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Post by zipzap2000 on Mar 30, 2017 8:32:33 GMT
No. It's not. 2 hours is a long time. I've experience the gameplay. Unless a wand is suddenly waved and it gets good, then my "pronouncements" are correct bearing IT'S MY OPINION. I'll let you in on a secret: Opinions can be wrong. Or stupid. Judging a Bioware game after 2 hours is the latter. *Lifts Ryncol*
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fade9wayz
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Post by fade9wayz on Mar 30, 2017 8:40:36 GMT
^ Oh I just discovered myself a twin. I suppose I can be the one in coma, since my hardware has technical issues at the moment...
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R1Outcast
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That's what she said...
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Post by R1Outcast on Mar 30, 2017 9:16:18 GMT
I can agree to the slow start, but saying it is mediocre I disagree with. The combat more then makes up for its short failings. Also, the other Bioware games are just as cheesy as MEA is when it comes to writing. You can't deny that fact. We'll just agree to disagree. The dialogue in Andromeda imo is horrendous. Makes the trilogy look like Shakespeare. I have no idea how anyone can believe they are on par with one another. Just read through the favorite quotes thread - that is some next-level cringe. And yes, the combat is better. But the majority of players never played ME for the combat. I find it incredibly strange that Bioware could get the combat right, and yet botch everything they were good at (story / dialogue / memorable characters / choices). This^ is where I feel a lot of people are getting it wrong. The writing is not bad, it's different. And it's different by design. The writing and the characters of ME:A have a much lighter tone than the trilogy. Ryder is not the tough, seasoned veteran that Shepard was. The sooner people realize this, the sooner the writing and quirky humor will make more sense to you. As someone else put it, think of it more like Firefly than Babylon 5. When you erase that notion that a Mass Effect protagonist has to be a super tough, super wise, super soldier, you'll be able to appreciate ME:A writing for what it's supposed to be.
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Post by mordrek on Mar 30, 2017 9:33:07 GMT
We'll just agree to disagree. The dialogue in Andromeda imo is horrendous. Makes the trilogy look like Shakespeare. I have no idea how anyone can believe they are on par with one another. Just read through the favorite quotes thread - that is some next-level cringe. And yes, the combat is better. But the majority of players never played ME for the combat. I find it incredibly strange that Bioware could get the combat right, and yet botch everything they were good at (story / dialogue / memorable characters / choices). This^ is where I feel a lot of people are getting it wrong. The writing is not bad, it's different. And it's different by design. The writing and the characters of ME:A have a much lighter tone than the trilogy. Ryder is not the tough, seasoned veteran that Shepard was. The sooner people realize this, the sooner the writing and quirky humor will make more sense to you. As someone else put it, think of it more like Firefly than Babylon 5. When you erase that notion that a Mass Effect protagonist has to be a super tough, super wise, super soldier, you'll be able to appreciate ME:A writing for what it's supposed to be. Sorry, the writing is crap. Especially early on. It gets better, but the first 5-10 hours are dreadful. And don't get me started on Liam and his loyalty mission. The characters in the game seem to be breaking the 4th wall like Deadpool, except it's not intentional, it's just bad/lazy writing, looking for a laugh. You are an ill-prepared, inexperienced person, thrust into a situation where the very lives of 100,000 people are dependent on your choices. On your 2nd play through, after you take the rose colored glasses off, try and pay attention to the dialogue. It is atrocious.
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Post by NRieh on Mar 30, 2017 9:35:40 GMT
That's the issue.
Unfortunately, MEA is slow to actually 'begin'. Among all the BW games it has one of the least immersive and engaging prologue, and the fact that the first planet you see after that is actually a 'generic desert planet' does not help it.
We're in 'spoiler-free', but I think it's safe to say that some of the prologue key plot moments simply can't work on the first PT. People don't have any attachements for the characters, and it's perfectly fine and legitimate NOT to care at this point.
At the very least, they should've put something more 'alien' on their front (like Havarl).
Anyway, I think that people who had enjoyed exploring planets in ME1 is going to love MEA.
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Post by Psychevore on Mar 30, 2017 9:45:30 GMT
Pretty sure Harry Potter is... If, to you, a book written in 1997 is more "historic" than a book written over twenty centuries ago...then sure why not... The bible is factually wrong on just about any historical claim it makes. There's nothing historic about it. It's just a bunch of stories with horrible moral teachings, that has caused the world gigantic harm and suffering. It's also wrong on pretty much every scientific claim it makes. I have no idea why anyone in the 21st century would take this booklet of lies and fanatasies serious.
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Post by rheia on Mar 30, 2017 9:49:20 GMT
In all the honesty 2 hours of gameplay (sans character creation) should be enough for the game to grip you.
Remember Mass Effect? I was sold by the end of Eden Prime. That was what, an hour?
Mass Effect 2 showcased the change in tone nicely from the start too. By the time i was on Omega and recruiting the first non Cerberus squaddie i was enthralled. That took about 2 hours too.
ME3? Ok, i personally did not like the premise of being grounded by the Alliance for that long, but after i got over it i had fun. And it did not take me 10 hours to start.
Why should Andromeda require you to sink 20 hours in to *maybe* find that diamond in the rough that surely must be there because it is MASS *fricking* EFFECT?
Andromeda does a poor job living up to the name of the universe it's set, at least for me and for OP.
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Post by Teddie Sage on Mar 30, 2017 11:00:00 GMT
I'm on the same boat. This game was fun at first but now I must feel... meh.
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Post by andymanutd24 on Mar 30, 2017 12:35:38 GMT
it all depends on people's lives, it didn't sit right with me at the start and my opinion didn't change til the end of eos, I have nowhere near the time to invest like I did with the trilogy just because things change life changes this game will last me a few months where as games used to last week's or days and I'm finished ready to move on , so if 2 hours is what he can invest and it doesn't grab him by then , that's all he can do especially when you have so many good games out to grab his attention
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Post by fraggle on Mar 30, 2017 12:54:37 GMT
I don't get it in the first 2 hours you find out the golden world is ravaged by the scourge. You meet an entirely new species who seem to be killing your group on site. You also have all this wierd tech around giving you a sense of mystery especially with the cave of life. Then you have the part introducing sam properly and showcasing his abilities as he learns the remnant language before your dad dies and you nearly die from linking with sam. Straight after that you reach the nexus only to find out it can't even power itself and everyones on edge, there has also been a rebellion. Man, when you write it like that it sounds like a tense and terrifying experience for Ryder. Except it really didn't feel like that for me in the game. Everyone's like... 'Oh, that's terrible! But yeah, whatever, let me just crack a joke'. I'm not sure if it's the dorky jokes thrown in-between, but that's all I felt about it. Awkward comedy in a situation that should be terrifying and life-threatening. I never felt that sense of urgency. Maybe something clouded my judgment, and when I replay the game I will hopefully find out some more why this was irking me so much. The premise is so good, but it never feels tense at all because of the dialogue.
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R1Outcast
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That's what she said...
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Post by R1Outcast on Mar 30, 2017 13:00:40 GMT
If, to you, a book written in 1997 is more "historic" than a book written over twenty centuries ago...then sure why not... The bible is factually wrong on just about any historical claim it makes. There's nothing historic about it. It's just a bunch of stories with horrible moral teachings, that has caused the world gigantic harm and suffering. It's also wrong on pretty much every scientific claim it makes. I have no idea why anyone in the 21st century would take this booklet of lies and fanatasies serious. Lol I never claimed the Bible was factional. By historic, I simply mean how old the book is when compared to Harry Potter. I don't believe the stories of the Bible or any religion for that matter...but that doesn't change the fact that the Bible one of the oldest and widely-known books known to man. It also doesn't change the fact that it's often been called the greatest story ever told. Has absolutely nothing to do with the stories within it being fact or fiction. After re-reading my post, I can see now that the way I phrased it might lead to confusion though.
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Post by lyvean on Mar 30, 2017 13:06:31 GMT
This^ is where I feel a lot of people are getting it wrong. The writing is not bad, it's different. And it's different by design. The writing and the characters of ME:A have a much lighter tone than the trilogy. Ryder is not the tough, seasoned veteran that Shepard was. The sooner people realize this, the sooner the writing and quirky humor will make more sense to you. As someone else put it, think of it more like Firefly than Babylon 5. When you erase that notion that a Mass Effect protagonist has to be a super tough, super wise, super soldier, you'll be able to appreciate ME:A writing for what it's supposed to be. Sorry, the writing is crap. Especially early on. It gets better, but the first 5-10 hours are dreadful. And don't get me started on Liam and his loyalty mission. The characters in the game seem to be breaking the 4th wall like Deadpool, except it's not intentional, it's just bad/lazy writing, looking for a laugh. You are an ill-prepared, inexperienced person, thrust into a situation where the very lives of 100,000 people are dependent on your choices. On your 2nd play through, after you take the rose colored glasses off, try and pay attention to the dialogue. It is atrocious. Yeah, it is very bad. People claiming that it is intentional are being too fanboystic. If the game was an action comedy, for example, the tone could be excused. But it is not, so no argument there. Also, if it was an action comedy, the writing would still be bad, because the jokes are out of place, the emotional scenes are treated badly, etc. This is a writing mess.
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Don't tell my wife I'm here
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Post by myalzalean on Mar 30, 2017 13:17:36 GMT
I don't see how the lighthearted one liners, comments, and banter is any different than the whole Citadel DLC, especially the Archives mission where everyone in the group is cracking one liners while getting shot at. Even Glyph is getting in on the act with some unintentional comedy.
If anything Bioware did the unthinkable and actually listened to the feedback of their fans and tried to make them happy by incorporating some of what made the Citadel DLC so popular into their next title.
I guess the cheese is awesome sauce when it's your favorite characters from MET spreading it on thick, but if it's coming from the new kids on the block, well that's just not okay.
Shame on you Bioware for ruining MEA by trying to give the fans of the franchise something you thought they wanted.
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Games: Mass Effect Trilogy, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by joglee on Mar 30, 2017 13:23:58 GMT
Funny isn't it. I assume most people gave up on ME1 after two hours, because that opening is just as slow - if not slower. Eden Prime takes nowhere near 2 hours. In addition to that, the first 2 hours has the Saren/Nihlus scene, the scene of Sovereign taking off from Eden Prime, the Beacon vision scene+the first visit to the Citadel, all of which are fond memories for a lot of fans. It's called Rose tinted glasses. Seriously Eden prime was terrible looking at it objectively, however we all remember if fondly....Like I remember vanilla wow fondly, despite it was a complete mess.
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Post by vonuber on Mar 30, 2017 13:36:31 GMT
When I say killed during a conversation I mean I cleared a Kett base, got a message that said defense systems disengaged, go to talk to the Angaran to finish the mission, and all of a sudden start getting shot from something I can't even see after starting the conversation. Happened to me although I didn't die - there a turret on the roof which if you don't destroy it beforehand during the fight will be able to fire at the location the conversation happens.
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Post by lyvean on Mar 30, 2017 13:37:31 GMT
I don't see how the lighthearted one liners, comments, and banter is any different than the whole Citadel DLC, especially the Archives mission where everyone in the group is cracking one liners while getting shot at. Even Glyph is getting in on the act with some unintentional comedy. If anything Bioware did the unthinkable and actually listened to the feedback of their fans and tried to make them happy by incorporating some of what made the Citadel DLC so popular into their next title. I guess the cheese is awesome sauce when it's your favorite characters from MET spreading it on thick, but if it's coming from the new kids on the block, well that's just not okay. Shame on you Bioware for ruining MEA by trying to give the fans of the franchise something you thought they wanted. You are using an example of DLC to justify an entire game? Why not use the MET example, where if it used a light tone it would be terrible. The same happens with Andromeda. It is a serious game, trying to deal with a serious issue like colonization, and it comes up like the story and the general writing has been done from us, here in the forums, between posts. I wonder how embarrassed you will be when BioWare itself, after a year or two, admit how wrong the tone was and the general misteps in the writing in MEA. You are probably so keen to stick to your opinion that you will not even accept something like that, even when it comes from BioWare.
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Post by joglee on Mar 30, 2017 13:42:04 GMT
I don't see how the lighthearted one liners, comments, and banter is any different than the whole Citadel DLC, especially the Archives mission where everyone in the group is cracking one liners while getting shot at. Even Glyph is getting in on the act with some unintentional comedy. If anything Bioware did the unthinkable and actually listened to the feedback of their fans and tried to make them happy by incorporating some of what made the Citadel DLC so popular into their next title. I guess the cheese is awesome sauce when it's your favorite characters from MET spreading it on thick, but if it's coming from the new kids on the block, well that's just not okay. Shame on you Bioware for ruining MEA by trying to give the fans of the franchise something you thought they wanted. You are using an example of DLC to justify an entire game? Why not use the MET example, where if it used a light tone it would be terrible. The same happens with Andromeda. It is a serious game, trying to deal with a serious issue like colonization, and it comes up like the story and the general writing has been done from us, here in the forums, between posts. I wonder how embarrassed you will be when BioWare itself, after a year or two, admit how wrong the tone was and the general misteps in the writing in MEA. You are probably so keen to stick to your opinion that you will not even accept something like that, even when it comes from BioWare. Personally I like the tone of MEA. Even if Bioware admitted it was a mistake I would still hold to my opinion that I like it. Also just FYI, I've met plenty of guys in the military who will crack jokes during a TIC. Some people are just like that. I actually know a guy who I spent some time in Afghanistan with who loved box ramen, and every time we left the wire all he did was discuss the different ways to make box ramen, even when we were taking fire he still discussed ramen with those around him.
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Post by mrtijger on Mar 30, 2017 13:42:37 GMT
I don't see how the lighthearted one liners, comments, and banter is any different than the whole Citadel DLC, especially the Archives mission where everyone in the group is cracking one liners while getting shot at. Even Glyph is getting in on the act with some unintentional comedy. If anything Bioware did the unthinkable and actually listened to the feedback of their fans and tried to make them happy by incorporating some of what made the Citadel DLC so popular into their next title. I guess the cheese is awesome sauce when it's your favorite characters from MET spreading it on thick, but if it's coming from the new kids on the block, well that's just not okay. Shame on you Bioware for ruining MEA by trying to give the fans of the franchise something you thought they wanted. You are using an example of DLC to justify an entire game? Why not use the MET example, where if it used a light tone it would be terrible. The same happens with Andromeda. It is a serious game, trying to deal with a serious issue like colonization, and it comes up like the story and the general writing has been done from us, here in the forums, between posts. I wonder how embarrassed you will be when BioWare itself, after a year or two, admit how wrong the tone was and the general misteps in the writing in MEA. You are probably so keen to stick to your opinion that you will not even accept something like that, even when it comes from BioWare. And if they say "Well, we actually intended it to be more of an action comedy" are you going to eat your words or will you keep saying you're right? Or are you too keen on the stick up your ass to admit something like that? This is all so far removed from anything resembling sanity its not even funny anymore...
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Post by bekkael on Mar 30, 2017 13:51:18 GMT
My initial impression of the game was very low from the 10 hour trial, and much like DAI, I absolutely expected to hate it. Imagine my surprise when I discovered I loved or liked most of the companions (the heart and soul of any Bio game) whereas I mostly hated everything companions from DAI. I'm 120 hours of game time into MEA now and well into my 2nd run. (I'm sure 10 of those hours are just planet animations in the map though lulz) There are definitely flaws and faults, the worst being all the bugs and glitches, but it still manages to feel like a BioWare game which keeps me playing. Personally, I don't feel there can be a proper judgement until you experience all the content. I completed everything in DAI, including all dlc and still ended up detesting the majority of it, but at least I gave it a fair shake and TRIED to like it. While there are things I really dislike about Andromeda, for me it is just a much better game overall than the last game BioWare released. YMMV.
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Post by Deleted on Mar 30, 2017 14:00:23 GMT
How f***ing dare you criticise Xenoblade Chronicles X. Mods dispatch this peasant from the forums at once!
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Post by Atila on Mar 30, 2017 14:06:57 GMT
In all the honesty 2 hours of gameplay (sans character creation) should be enough for the game to grip you. Remember Mass Effect? I was sold by the end of Eden Prime. That was what, an hour? Mass Effect 2 showcased the change in tone nicely from the start too. By the time i was on Omega and recruiting the first non Cerberus squaddie i was enthralled. That took about 2 hours too. ME3? Ok, i personally did not like the premise of being grounded by the Alliance for that long, but after i got over it i had fun. And it did not take me 10 hours to start. Why should Andromeda require you to sink 20 hours in to *maybe* find that diamond in the rough that surely must be there because it is MASS *fricking* EFFECT? Andromeda does a poor job living up to the name of the universe it's set, at least for me and for OP. Because Andromeda is an open world & it involves a lot of exploring to do compared to the linear-hubs of previous ME games.
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Post by fraggle on Mar 30, 2017 14:11:24 GMT
I guess the cheese is awesome sauce when it's your favorite characters from MET spreading it on thick, but if it's coming from the new kids on the block, well that's just not okay. Exactly. It's not okay. Or maybe it would be okay if these terrible jokes wouldn't be in the autodialogue all the time. It's so immersion-breaking when trying to play a professional Ryder. It just doesn't add up at all. Ryder could've been an awesome character all around had they not made him into a cringy wannabe-comedian. Give us neutral autodialogue and 4 different dialogue tones to spice up Ryder's personality and people would likely be satisfied a lot more. I know I would be. Also, Citadel DLC was a pure fan service DLC and shouldn't even be taken seriously. It broke the tone with the rest of the trilogy, but added a proper squadmate sendoff and lighthearted stress relief during a dark time. Just what most fans needed because the rest of it was too depressing. I love it myself and it's my favourite DLC, but I also know that it's cheesy as hell, though definitely funnier than these awkward jokes Ryder tries to make.
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myalzalean
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Don't tell my wife I'm here
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Post by myalzalean on Mar 30, 2017 14:12:39 GMT
I don't see how the lighthearted one liners, comments, and banter is any different than the whole Citadel DLC, especially the Archives mission where everyone in the group is cracking one liners while getting shot at. Even Glyph is getting in on the act with some unintentional comedy. If anything Bioware did the unthinkable and actually listened to the feedback of their fans and tried to make them happy by incorporating some of what made the Citadel DLC so popular into their next title. I guess the cheese is awesome sauce when it's your favorite characters from MET spreading it on thick, but if it's coming from the new kids on the block, well that's just not okay. Shame on you Bioware for ruining MEA by trying to give the fans of the franchise something you thought they wanted. You are using an example of DLC to justify an entire game? Why not use the MET example, where if it used a light tone it would be terrible. The same happens with Andromeda. It is a serious game, trying to deal with a serious issue like colonization, and it comes up like the story and the general writing has been done from us, here in the forums, between posts. I wonder how embarrassed you will be when BioWare itself, after a year or two, admit how wrong the tone was and the general misteps in the writing in MEA. You are probably so keen to stick to your opinion that you will not even accept something like that, even when it comes from BioWare. It takes a lot more than that to embarrass me as I am wrong quite often about much more important things than a video game. As someone already pointed out, trying to keep things light is a common defense mechanism when everything around you is going to hell in a hand basket. The only point I was trying to make is that it is not unreasonable to deduce that Bioware may have taken a more lighthearted approach to the writing in MEA due to the large amount of positive feedback from the ME3 Citadel DLC. If so, perhaps they may have overdone it a bit in MEA to your tastes, but your opinion is just one of many and others are entitled to disagree with you. Unless of course this whole topic is about how you are right and I am wrong in which case I'll just go ahead and concede now so you can win the internet for today.
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Post by projectpatdc on Mar 30, 2017 14:22:34 GMT
I'm in disbelief. Excuse the random jumping of my reactions. I've had the game since launch and can't get into it. I've maybe played a total of 2 hours, all while being distracted by the Internet on my second screen. I'm really disappointed. I'm happy a few people are liking it, but it's just so boring. Even the action, which most critics have enjoyed is dull. I miss ME3's dodge mechanic. The verticality of MEA does nothing for me. It's just a bunch of jumping around, there's nothing fun about it. I'd rather have more linear levels and missions than these big play grounds with enemies appearing far away. It's not tense enough, there's no want for me to push forward. Just keep running to target to target. And what's up with picking up loot? Why is this fun? Fuck loot. Christ. Mass Effect was never about "picking up loot." Sure in 1 you'd find random shit in lockers and you would auto recover items after fire fights (and it sucked), and having loot sit around and asking players to pick it up, slows down the game. Very few people liked the heavy inventory in Mass Effect, why bring it back? Squad feels useless. Don't even care about them. You can't use their powers, then there is no point of them existing. And then there is the locales. I enter one building, turn around, and renter the next building because they all look EXACTLY the same. All the guns so far lack punch. I feel like I'm shooting paper clips. The baddies are uninteresting. They're straight out of that contrite piece of work called Destiny. The Ket? The Remnant? BAD WRITERS. *hits nose with newspaper* VERY BAD. They're so uncharismatic and uninteresting that it's painful watching them stumble at you. I don't know what to think about the Nomad. I don't know there's a mineral scanner and mining button on it. And I really hope I'm not driving around on planets looking for places to places to mine. Finding minerals in ME1 was not fun. Scanning planets in ME2 was not fun. Scanning planets in ME3 wasn't fun, but al least you got a bit of world building with it. I'm sooo bored of open world games. Bioware, you dun fukd it up. You could have made a more focused, non-open world game, and I guarantee you it would have been 100x better if it had the same budget of this travesty. Your post, comments, and opinion hold zero weight after saying playing 2 hours and playing with another screen open. I'm 70 hours in and no where close to beating the game. I would recommend checking out uncharted 4. Great game and you can beat it in 10 hours. Seems more your speed!
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Post by projectpatdc on Mar 30, 2017 14:26:40 GMT
Sorry, the writing is crap. Especially early on. It gets better, but the first 5-10 hours are dreadful. And don't get me started on Liam and his loyalty mission. The characters in the game seem to be breaking the 4th wall like Deadpool, except it's not intentional, it's just bad/lazy writing, looking for a laugh. You are an ill-prepared, inexperienced person, thrust into a situation where the very lives of 100,000 people are dependent on your choices. On your 2nd play through, after you take the rose colored glasses off, try and pay attention to the dialogue. It is atrocious. Yeah, it is very bad. People claiming that it is intentional are being too fanboystic. If the game was an action comedy, for example, the tone could be excused. But it is not, so no argument there. Also, if it was an action comedy, the writing would still be bad, because the jokes are out of place, the emotional scenes are treated badly, etc. This is a writing mess. I consider it along the the line of the new Star Trek movies mixed with some bit of guardians of the galaxy. Casual Scott Ryder is Chris Pine's James Kirk and it's awesome. There are somebody meh moments but other parts of the story far outshine most of the OT.
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