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Post by Catilina on Mar 16, 2017 13:55:42 GMT
In this case, I prefer to ask myself "What would Anders do?" Blow the place sky high i'd imagine, baring the kittens Seems like a plan.
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Post by Catilina on Mar 16, 2017 13:57:29 GMT
You know what I really look forward to in DA4? It will take some pressure off DAI, as the negativity born from nostalgia glasses will be aimed at the new game. Just like how DA2 started receiving more appreciation lately. Do you think there will be even more shit-quest in it?
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Post by Iddy on Mar 16, 2017 13:58:56 GMT
You know what I really look forward to in DA4? It will take some pressure off DAI, as the negativity born from nostalgia glasses will be aimed at the new game. Just like how DA2 started receiving more appreciation lately. Do you think there will be even more shit-quest in it? I think there will be more overlooked positive points in it.
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Post by Deleted on Mar 16, 2017 14:00:01 GMT
The franchise can use excitement and emotional break-down like that after Inquisition's story impact course unflinchingly set between "bland" and "barely there". But it's going to be Tevinter, right? That means color, huge stone dragons, grand ruins of cities if not the cities themselves! They can make some cool stuff with that! And, like, a story! You are so very right. There was no turmoil or anything legitimately emotional about Bull's suffering if the Chargers are sacrificed, or Varric mourning Hawke, or Dorian's issues with his family, or Blackwall's reveal and certainly not the Solas romance. Nope. Nothing there. Solas has nothing to say to me after leaving Haven, I talk to him every time I stop by the Skyhold, and it's always "What about Corynpheus?". I don't care for anything Bull has to say, I really dislike the character. Blackwall... who? And, Dorian, yes, Dorian was one bright spot in the whole game, only...he was silent for 15 hours straight now. We were in the RAW FADE, RAW FADE, with my Inquisitor recalling his tragic past, and Dorian said... nothing. Hake on the other hand was taunted with Naders' death... but the inquisitor? Apparently his love-life is not even worth mentioning. Sacrificing Hawke to save that what's his name Warden? Even then all emotions are on a lease from DA2. Still ALL the stuff you listed is connected to the companions relationships, not to the emotional impact and density of the story
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Post by Iddy on Mar 16, 2017 14:03:42 GMT
You are so very right. There was no turmoil or anything legitimately emotional about Bull's suffering if the Chargers are sacrificed, or Varric mourning Hawke, or Dorian's issues with his family, or Blackwall's reveal and certainly not the Solas romance. Nope. Nothing there. Solas has nothing to say to me after leaving Haven, I talk to him every time I stop by the Skyhold, and it's always "What about Corynpheus?". I don't care for anything Bull has to say, I really dislike the character. Blackwall... who? And, Dorian, yes, Dorian was one bright spot in the whole game, only...he was silent for 15 hours straight now. We were in the RAW FADE, RAW FADE, with my Inquisitor recalling his tragic past, and Dorian said... nothing. Hake on the other hand was taunted with Naders' death... but the inquisitor? Apparently his love-life is not even worth mentioning. Sacrificing Hawke to save that what's his name Warden? Even then all emotions are on a lease from DA2. Still ALL the stuff you listed is connected to the companions relationships, not to the emotional impact and density of the storyI don't remember the main storyline bringing any emotions in the ever praised DAO either. Those rather came from companion relationships and the origin story, which is also secondary as the Blight is the main plot here. Also, the fact that you personally don't like those characters is absolutely irrelevant.
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Post by Deleted on Mar 16, 2017 14:09:28 GMT
Solas has nothing to say to me after leaving Haven, I talk to him every time I stop by the Skyhold, and it's always "What about Corynpheus?". I don't care for anything Bull has to say, I really dislike the character. Blackwall... who? And, Dorian, yes, Dorian was one bright spot in the whole game, only...he was silent for 15 hours straight now. We were in the RAW FADE, RAW FADE, with my Inquisitor recalling his tragic past, and Dorian said... nothing. Hake on the other hand was taunted with Naders' death... but the inquisitor? Apparently his love-life is not even worth mentioning. Sacrificing Hawke to save that what's his name Warden? Even then all emotions are on a lease from DA2. Still ALL the stuff you listed is connected to the companions relationships, not to the emotional impact and density of the storyI don't remember the main storyline bringing any emotions in the ever praised DAO either. Those rather came from companion relationships and the origin story, which is also secondary as the Blight is the main plot here. Also, the fact that you personally don't like those characters is absolutely irrelevant. Your liking for them is no more relevant. I am not comparing it to DA:O (it's okay), I am comparing it to the MET, which for me is a gold standard of a story line in a game that makes you care about what you are doing every step of the way.
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Post by Catilina on Mar 16, 2017 14:09:41 GMT
Do you think there will be even more shit-quest in it? I think there will be more overlooked positive points in it. @domi , me and a few others not so much love the DAI, but we are the minority. I think most people's favorite piece of the series. And I can appreciate the game's positive moments. How hypocrite would I if I wouldn't do it: I have three finished game and some unfinished... So: I just can say, that not this is the best in the whole series. But not bad at all.
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Post by Deleted on Mar 16, 2017 14:12:25 GMT
I think there will be more overlooked positive points in it. @domi , me and a few others not so much love the DAI, but we are the minority. I think most people's favorite piece of the series. And I can appreciate the game's positive moments. How hypocrite would I if I wouldn't do it: I have three finished game and some unfinished... So: I just can say, that not this is the best in the whole series. But not bad at all. Being in a minority never bothered me. I am stating what I see. DA:I is a bland game that does not incite much emotions, and fails to capitalize every time it managed to build up a little. There are no crescendos. It made me really care for one thing only so far, and that's Dorian's subplot. In 33 hours of a game. And, yes, I am coming fresh from getting up at 4 am thinking to finish something that seemed like it's going to be awesome, but ended up drab. Again.
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Post by Catilina on Mar 16, 2017 14:14:20 GMT
@domi , me and a few others not so much love the DAI, but we are the minority. I think most people's favorite piece of the series. And I can appreciate the game's positive moments. How hypocrite would I if I wouldn't do it: I have three finished game and some unfinished... So: I just can say, that not this is the best in the whole series. But not bad at all. Being in a minority never bothered me. I am stating what I see. DA:I is a bland game that does not incite much emotions, and fails to capitalize every time it managed to build up a little. It made me really care for one thing only, and that's Dorian's subplot. I know. I hope, you will enjoy the Dorian-line. Not my favorite, but many people love it.
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Post by Deleted on Mar 16, 2017 14:15:58 GMT
Being in a minority never bothered me. I am stating what I see. DA:I is a bland game that does not incite much emotions, and fails to capitalize every time it managed to build up a little. It made me really care for one thing only, and that's Dorian's subplot. I know. I hope, you will enjoy the Dorian-line. Not my favorite, but many people love it. It's been 15 hours since my last conversation of substance with him. I prefer way more saturation and emotional intensity. And we've been killing his countrymen for the past oh.. three or so hours. And my PC was just put through the biggest revelation of personal proportions so far in the game. Not. A. Word.
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Post by Catilina on Mar 16, 2017 14:27:14 GMT
I know. I hope, you will enjoy the Dorian-line. Not my favorite, but many people love it. It's been 15 hours since my last conversation of substance with him. I prefer way more saturation and emotional intensity. And: this is the biggest weakness of the DAI. This isn't Dorian's writer's fault (or just a little bit), rather the big feckin empty areas'. If the Inquisitor go back to Dorian from the Fade, he will worry about him (and her, because as I remember, this is not romance specific...). But later you will experience more such a scene with Dorian. I remember, how sweet was Anders for example at the qunari war, when rejoined. This was only a little moment, but, at least Hawke felt, that he's special to him. And there was a few same scene with all LI. But again: similar scenes occurred in DA2 often, because the game was shorter than the Inquisition. I think numerically almost the same the two game, just the Inquisition is long as fuck.
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Post by Deleted on Mar 16, 2017 14:30:58 GMT
It's been 15 hours since my last conversation of substance with him. I prefer way more saturation and emotional intensity. And: this is the biggest weakness of the DAI. This isn't Dorian's writer's fault (or just a little bit), rather the big feckin empty areas'. If the Inquisitor go back to Dorian from the Fade, he will worry about him (and her, because as I remember, this is not romance specific...). But later you will experience more such a scene with Dorian. I remember, how sweet was Anders for example at the qunari war, when rejoined. This was only a little moment, but, at least Hawke felt, that he's special to him. And there was a few same scene with all LI. But again: similar scenes occurred in DA2 often, because the game was shorter than the Inquisition. I think numerically almost the same the two game, just the Inquisition is long as fuck. hence: Scale. It. Down.
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Post by Catilina on Mar 16, 2017 14:32:23 GMT
And: this is the biggest weakness of the DAI. This isn't Dorian's writer's fault (or just a little bit), rather the big feckin empty areas'. If the Inquisitor go back to Dorian from the Fade, he will worry about him (and her, because as I remember, this is not romance specific...). But later you will experience more such a scene with Dorian. I remember, how sweet was Anders for example at the qunari war, when rejoined. This was only a little moment, but, at least Hawke felt, that he's special to him. And there was a few same scene with all LI. But again: similar scenes occurred in DA2 often, because the game was shorter than the Inquisition. I think numerically almost the same the two game, just the Inquisition is long as fuck. hence: Scale. It. Down. Exactly so. Or: must adapt to the real content.
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Post by shroomofdoom on Mar 16, 2017 15:19:27 GMT
@domi , me and a few others not so much love the DAI, but we are the minority. I think most people's favorite piece of the series. And I can appreciate the game's positive moments. How hypocrite would I if I wouldn't do it: I have three finished game and some unfinished... So: I just can say, that not this is the best in the whole series. But not bad at all. Being in a minority never bothered me. I am stating what I see. DA:I is a bland game that does not incite much emotions, and fails to capitalize every time it managed to build up a little. There are no crescendos. It made me really care for one thing only so far, and that's Dorian's subplot. In 33 hours of a game. And, yes, I am coming fresh from getting up at 4 am thinking to finish something that seemed like it's going to be awesome, but ended up drab. Again. Yep, I think it's about focus. DA:I was so vast, not just in terms of environments, locations and such, but also in the multitude of other things they crammed in, that the already weak plot and somewhat spartan npc interaction (or that of substance) that the moments with real gravitas, kinda got lost amidst the void. I don't think the story will get scaled down. The plot is going to go for that larger than life, super over top direction. But Bioware would do well to sharpen the focus, considerably, both in terms of the main plot, making it tight and well paced and bringing a deeper focus on the companions, within the plot and not as a side addition or after thought of it.
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Post by Deleted on Mar 16, 2017 15:25:50 GMT
Being in a minority never bothered me. I am stating what I see. DA:I is a bland game that does not incite much emotions, and fails to capitalize every time it managed to build up a little. There are no crescendos. It made me really care for one thing only so far, and that's Dorian's subplot. In 33 hours of a game. And, yes, I am coming fresh from getting up at 4 am thinking to finish something that seemed like it's going to be awesome, but ended up drab. Again. Yep, I think it's about focus. DA:I was so vast, not just in terms of environments, locations and such, but also in the multitude of other things they crammed in, that the already weak plot and somewhat spartan npc interaction (or that of substance) that the moments with real gravitas, kinda got lost amidst the void. I don't think the story will get scaled down. The plot is going to go for that larger than life, super over top direction. But Bioware would do well to sharpen the focus, considerably, both in terms of the main plot, making it tight and well paced and bringing a deeper focus on the companions, within the plot and not as a side addition or after thought of it. It's also that when they did take you on an actual questline, it ends up short and unfulfilling. I am not sure if they are afraid to do boss battles because of the console limitations, but within one hour of gameplay I was cutscened out of my chance to kill 4/4 baddies that they were trying to sell me. One of them, I assume I can execute in the keep, but I did not have a chance to fight him at all. There was a dragon flying all over the place, and I did not get to fight it. It just... flew away while I was otherwise engaged. I know you can fight tons of dragons in the designated non story-related locations in the OW, but that's NOT the same! That's the dragon I actually WANT to kill. And THIS specific Venatori is more FUN to kill than 36 I've plowed through... WHY? WHY? WHY? And why can't we finish off the Nightmare demon? There is SIX of us! We are literally the best Thedas has to offer according to any other video-game out there. Judging people in the Keep and clicking Operations Table might be entertaining once in a while, but where are the actual battles against cool opponents? It's like we get the worst of both worlds, both running the menial tasks AND doing paper shuffling all cool former men of action complain about one the game promote them to high positions in the governments.
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Post by shroomofdoom on Mar 16, 2017 15:30:40 GMT
Yep, I think it's about focus. DA:I was so vast, not just in terms of environments, locations and such, but also in the multitude of other things they crammed in, that the already weak plot and somewhat spartan npc interaction (or that of substance) that the moments with real gravitas, kinda got lost amidst the void. I don't think the story will get scaled down. The plot is going to go for that larger than life, super over top direction. But Bioware would do well to sharpen the focus, considerably, both in terms of the main plot, making it tight and well paced and bringing a deeper focus on the companions, within the plot and not as a side addition or after thought of it. It's also that when they did take you on an actual questline, it ends up short and unfulfilling. I am not sure if they are afraid to do boss battles because of the console limitations, but within one hour of gameplay I was cutscened out of my chance to kill 4/4 baddies that they were trying to sell me. One of them, I assume I can execute in the keep, but I did not have a chance to fight him at all. There was a dragon flying all over the place, and I did not get to fight it. It just... flew away while I was otherwise engaged. I know you can fight tons of dragons in the designated non story-related locations in the OW, but that's NOT the same! That's the dragon I actually WANT to kill. And THIS specific Venatori is more FUN to kill than 36 I've plowed through... WHY? WHY? WHY? And why can't we finish off the Nightmare demon? There is SIX of us! We are literally the best Thedas has to offer according to any other video-game out there. I hadn't thought of it that way, but I kinda get what you mean. We seem to get all this larger than life villain types enemies, but we don't really get to actually, put them down in combat. I really hated Samson, and yeah sure, you can judge the guy, but somehow, it's not the same. Don't get me wrong, I liked the judgement aspect, wished they had fleshed it out and had more options here, but there are virtually no big bads that you can put down in combat. Well Florianne and Cory, ofcourse. But abit more balance and some cathartic release would have been nice.
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Post by Deleted on Mar 16, 2017 15:32:00 GMT
It's also that when they did take you on an actual questline, it ends up short and unfulfilling. I am not sure if they are afraid to do boss battles because of the console limitations, but within one hour of gameplay I was cutscened out of my chance to kill 4/4 baddies that they were trying to sell me. One of them, I assume I can execute in the keep, but I did not have a chance to fight him at all. There was a dragon flying all over the place, and I did not get to fight it. It just... flew away while I was otherwise engaged. I know you can fight tons of dragons in the designated non story-related locations in the OW, but that's NOT the same! That's the dragon I actually WANT to kill. And THIS specific Venatori is more FUN to kill than 36 I've plowed through... WHY? WHY? WHY? And why can't we finish off the Nightmare demon? There is SIX of us! We are literally the best Thedas has to offer according to any other video-game out there. I hadn't thought of it that way, but I kinda get what you mean. We seem to get all this larger than life villain types enemies, but we don't really get to actually, put them down in combat. I really hated Samson, and yeah sure, you can judge the guy, but somehow, it's not the same. Don't get me wrong, I liked the judgement aspect, wished they had fleshed it out and had more options here, but there are virtually no big bads that you can put down in combat. Well Florianne and Cory, ofcourse. But abit more balance and some cathartic release would have been nice. heh, I edited in exactly what you are saying in the previous post: Judging people in the Keep and clicking Operations Table might be entertaining once in a while, but where are the actual battles against cool opponents?
It's like we get the worst of both worlds, both running the menial tasks AND doing paper shuffling all cool former men of action complain about one the game promote them to high positions in the governments.
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Post by shroomofdoom on Mar 16, 2017 15:36:47 GMT
I hadn't thought of it that way, but I kinda get what you mean. We seem to get all this larger than life villain types enemies, but we don't really get to actually, put them down in combat. I really hated Samson, and yeah sure, you can judge the guy, but somehow, it's not the same. Don't get me wrong, I liked the judgement aspect, wished they had fleshed it out and had more options here, but there are virtually no big bads that you can put down in combat. Well Florianne and Cory, ofcourse. But abit more balance and some cathartic release would have been nice. heh, I edited in exactly what you are saying in the previous post: Judging people in the Keep and clicking Operations Table might be entertaining once in a while, but where are the actual battles against cool opponents?
It's like we get the worst of both worlds, both running the menial tasks AND doing paper shuffling all cool former men of action complain about one the game promote them to high positions in the governments.hehe. This could contribute towards some of my minor dissatisfaction with the combat. I to often felt like I was fighting endless quantities of trash mobs. Could be the lack of "release" from putting the smack down on an actual character of note, deprives me of that sense of building up and overcoming something in a more visceral sense than can be provided in judgement. Dragons were awesome sauce in combat, but sometimes it's more about closure, than, epic enemy destroyed in slug fest.
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Post by ilsen on Mar 16, 2017 18:24:30 GMT
Something that strikes me about this forum, which is the Dragon Age: Inquisition forum, is how a certain group of people are here every day, with their thousands of posts (!), making negative comments in nearly every thread that comes up, even ones that are just discussing lore or whatever. I am new here, but it's quite remarkable. There are plenty of games I don't like, but I have never felt compelled to go into their forums and post about it. It's a strange pathology. I came here because I thought it would be a cool place to share pictures and ask/answer questions, and to be fair it is like that sometimes, but man, there is quite the intense circlejerk of negativity out of a core group of posters, bringing up the same complaints ad nauseam and "liking" one another's posts incessantly, that is quite off-putting to new members of the community.
On this page ALONE, in this very thread, you can simply scroll up from my single post and see 14 posts between two people basically having a conversation with each other about how much they agree with one another about how bad DA:I. And it's like this in many threads too. Meanwhile, the people who don't spam every thread and just put one cogent comment in once in a while are buried. Pretty sad.
Anyway, back on topic. As a Fallout and Skyrim fan, I really liked the large areas of DA:l. Games that confine you to a city are claustrophobic. I guess some people like that, but if sales of Skyrim, Fallout, and DALI are any indication, then they do not represent the majority.
I love being able to wander around and take in the vistas. I like finding things that are there just to be cool; that has no associated quest or anything. It's just there, and you can find it. That's what makes it seem alive; like a real world. Getting your hand held from plot marker to plot marker, with everything tied to a quest, is far less organic. One of the coolest things in DA:I is the haunted Chateau in Emerald Graves. I stumbled into that one day when I had absolutely no reason to be there and it was awesome. Pretty hard to explore when you are tied in and attached to rails.
You know, you can finish the main quest without even setting foot in half of the zones. You have the freedom to see as much or as little as you want; and that is awesome.
TLDR: BLOW IT UP. Or at least, keep it the same as DA:I.
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Post by Catilina on Mar 16, 2017 18:43:47 GMT
Something that strikes me about this forum, which is the Dragon Age: Inquisition forum, is how a certain group of people are here every day, with their thousands of posts (!), making negative comments in nearly every thread that comes up, even ones that are just discussing lore or whatever. I am new here, but it's quite remarkable. There are plenty of games I don't like, but I have never felt compelled to go into their forums and post about it. It's a strange pathology. I came here because I thought it would be a cool place to share pictures and ask/answer questions, and to be fair it is like that sometimes, but man, there is quite the intense circlejerk of negativity out of a core group of posters that is quite off-putting to new members of the community. And maybe that's the whole point--I really don't know. Anyway, as a Fallout and Skyrim fan, I really liked the large areas of DA:l. Games that confine you to a city are claustrophobic. I guess some people like that, but if sales of Skyrim, Fallout, and DALI are any indication, then they do not represent the majority. I love being able to wander around and take in the vistas. I like finding things that are there just to be cool; that has no associated quest or anything. It's just there, and you can find it. That's what makes it seem alive; like a real world. Getting your hand held from plot marker to plot marker, with everything tied to a quest, is far less organic. One of the coolest things in DA:I is the haunted Chateau in Emerald Graves. I stumbled into that one day when I had absolutely no reason to be there and it was awesome. Pretty hard to explore when you are tied in and attached to rails. You know, you can finish the main quest without even setting foot in half of the zones. You have the freedom to see as much or as little as you want; and that is awesome. TLDR: BLOW IT UP. Or at least, keep it the same as DA:I. I also really like Fallout and Elders Scrolls games, and yes, they are fun! But mix with DA is a fail (my opinion). Fallout and Elders Scroll games are good in the side story-lines: these are almost as strong as the main story line (if not stronger), these games about the total freedom. The DA games all about the story. I like the stories, and I want more playthroughs, but without the forced shit-quests and empty areas with annoying road barriers. No offense, I don't hate (and I don't think, that who speak about the Inquisition here, really hates) that, but I would like, that the next would more focused on story, because this is the Dragon Age. Not an MMO-simulation.
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Post by Deleted on Mar 16, 2017 18:56:09 GMT
Something that strikes me about this forum, which is the Dragon Age: Inquisition forum, is how a certain group of people are here every day, with their thousands of posts (!), making negative comments in nearly every thread that comes up, even ones that are just discussing lore or whatever. I am new here, but it's quite remarkable. There are plenty of games I don't like, but I have never felt compelled to go into their forums and post about it. It's a strange pathology. I came here because I thought it would be a cool place to share pictures and ask/answer questions, and to be fair it is like that sometimes, but man, there is quite the intense circlejerk of negativity out of a core group of posters, bringing up the same complaints ad nauseam and "liking" one another's posts incessantly, that is quite off-putting to new members of the community. . I am playing the game just now, and I tend to talk as I think. Once I am done playing it, I will stop posting, because it will stop being immediately relevant :)
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Post by ilsen on Mar 16, 2017 18:59:12 GMT
No offense, I don't hate (and I don't think, that who speak about the Inquisition here, really hates) that, but I would like, that the next would more focused on story, because this is the Dragon Age. Not an MMO-simulation. That's just your characterization, and I'd go so far as to say it's objectively false. MMOs typically don't feature hours and hours of cut scenes and voice acting. Or choices about how the story should proceed. Or an ending, for that matter. Or NPC party members with meaningful interactions. There is also very little emphasis on leveling. The few MMO-like things it does have (pure fetch quests, which are not the majority and almost all skippable, and crafting, for example) are 100% optional. It's an absolutely hilarious position to argue that you don't like something, so no one should have the option to do it. Just don't do it, if you don't like it, and leave it for the rest of us. But yeah, calling DAI an "mmo-simulator" is kinda like me calling DA2 a "stuck in a broken elevator all day long simulator." I mean, that is kind of how I feel, but it probably doesn't add much to the conversation. Gotta get that post count up somehow, I guess. "More focused on story" to me just sounds like "more linear" or "more constricted." So yeah, no thanks. I was happy with both the DA:I story and size. And the game overall. That's why I searched out a forum for it.
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Post by Catilina on Mar 16, 2017 19:19:42 GMT
No offense, I don't hate (and I don't think, that who speak about the Inquisition here, really hates) that, but I would like, that the next would more focused on story, because this is the Dragon Age. Not an MMO-simulation. That's just your characterization, and I'd go so far as to say it's objectively false. MMOs typically don't feature hours and hours of cutscenes and voice acting. Or choices about how the story should proceed. Or an ending, for that matter. Or NPC party members with meaningful interactions. The few MMO like things it does have (fetch quests, which are not in any way the majority of quests, and crafting, for example) are 100% optional. It's an absolutely hilarious position to argue that you don't like something, so no one should have the option to do it. Just don't do it, if you don't like it, and leave it for the rest of us. Simple stuff. "More focused on story" to me just sounds like "more linear" or "more constricted." So yeah, no thanks. I was happy with both the DA:I story and size. And the game overall. That's why I searched out a forum for it. "More focused on story" isn't about a more linear story. Not at all! I want to replay, because I have choices, and I like that, and I would like to see so much choices, as I can. But I can't replay, if the game so long. I don't need to be linear the story, but unavoidable if we speak about a series, not a single story... Most of the decisions are just a false feel of freedom, would so much work to write much story lines based on the peoples decisions. Remember: Leliana alive and well no matter, she died in DAO, just as Anders in DA2, whatever was his fate in the Awakening. What happened with Architect (one of my game I let him alive)? And Keiran? His Old God Soul really matter? Or? Etc, etc, etc. So: the story already linear enough. And: why problem is, that someone of us think, that would be better a lesser map size, focused on the story, with more story-oriented missions instead of shit quests?
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Post by Deleted on Mar 16, 2017 19:27:52 GMT
No offense, I don't hate (and I don't think, that who speak about the Inquisition here, really hates) that, but I would like, that the next would more focused on story, because this is the Dragon Age. Not an MMO-simulation. That's just your characterization, and I'd go so far as to say it's objectively false. MMOs typically don't feature hours and hours of cut scenes and voice acting. Or choices about how the story should proceed. Or an ending, for that matter. Or NPC party members with meaningful interactions. There is also very little emphasis on leveling. The few MMO like things it does have (pure fetch quests, which are not the majority and almost all skippable, and crafting, for example) are 100% optional. It's an absolutely hilarious position to argue that you don't like something, so no one should have the option to do it. Just don't do it, if you don't like it, and leave it for the rest of us. Simple stuff. "More focused on story" to me just sounds like "more linear" or "more constricted." So yeah, no thanks. I was happy with both the DA:I story and size. And the game overall. That's why I searched out a forum for it. ;) the game does not make it very obvious that you can pick and chose your quests and what level you need to be to proceed with the main story. The power points you gain to unlock an area are only a very rough approximation of when you can move on. It also seemed like the main story in each area was supposed to be more developed than it ended up being. There barely any talking characters in Hinterlands, Fallow Mire and Storm Coast, and those areas are the first one the player is sent to. At some point it becomes more or less clear that you can do one out of each three areas (roughly) in order to keep up to the leveling curve for the main story. Once that onus to scour the area you dislike is off, it becomes much easier to play the game. Some MMOs (notably bioWARE's own SWTOR) do deliver cinematic and interactive experience. However, just beating Guild Wars or Revelation On-line in the story department for an SP game is not unexpected. We are looking to compare with other SP titles by BioWARE, such as KOTOR, Jade Empire, MET, DA2 and you can see the difference. This difference is acknowledged by the folks who specifically like DA:I because it's more like NWN1 and BG1, rather than the later BioWARE's games. I would place DA:O and Baldur's Gate 2 in the category that imo more successfully merge the need to roam, time invested in exploration, the invisible barriers to be removed to achieve the exploration with the central and side-line story progressions and character content. If DA:4 finds a DA:O and BG2 vibe, it will be a happy compromise. If it harkens back to the cluster of the games they made during the first decade of this century, I'd be ecstatic because I liked those games more. I also do not like it when the main storyline whisks me away from the exploration areas, I rather the main story intertwines with it as in SWTOR. DA:4 executed in "if SWTOR vanilla was an SP" style would also be a revolutionary game that I would love to see (i.e. different & interacting story-lines for all 4 playable species through the whole game). Heck, I would love to see SWTOR repackaged as an SP game so more people could be blown away by how good vanilla was and how unique. But if DA:4 moves towards having 20 areas similar in quest content and story saturation to Hinterlands, and more lock-outs of the portions of the areas like Exalted Plains, Emerald Graves and the Westrrn Approach (what I saw so far) I will not welcome this move. I hope this doe snot ruffle any more feathers.
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Post by shroomofdoom on Mar 18, 2017 8:51:30 GMT
Something that strikes me about this forum, which is the Dragon Age: Inquisition forum, is how a certain group of people are here every day, with their thousands of posts (!), making negative comments in nearly every thread that comes up, even ones that are just discussing lore or whatever. I am new here, but it's quite remarkable. There are plenty of games I don't like, but I have never felt compelled to go into their forums and post about it. It's a strange pathology. I came here because I thought it would be a cool place to share pictures and ask/answer questions, and to be fair it is like that sometimes, but man, there is quite the intense circlejerk of negativity out of a core group of posters, bringing up the same complaints ad nauseam and "liking" one another's posts incessantly, that is quite off-putting to new members of the community. On this page ALONE, in this very thread, you can simply scroll up from my single post and see 14 posts between two people basically having a conversation with each other about how much they agree with one another about how bad DA:I. And it's like this in many threads too. Meanwhile, the people who don't spam every thread and just put one cogent comment in once in a while are buried. Pretty sad. lol I can understand how it might seem like some of us are just here to complain and moan about, an otherwise great game, I'm certainly one of those people that checks in on the forum on a regular bases and I'm venturing at a guess that some of my posts are amongst the ones, to which your refering What you might be mistaking for "hate" of the game, is more a sharing of ideas. While you might notice some criticism on my part, you will also note, in other threads, a great deal of respect and admiration for the franchise, it's lore and gaming mechanics. It's easy to take out of context, the desire of some, to discuss those aspects of the franchise, we feel could do with changes, that would improve our overall experiences, and regard them on their own, as simple gripping. Sure, theres an element of venting, the relieving of frustration with percieved shortcomings in our individual gaming experiences, but it's also about discovering our own individual desires and expectations from any given gaming experience, through having a sounding board for our opinions and thoughts, vis the discussions that take place here. I've generally found that most forum members I've engaged with, have been fairly flexible in their opinions, open to re-considering their opinions, when presented with compelling arguements or different points of view and this can lead to changes in our own opinions and expectations for future games, both within the franchise and in the larger world of gaming itself. Take my exchange with Domi in this very thread. I enjoyed much of the combat in DA:I but felt that, for me atleast, there was something that could have made the combat more compelling, more engaging and just plain, out and out better, but couldn't say exactly what it was that bugged me. On hearing Domi's opinions and arguements, I've realised that, one aspect of combat I felt lacking or missing, may infact come from the lack of satisfying closure, through visceral defeat of major NPC adversaries. Our discussion has brought me to a realisation, that I desire that kind of experience in some degree in my games, something I hadn't realised previously, before hearing her opinions and points of view on the subject. Thats some self discovery there, through the medium of shared interest and polite discourse. Because it's easier to find out what we do like, by checking off the things that we don't, short listing so to speak. For me and I suspect for other forum memebers too, it's less about self gratification and affirmation of our own opinions in the manner you describe (circlejerk) and more about, learning more about ourselves and each other, learning to look at firmly held pre-concieved ideas about our gaming experiences and seeking to challenge them and have them be challenged through discussion. It's just not about hating on the game, None of us would be here for very long, if we hated the game or franchise and it could be argued that it is in part, due to our love of the franchise or some aspect of it, that keeps us coming back and keeps us invested, even weeks, months and years after playing, to engage and share and socialise with other people who share that passion. It does ofcourse mean, that some threads get a little sidelined, by insular, ongoing conversations by a handful of forum regulars, discussing some aspect of the game, in what might appear to be, a negative slant, and new memebers (or even new comers to the conversation in question) can have a hard time feeling confident or comfortable diving into the conversation. I get that, and I'm guilty at times of being so focused on the conversation i'm engaged in with a particular somebody or other, that I might miss a contribution by someone new to the conversation. For which I can only say, I try to avoid, but I get rather focused that way (in much of life, aswell as on forums!) I understand it can be daunting for new comers, when there is an already established community, to get involved, I am a veteran of some gaming forums and have been for many years and yet I still get that feeling when going to a new forum. All I can say, is that by and large, I've found the forums and those that use them here, have been, on the whole, friendly, open and welcoming, even in dissagreement. I know that was wildly off-topic, but felt it worth sharing my own interpretation of what some might percieve as being negativity, on the part of forum members here, can actually be viewed as something, atleast, personally, as a means of understanding ourselves and our hopes and desires, in regards to the franchise, as much as it might be regarded as a means by which to tear down, the works of others, for no better reason, than self gratification and applause from likeminded anarchs And if it hasn't been said before, Welcome to the forum!
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