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11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
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Post by Pounce de León on Mar 22, 2017 10:14:11 GMT
Fucking hell, I can't count the games I've quit because the inventory flooded over by chapter 1. To be fair, there isn't really anything unique that you can't build again later in terms of gear... everything you find and don't use, you can pretty much sell right away. How would a new player know? I don't always look at game forums when I play a new game.
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warbaby2
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December 2016
warbaby2
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
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Post by warbaby2 on Mar 22, 2017 10:20:54 GMT
To be fair, there isn't really anything unique that you can't build again later in terms of gear... everything you find and don't use, you can pretty much sell right away. How would a new player know? I don't always look at game forums when I play a new game. I'd put it down to experience. You just need play a few games... it's pretty apparent from the get go here. I mean, I can't say for sure there won't be unique pieces of armor/weapons later on, but I doubt it.
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Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
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Post by Pounce de León on Mar 22, 2017 10:26:30 GMT
The mere idea of potentially wasting something gets on my nerves. Some people are like that. Why even collect stuff if I'm wasting it anyway because there is no storage left?
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warbaby2
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warbaby2
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
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Post by warbaby2 on Mar 22, 2017 10:28:56 GMT
The mere idea of potentially wasting something gets on my nerves. Some people are like that. Why even collect stuff if I'm wasting it anyway because there is no storage left? They should have at least given us the option to break down stuff for parts/blueprints in R&D. Reverse engineering is apparently not a thing in the Ai... some scientists.
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11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
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Post by Pounce de León on Mar 22, 2017 10:39:14 GMT
The mere idea of potentially wasting something gets on my nerves. Some people are like that. Why even collect stuff if I'm wasting it anyway because there is no storage left? They should have at least given us the option to break down stuff for parts/blueprints in R&D. Reverse engineering is apparently not a thing in the Ai... some scientists. I guess it's somethink like ME1's inventory?
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1,212
warbaby2
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warbaby2
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
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Post by warbaby2 on Mar 22, 2017 10:45:31 GMT
They should have at least given us the option to break down stuff for parts/blueprints in R&D. Reverse engineering is apparently not a thing in the Ai... some scientists. I guess it's somethink like ME1's inventory? Did ME1 have an item restriction? I know you could break down stuff into omni gel...
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11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
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Post by Pounce de León on Mar 22, 2017 10:49:24 GMT
I guess it's somethink like ME1's inventory? Did ME1 have an item restriction? I know you could break down stuff into omni gel... Yes, there was a cap on how many items were stored. Can't remember the number, but it went full quickly in the middle game when trying to preserve some alternative mods. And then there were hammerhead rounds too. Lots of them.
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✜ Theorymancer
2627
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Jan 16, 2020 14:58:38 GMT
2,733
PillarBiter
2,366
January 2017
pillarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
PillarBiter
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Post by PillarBiter on Mar 22, 2017 11:26:48 GMT
I will not be collecting weapons in SP here, this is something I will do in MP. In SP I mostly just use what I think is good. Salvage or sell the rest, you will need the materials for the better stuff that you want to craft - so do some salvage. Just don't hoard. Remember that you can't change the weapons for companions, so there's no point in keeping around shotguns and pistols if you're not planning to use or spec into them. Agreed. So far, I deconstruct things most of time instead of selling them. ME:A downside, you can't change companions' weapon and armor.. what's wrong with the devs? If it's too costly to design squad's armors, just being able to change/customize their weapon will be good - even if it's only the same class weapon as squad's default. Hmm, if you think about it, it's kind of weird for your boss to say what weapon you're gonna use... "Here, take this sniper. And wear this floozy flimsy armor!" "But... I'm a vanguard?!" "Shut it or I'll shut it for you!"
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mastert
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Mar 14, 2017 19:27:01 GMT
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Post by mastert on Mar 22, 2017 11:29:54 GMT
My inventory is full because of augmentations and weapon mods. I hate this
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emeraldacid
N1
Pomf'ing boats.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: EmeraldAcid
Posts: 33 Likes: 12
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emeraldacid
Pomf'ing boats.
33
Mar 21, 2017 13:17:27 GMT
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emeraldacid
Mass Effect Trilogy, Mass Effect Andromeda
EmeraldAcid
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Post by emeraldacid on Mar 22, 2017 11:47:33 GMT
The thing about ME1's inventory, is that it took forever to fill. And when it finally did, there was obvious outdated junk to toss, like underleveled mods and gear.
Here, people are filling up in the first few (major) steps in the game, before anything an readily be claimed as inferior to something else.
And yeah, there's no indication about what's re-buyable later and what isn't.
Plus, having to re-buy something you once had before just because there wasn't space or yu didn't think yu'd need it back then is an awful feeling.
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webs
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
Posts: 11 Likes: 13
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13
webs
11
January 2017
webs
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
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Post by webs on Mar 22, 2017 19:24:32 GMT
Agreed. So far, I deconstruct things most of time instead of selling them. ME:A downside, you can't change companions' weapon and armor.. what's wrong with the devs? If it's too costly to design squad's armors, just being able to change/customize their weapon will be good - even if it's only the same class weapon as squad's default. Hmm, if you think about it, it's kind of weird for your boss to say what weapon you're gonna use... "Here, take this sniper. And wear this floozy flimsy armor!" "But... I'm a vanguard?!" "Shut it or I'll shut it for you!" It's actually not that weird really. I work in an industry where the minimum level of personal protective equipment that I wear is dictated by Management and Safety personnel. I do have some input, for example: I can wear a higher level of protection if I would like, but they have the final say as to what is necessary for the situation.
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demonicsoul193
13
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Post by demonicsoul193 on Mar 22, 2017 19:35:18 GMT
Looked into it and the only thing I have ran across is a perk you get for unlocking the commerce avp pods that gives 15 more space This is correct. Personally, I haven't purchased anything in SP. I prefer to breakdown the weapons that I am never going to use (I stick with an AR and Sniper Rifle). Those broke-down items do NOT use space as they are considered materials. Everything that is considered an item that takes up an item slot, can be broke down into materials. If you're not going to use it, break it down and get some better versions of the gear you're using.
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emeraldacid
N1
Pomf'ing boats.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: EmeraldAcid
Posts: 33 Likes: 12
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5350
0
12
emeraldacid
Pomf'ing boats.
33
Mar 21, 2017 13:17:27 GMT
March 2017
emeraldacid
Mass Effect Trilogy, Mass Effect Andromeda
EmeraldAcid
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Post by emeraldacid on Mar 23, 2017 0:25:08 GMT
Still, it should at least have been an option for players like me and others who like to make a collection, or at least don't want to have to 're-buy on the fly' just because of inventory constraints.
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59
egeslean05
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Mar 21, 2017 12:16:10 GMT
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egeslean05
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Post by egeslean05 on Mar 23, 2017 2:09:52 GMT
Basically every item in your inventory under the Weapons, Armor, and Consumables tabs uses up an inventory spot (though as far as I can tell, you can have as many of a consumable as you want and it will still take up only one spot, ie: 20 incendiary ammo is only one inventory spot).
Not only is this completely moronic, especially when there's no storage, but there's no way to sort the items. For instance, I had a ton a mods and I wanted to compare them against their different versions to see which ones I was going to keep, but instead of being able to sort them and compare efficiently, I have to scroll up and down numerous times, skipping over mods I'm not comparing. This also is an issue in vendor windows. If I want to sell something, it's just a bunch of scrolling to different parts of the list instead of being able to go to where the Pistols or Mods are.
I don't see how it would be that difficult. It wouldn't even need to be fancy and it could be built right in so the items are never not sorted. Example list: Weapons (in order: AR, Pistols, SR, Shotguns, Melee) WM (weapon mods, in order as above. further broken down by icon type) Armor (in order: Helmet, Chest, Legs, Arms) AM (armor mods, similar to WM sorting) (so far I've only seen ones for the chest, so I don't actually know if there are mods or mod slots for other armor pieces) Consumables/Augments/everything else after
Edit: In addition, since augmentations don't take up inventory space, when you're in a shop menu, the vendor/buy side should indicate not only how many they have, but also inform you if you have that item already or not. (Since you can't use the same augmentation on multiple weapons, there's no point in having more than one at any time.)
IMHO mods should not take up any inventory slots, or if they do, make it something like 100 just for them. That way I could have two or three versions of the same mod, except each version has a different drawback (-x to headshots, -x to clip size, +x to weapon weight, etc). Baring that, add Mods to the Research so I can craft my own and not have to rely solely on what I can find (in the field or at shops).
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emeraldacid
N1
Pomf'ing boats.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: EmeraldAcid
Posts: 33 Likes: 12
inherit
5350
0
12
emeraldacid
Pomf'ing boats.
33
Mar 21, 2017 13:17:27 GMT
March 2017
emeraldacid
Mass Effect Trilogy, Mass Effect Andromeda
EmeraldAcid
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Post by emeraldacid on Mar 23, 2017 2:21:03 GMT
Basically every item in your inventory under the Weapons, Armor, and Consumables tabs uses up an inventory spot (though as far as I can tell, you can have as many of a consumable as you want and it will still take up only one spot, ie: 20 incendiary ammo is only one inventory spot). Not only is this completely moronic, especially when there's no storage, but there's no way to sort the items. For instance, I had a ton a mods and I wanted to compare them against their different versions to see which ones I was going to keep, but instead of being able to sort them and compare efficiently, I have to scroll up and down numerous times, skipping over mods I'm not comparing. This also is an issue in vendor windows. If I want to sell something, it's just a bunch of scrolling to different parts of the list instead of being able to go to where the Pistols or Mods are. I don't see how it would be that difficult. It wouldn't even need to be fancy and it could be built right in so the items are never not sorted. Example list: Weapons (in order: AR, Pistols, SR, Shotguns, Melee) WM (weapon mods, in order as above. further broken down by icon type) Armor (in order: Helmet, Chest, Legs, Arms) AM (armor mods, similar to WM sorting) (so far I've only seen ones for the chest, so I don't actually know if there are mods or mod slots for other armor pieces) IMHO mods should not take up any inventory slots, or if they do, make it something like 100 just for them. That way I could have two or three versions of the same mod, except each version has a different drawback (-x to headshots, -x to clip size, +x to weapon weight, etc). Baring that, add Mods to the Research so I can craft my own and not have to rely solely on what I can find (in the field or at shops). Well, there actually are tabs to only view things like weapons (with sub-folders for looking at specific weapon types), armor, mods, etc.
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Post by egeslean05 on Mar 23, 2017 2:26:37 GMT
Well, there actually are tabs to only view things like weapons (with sub-folders for looking at specific weapon types), armor, mods, etc. True, and I'm not dismissing that or ignoring that, but that's extra menu work that is unnecessary. ME:A already has a lot of (I feel) unneeded menu hassle as it is. A vendors stock is sorted already, so why isn't ours.
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3,540
CHRrOME
2,805
August 2016
chrrome
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
666
112 ish
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Post by CHRrOME on Mar 25, 2017 21:00:24 GMT
Was just about to create a thread about this. Good thing I always remember to use the search function. So yeah, this again? haven't they learned from Inquisition? Like, you're gonna add a game that has inventory management (or inventory limit rather), but you're not gonna add a mean to store items? where's the logic? worst part is that they did the same with Inquisition! how come they haven't figured this by now! Arrrgg! You're not saying there is no chest to stash stuff, do you? You just haven't found it? Yes? Noone would ship a game today that throws stuff at you without a means to sort it out later when you can make informed decision about what to keep or not, no? Especially when they did the exact same with Inquisition, only to patch it after when enough people bitched about it... Because it didn't make sense to add a stash on the first place apparently. Now we have to wait for a month or so until they add yet another basic feature... and that's if they're even aware that a stash is needed.
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