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Post by Deleted on Mar 22, 2017 13:22:25 GMT
Iron Bull can die one way, indirect gamer choice, and Blackwall can die two ways- leave him to be hung by Orlais or romance him and tell him to stay a Warden and he'll die I'm relatively certain. I think the latter is BS though, if true. because non romanced Warden Thom Rainier lives. If,Before the events of Adamant, you encounter that girl who wants to join the Wardens. And you encourage her to do so, which gets you points with Blackwall...She will be Clarel's Sacrifice instead of her "old friend". smack in the face to the player and also makes me think Clarel's is a bitch on too of being an idiot. Because she spared and Old Warden to sacrifice a new recruit instead. Blackwall still dies if friend-ed, Quizzy just isn't notified. Like how spouses/closest relatives are usually the ones contacted if their significant other dies, then they pass the message onto the rest of the family/friends. So it makes sense in that context.
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Post by phoray on Mar 22, 2017 16:20:18 GMT
Iron Bull can die one way, indirect gamer choice, and Blackwall can die two ways- leave him to be hung by Orlais or romance him and tell him to stay a Warden and he'll die I'm relatively certain. I think the latter is BS though, if true. because non romanced Warden Thom Rainier lives. If,Before the events of Adamant, you encounter that girl who wants to join the Wardens. And you encourage her to do so, which gets you points with Blackwall...She will be Clarel's Sacrifice instead of her "old friend". smack in the face to the player and also makes me think Clarel's is a bitch on too of being an idiot. Because she spared and Old Warden to sacrifice a new recruit instead. Blackwall still dies if friend-ed, Quizzy just isn't notified. Like how spouses/closest relatives are usually the ones contacted if their significant other dies, then they pass the message onto the rest of the family/friends. So it makes sense in that context. I've kept him a Warden twice, he's always there in Trespasser,never seen an epilogue slide or letter about his death. So I've been confused on this one. Edit add: oh, but I was a friend. So you're an epilogue slide about death if romanced?
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Post by Deleted on Mar 22, 2017 16:33:01 GMT
Blackwall still dies if friend-ed, Quizzy just isn't notified. Like how spouses/closest relatives are usually the ones contacted if their significant other dies, then they pass the message onto the rest of the family/friends. So it makes sense in that context. I've kept him a Warden twice, he's always there in Trespasser,never seen an epilogue slide or letter about his death. So I've been confused on this one. Edit add: oh, but I was a friend. So you're an epilogue slide about death if romanced? Yup. You get a slide after Trespasser, where the Inquisitor gets Blackwall's badge and a Griffon feather. Don't remember if there was a letter, but the two items made it quite clear what happened. You don't get the slide as a friend, but there was a twitter post from his writer that says he still dies, but the wardens just notify romanced Inquisitors.
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Post by phoray on Mar 22, 2017 16:35:46 GMT
I've kept him a Warden twice, he's always there in Trespasser,never seen an epilogue slide or letter about his death. So I've been confused on this one. Edit add: oh, but I was a friend. So you're an epilogue slide about death if romanced? Yup. You get a slide after Trespasser, where the Inquisitor gets Blackwall's badge and a Griffon feather. Don't remember if there was a letter, but the two items made it quite clear what happened. You don't get the slide as a friend, but there was a twitter post from his writer that says he still dies, but the wardens just notify romanced Inquisitors. Guess I've accidentally killed him 2)4 PTs then. Still. He wanted to be a Grey Warden, IMO,and sometimes Wardens die in their line of dangerous business. I don't know if I'm upset about the outcome.
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Post by Deleted on Mar 22, 2017 16:57:12 GMT
Guess I've accidentally killed him 2)4 PTs then. Still. He wanted to be a Grey Warden, IMO,and sometimes Wardens die in their line of dangerous business. I don't know if I'm upset about the outcome. Granted, the twitter post and epilogue slide do leave a little space for turning it into: He was just missing. Got trapped in a dwarven bubble or something. Otherwise, the companions will all die eventually. A few years pass until Quizzy gets the badge, so it's less that you killed him and more he found his end earlier than expected.
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Post by melbella on Mar 22, 2017 17:03:54 GMT
- If you don't win the respect of the Arishok, he won't fight you in single combat and it's quite the bloody affair.
Great list.
Just a note on this one. Even without gaining the Arishok's respect, if you have Fenris in the party, he can qunari-speak you into the duel as well. That happened in my very first game.
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Post by phoray on Mar 22, 2017 17:07:06 GMT
- If you don't win the respect of the Arishok, he won't fight you in single combat and it's quite the bloody affair.
Great list.
Just a note on this one. Even without gaining the Arishok's respect, if you have Fenris in the party, he can qunari-speak you into the duel as well. That happened in my very first game.
That sounds cool! Fenris is so sexy with his multilingual but can't read adorableness. I'm playing anti Qunari this game so I must try hard not to earn his respect. It's actually too easy to earn it
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Post by melbella on Mar 22, 2017 17:14:18 GMT
I know! I was romancing Fenris that game and was like, why you trying to get me killed already?! I think if you just don't go talk to the Arishok regularly about qunari stuff going on, that will be enough. Or pick the dishonest/concealing options if you do.
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Post by phoray on Mar 22, 2017 21:42:11 GMT
DA:O .... I was mostly disappointed in the Darkspwan as main antagonists, .....Philosophically, the game dealt with the themes of medieval interpretation of duty and honor, ethics of determining future culpability and history vs memory. See, and I think you may not be giving it enough credit. I always felt the Darkspawn in DAO were more a force of nature. A hurricane seen off the coast due to arrive any minute. As a force of nature, they couldn't be stopped, and all our efforts were to make the blow as painless as possible. With there actually being a slim chance of stopping it at all. Given the history of all the other Blights lasting a minimum of 12 years with a maximum of over 100 years in length? Only due to it being a video game was it ended at all in under a year. The true antagonist is Loghain with the Darkspawn a background darkness. It was mindless and in it's near mindlessness lay the source of fear for my. Why I dislike Loghain so much; the Darkspawn could have kicked in hardcore any time and he's got is head in the sand pretending it's not happening, entrenched in his Orlesian paranoia as he was. In this case, if it'd been like ME2, when you can't spare time after certain events or you get worse and worse endings, it would have been awesome. Like, apparently after the Landsmeet you can go do a bunch of stuff and then finally get around to actually starting the Final Battle. Talk about never occurring to me! That'd be immersion breaking to me. Despite ending it as soon as we did, there was still major destruction. 10 years later, Denerim is still rebuilding and there have been problems with lingering Blight in the south of Fereldan. The Quest in Crestwood in DAI with the Mayor reminds you that the Blight still had major costs, and that even Victory came with great pain. Making them intelligent and insane in Awakening made the species more complex but totally ruined the Force of Nature I appreciated them being in the first game. I also liked it's medevil-ness appearance. I agree about the duty and honor. confused about the history vs memory comment. yes! It's all good stuff. ^^ Although I've debated the lack of change and hard nosed Hawke with lots of specific examples regarding killing and personalities. I am confused about the "Hawke to Iconic Hawke" you mention, what do you mean? Yeah, no one missed that part. But depending on relationship, it is not so much throwing himself at Hawke's mercy. I've strongly debated elsewhere that Anders has a martyr complex. Friended, it's particularly frustrating; calm and collected, he has no regrets about what he just did. and a chunk of the fandom believe he actually wants Hawke to kill him. Expects it. NEver even considers being spared. But Rivaled? He is deeply troubled, conflicted, the sheerest sliver of regret comes through. When I killed rivalled Anders for the first time, his last words were, "I'm only surprised you didn't do it sooner." I'll do your DAI comments in another post.
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Post by gervaise21 on Mar 22, 2017 22:05:08 GMT
Did you actually get the scene where Zevran refuses to go with Hawke or Isabella? Did they finally patch it at some late stage? The reason I ask is that on my play various runs with DA2 where Zevran was my Warden's love interest and ought to have been faithful, the writers of that scene forgot to program this or it was bugged, so Zevran went with Isabella regardless (Fenris usually warning him off my Hawkes as I romanced him the most). When I realised this, I avoided taking Isabella with me as I found it too annoying. Even if the Warden did the US this should have been the case, since the epilogue in DAO categorically states that Zevran never loved again, despite having many offers of bed mates. It was confirmed on the old boards that there had been a mess up over this and it ought not to have happened.
I do think that DAO makes for the greatest scope in different play throughs because of the origin stories and how they are then reflected later on in the game, plus the scope it gives for individual characterisation. My Dalish Warden was very different from my City elf or my elf mages (male and female), whilst my human noble was a more political hardhead, who romanced everyone in the game he could, then made Anora Queen, proposed himself as her husband, spared Loghain (who willingly sacrificed himself), drove Alistair to drink and then became prince consort with Zevran as his lover on the side. Yet none of these Wardens was what you would term evil or prone to killing people as I really can bring myself to play that way.
I never really got the sense that my Hawkes were that different from one another (although I never had a really evil Hawke). I really had to work at it to rival Anders and I can't imagine what you have to do to rival Varric. Even so, I think my Hawkes were more different from one another than my Inquisitors were. I had to rely on You Tube to see how different the reaction could be from companions, particularly the punching scenes, but also how different Solas can be to an Inquisitor that he does not approve of. I was able to come up with a fleshed out back story for my Inquisitors but that was purely in my own mind and few of the options for dialogue in game really reflected this, which is why I like the origins stories of the first game.
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Post by phoray on Mar 22, 2017 22:14:15 GMT
Inquisition is where BioWARE lost me as a player..... 1. There is a way to cut through the exploration component to the BioWARE’s core story, but it takes a know-how. Most of the quests in the game are skippable and forgettable. 2. PC does not have an interesting background and get to know you sequence; s/he remains throughout the game a bland “Paragon” without a trace of Hawke’s brilliance or the Warden’s roots. 3.The game substituted epic battles with interesting people you came to love to hate with lots of killing of more or less tough random strangers. 4. Philosophically, the game deals with the nature of spirituality, the ethics of religious myth creation, history vs memory, and still touches upon the free will. 1. I "rushed" my first PT but suffered from 12 hours in the Hinterlands; closing rifts, killing endless bears, no idea where anything is.... I nearly stopped playing the game entirely, so confused as to what had destroyed the game for me. Luckily I went online and found the "10 things I wish I'd known about DAI before playing." Number 1, I think, was to get the hell out of the Hinterlands. The minute I followed that advice, In Hushed Whispers happened and the game was just as addictive as I'd hoped it'd be as it took off in one grand quest after another. Then I played two comprehensive completionist type PTs and realized...wow. So much of this was obviously optional since I didn't play it the first time. I've gotten it pretty nailed down as of my 4th PT, as to what I actually enjoy doing vs "WTF why am I playing this" feeling. But that's not a Benefit many first players have. Which is why I reached out to you and other new players any time they come onto the forum. 2. Some people want this totally empty background to allow for more RP freedom. But I want in game support for my RP decisions and if I decide, as one player did, that her Inquisitor had been in a magical accident that placed her in Thedas....adn that she was actually a Drow who worshipped the Spider Queen from the world of DnD transplanted to Thedas... you aren't going to get any in game support for that. She played an evil power hungry Inquistor, and it's super unique, but her character will never get to admit the truth or say anything to the effect of what she really is. I've stretched the open ended start to create a 50 year old Dalish Elf of Justice called Fen'asha'nan by her people but I also know that 75% of all that is in my head. But at least this Dalish I created is actually Dalish and from the clan Lavellan. This really open background thing is more of a Skyrim thing, and I didn't like Skyrim. I like being able to talk about my relationship with my people and my clan and there is a whole, what, 2-3 questions about it? from companions if you're Dalish? The same two questions you get regardless of race and never gets referenced again? (except for whether you're Andrastian.) SIGH. i must remind myself that multiple races was added later in development. I love the Origins and I SUPER loved Hawke, but I similarly would not like them to stay human only. I don't even know why Adromeda didn't take the chance to let ppl go multispecies now that they'd cut off Shepard. 3.I agree. Bad Antagonist was bad. Only Mini Boss I recall as interesting was Alexius. I was going to say Luscious, but then he ended up being one of those crazy "cleanse the world with an apocalypse" nutjobs and he lost credibility too. We closed the Breech too early, so even the Force of Nature fears weren't there. you could do anything you wanted for nearly forever with no consequences-- making Corypheus look even dumber..... but... Originally Solas was to reveal himself in base game. I kinda squint and just say that the bad Antagonist was to help hide the truly masterful antagonist in your own party. People have worries that they will weaken Solas in the next game to allow him to be beaten and we'd all be sorely disappointed. Solas needs to always be one step ahead and only something totally unexpected be used to defeat him. Like allying with the Evanuris, or Mythall reborn, or the last two Old God Souls coming to bear. Or Titans! something huge. 4. I love Dragon Age Keep. ^^ especially with corruptible computers. And as an atheist, I've really really enjoyed roleplaying different faiths in this game. I've done shrug agnostic, vehement atheist, devout Dalish, and looking forward to my devout Andrastian and devout Paragon/Stone characters. This is one area DAI does that wasn't done at all? in DAO and DA2. You can even insist on Dalish Wedding Vows with Cullen.
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Post by Deleted on Apr 4, 2017 12:23:47 GMT
Well, I've just finished Trespasser. It's hard for me to write anything that is going to be removed and objective, so I will just answer the question about Zevran. I met Zevran on a Revel, and allowed him to go free. I did not recruit Isabela on that playthrough. I don't think I met him on Blaze's playthrough. To be honest, I don't think having Isabela's questline is not worth sharing almost every male lover PC had in two games with her and her being mean to Carver and not even being able to take his side. Too much unpleasantness. Only would take her if I liked her as a romantic option, but I do not, so... phoray history vs memory refers to the beginnings ofFlemeth storyline. Trespasser picks it up showering how history transitions into memory and myth.
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Post by Deleted on Apr 5, 2017 13:03:24 GMT
Okay, here is my first take on summarizing the Trespasser. I'll need to come back to it later still.
Trespasser DLC is extremely rich lore-wise, world-changing in some aspects, and sets up the most intriguing stage for the next game. The villain it introduces is by far the best take on a heart wrenchingly likable but implacable opponent. Should the next game happen, both the venerable Jonoleth Irenicus and Sarevok will be sorely challenged by him as the BioWARE’s most intriguing villain.
The pacing of the story is excellent, until it inexplicably slows down and goes back to mowing down through the mob in a confusing and hard to navigate environment.
In terms of closure for the entire Inquisition game, Trespasser failed me terribly. I felt that my Inquisitor was left in the position Cinderella would have been in, should the prince never started his shoe drive of hope and married a lovely noblewoman instead. Barfoot, destitute, and with a memory of that one ball, and the glorious life that had almost happened, but ultimately irrelevant. It was not bitter-sweet. It was final and bitter. Disney completely re-wrote the actual Little Mermaid story for that very reason… except the Little Mermaid in the original was still happier than the Inquisitor, because she was granted her ultimate desire, an immortal soul, in exchange for all her losses in the mortal life.
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Post by Heimdall on Apr 5, 2017 14:56:45 GMT
I take it you didn't like being forced to downsize or disband the Inquisition then?
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Post by Deleted on Apr 5, 2017 16:00:06 GMT
I take it you didn't like being forced to downsize or disband the Inquisition then? Au contraire, that was actually the only thing I did not mind about the ending. It's my Inquisitor's personal fate that crushed my heart, soul, and desire to go on. The game should come with a "Don't get attached!" warning. It's so depressing that I would have taken the suicide option if it were available to him.
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Post by Heimdall on Apr 5, 2017 16:22:04 GMT
I take it you didn't like being forced to downsize or disband the Inquisition then? Au contraire, that was actually the only thing I did not mind about the ending. It's my Inquisitor's personal fate that crushed my heart, soul, and desire to go on. The game should come with a "Don't get attached!" warning. It's so depressing that I would have taken the suicide option if it were available to him. So, losing the arm? Or is this about Iron Bull? Is it a Solavellan thing? I actually like that part, but tragic romance is a guilty pleasure for me, so...
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Post by Deleted on Apr 5, 2017 16:34:34 GMT
Au contraire, that was actually the only thing I did not mind about the ending. It's my Inquisitor's personal fate that crushed my heart, soul, and desire to go on. The game should come with a "Don't get attached!" warning. It's so depressing that I would have taken the suicide option if it were available to him. So, losing the arm? Or is this about Iron Bull? Is it a Solavellan thing? I actually like that part, but tragic romance is a guilty pleasure for me, so... Posted already in this thread: bsn.boards.net/thread/1200/dragon-age-confessions-thread?page=27And NO, I do NOT care about the Iron Bull! I've liked killing him! Relished it! What I did not like... is that his minor tiny episode, his character at all, mattered more to the South of the Realms to form their opinion on Qunari, Kothis, whatever, than my impeccable record of heroic deeds and passing the ultimate test a man can face. Walking away from power. Also, Iron Bull gets a better ending with Dorian than I do, if he romanced Dorian! Anyway. I am a big jealous and pathetic Qunari. I can't take being a broken alpha male. It brings out all the hidden insecurities. It sucks to be me. Also, good thing I did not want to play an elf-maiden. What did they got from Solas: "Sorry, babe, I've always loved Mythal. Hope you, like, move on, and find a nice boy your age. Oh, don't forget that Inquisition thinggie you're into. It's cute." ???
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Post by Heimdall on Apr 5, 2017 16:54:38 GMT
So, losing the arm? Or is this about Iron Bull? Is it a Solavellan thing? I actually like that part, but tragic romance is a guilty pleasure for me, so... Posted already in this thread: bsn.boards.net/thread/1200/dragon-age-confessions-thread?page=27And NO, I do NOT care about the Iron Bull! I've liked killing him! Relished it! What I did not like... is that his minor tiny episode, his character at all, mattered more to the South of the Realms to form their opinion on Qunari, Kothis, whatever, than my impeccable record of heroic deeds and passing the ultimate test a man can face. Walking away from power. Also, Iron Bull gets a better ending with Dorian than I do, if he romanced Dorian! Anyway. I am a big jealous and pathetic Qunari. It sucks to be me. I see. Well, one upside. You seem to think that you're effectively not a mage anymore because you can't use a staff or Fade sword with one arm. The good news is that losing an arm in no way inhibits your ability to use magic and actually the Knight Enchanter only ever uses the sword with one hand, heck the DAO mages just pointed the staff so one hand is technically all you need for that either. Lore wise, you should be just as effective a mage as you were before. The bad news is that bioware will still probably use the arm as an excuse to take the Inquisitor off the front lines. As to the south's attitude, your character is seen as special. That also means they aren't seen as representative of all qunari. Whereas Iron Bull's betrayal reinforces their suspicions of all qunari. Unfortunate, but makes sense. Anyway, I hope some of your issues are resolved going forward. My current theory/hope for DA4 is a dual protagonist setup that switches between the Inquisitor and the new PC. I wrote up my ideas for how that might work if you'd like to read it (Includes reuniting with Dorian) bsn.boards.net/thread/616/dragon-age-dual-protagonist-scenario
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Post by Heimdall on Apr 5, 2017 17:00:10 GMT
Also, good thing I did not want to play an elf-maiden. What did they got from Solas: "Sorry, babe, I've always loved Mythal. Hope you, like, move on, and find a nice boy your age. Oh, don't forget that Inquisition thinggie you're into. It's cute." ??? Like I said, I like tragic love stories. If the Solavellan story doesn't end with Lavellan sliding a dagger between his ribs while crying I'll be disappointed. ...I may have issues.
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Post by Deleted on Apr 5, 2017 17:13:10 GMT
Also, good thing I did not want to play an elf-maiden. What did they got from Solas: "Sorry, babe, I've always loved Mythal. Hope you, like, move on, and find a nice boy your age. Oh, don't forget that Inquisition thinggie you're into. It's cute." ??? Like I said, I like tragic love stories. If the Solavellan story doesn't end with Lavellan sliding a dagger between his ribs while crying I'll be disappointed. ...I may have issues. You are not going be playing an Inquisitor, so you will not be fighting the guy you so unwisely fallen in love with. The Inquisitor will not have the chance to outgrow Solas. There will be no tragic romance for her. Just quiet oblivion and a hurried nod in DA4, with luck, a quick cameo to set your new guy on his way. I have no reasons to believe the dual protagonist happens, and I have no evidence that the Inquisitor retained access to his or her class skills. They cannot allow once class to be functional vs all others. Anchor removal sterilizes the mages' ability as surely as it prevents you from carrying a shield, stringing a bow or wielding the two daggers. Knight Enchanter holds staff in his left hand to swing the Lightsabre with his right. What you see in Trespasser is exactly what you get on the Inquisitor.
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Heimdall
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Post by Heimdall on Apr 5, 2017 17:26:23 GMT
Like I said, I like tragic love stories. If the Solavellan story doesn't end with Lavellan sliding a dagger between his ribs while crying I'll be disappointed. ...I may have issues. You are not going be playing an Inquisitor, so you will not be fighting the guy you so unwisely fallen in love with. The Inquisitor will not have the chance to outgrow Solas. There will be no tragic romance for her. Just quiet oblivion and a hurried nod in DA4. I have no reasons to believe the dual protagonist happens, and I have no evidence that the Inquisitor retained access to his or her class skills. They cannot allow once class to be functional vs all others. Anchor removal sterilizes the mages' ability as surely as it prevents you from carrying a shield, stringing a bow or wielding the two daggers. Knight Enchanter holds staff in his left hand to swing the Lightsabre with his right. Well, aren't you a Debbie downer. Anyway, if you want reasons, I can provide some. Bioware has unambiguously telegraphed that the Inquisitor will be a driving force behind the fight against Solas. This obviously could result in them getting a largely offscreen role or just being a prominent NPC with all the attendant problems. However, Bioware also received a lot of flack for their handling of Hawke which they are quite aware of. So it is not unreasonable to think a dual protagonist situation giving the player control of the returning character without stealing the spotlight from the new PC is a possibility. Also, there is no information we have been given that suggests losing the anchor disrupted the Inquisitor's magical abilities. They might do that in DA4, but that ultimately depends on how critical the Inquisitor being unable to fight is to the plot. In the scenario I outlined, it really isn't. And I see no reason lore wise why the Inquisitor couldn't carry just the Fade sword or just the staff to use, or just drop the staff to use the Fade sword.
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Post by Deleted on Apr 5, 2017 17:38:15 GMT
You are not going be playing an Inquisitor, so you will not be fighting the guy you so unwisely fallen in love with. The Inquisitor will not have the chance to outgrow Solas. There will be no tragic romance for her. Just quiet oblivion and a hurried nod in DA4. I have no reasons to believe the dual protagonist happens, and I have no evidence that the Inquisitor retained access to his or her class skills. They cannot allow once class to be functional vs all others. Anchor removal sterilizes the mages' ability as surely as it prevents you from carrying a shield, stringing a bow or wielding the two daggers. Knight Enchanter holds staff in his left hand to swing the Lightsabre with his right. Well, aren't you a Debbie downer. Anyway, if you want reasons, I can provide some. Bioware has unambiguously telegraphed that the Inquisitor will be a driving force behind the fight against Solas. This obviously could result in them getting a largely offscreen role or just being a prominent NPC with all the attendant problems. However, Bioware also received a lot of flack for their handling of Hawke which they are quite aware of. So it is not unreasonable to think a dual protagonist situation giving the player control of the returning character without stealing the spotlight from the new PC is a possibility. Also, there is no information we have been given that suggests losing the anchor disrupted the Inquisitor's magical abilities. They might do that in DA4, but that ultimately depends on how critical the Inquisitor being unable to fight is to the plot. In the scenario I outlined, it really isn't. And I see no reason lore wise why the Inquisitor couldn't carry just the Fade sword or just the staff to use, or just drop the staff to use the Fade sword. Again, they cannot canonize the mage, and no other class is even remotely viable one-handed. Staff was always a two-handed weapon as well. it's not a club, or a wand. BiOWARE will not tackle a dual-protagonist. They can barely manage a story/background/relationships on one, and they are running out of room on Thedas to stash the used ones, as well as Companions That Matter. Please, understand that sort of laying out those switches in a linear fashion is nothing like trying to build a branching story and handle multiple UIs necessary for it. It is very rarely they let you control another character at all in their games, usually for a short period of time, and almost always it generates the bugs. If Inquisitor is there, he will likely stay in the red coat, and if he fights at all, in the background, likely not respecting his original class, instead of getting a special animations for a one-handed Inquisitor-specific style. The only one-handed character precedent they have to date was Bao-Dur who was animated with a holo arm replacing his lost arm with Space Magic and gadgets. And, thanks, talking about it helps. Therapy... I always thought it was for the NPCs. First time I need it as a player, lol.
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Post by Heimdall on Apr 5, 2017 17:48:01 GMT
I'm well aware of the hurdles. They don't convince me Bioware is unwilling to tackle it. They aren't slaved to only repeat what they've done before. They've even done switching to other characters before, such as the Fort Drakon rescue in DAO, for brief periods. This isn't entirely outside their wheelhouse.
Plus, it should be less labor intensive if, as I suggested, the Inquisitor's portions forgo combat and are extremely limited in scope compared to the "main game" protagonist.
And lastly, I guess, I just don't see a reason to be so convinced the mage Inquisitor has been turned into a muggle. It is really entirely dependent on what they want to do with the Inquisitor's story.
EDIT: And while I'm thinking about it, DA4 has had an unusually long preproduction period, supposedly at least from shortly after Trespasser was released to the start of this year. So they've had a long time to spend planning as well as prototyping and testing new systems. So I'm optimistic about the possibility.
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Post by Heimdall on Apr 5, 2017 18:02:31 GMT
All that aside, I hope you do feel better!
Venting can help, give it some time to look back on it with less strong emotion.
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Post by fylimar on Apr 7, 2017 5:13:26 GMT
Well, aren't you a Debbie downer. Anyway, if you want reasons, I can provide some. Bioware has unambiguously telegraphed that the Inquisitor will be a driving force behind the fight against Solas. This obviously could result in them getting a largely offscreen role or just being a prominent NPC with all the attendant problems. However, Bioware also received a lot of flack for their handling of Hawke which they are quite aware of. So it is not unreasonable to think a dual protagonist situation giving the player control of the returning character without stealing the spotlight from the new PC is a possibility. Also, there is no information we have been given that suggests losing the anchor disrupted the Inquisitor's magical abilities. They might do that in DA4, but that ultimately depends on how critical the Inquisitor being unable to fight is to the plot. In the scenario I outlined, it really isn't. And I see no reason lore wise why the Inquisitor couldn't carry just the Fade sword or just the staff to use, or just drop the staff to use the Fade sword. Again, they cannot canonize the mage, and no other class is even remotely viable one-handed. Staff was always a two-handed weapon as well. it's not a club, or a wand. BiOWARE will not tackle a dual-protagonist. They can barely manage a story/background/relationships on one, and they are running out of room on Thedas to stash the used ones, as well as Companions That Matter. Please, understand that sort of laying out those switches in a linear fashion is nothing like trying to build a branching story and handle multiple UIs necessary for it. It is very rarely they let you control another character at all in their games, usually for a short period of time, and almost always it generates the bugs. If Inquisitor is there, he will likely stay in the red coat, and if he fights at all, in the background, likely not respecting his original class, instead of getting a special animations for a one-handed Inquisitor-specific style. The only one-handed character precedent they have to date was Bao-Dur who was animated with a holo arm replacing his lost arm with Space Magic and gadgets. And, thanks, talking about it helps. Therapy... I always thought it was for the NPCs. First time I need it as a player, lol. I don't think, that a one-armed inqui is useless, regardless of class. There are enough fighting styles, that you can do with one arm and I'm pretty sure that you don't loose your magic abilities because of loosing a limb. And there is magical healing or magical equipment - I'm pretty sure, our arcanist Dagna can come up with a replacement for the arm, that is functionally. There is so much in the lore of Thedas that can help to deal with a lost limb, that I never thought for one second, my inqui could be less active than before. And the mage staffs don't have to be used with both hands necessarily. You might have a better grip, but that's it. But I hope, you will feel better about it soon. Tehre are different things that upset us. I would have been very shocked, if IB would have turned on me to be honest, but I wasn't shocked at all about the arm. With you, it's the other way around (plus the Qunari appreciation or lacking of, which I totally understand). I personally don't mind, if it's not a happy end, but I want an end, that is satisfying. And if that's not the case, the story feels flat and that sadly happened to you
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