Character Creation Tips (Sara Ryder)
Mar 24, 2017 0:17:04 GMT
Warrick, neocodex and 23 others, and 9 more like this
Post by spacetime on Mar 24, 2017 0:17:04 GMT
So, I know there are a lot of threads about the mess that is the Andromeda character creation system, but I have yet to see a place to go strictly for advice. (I apologize, mods, if this thread is redundant.) Since I got some good tips from my sister and cousin, and learned a few (possibly) helpful things in my hours of character creation, I wanted to share them. And I wanted a place to share them.
Here's my tips for creating a human looking Sara:
I'm almost certainly missing something. If you have something to add (or negate), please do so!
Some reference pictures:
Here's my tips for creating a human looking Sara:
- Your primary goal is to reduce RWF (Resting Weird Face). A prime example of RWF comes during a speech right before your first mission. (That's not too spoiler is it? I mean, it's Mass Effect, speeches and missions are a given.) This is an early point in the game, especially if you don't stop to chat. So, if you don't want to waste too much time with a Sara you're not sure you like, just getting to this point should give you a good range of faces.
- The two presets that are the easiest to work with are 5 and 1. 9 isn't bad, but you've got to try to minimize those giant eyes, but we'll get back that in a second.
- First things first: remove the make-up, pick a hairstyle that does not occlude the face too much (obviously, you can later change the hair to whatever you like). This is how I start every character creation.
- Back to eyes. Three tips for downsizing those huge peepers: dark eyes, minimal eye make-up, lighter skin tone.
- Speaking of skin tone, I'm sure you know that in game, your Sara's complexion will be much darker than it appears in the character creator. Thalia, in my avatar, only has a skin tone of 0.14.
- Another thing you want to minimize: lips. No matter what you do (in my experience), your Ryder will have a tragic condition called Flappy Lip Syndrome. However, with some work, you can ensure that this only presents itself in certain scenes when she is speaking from a side view.
- Lip thickness is fine, do what you want with that, but Sara's lips are too wide. Set that slider back a bit. (I started with preset 5, and set the slider to 7.)
- As for face shape, a long face is better than a short face. You're going to need adequate spacing of spacial features, because a big contributor to Sara's RWF is...
- Squishy face. And I don't mean an adorable squishy face. (Though bonus tip, if you're going to give Sara high, big cheekbones, make sure you don't make her cheeks too gaunt. It'll look weird. You want a little bit of a chub. Thalia's cheeks are at 13 and she's down-right baby-faced, so you don't have to go that far, but I like it.)
- Anyhow, sis Ryder's features seem to naturally gravitate towards the center of her face. You're going to want to make sure her eyes are spaced out a little more. You'll also want to ensure that there is enough space between her nose and lips. I had particular trouble with this. I'm not saying, space them until she looks weird, just know that the space between will look significantly smaller.
- That brings be to a kind of obvious tip: if you don't like the way your character looks in creation, you won't like how she'll look in-game. It took me a stupid amount of time to realize this.
- Back to the big troublemaker: lips. You're going to want to change your mouth depth so that your lips protrude less to combat FLS.
- This one's more personal preference, but unless you really like the make-up, and/or you think it really adds to your Ryder's looks, I wouldn't mess with it too much. I found even the eyeliner to be a little odd in this game.
- When you go back and customize the hair some more, note all of the different colors. You can choose any you like, as long as it's brown... What I mean by this, is that a lot of the hairstyles have weird, dark brown streaks in them. Some styles and colors are don't have this issue, but in general, darker colored hair is going to look better. Despite the fact that your Sara's skin color will look different, her neon hair will always be that neon. So, sadly, I wouldn't recommend the fun colors. Even the natural blondes and reds have sort of an odd artificial glow to them.
- Last, and, perhaps least, check out the eye depth. I noticed that in some of the presets, the eyes looked a little sunken. Can't speak to how they'll turn out, just make sure you're happy with what you've got.
I'm almost certainly missing something. If you have something to add (or negate), please do so!
Some reference pictures:
In character creation:
In menu:
In game:
In menu:
In game: