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Post by hathur on Mar 23, 2017 18:22:55 GMT
I'm about 20ish hours into the game (still haven't even recruited my entire team, can tell this will be a very large game).. and having spent all that time and watch maybe 6+ hrs of other Ryders on youtube... I can comfortably advise this:
Do yourself a favour and choose emotional and / or casual responses. You will be rewarded with a very human protagonist.. one you can empathize with, one you care about and feel invested in (just Hawke in DA2 when you went charming / funny). The emotional dialogue options have many frequent humanizing lines of dialogue from Ryder (at least from Sara but I believe Scott's VO will be just as good).. the logical and professional lines just make Ryder seem like a goddamn robot or office clerk that's been on the job for 50 years and is bored with life.... cold, unsympathetic most of the time.
Emotional and casual makes Ryder into a bloody real human being, weaknesses and strengths - passion, sensitivity, vulnerability, cocky confidence... such a rewarding wide range of emotions being portrayed as opposed to the cold dead responses generally under logical and professional (not all to be fair.. but a large majority from my observations). Hell you can see this right away on the tutorial planet... if you don't shoot at the aliens and let Liam open fire first, during the cutscene you can apologize to the wounded soldier with logical or emotional... the emotional response is exactly what I would expect from Sara / Scott's 22 year old self... a tone of fear, confusion and regret over how to handle violent first contact... it's touches like this throughout the whole playthrough that are making Ryder go from a "meh" character to "Wow.. I really like her, I'm going to remember her as a great character when this is all over".
That is of course unless you enjoy playing the cold, dead panned type of character that barely resembles an actual human being.
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Post by KaiserShep on Mar 23, 2017 18:26:53 GMT
I just mix it up as I feel fitting to the situation. Depending on who I talk to IRL, I might sound cold and unsympathetic, because some people are best approached that way, I think.
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Post by colfoley on Mar 23, 2017 18:30:33 GMT
It's kind of funny but i was actually Getting a Spock vibe from the logical options. Though sometimes that is required.
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Post by Doctor Fumbles on Mar 23, 2017 18:30:56 GMT
I pick and choose depending on the situation.
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kaind
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Post by kaind on Mar 23, 2017 18:31:34 GMT
Honestly I pick professional and logical 90% of the time and Ryder still feels like a little pathetic crybaby, specially when it comes to emotional scripted lines that I do not pick. I cannot play a cold, dead panned character, the game does not allow me to, I can't even come close to that.
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Post by Doctor Fumbles on Mar 23, 2017 18:36:01 GMT
Honestly I pick professional and logical 90% of the time and Ryder still feels like a little pathetic crybaby, specially when it comes to emotional scripted lines that I do not pick. I cannot play a cold, dead panned character, the game does not allow me to, I can't even come close to that. Would it have been nice to have the giant douche lines from MET, sure. I don't mind the new system though because I get to pick a lot of lines and ways of doing things I would actually do if I was there in person.
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Post by ShiftyCow on Mar 23, 2017 18:55:27 GMT
Logical + Casual.
We'll see how it goes. LOL
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Post by ladiesman777 on Mar 23, 2017 18:57:22 GMT
My emotional Sara had some good lines on that rescue Angara chick main mission on the ice world
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Post by Bann Duncan on Mar 23, 2017 19:02:36 GMT
I just mix it up as I feel fitting to the situation. Depending on who I talk to IRL, I might sound cold and unsympathetic, because some people are best approached that way, I think. Don't they literally say to do that in one of the loading screens? That signaled to me that they approached it less as 'setting the personality' for your Ryder and more as Ryder's approach to different situations.
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Post by guynice on Mar 23, 2017 19:07:31 GMT
90% of the time when I try casual I get bottom tier GotG fan-fiction level of writing. It is often so silly it undermines the entire premise of the game and turns the pathfinder mission into a joke. I'm all for humor and levity options in dialogue (LOVED sarcastic Hawke) but to me the casual options are almost never funny and almost always immersion breaking and cringe inducing.
Sorry for the rant, I'm just disappointed with much of Ryder's dialogue. It's like you hate PeeBee and suddenly realize you sound just like her. Maybe it works better as Sara, I've only tried Scott so far. Logical/Professional is a bit robotic but at least I can accept that an actual person in the pathfinder's shoes would say those things.
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Post by Deleted on Mar 23, 2017 19:09:13 GMT
Yeah I feel like I am struggling to get respect. It's the right way to feel if you are forced into a role you are not trained for and have everyone looking at you to lead.
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Post by fizzypop on Mar 23, 2017 19:11:10 GMT
I really like a mix of logical and emotional. It isn't 50/50 for me though. I am 76% logical, 12% of the time emotional/casual each. Logical Sara really loves science and she has a heavy passion for reading, books, and scientific study. Emotional lines really only add to this and give her more compassion with squadmates. If you mix in some casual ones on missions she has a love of exploring which fits right into the science loving, bookworm I've envisioned her to be. When I was talking to a certain squaddie and he asks how eyeballs work I actually get to tell him exactly how they work. If you are heavily emotional or casual ryder you don't. This dialogue changes too "you have a good point". Anyways logical Sara is so me. I'm a biologist so science is important to me.
I am pretty sure that it is made this way so you can MIX dialogues and create a very personalized version of ryder. Mixing dialogues is really the best way to play imo.
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Post by sakuyasama7 on Mar 23, 2017 19:11:43 GMT
My responses are actually something I'd choose rather than force myself to roleplay, at least in my first playthrough. It's been a good mix of every single personality, so far.
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Post by sincro on Mar 23, 2017 19:15:45 GMT
I have been avoiding the emotional/casual responses like the plague playing Sara. I do not want to sound like a crying whiny little girl. If that means I end up sounding like a Vulcan, I'm ok with that. You're in a mind-blowingly bad situation. Being emotional isn't going to help me be a leader.
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Post by vyshekryshi on Mar 23, 2017 19:33:30 GMT
I avoid casual and use other types of responses depending on a situation. Mostly logical/professional.
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Post by Doctor Fumbles on Mar 23, 2017 19:36:53 GMT
I have been avoiding the emotional/casual responses like the plague playing Sara. I do not want to sound like a crying whiny little girl. If that means I end up sounding like a Vulcan, I'm ok with that. You're in a mind-blowingly bad situation. Being emotional isn't going to help me be a leader. I like the casual because you get to sound sarcastic. It would be the response I would use the most. Yes, even to authority figures. I used to almost sound the same way when I was in the military, and the SGT was going out a stupid order.
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Post by Sah291 on Mar 23, 2017 19:42:53 GMT
Yeah, I avoided the casual/emotional responses at first, thinking they'd be too over the top, plus I was going for a Sara with a tech background so I thought she should be more logical.. but I really do agree the emotional/casual dialogues seem to fit the character Bioware had in mind, and the voice actress, more often than not...so I've just been going with it. Sara comes off more quirky/nerdy than whiny. Of course I'm mixing it up a bit too.
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Post by hathur on Mar 23, 2017 19:54:25 GMT
((Minor spoiler for the first hour of the game))
One of the payoffs for dominant emotional I've found so far that I appreciated was later on Sara being able to show actual some damn grief / pain over what happened to her father... early on the reaction (even the emotional one) is so muted and out of place... I know what losing parents is like and most of my friends do as well, we've all had to support one another when a parent dies and it's a hard thing... Ryder's initial response is just alien (it fits ok if you went with the "we weren't close" line, but not otherwise)... thankfully, later in the game emotional Ryder has a genuinely human / pained moment that had me going "Finally! Thaaank you, this person is finally dealing with this shit in a believable manner!".
I get that a lot of people want to be commander Shepard, space jesus badass extraordinaire... but I've played that (and liked it, don't get me wrong)-- she / he was a tough grizzled veteran and no spring chicken (let's not forget shepard was in her / his mid 30s by the end of the trilogy)... But Ryder is just a "kid".. little to no experience at 22 yrs of age (and anyone who is 22 and thinks they know anything.. don't)... They haven't had the time or events in their life to really warrant being some (believable) badass tough individual that chews glass and gives icey glares that make people wimper in fear or demand respect. Sara / Scott Ryder is barely little more than Jenkins from ME1.. a redshirt... a so-so soldier working in a civilian research project, ending up in an impossibly difficult position due to a twist of fate.
They have no experience, no appreciable life history to warrant being a believably confident strong leader. Real humans experience doubt, have cracks in their emotional armor that they either mask or wear on their sleeve... so when given the ability to show doubt, confusion, nervousness I find it genuinely refreshing because 99.9% of video games have you playing as Superman / Superwoman.. absurdly confident, all but flawless, respected, feared if not worshipped... it's old... here I can play a human I actually can relate to and believe, it is refreshing and watching the character grow from nervous & unsure into an actual leader is truly appreciated.
Rather than shepard where right from the start of the title screen you're established basically as a badass super hero before you even even touch the controls of the game.. which was fine, since it was established through Shepard's history... but it's nice to actually experience where you can see your character growing into the leader she / he needs to be.. rather than just 'ok, you're a badass hero.. go hero it up".
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Post by ProbeAway on Mar 23, 2017 20:13:04 GMT
90% of the time when I try casual I get bottom tier GotG fan-fiction level of writing. It is often so silly it undermines the entire premise of the game and turns the pathfinder mission into a joke. I'm all for humor and levity options in dialogue (LOVED sarcastic Hawke) but to me the casual options are almost never funny and almost always immersion breaking and cringe inducing. Sorry for the rant, I'm just disappointed with much of Ryder's dialogue. It's like you hate PeeBee and suddenly realize you sound just like her. Maybe it works better as Sara, I've only tried Scott so far. Logical/Professional is a bit robotic but at least I can accept that an actual person in the pathfinder's shoes would say those things. Yeah I've been avoiding casual because the writing is already cheesey enough. So far I'm finding that a combination of professional and emotional actually works quite well. I'm a soldier, but a compassionate, adventurous one. OT: what is this 'PSA' thing people are putting in thread titles?
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Post by ShiftyCow on Mar 23, 2017 20:18:17 GMT
Public Service Announcement.
It's an olds thing. =)
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Post by Shinobu on Mar 23, 2017 20:24:52 GMT
90% of the time when I try casual I get bottom tier GotG fan-fiction level of writing. It is often so silly it undermines the entire premise of the game and turns the pathfinder mission into a joke. I'm all for humor and levity options in dialogue (LOVED sarcastic Hawke) but to me the casual options are almost never funny and almost always immersion breaking and cringe inducing. Sorry for the rant, I'm just disappointed with much of Ryder's dialogue. It's like you hate PeeBee and suddenly realize you sound just like her. Maybe it works better as Sara, I've only tried Scott so far. Logical/Professional is a bit robotic but at least I can accept that an actual person in the pathfinder's shoes would say those things. Yeah I've been avoiding casual because the writing is already cheesey enough. So far I'm finding that a combination of professional and emotional actually works quite well. I'm a soldier, but a compassionate, adventurous one. OT: what is this 'PSA' thing people are putting in thread titles? "Public Sevice Announcement" a general announcement usually put out by the government for the good of the populace. I'm choosing professional/logical with people Sara isn't close to and emotional/casual with crew/squad. I felt at first that it made her a bit bland, so I'm sprinkling in a few more emotional responses, especially in those "oh, crap this situation sucks" moments and am enjoying myself more.
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Post by mastert on Mar 23, 2017 20:30:23 GMT
emotional and casual lol?
He talks and sounds like whiny 15 year old no thank you, logical and professional actually sounds like an adult with a military past that's now a leader of a crew.
I honestly wish i could throw Liam and Peebee out the airlock
And gil as well and suvi too while im at it.
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Post by ProbeAway on Mar 23, 2017 20:56:56 GMT
Yeah I've been avoiding casual because the writing is already cheesey enough. So far I'm finding that a combination of professional and emotional actually works quite well. I'm a soldier, but a compassionate, adventurous one. OT: what is this 'PSA' thing people are putting in thread titles? "Public Sevice Announcement" a general announcement usually put out by the government for the good of the populace. I'm choosing professional/logical with people Sara isn't close to and emotional/casual with crew/squad. I felt at first that it made her a bit bland, so I'm sprinkling in a few more emotional responses, especially in those "oh, crap this situation sucks" moments and am enjoying myself more. Ah, that makes sense. Although it seems to have become as overused as a standard Bioware trope.
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smellycatbutts
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Post by smellycatbutts on Mar 23, 2017 21:26:12 GMT
Logical + Casual. We'll see how it goes. LOL LOL, that's what I'm doing. So far my Ryder is a sarcastic know-it-all. When I asked Jaal about Angaran physiology, he asked how my eyeballs worked, and my Ryder preceded to say something like, "The lens focuses light through the vitreous humor, a clear gel-like substance that fills the back of the eye and supports the retina. The retina receives the image that the cornea focuses through the eye's internal lens and transforms this image into electrical impulses that are carried by the optic nerve to the brain." Jaal was not impressed. Anyway, totally different response than I've seen on YouTue. Nice touch.
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Post by qwib on Mar 23, 2017 21:47:24 GMT
I choose depending on the situation. And I got this line: I think I clicked on the silly dialogue option somewhere. :dumb:
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