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August 2016
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Post by Lady Artifice on Mar 12, 2017 21:05:48 GMT
I miss this thread. Which elements of FO4, if any, would you like to see the ME franchise emulate?
Personally, I'd like to see a lot more characters like Nick Valentine, and a greater array of optional "charisma" based perks.
edit: As fascinating as the cascade of posts dramatically declaring "Nothing!" have been, keep in mind that the above question is specifically asking which aspects, if any, you'd like to see emulated. If you want to use this thread to share what annoyed you most about FO4, that's great, but don't think it's answering anyone's question.
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DA4 2024???
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dirkjake
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by Dirk on Mar 12, 2017 21:15:12 GMT
I love ambient music when you are out exploring in FO4. In DA:I, the music was too scarce.
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urkibalurki
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda
Origin: pompomperol
Posts: 232 Likes: 370
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda
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Post by urkibalurki on Mar 12, 2017 21:18:21 GMT
A docile pet like Dogmeat, perhaps? It could be a varren brought in Andromeda by some krogan.
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Post by Lady Artifice on Mar 12, 2017 21:21:57 GMT
I loved the ability to catch cats and keep them in your settlement, as well. FO4 is probably the only game where the protagonist can keep both a cat and a dog.
It was too bad you couldn't pet both of them, though. You could love on Dogmeat somewhat, but it wasn't nearly as much as he deserved.
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akots
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
Posts: 715 Likes: 2,196
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by akots on Mar 12, 2017 21:36:27 GMT
I'm currently playing FO4, about 35 hours in it. Well, compared to ME, it is smooth sailing. Very few glitches, crashes and weird bugs, no memory leaks, good animations, overall much better experience, pretty fast loading times. Controls actually do what they are supposed to do, no lag on input, very good programming, relatively nice graphics. Bethesda is not obsessed with uninterruptable ugly animations.
However, the quests and the overall impressions look like FO4 is a gigantic mod for Fallout 3. It is certainly worse than Fallout New Vegas. Dialogues are not so brilliant, crafting is overpowered, inventory management is too complex and time-consuming. And the game is too easy on very hard and too tedious on survival difficulties. But there are thousands of very interesting mods at Nexus. I'm sure I'm going to try a lot of them in my next playthrough.
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Post by Lady Artifice on Mar 12, 2017 21:49:35 GMT
Over powered crafting is a really common complaint when it comes to both Skyrim and FO4, but I really liked it. I played both a little like Batman, in that I focused on crafting my ideal combat inventory and upgrading every item as much as possible. It was really fun in Skyrim, feeling like my character was basically the best enchanter in Tamriel.
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Dec 26, 2017 16:36:01 GMT
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Vanguard of your destruction
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August 2016
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Post by dalinne on Mar 12, 2017 21:51:25 GMT
I fell in love with Diamond City. Piper, Valentin and Hancock are my baes. Screw my son. Working for the Brotherhood of Steel felt like working for Cerberus in ME2 LOVED that feeling of exploration in a postapocalitptic scenary. Also, really liked the changes of the weather, the day/night cycles and the Christmas day in Diamond City.
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Post by Rouccoco on Mar 12, 2017 21:52:58 GMT
I'm currently playing FO4, about 35 hours in it. Well, compared to ME, it is smooth sailing. Very few glitches, crashes and weird bugs, no memory leaks, good animations, overall much better experience, pretty fast loading times. Controls actually do what they are supposed to do, no lag on input, very good programming, relatively nice graphics. Bethesda is not obsessed with uninterruptable ugly animations. Lol either the patches since I've played were massive, or you're playing a different game. Glitches, weird bugs, and bad animations are the definition of the problems I have with TES and FO games. It's one of the reasons I'm hoping they'll finally get rid of gambryo/creation engine.
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Post by Rouccoco on Mar 12, 2017 21:58:37 GMT
What BW could borrow are pets, Danse, and environmental storytelling (as in creating locations that tell you a story without the need for dialogue or textboxes).
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Petroshenko
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Sept 7, 2016 17:52:46 GMT
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alenko
Mass Effect Trilogy, KOTOR, Jade Empire
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Post by Petroshenko on Mar 12, 2017 22:07:08 GMT
Nothing hopefully, I want Mass Effect to learn from Fallout New Vegas only
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Banul
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 30 Likes: 79
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by Banul on Mar 12, 2017 22:09:14 GMT
Honestly, I hope the game doesn't take anything from Fallout 4. The story was terrible.
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akots
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
Posts: 715 Likes: 2,196
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2,196
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August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by akots on Mar 12, 2017 22:17:31 GMT
Lol either the patches since I've played were massive, or you're playing a different game. Glitches, weird bugs, and bad animations are the definition of the problems I have with TES and FO games. It's one of the reasons I'm hoping they'll finally get rid of gambryo/creation engine. IMO, if you have problems with all FO/TES games, your hardware/system is the suspect. I currently have i7 with 760GTX on Win10 and run FO4 in ultra resolution (cannot run new super texture pack) lag-free at steady 60 fps. All TES and FO games I played run very smoothly, no crashes never ever and no input lag. Well, I can also run Dishonored 2 on my machine without lag input although only at 30-40 fps on medium resolution. IMO, the input lag problems kill a lot of playability for multitude of games on PC including some AAA titles. Sometimes, you can fix it and sometimes, it is still there no matter what you do. DAI single player as well as multiplayer are no exception suffering from horrible input lag with kb and mouse. ME1 and ME2 had quite good input while ME3 is not so stellar although they tried to improve it for mutiplayer. Anyhow, I'm so used to it due to playing a lot of time in ME3MP that I don't even notice.
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Post by Rouccoco on Mar 12, 2017 22:32:11 GMT
akotsI'm talking about stuff like vibrating ragdoll corpses, enemies clipping through walls (or starting to fly), horrendous AI, companions that when sent home get lost for weeks, the broken settlement tracker that's always misreporting stats, the broken event triggers, dialogue skipping (widely reported), people talking over each other, and many many more. The glitchiness of Bethesda's games is well known, FO4 is no different. It has nothing to do with my PC. There's more to good game coding than not introducing lag or crashes. I haven't had a game crash on me in years.
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blanks
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
Posts: 368 Likes: 632
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
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Post by blanks on Mar 12, 2017 23:06:06 GMT
Nothing hopefully, I want Mass Effect to learn from Fallout New Vegas only This, Fallout 4 was a nightmare. I appreciated that they took a little more care with their companion characters this time around, but I would say BioWare already does a fair job with that. The quest design, the theme park open world, and the itemization are all things I would never want to see in a BioWare game.
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Post by Lady Artifice on Mar 12, 2017 23:06:32 GMT
akots I'm talking about stuff like vibrating ragdoll corpses, enemies clipping through walls (or starting to fly), horrendous AI, companions that when sent home get lost for weeks, the broken settlement tracker that's always misreporting stats, the broken event triggers, dialogue skipping (widely reported), people talking over each other, and many many more. The glitchiness of Bethesda's games is well known, FO4 is no different. It has nothing to do with my PC. There's more to good game coding than not introducing lag or crashes. I haven't had a game crash on me in years. I loved the robot workshop. I love building robots, and outfitting them with cool mods. I created Gideon, my very charming sentry robot fully loading with two missile launchers, this big drill thing, a massive minigun, and the ability to passively prevent damage to me during combat. I spent a fortune on the aluminum alone. Last I saw him, we were killing mirelurks together on Spectacle Island. Then I left quickly to save Sanctuary from yet another attack, and he disappeared from the game. Just poof. Gone. Where are you, Gideon?
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akots
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
Posts: 715 Likes: 2,196
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0
2,196
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August 2016
akots
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by akots on Mar 12, 2017 23:10:35 GMT
akots I'm talking about stuff like vibrating ragdoll corpses, enemies clipping through walls (or starting to fly), horrendous AI, companions that when sent home get lost for weeks, the broken settlement tracker that's always misreporting stats, the broken event triggers, dialogue skipping (widely reported), people talking over each other, and many many more. The glitchiness of Bethesda's games is well known, FO4 is no different. It has nothing to do with my PC. There's more to good game coding than not introducing lag or crashes. I haven't had a game crash on me in years. The only thing I have experienced so far in FO4 is not so good AI. Oh, and also I had a brahmin spawned on a cottage roof in Sanctuary. Actually, AI can be reasonable and even excellent in some situations and abysmal in others. Otherwise, no, works rather well. No companions lost, tracker for settlers works fine, walls are solid and nothing vibrates, not violently anyhow. Yes, some people report something, it is a complex game after all. Some people have horrible problems with their Windows or Office. Now, pray tell me your DAI never silently crashed on you. Well, maybe you even had a pleasant DAIMP experience without any key glitches or Narnia travels. Really, whatever glitch is out there in TES/FO, it had been fixed by mods. General moddability of these games is one of their major advantages. Bethesda had been quite open with that and not only permitted but actually encouraged it. It'd be nice to see a similar attitude from Bioware at some point. Release of some modding tools to the community might be a good start. It is good for game longevity, adds enormous replay value and strengthens player base.
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Post by mikeymoonshine on Mar 12, 2017 23:16:30 GMT
In my opinion trying to copy Skyrim was where they went wrong with Inquisition, I don't want Mass Effect to do the same with Fallout 4 seeing as the problems I had with Skyrim were worse in Fallout 4. Learn from the Witcher 3 instead plz.
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Post by Rouccoco on Mar 12, 2017 23:41:33 GMT
akots I'm talking about stuff like vibrating ragdoll corpses, enemies clipping through walls (or starting to fly), horrendous AI, companions that when sent home get lost for weeks, the broken settlement tracker that's always misreporting stats, the broken event triggers, dialogue skipping (widely reported), people talking over each other, and many many more. The glitchiness of Bethesda's games is well known, FO4 is no different. It has nothing to do with my PC. There's more to good game coding than not introducing lag or crashes. I haven't had a game crash on me in years. The only thing I have experienced so far in FO4 is not so good AI. Oh, and also I had a brahmin spawned on a cottage roof in Sanctuary. Actually, AI can be reasonable and even excellent in some situations and abysmal in others. Otherwise, no, works rather well. No companions lost, tracker for settlers works fine, walls are solid and nothing vibrates, not violently anyhow. Yes, some people report something, it is a complex game after all. Some people have horrible problems with their Windows or Office. Now, pray tell me your DAI never silently crashed on you. Well, maybe you even had a pleasant DAIMP experience without any key glitches or Narnia travels. Really, whatever glitch is out there in TES/FO, it had been fixed by mods. General moddability of these games is one of their major advantages. Bethesda had been quite open with that and not only permitted but actually encouraged it. It'd be nice to see a similar attitude from Bioware at some point. Release of some modding tools to the community might be a good start. It is good for game longevity, adds enormous replay value and strengthens player base. Aside from the banter bug, I had absolutely no problems with Inquisition. And no, it never crashed on me, and I bought it on release. But I'm not going to say it's bug free, because I had a good experience. Good for you that you didn't have many problems with FO4 (playing over a year after launch), but my experience is mirrored by many people who played the game, and was so noticeable that pretty much every review had to point it out. So pointing to it as a role model for ME is a wee bit misguided. "Bethesda jank" is a thing for a reason. Why wouldn't Bethesda encourage modding, the community is consistently fixing their games for them. Sure. I'd like more mods for BW games. But in this case they are a necessity.
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Post by Rouccoco on Mar 12, 2017 23:45:39 GMT
akots I'm talking about stuff like vibrating ragdoll corpses, enemies clipping through walls (or starting to fly), horrendous AI, companions that when sent home get lost for weeks, the broken settlement tracker that's always misreporting stats, the broken event triggers, dialogue skipping (widely reported), people talking over each other, and many many more. The glitchiness of Bethesda's games is well known, FO4 is no different. It has nothing to do with my PC. There's more to good game coding than not introducing lag or crashes. I haven't had a game crash on me in years. I loved the robot workshop. I love building robots, and outfitting them with cool mods. I created Gideon, my very charming sentry robot fully loading with two missile launchers, this big drill thing, a massive minigun, and the ability to passively prevent damage to me during combat. I spent a fortune on the aluminum alone. Last I saw him, we were killing mirelurks together on Spectacle Island. Then I left quickly to save Sanctuary from yet another attack, and he disappeared from the game. Just poof. Gone. Where are you, Gideon? I lost Nick twice like that, after I dismissed him. The first time I walked along the path I thought he would take, the second time I used the console to teleport myself to him. After that I always fast travelled to Sanctuary before dismissing anyone.
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Post by Lady Artifice on Mar 13, 2017 0:07:18 GMT
At this point, it's like trying to prepare yourself for the bugs is part of the game with Bethesda. I just tried to start a new robot dlc playthrough the other day, and Ada was spasming all over the map, as fast as if she was running but not moving her legs. I tried to chase her for a bit to see if she would stop if I could get her into conversation. After I did catch up and started talking to her, she kept glitching at top speed, but I was curious about whether I could keep up at that point.
Her disappointed dismay when I lost her again and she said, "You're...leaving," for all the world like she was standing quietly while I just turned my back on her was enough to get me to reload and go through the fight all over again.
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Sifr
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Aug 25, 2016 20:05:11 GMT
August 2016
sifr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Sifr on Mar 13, 2017 1:15:36 GMT
Over powered crafting is a really common complaint when it comes to both Skyrim and FO4, but I really liked it. I played both a little like Batman, in that I focused on crafting my ideal combat inventory and upgrading every item as much as possible. It was really fun in Skyrim, feeling like my character was basically the best enchanter in Tamriel. This was my main strategy with both games. In Skyrim I immediately invested into smithing and enchanting gear to provide stat regen buffs, mitigate various elemental damage, muffle sound and increase damage. Since I was playing a stealth build that was a bit of a glass cannon, I practically relied on my armour to keep me alive if I was spotted by enemies. With FO4, I also went for the perks that let me mod my guns with silencers and create shadowed armour as soon as they were available, relying on my equipment to keep me alive while I snuck around enemy bases taking out people and looting everything that wasn't nailed down. (I always end up playing stealth builds and snipers when I can, cause I'm pretty terrible at close-quarter combat) Perhaps ME could include some kind of muffled effect that Infiltrators would have to apply to their armour crafting, so that the enemy AI doesn't spot them from the sound they're making moving around, even when using the tactical cloak? Maybe make it a high-tier mod that requires you reach a certain level or skill to unlock, so that infiltrators don't become gamebreaking from the start (even if playing on NG+)?
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boyaki
N2
Posts: 194 Likes: 113
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Post by boyaki on Mar 13, 2017 1:49:28 GMT
Environment storytelling.
In Fallout there are a lot of location, but each have a small story about the place even without a lign of text. In open world it always feel weird to have multiple bandit location out of nowhere. In DA:I there was the case but only in the hinterland. Outside of that area it was only bandit, templar, venatori camp.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,941 Likes: 17,668
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Apr 19, 2024 16:40:05 GMT
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August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Mar 13, 2017 2:02:41 GMT
A docile pet like Dogmeat, perhaps? It could be a varren brought in Andromeda by some krogan. What, you don't think the pyjak can fight?
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jastall
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 341 Likes: 583
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jastall
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Jan 30, 2017 21:13:28 GMT
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jastall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by jastall on Mar 13, 2017 2:20:17 GMT
Close to nothing. I guess the Power Armor mechanics were fun, so if Bioware were to implement some kind of heavily armored suit, they could look at it. Apart from that, FO4 has nothing to offer to Mass Effect.
Now, as someone has said, New Vegas is another matter entirely. That game's writing and side content were absolutely stellar.
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Post by yokyok on Mar 13, 2017 2:40:41 GMT
Isn't there a mission where you have to look for your missing father? There. Missing family member, just like in Fallout. Good thing you don't start as a prisoner.
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