Post by Ieldra on Mar 29, 2017 7:48:00 GMT
The combat in the first was critiqued because of its clumsiness. Plus I don't see why it's an issue when that is an intentional design to the game, and if it's one of the focus points it's going to continue to get improved. Personally I think andromeda did a downgrade when it comes to abilities. The previous games you could use 7? 8 abilities? Now we're restricted to 3. I even dislike the cover system automatically putting you into cover as I preferred picking when I move into cover and being able to slide over from one cart to the next, one side of a door way to the other. The gunplay itself is absolutely the best though.
Mass effect really wouldn't be mass effect if you couldn't shoot aliens, but that's just me. I also notice many saying Andromeda is more of a shooter than an rpg, but I actually disagree and see ME2 and 3 closer to a shooter than andromeda.
What I'd do is limit combat to important encounters. The kind of casual shoot-out we have in these games makes no sense. Combat is a high-risk activity and you only engage in it if something is important enough to risk your life. It also makes no sense there's someone who wants to shoot you at every second point of interest on a planet, and even less someone who actually proceeds to shoot at you, knowing that you dispatched the previous three groups without a scratch on your hide.
Thankfully, you can avoid many encounters in MEA. How overpresent the fighting is, however, is easily estimated by the fact that I may engage in about 30% of the kett encounters on most planets, given the number of landing shuttles I ignore, and I'm *still* getting thoroughly sick of it long before a planet's exploration and questline is finished. I' ve also gotten thoroughly sick of Havarl's wildlife about 30% into the planet's questline. This feels like DA2: if they felt there wasn't enough "fast-paced action" (how I've come to hate that expression wherever it appears) they threw some combat in, as if that would make anything more interesting. Bah.
Edit:
Actually, this feels more like DA2 with every game session I play. In the MET, I often played on the highest difficulty I could (hardcore in ME1, hardcore/insanity depending on class in ME2 and Insanity in ME3), but in MEA, as in DA2, I using the easier settings more as the game progresses, because I want the damned combat to be over faster. And this is not because I think the combat is badly designed, there's simply too much of it.