along the way, they are applied to the four categories as perks. This is important because some important perks require that you have so many other perks in that category before they can be chosen. So if the perk you're interested in requires that there be four other perks in that category first, having four agents in that category counts and allows you to get that perk. (I hope that made sense. :unsure: Hopefully other DAI oldtimers can explain Inquisition Perks better.) Thank you. I did hear about the Inquisition Perks, but so far they seemed to be assigned by default? I did not miss one of those interfaces, where I have to use a drop-down menu like in the two specializations for Companions in ME1 where it is so easy to miss that it is actually a drop down with 2 choices?
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Post by neocodex and 23 others on Feb 27, 2017 16:08:49 GMT
The inquisition perks are a bit unbalanced. I am using a mod that boosts the rate you get influence, as the influence grind compared to useful perks required is insane (and kind of pushes you into overdoing the side activities for influence). In short, I think that influence table is a terrible grindfest and I would absolutely recommend using a mod that doubles the points you get (or the influence rate).
In vanilla, I reached max level cap before I was even close to getting even half of the useful perks that you would want to have way earlier (specially the conversation unlockers), it's just that ridiculous.
I can't suggest anything less than using a mod that doubles this and also similiar mods that fix other grindy, annoying behaviors like disabling the slow loot animations - the gameplay mods that are just a good quality of life improvements or bug fixes like some skills not working at all, there's a few of them. None of these ever break the game regarding of what map/DLC you are loading into, the only mods that create problems are any kind of texture changes. As long as you're not changing textures and models, I could really suggest quite a few quality small quality of life mods that will make your playtrough a lot less tedious. I, for one, cannot live without the autoloot/no animation mod, for one. It's such a simple change but it makes exploring and picking up stuff so much easier.
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Post by Deleted on Feb 27, 2017 16:15:29 GMT
The inquisition perks are a bit unbalanced. I am using a mod that boosts the rate you get influence, as the influence grind compared to useful perks required is insane (and kind of pushes you into overdoing the side activities for influence). In short, I think that influence table is a terrible grindfest and I would absolutely recommend using a mod that doubles the points you get (or the influence rate). In vanilla, I reached max level cap before I was even close to getting even half of the useful perks that you would want to have way earlier (specially the conversation unlockers), it's just that ridiculous. I can't suggest anything less than using a mod that doubles this and also similiar mods that fix other grindy, annoying behaviors like disabling the slow loot animations - the gameplay mods that are just a good quality of life improvements or bug fixes like some skills not working at all, there's a few of them. None of these ever break the game regarding of what map/DLC you are loading into, the only mods that create problems are any kind of texture changes. As long as you're not changing textures and models, I could really suggest quite a few quality small quality of life mods that will make your playtrough a lot less tedious. I, for one, cannot live without the autoloot/no animation mod, for one. It's such a simple change but it makes exploring and picking up stuff so much easier. I modded some companion appearances but selected mods that are compatible with the Trespasser. I also unlocked the Solas romance (I hope). If the mods that makes the gameplay more suitable for doing just a bit of this and that are compatible with the current version of the Mod Manager, I will gladly hear the suggestions. Otherwise, I am not a woman enough to install them. I have tried to understand the description for how to make an older mod work (removing Dorian's moustache) and gave up. So, please recommend away!
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Post by neocodex and 23 others on Feb 27, 2017 16:37:15 GMT
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Post by neocodex and 23 others on Feb 27, 2017 16:40:23 GMT
The inquisition perks are a bit unbalanced. I am using a mod that boosts the rate you get influence, as the influence grind compared to useful perks required is insane (and kind of pushes you into overdoing the side activities for influence). In short, I think that influence table is a terrible grindfest and I would absolutely recommend using a mod that doubles the points you get (or the influence rate). In vanilla, I reached max level cap before I was even close to getting even half of the useful perks that you would want to have way earlier (specially the conversation unlockers), it's just that ridiculous. I can't suggest anything less than using a mod that doubles this and also similiar mods that fix other grindy, annoying behaviors like disabling the slow loot animations - the gameplay mods that are just a good quality of life improvements or bug fixes like some skills not working at all, there's a few of them. None of these ever break the game regarding of what map/DLC you are loading into, the only mods that create problems are any kind of texture changes. As long as you're not changing textures and models, I could really suggest quite a few quality small quality of life mods that will make your playtrough a lot less tedious. I, for one, cannot live without the autoloot/no animation mod, for one. It's such a simple change but it makes exploring and picking up stuff so much easier. I modded some companion appearances but selected mods that are compatible with the Trespasser. I also unlocked the Solas romance (I hope). If the mods that makes the gameplay more suitable for doing just a bit of this and that are compatible with the current version of the Mod Manager, I will gladly hear the suggestions. Otherwise, I am not a woman enough to install them. I have tried to understand the description for how to make an older mod work (removing Dorian's moustache) and gave up. So, please recommend away! Please do note: even when using only Trespasser compatible companion mods each and one of them completely crashed Trespasser for me, but the game was fine with running 50 other mods but no companion mods, so I had to completely turn them off for the Trespasser, everything else was fine, actually. Possible problems with any hair mods as well. Gameplay mods on the other hand, no problem. Even complete skill tree revamps I'm using in the new playtrough work fine even in Trespasser. It's just the DLCs. Oh, also same for Descent - Disaster in the Deep Roads, disable companion mods and the like when loading in the DLC for the first time, and enable back again. Black Emporium also won't load with them, rest of the game is fine.
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Post by Deleted on Feb 27, 2017 16:43:52 GMT
I modded some companion appearances but selected mods that are compatible with the Trespasser. I also unlocked the Solas romance (I hope). If the mods that makes the gameplay more suitable for doing just a bit of this and that are compatible with the current version of the Mod Manager, I will gladly hear the suggestions. Otherwise, I am not a woman enough to install them. I have tried to understand the description for how to make an older mod work (removing Dorian's moustache) and gave up. So, please recommend away! Please do note: even when using only Trespasser compatible companion mods each and one of them completely crashed Trespasser for me, but the game was fine with running 50 other mods but no companion mods, so I had to completely turn them off for the Trespasser, everything else was fine, actually. Possible problems with any hair mods as well. Gameplay mods on the other hand, no problem. Even complete skill tree revamps I'm using in the new playtrough work fine even in Trespasser. It's just the DLCs. Oh, also same for Descent - Disaster in the Deep Roads, disable companion mods and the like when loading in the DLC for the first time, and enable back again. Black Emporium also won't load with them, rest of the game is fine. Thank you! I guess Blackwall will grow out the beard for Tresspasser, ha-ha..,
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Post by deadlydwarf on Feb 27, 2017 16:50:42 GMT
The wartable is where you open up new areas after building up adequate points. (You quickly build up enough points to open up all the maps.) Most of the little missions (smaller icons) are just exercises in deciding who best can solve a problem - Josie, Leli, or Cullen. You can get money or items for doing them. Sometimes they reference characters from previous games. No points are expended doing them; they're freebies. Generally not essential, you do them to get into the mindset of the DA world. The big thing you want to keep an eye out for are "Inquisition Perks." After you've made enough progress, you'll get a perk you can apply to one of four areas. Important things you can pick up: extra health potions (you'll start carrying 12 instead of just 8), an extra slot for grenades or potions ("tempered flasks" is the name of the perk, "deft hands" - allows rogues to open more difficult locks, perks which increase the size of your inventory, etc. If you bother to pick up agents along the way, they are applied to the four categories as perks. This is important because some important perks require that you have so many other perks in that category before they can be chosen. So if the perk you're interested in requires that there be four other perks in that category first, having four agents in that category counts and allows you to get that perk. (I hope that made sense. Hopefully other DAI oldtimers can explain Inquisition Perks better.) Thank you. I did hear about the Inquisition Perks, but so far they seemed to be assigned by default? I did not miss one of those interfaces, where I have to use a drop-down menu like in the two specializations for Companions in ME1 where it is so easy to miss that it is actually a drop down with 2 choices? The perks aren't assigned by default. When you earn one, a little message will scroll at the bottom of the screen to notify you. Then when you go to the wartable, instead of having the map pop up right away, the Inquisition Perks tabs will pop up on the left side of the screen; the four tabs are: forces, secrets, connections, and inquisition. You click on the category containing the perk you want and then click on the perk. If you've recruited agents, you'll note the agent's name in the appropriate category as a completed perk. When all else fails, query YouTube! This vid does a decent job of describing the Inquisition Perk system: This vid tells you how to recruit agents quickly. The more agents you acquire, the more quickly you'll be able to spend Inquisition Perks on something you really need. (For example, in the redcliffe tavern where you talked to Fiona and Magister Alexius, there were other people you could talk to. One, Clemence the Tranquil, is someone you can recruit as an agent.) Hope this helps! You'll have to post more pics. I want to see how you changed Blackwall and the rest of the gang!
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Post by neocodex and 23 others on Feb 27, 2017 17:13:12 GMT
I'm almost hijacking this thread now for sharing my reshade preset - but here's some pictures I made of before and after, I hope you like it - a lot of reshade presets are way over the top with their "fantasy" looks making the game almost unplayable, this just has some nice tweaks to sharpness and toning down the oversaturation - specially in the interiors. I just made one pic inside the Redcliffe shop, but the orange tones inside your stronghold in the vanilla game just get way over the top and this reduces them to a lot more acceptable levels. P.S.: the jpeg compression doesn't make the pictures any justice, looks much better in the game.
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Post by Deleted on Feb 27, 2017 17:18:55 GMT
Thanks, neocodex and 23 others I actually like the landscapes, just don't like th character art. I am playing Qunari however, so don't need the hair mods. But if I am going to put on a couple of the mods you recommended, I might have to add eyelash retexturing because it is a bit irritating in the close-ups.
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