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Post by Deleted on Mar 1, 2017 15:43:16 GMT
neocodex and 23 others I think your suggestion that they should have let the player to keep the unlocked content between the playthrough s as an option is solid and would have helped to replay the game. When it walks like a MMO it should quack as a MMO too. You do know that in DA2 you get to companion houses from the shortcut on the map, from the second time on, right? So you do not have to walk anywhere. DA2 saving on area art strategy is the strongest detriment in the game, imo, but the game fooled me till the second playthrough. I also always liked city-based parts of Baldur's Gate, and the uncanny resemblance to Athkatla was a big thing for me. I now feel that DAI biggest problem was their desire to give player options before going into the first main quest, the Whispers/Templars recruitment. There was no sufficiently gripping sequence in the beginning of the game before dumping the PC into the sidequest circuit. DA2 does it better imo, it's opening longer and way more fun, so by the time you start running aroun (or at least I did) I was invested in my protagonist. In Inquisition, the investment is coming, but slower. Also, save for Dorian, none of the companions had an introduction that made me attached to them immideatly like Anders and Fenris in DA2. Cassandra and Solas just came on board, Varric was there, and All the other characters had just tiny intros, not real stories. Overall, the game's becoming less frustrating as I go along. I doubt I am replaying it though. Depends on Andromeda, I guess, and how the rest of the game goes.
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Post by neocodex and 23 others on Mar 1, 2017 15:53:18 GMT
neocodex and 23 others I think your suggestion that they should have let the player to keep the unlocked content between the playthrough s as an option is solid and would have helped to replay the game. When it walks like a MMO it should quack as a MMO too. You do know that in DA2 you get to companion houses from the shortcut on the map, from the second time on, right? So you do not have to walk anywhere. DA2 saving on area art strategy is the strongest detriment in the game, imo, but the game fooled me till the second playthrough. I also always liked city-based parts of Baldur's Gate, and the uncanny resemblance to Athkatla was a big thing for me. I now feel that DAI biggest problem was their desire to give player options before going into the first main quest, the Whispers/Templars recruitment. There was no sufficiently gripping sequence in the beginning of the game before dumping the PC into the sidequest circuit. DA2 does it better imo, it's opening longer and way more fun, so by the time you start running aroun (or at least I did) I was invested in my protagonist. In Inquisition, the investment is coming, but slower. Also, save for Dorian, none of the companions had an introduction that made me attached to them immideatly like Anders and Fenris in DA2. Cassandra and Solas just came on board, Varric was there, and All the other characters had just tiny intros, not real stories. Yeah, the characters in DAI were really lacking compared to DA2, and even to DAO. The connection with everyone in DA2 was really personal, since the whole story and your life was more personal and laid back too. They were much more like real people. One of the most stunning moments in DAI had nothing to do with any of the new cast, but it was in Halamshiral meeting Morrigan - from the moment her feet made entrance on the camera I knew exactly who it was! And I couldn't wait to speak about everything to her.
Which of course, didn't really deliver much. Same as speaking with Hawke, disappointment as well. He was kinda cool tho. By the Maker, wouldn't it be awesome if we could have Hawke as a companion in DAI? So much missed opportunity..
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Post by Deleted on Mar 1, 2017 16:08:48 GMT
neocodex and 23 others I think your suggestion that they should have let the player to keep the unlocked content between the playthrough s as an option is solid and would have helped to replay the game. When it walks like a MMO it should quack as a MMO too. You do know that in DA2 you get to companion houses from the shortcut on the map, from the second time on, right? So you do not have to walk anywhere. DA2 saving on area art strategy is the strongest detriment in the game, imo, but the game fooled me till the second playthrough. I also always liked city-based parts of Baldur's Gate, and the uncanny resemblance to Athkatla was a big thing for me. I now feel that DAI biggest problem was their desire to give player options before going into the first main quest, the Whispers/Templars recruitment. There was no sufficiently gripping sequence in the beginning of the game before dumping the PC into the sidequest circuit. DA2 does it better imo, it's opening longer and way more fun, so by the time you start running aroun (or at least I did) I was invested in my protagonist. In Inquisition, the investment is coming, but slower. Also, save for Dorian, none of the companions had an introduction that made me attached to them immideatly like Anders and Fenris in DA2. Cassandra and Solas just came on board, Varric was there, and All the other characters had just tiny intros, not real stories. Yeah, the characters in DAI were really lacking compared to DA2, and even to DAO. The connection with everyone in DA2 was really personal, since the whole story and your life was more personal and laid back too. They were much more like real people. One of the most stunning moments in DAI had nothing to do with any of the new cast, but it was meeting Morrigan in Halamshiral - from the moment her feet made entrance on the camera I knew exactly who it was! And I couldn't wait to speak about everything to her. Which of course, didn't really deliver much. Same as speaking with Hawke, disappointment as well. He was kinda cool tho. By the Maker, wouldn't it be awesome if we could have Hawke as a companion in DAI? So much missed opportunity.. Well, I think it goes beyond the scope of this thread. Plus, I gotta stop reading until I finish my PT, because I am getting a bit wary of the spoilers. I'd note that I don't really think DA2 characters were better as living people, just more appealing videogame chars to me personally. The fact that they were incredibly good looking vs my modding all the males' appearances before starting the run is also a contributing factor. Yes, it's a shallow complaint. As for Hawke coming back, erm, I am still smarting up from Revan in SWTOR, so it's a no for me. But! The Dragon Keep/Tapestry is another idea that is really good in its essence but implemented terribly. It's hard to notice when starting a new game, and it's implementation is extremely user unfriendly, oarticulary for someone like me used to texts, rather than MAC icons to manage my everything. The fact that it cannot be pointed to the saves and even when it is, it cannot identify the variables that the game itself uses correctly is really disturbing. MET has zero troubles tracking the variables from game to game, and handling massive amount of choices. it seriously hampers the first time player, like me. Sure, I gave it figured out now, for what good it does me, 12 hours into the playthrough, with lots of choices bonneted. when I was just starting, the last thing I was expecting was deciphering something for an hour out of the game...
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Post by deadlydwarf on Mar 1, 2017 16:12:35 GMT
I only do enough side quest to get by. I do the intercircle quest, watch tower quest for the horse farmer's head of security, find the mage's supply and hunt ram. Rescue the capture soldiers and other easy side quest. I also spend time in the bog grinding up by disturbing the water, lighting the beacons and closing riffs. In short I don't rush through the game nor dally about.. I find a play style I'm comfortable with and use it in very DA:I game. Even with all the complaints and workarounds I described, I am still a completionist at heart and still do most of the side quests in the game on second playtrough because I just feel obligated to do them. It's like if you're doing something you can't leave it half-done. I can't sleep well at night otherwise, thinking I might have forgotten to lead back that stray buffalo. But hey, Druffy can be useful in closing that rift on the river! He especially seems to like roughing up ice demons! And always remember, if you need Tier 1 leather early game, go after nugs, foxes, and rams, but STAY AWAY FROM DRUFFALO AT ALL COSTS! Getting a druffalo mad can be one of the worst "accidental boss fights" in the game!
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Post by Catilina on Mar 1, 2017 16:23:54 GMT
neocodex and 23 others I think your suggestion that they should have let the player to keep the unlocked content between the playthrough s as an option is solid and would have helped to replay the game. When it walks like a MMO it should quack as a MMO too. You do know that in DA2 you get to companion houses from the shortcut on the map, from the second time on, right? So you do not have to walk anywhere. DA2 saving on area art strategy is the strongest detriment in the game, imo, but the game fooled me till the second playthrough. I also always liked city-based parts of Baldur's Gate, and the uncanny resemblance to Athkatla was a big thing for me. I now feel that DAI biggest problem was their desire to give player options before going into the first main quest, the Whispers/Templars recruitment. There was no sufficiently gripping sequence in the beginning of the game before dumping the PC into the sidequest circuit. DA2 does it better imo, it's opening longer and way more fun, so by the time you start running aroun (or at least I did) I was invested in my protagonist. In Inquisition, the investment is coming, but slower. Also, save for Dorian, none of the companions had an introduction that made me attached to them immideatly like Anders and Fenris in DA2. Cassandra and Solas just came on board, Varric was there, and All the other characters had just tiny intros, not real stories. Yeah, the characters in DAI were really lacking compared to DA2, and even to DAO. The connection with everyone in DA2 was really personal, since the whole story and your life was more personal and laid back too. They were much more like real people. One of the most stunning moments in DAI had nothing to do with any of the new cast, but it was meeting Morrigan in Halamshiral - from the moment her feet made entrance on the camera I knew exactly who it was! And I couldn't wait to speak about everything to her. Which of course, didn't really deliver much. Same as speaking with Hawke, disappointment as well. He was kinda cool tho. By the Maker, wouldn't it be awesome if we could have Hawke as a companion in DAI? So much missed opportunity... I agree, except this: no, I just don't want to see my Hawke(s) as the Inquisitor's little helper(s). No doubt, it has potential in, but there are opportunities to the big fail and disappointing (would good enough to see my lovely self-conceited blood mage as a burned-out hypocrite...)
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Post by neocodex and 23 others on Mar 1, 2017 17:12:32 GMT
I gotta stop reading until I finish my PT, because I am getting a bit wary of the spoilers. Shit, I'm really sorry - forgot about that, I just got really into the fantasy, should have spoiler tagged it.
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Post by Deleted on Mar 1, 2017 17:26:33 GMT
I gotta stop reading until I finish my PT, because I am getting a bit wary of the spoilers. Shit, I'm really sorry - forgot about that, I just got really into the fantasy, should have spoiler tagged it. Nah, you did not do anything wrong. I am just trying to skim and still chat with the folks without picking on too much to prevent meta-gaming and discover the actual story-line. You guys helped me a huge deal to worm into the game and warm up to it. Anyway, back to the point I am trying to get across for the benefit of the OP if s/he is still here: IMO it gets way less frustrating at the first major junction and if/when you do establish rapport with your party. I am also curious to see the Andromeda's handling of the same challenges of making us love the main, love the cast, and be engrossed in their story, but have enough filler so the game doesn't just flash by, leaving you weeping for more on this character with this companions, now, please!
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Post by maplesyrup on Mar 1, 2017 19:28:51 GMT
wait you can change how your character looks in the emporium ?.Tweak or redo the whole customization ?. im on console btw The Emporium contains the Mirror of Transformation, just like it did in DA2. You essentially get back to the original face customizer during character creation and can redo your Inquisitor's entire face as often as you like. I only used it to make my Inquisitor look older when two years passed between the end of the vanilla story and the beginning of Trespasser. Thank you very much.I'm so excited to change her hair .It has been annoying me a little.
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Post by Deleted on Mar 3, 2017 18:20:53 GMT
My head is exploding, I need to talk about it. I am 13 hours in the game, I love my female main. But I want a romance for a male. I also don't want to lose my hard-earned progress. I don't want to play twice. Finish or restart?
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Post by Catilina on Mar 3, 2017 18:59:06 GMT
Restart, at least you can load your real world state from the Keep. Stay, at least you don't need to repeat the boring parts.
I hope, I helped.
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Post by Deleted on Mar 3, 2017 19:38:27 GMT
Restart, at least you can load your real world state from the Keep. Stay, at least you don't need to repeat the boring parts. I hope, I helped. You are looking straight into my soul, friend. HELP! Does it save my Hawke's look from Game 1 of Inquisition somewhere to port into Game 2 of Inquisition, or do I have to remake him every time I play?
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Post by Catilina on Mar 3, 2017 19:48:41 GMT
Oh! This is heart-warming!
Yes, all feckin' new game you should recreate your Hawke, the game doesn't have an opportunity to save Hawke's face, sadly. (You can make video or screenshots from the sliders.)
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Post by Deleted on Mar 3, 2017 20:09:03 GMT
Oh! This is heart-warming! Yes, all feckin' new game you should recreate your Hawke, the game doesn't have an opportunity to save Hawke's face, sadly. (You can make video or screenshots from the sliders.) Ah, BioWare, BioWare, BioWare....
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Post by deadlydwarf on Mar 4, 2017 5:34:42 GMT
My head is exploding, I need to talk about it. I am 13 hours in the game, I love my female main. But I want a romance for a male. I also don't want to lose my hard-earned progress. I don't want to play twice. Finish or restart? What? You want to romance Dorian? You've played long enough to know the romance limitations for a female Qunari. (Mods can only go so far! ) Since you seem so conflicted, maybe you should start over. Go any farther and you'll feel compelled to finish this PT, flaws and all. No, it doesn't save your Hawkes' appearance AFAIK. For future reference. If you find one of your creations looks really sharp, go back and do screen shots of all the sliders so you can recreate the same character quickly in the future.
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Post by dragontartare on Mar 4, 2017 5:46:49 GMT
My head is exploding, I need to talk about it. I am 13 hours in the game, I love my female main. But I want a romance for a male. I also don't want to lose my hard-earned progress. I don't want to play twice. Finish or restart? Dorian or Cass? Just curious. I really like Dorian's romance. My next PT will be doing it a second time, and it's my canon I haven't done Cass's romance yet. Are you sure you don't want to play twice? Remember, you don't have to do the zounds of side quests. You don't even have to go to every area. On my last playthrough, I skipped the Forbidden Oasis entirely, only went to the Hissing Wastes once for one shop, and did only main quests and companion quests in most other zones. But if you're positive, and if you want the male romance that badly, then I think you should restart. And this time, get out of the Hinterlands
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Post by mmoblitz on Mar 4, 2017 11:50:50 GMT
unlike most who have said to not start over, I did. I started over 8 times in total. Two of those times I was about half-way through the game. Most of the time I started over was do to the fact that my character that once I got my character into the game, they looked nothing like what they did in the creation stage. There face would distort and do all kinds of weird things when talking or when making facial expressions.
I finally got something pleasing enough to tolerate for one play-through without DLC since I never bought any. That one was painful enough and didn't want to extend that misery with any DLC.
Whatever you decide to do, good luck and hope you enjoy it.
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Post by xerrai on Mar 4, 2017 19:18:30 GMT
I don't know if anyone has suggested this yet, but if you are a high enough level (say every 10-15 levels or so) you can try to break up he monotony with dragon fights. They are essentially the equivalent of difficult boss fights for the game but are by no means mandatory. But the good news is that unlike the majority of the game, they can be challenging and they always give good loot. Like schematics and unique weaponry and armor.
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Post by Deleted on Mar 5, 2017 2:22:57 GMT
I've restarted, and caught up to my first 13 hours in less than 8. Like the male Qunari better. The VA slightly more of a paladin, but at least he is not as monotonous as the female. Yep, I am after Dorian's romance, fingers crossed it works out with siding with Templars.
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Post by dragontartare on Mar 6, 2017 3:41:17 GMT
I've restarted, and caught up to my first 13 hours in less than 8. Like the male Qunari better. The VA slightly more of a paladin, but at least he is not as monotonous as the female. Yep, I am after Dorian's romance, fingers crossed it works out with siding with Templars. Hope you enjoy it!
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Post by talyn82 on Mar 6, 2017 4:50:13 GMT
My head is exploding, I need to talk about it. I am 13 hours in the game, I love my female main. But I want a romance for a male. I also don't want to lose my hard-earned progress. I don't want to play twice. Finish or restart? But if you're positive, and if you want the male romance that badly, then I think you should restart. And this time, get out of the Hinterlands ^This. Get out of the Hinterlands when you feel ready to move on in the main quest. The Hinterlands will consume most of your time if you do every sidequest. In my first PT I spent over 15 hours in there. On my 2 current playthroughs I spent 8 hours for each character.
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Post by Deleted on Mar 6, 2017 11:33:39 GMT
But if you're positive, and if you want the male romance that badly, then I think you should restart. And this time, get out of the Hinterlands ^_^ ^This. Get out of the Hinterlands when you feel ready to move on in the main quest. The Hinterlands will consume most of your time if you do every sidequest. In my first PT I spent over 15 hours in there. On my 2 current playthroughs I spent 8 hours for each character. I only did the 2 main quests (Apostates and Templars), found the logging stands, and whatever I came across while doing the companion quests (Solas and Dorian) and finding those goals. I do the same thing on every other map. Main quest for the map, companion quests, and whatever is easy to run across. The side-quests are not really voiced, have any substances to them and have no real connection to the juicy bits of the game that revolves around the Advisers and Companions. But I see no reason for a second play through. Solas is undeniably charming, but save for that, it's the same game. It's not like MET where every quest changes the outcomes... I am curious to see what they will do in Andromeda, and hope it is more like MET than Inquisition. I am trying to wrap up my Inquisition PT before the 21st, or I might never finish it.
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Post by Deleted on Mar 7, 2017 14:58:15 GMT
I think I am not going to finish the game. I am again at a point when the next plot move forward is barred by areas with mobs and nothing else, the Skyhold trudging is a chore, and 9 companions + 4 advisors are a burden rather than a joy to interact with, because of how many there are, and the running around the accursed place, and nothing happening for quite a few hours to come. Plus, yeah Hawke being this stranger... not helping.
The only time I have seen the game blending combat and dialogue well was in the Whispers quest with the mages. The Templar version was just annoying with searching the area on a time limit, never being able to pick loot, and the combat itself being "just push it out of the way, we need to find that third accursed veteran!" All the other quests is either you talk, talk, talk or fight, fight, fight... each one taken beyond reasonable enjoyment. Josephine's quest is interesting, but the war table jogs kills its charm. Why could not I research the whole thing in ONE visit to the Wartable? Is it THAT hard? Do all those loadscreens and the jogs through the hall *really* increase my enjoyement?
In the end of the day... I do really like Dorian, and I am not that much into the game itself.
I dunno, somehow, MET is an exciting, trilling ride from the moment you set foot on Normandy that very first time, and so is DA2 after Hawke lands in Kirkwall, and something did held me to the Origins, making me willing to go on to see what happens next, if Alistair is going be King, but Inquisition... after every STOP and ROAM AIMLESSLY in the plot, I just lose the willingness to go on.
I dunno... I guess it is... frustrating?
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Post by deadlydwarf on Mar 7, 2017 17:54:35 GMT
I think I am not going to finish the game. I am again at a point when the next plot move forward is barred by areas with mobs and nothing else, the Skyhold trudging is a chore, and 9 companions + 4 advisors are a burden rather than a joy to interact with, because of how many there are, and the running around the accursed place, and nothing happening for quite a few hours to come. Plus, yeah Hawke being this stranger... not helping. The only time I have seen the game blending combat and dialogue well was in the Whispers quest with the mages. The Templar version was just annoying with searching the area on a time limit, never being able to pick loot, and the combat itself being "just push it out of the way, we need to find that third accursed veteran!" All the other quests is either you talk, talk, talk or fight, fight, fight... each one taken beyond reasonable enjoyment. Josephine's quest is interesting, but the war table jogs kills its charm. Why could not I research the whole thing in ONE visit to the Wartable? Is it THAT hard? Do all those loadscreens and the jogs through the hall *really* increase my enjoyement? In the end of the day... I do really like Dorian, and I am not that much into the game itself. I dunno, somehow, MET is an exciting, trilling ride from the moment you set foot on Normandy that very first time, and so is DA2 after Hawke lands in Kirkwall, and something did held me to the Origins, making me willing to go on to see what happens next, if Alistair is going be King, but Inquisition... after every STOP and ROAM AIMLESSLY in the plot, I just lose the willingness to go on. I dunno... I guess it is... frustrating? If you're not enjoying it at all, there's no point. You've given it a shot. There are a lot of side quests in DAI which you may find annoying but which you can really skip. Truth be told, you don't have to talk to everybody. If you find a companion annoying, skip the dialogs. You don't even have to open up all the maps. The essential areas post-Haven are: Crestwood, Western Approach, Winter Palace, and Arbor Wilds. Then you can do the final boss fight. All the other maps do relate back to the main story, but aren't essential. Of the DLCs, Jaws of Hakkon is very good and Trespasser is awesome, especially if you find the Qunari interesting; it feels like a more satisfying ending than what's in the main game. Again, if you're not enjoying it and have other things you'd rather do before the launch of Andromeda, why waste time? I was surprised to find you didn't do the DLCs in DA2. If you had done Legacy, you might have gotten into DAI better. Talking to Hawke and Varric in DAI would make more sense. Oh well...if you ever go back to DA2, get the DLCs - especially Legacy
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Post by Deleted on Mar 7, 2017 17:58:32 GMT
I think I am not going to finish the game. I am again at a point when the next plot move forward is barred by areas with mobs and nothing else, the Skyhold trudging is a chore, and 9 companions + 4 advisors are a burden rather than a joy to interact with, because of how many there are, and the running around the accursed place, and nothing happening for quite a few hours to come. Plus, yeah Hawke being this stranger... not helping. The only time I have seen the game blending combat and dialogue well was in the Whispers quest with the mages. The Templar version was just annoying with searching the area on a time limit, never being able to pick loot, and the combat itself being "just push it out of the way, we need to find that third accursed veteran!" All the other quests is either you talk, talk, talk or fight, fight, fight... each one taken beyond reasonable enjoyment. Josephine's quest is interesting, but the war table jogs kills its charm. Why could not I research the whole thing in ONE visit to the Wartable? Is it THAT hard? Do all those loadscreens and the jogs through the hall *really* increase my enjoyement? In the end of the day... I do really like Dorian, and I am not that much into the game itself. I dunno, somehow, MET is an exciting, trilling ride from the moment you set foot on Normandy that very first time, and so is DA2 after Hawke lands in Kirkwall, and something did held me to the Origins, making me willing to go on to see what happens next, if Alistair is going be King, but Inquisition... after every STOP and ROAM AIMLESSLY in the plot, I just lose the willingness to go on. I dunno... I guess it is... frustrating? If you're not enjoying it at all, there's no point. You've given it a shot. There are a lot of side quests in DAI which you may find annoying but which you can really skip. Truth be told, you don't have to talk to everybody. If you find a companion annoying, skip the dialogs. You don't even have to open up all the maps. The essential areas post-Haven are: Crestwood, Western Approach, Winter Palace, and Arbor Wilds. Then you can do the final boss fight. All the other maps do relate back to the main story, but aren't essential. Of the DLCs, Jaws of Hakkon is very good and Trespasser is awesome, especially if you find the Qunari interesting; it feels like a more satisfying ending than what's in the main game. Again, if you're not enjoying it and have other things you'd rather do before the launch of Andromeda, why waste time? I was surprised to find you didn't do the DLCs in DA2. If you had done Legacy, you might have gotten into DAI better. Talking to Hawke and Varric in DAI would make more sense. Oh well...if you ever go back to DA2, get the DLCs - especially Legacy The game was sold on Origin w/o DLCs. How am I supposed to know it is not a full game? The first and the third games came with a bunch of DLCs. I have no idea why the second one was just the game on its own.
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inherit
861
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Nov 14, 2019 14:57:04 GMT
2,489
deadlydwarf
1,321
August 2016
deadlydwarf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by deadlydwarf on Mar 7, 2017 20:16:36 GMT
If you're not enjoying it at all, there's no point. You've given it a shot. There are a lot of side quests in DAI which you may find annoying but which you can really skip. Truth be told, you don't have to talk to everybody. If you find a companion annoying, skip the dialogs. You don't even have to open up all the maps. The essential areas post-Haven are: Crestwood, Western Approach, Winter Palace, and Arbor Wilds. Then you can do the final boss fight. All the other maps do relate back to the main story, but aren't essential. Of the DLCs, Jaws of Hakkon is very good and Trespasser is awesome, especially if you find the Qunari interesting; it feels like a more satisfying ending than what's in the main game. Again, if you're not enjoying it and have other things you'd rather do before the launch of Andromeda, why waste time? I was surprised to find you didn't do the DLCs in DA2. If you had done Legacy, you might have gotten into DAI better. Talking to Hawke and Varric in DAI would make more sense. Oh well...if you ever go back to DA2, get the DLCs - especially Legacy The game was sold on Origin w/o DLCs. How am I supposed to know it is not a full game? The first and the third games came with a bunch of DLCs. I have no idea why the second one was just the game on its own. DA2 is still weird that way. When I bought DAO, it had all the DLC. I think I bought DA2 near the beginning of 2016, no earlier than 2015 - so it was already an old game yet wasn't in an all-in-one package. Dumb question, are there DLCs for any of the ME games? There are three DLC for DA2. The most important one is Legacy, where you see how Varric and Hawke first got involved with Corypheus. It makes your interactions with Hawke and Varric in DAI make more sense. The other two aren't as critical, but still fun. Mark of the Assassin involves a character created by a DA fan. It's basically a heist adventure that takes Hawke and company to Orlais. There's also "The Exiled Prince" which adds an additional companion, Sebastien Vael, who you help avenge his family and regain power in the Free March state, Starkhaven. I enjoyed it, but others hate Sebastien. (He's a devout Andrastian.) Since there's still time before Andromeda and you did enjoy DA2 with your first Hawke, you might want to have one last adventure with him. I think you would be compelled to take Varric and your sibling (if still alive) with you. The fourth would be your choice. (Someone correct me if I'm wrong.)
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