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Post by Iakus on Apr 9, 2017 21:25:53 GMT
People do tend to look at their old favorites through rose tinted glasses. This is true in some cases, but I still play the BG games (and DAO) so I do still compare them to modern games. And they still hold up quite favorably.
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Post by cypherj on Apr 9, 2017 21:34:25 GMT
People do tend to look at their old favorites through rose tinted glasses. The thing I always find funny about this comment is that a lot of people like myself who liked the older games have played them recently and can compare apples to apples. Whereas the people who make this comment are the ones looking back through some sort of glasses because they haven't played it in years.
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Post by kotoreffect3 on Apr 9, 2017 21:35:00 GMT
People do tend to look at their old favorites through rose tinted glasses. This is true in some cases, but I still play the BG games (and DAO) so I do still compare them to modern games. And they still hold up quite favorably. DAO is one of my favorites and admittedly it is still my personal favorite of the DA games but if I wanted to nitpick it wouldn't be hard to find that game's flaws. Same goes for ME 1. People want to hold up DAO and ME 1 as ideals of perfection when they are ripping into the later games of the two respective franchises while ignoring what the newer games do better.
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Post by kotoreffect3 on Apr 9, 2017 21:39:27 GMT
People do tend to look at their old favorites through rose tinted glasses. The thing I always find funny about this comment is that a lot of people like myself who liked the older games have played them recently and can compare apples to apples. Whereas the people who make this comment are the ones looking back through some sort of glasses because they haven't played it in years. I played through the ME trilogy just before MEA came out and I have done a DAO playthrough within the past year. I can say I have played the older games more recently. In the case of ME 1 just a couple of months ago. Still love both of those games but to say they are flawless compared to the later games in the series is not being very objective. Sure I get liking them more but let's not pretend the older games do everything right while the newer games do nothing right.
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Post by Debaser on Apr 9, 2017 22:10:33 GMT
ME:A's combat, voiced hero, graphics, and setting(space>medieval to me) are better than DA:O to me but that's about it, and also the Tempest is far better than 'camp' for a companion hub. I imagine the cutscenes and animations are better too if they don't bug out half the time, but I haven't played DA:O in years, but I just remember the same two or three camera angles being used over and over. Barring technical issues vanilla ME:A is a direct step up from vanilla DA:I, but until I can play for more than 45 minutes straight without a loading screen crash or a quest bugging out I'm going to leave ME:A at the 6.5/7 range while DA:I sat around at an 8 before DLC and I'd give it like an 9 after Trespasser (I love the nug, trials, and story warpping up/bridge to the game). DA:O out of the box for me was a like a 9 and only got better with DLC except for the weird Harvester one which I thought was awfully boring. Comparing DA:O to ME:A is kind of weird both are kind of from different eras, but I would have perferred a DA:O style of prologue in this game where you could maybe play in the Milky Way with your origin story before you came to Andromeda and became a Pathfinder compared to the family nonsense.
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Post by isaidlunch on Apr 9, 2017 22:24:08 GMT
The quest structure and the environment sizes are what I miss most. I feel like the new open-world style is a massive step backwards.
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Post by slimgrin on Apr 9, 2017 22:26:29 GMT
It's one of their best games so a pretty high standard. C&C and writing are just better than most of what you see in Mass Effect. It also has way more customization and deeper combat.
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Post by linksocarina on Apr 9, 2017 22:27:23 GMT
The quest structure and the environment sizes are what I miss most. I feel like the new open-world style is a massive step backwards. Hopefully folks don't complain too much then when it goes back to a smaller, more structured environment.
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Iakus
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Post by Iakus on Apr 9, 2017 22:31:55 GMT
This is true in some cases, but I still play the BG games (and DAO) so I do still compare them to modern games. And they still hold up quite favorably. DAO is one of my favorites and admittedly it is still my personal favorite of the DA games but if I wanted to nitpick it wouldn't be hard to find that game's flaws. Same goes for ME 1. People want to hold up DAO and ME 1 as ideals of perfection when they are ripping into the later games of the two respective franchises while ignoring what the newer games do better. Sure games have flaws. None are perfect. But some games are more imperfect than others.
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Post by alanc9 on Apr 9, 2017 23:33:08 GMT
People do tend to look at their old favorites through rose tinted glasses. The thing I always find funny about this comment is that a lot of people like myself who liked the older games have played them recently and can compare apples to apples. Whereas the people who make this comment are the ones looking back through some sort of glasses because they haven't played it in years. Don't make up stuff about other posters. I'm in the middle of a ME1 run right now. Like I said upthread, the flaws in the older games are pretty obvious.
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Post by alanc9 on Apr 9, 2017 23:39:49 GMT
The quest structure and the environment sizes are what I miss most. I feel like the new open-world style is a massive step backwards. Hopefully folks don't complain too much then when it goes back to a smaller, more structured environment. I think endless rancor is the more likely outcome
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Post by linksocarina on Apr 9, 2017 23:45:04 GMT
Hopefully folks don't complain too much then when it goes back to a smaller, more structured environment. I think endless rancor is the more likely outcome I know. Shame too.
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Post by decafhigh on Apr 10, 2017 0:57:45 GMT
DAO is one of my favorites and admittedly it is still my personal favorite of the DA games but if I wanted to nitpick it wouldn't be hard to find that game's flaws. Same goes for ME 1. People want to hold up DAO and ME 1 as ideals of perfection when they are ripping into the later games of the two respective franchises while ignoring what the newer games do better. Sure games have flaws. None are perfect. But some games are more imperfect than others. Yeah I don't recall anyone saying "ZOMG ME1 was perfect not a single flaw anywhere in the game!!!111!!!" I can still play ME1 today and love it just as easily as I did way back when it released. The Shepard intro, arriving at the Citadel, becoming a Spectre, calling in the fleet for the final battle, all those things still give me goosebumps when I play it. I find it is usually the ones who think anything older than a month ago is trash just for being old and outdated that tend to have a tinted view on things.
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Post by mike3207 on Apr 11, 2017 4:17:36 GMT
There is a tradeoff between customization like you have in Skyrim and Origins and having the main character talk like you have in Da2 and Inquisition. I think inquisition was actually a good balance between the customization you had in Origins and the open world concept of Skyrim. The thing that tipped things for me was that the recent ps4 edition of Skyrim allows me to mod on console, and the console edition of Inquisition doesn't. For that reason, I prefer playing Skyrim over Dragon Age at this time.
I will still play Origins from time to time to see if I can figure out exactly how the damage scaling works for Poison Spit with Spider Form, but it's not the case I play it as much as I did in the past.
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Post by xetykins on Apr 23, 2017 19:27:04 GMT
Yeah, I especially love that emotionless, blank face the protagonist has all game long. Except for a few instances where he/she seems to shit his/her pants, of course. So engaging. I rather have that blank face than the pingu/ timmy time mouth, tired face or those weired russian roulette eyes on MEA animations. Alistair's eyebrow lift or Shale's shrug when she quashed that poor chicken had more emotion than that.
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Post by doflamingodonquijote on Apr 28, 2017 23:04:10 GMT
My favourite bit is the way you can just buy gifts to improve relationships, rather than through your actions. Or the broken combat. Or the interminable random encounters. Or the deep roads. Or the underwear mannequin sex. Bioware have definitely gone downhill. Yeah I agree. DAO earns points from the nostalgia factor rather than it's own quality.And the gift system was ridiculous if you looked at the poke`-codex of the companions you already knew,which rock-gift you required to feed them in order to raise their approval.
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Post by doflamingodonquijote on Apr 28, 2017 23:06:39 GMT
DA:O is my all time favorite game....ever. Brilliant characters and a fantastic story which, even now, makes me cry. But you really can't compare it to the Bioware of today. Since that was originally David Gaiders baby, and he no longer works for Bioware. Not to mention, ME is written and developed by a completely different team. Fantastic story?With all those plot holes? Bah
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Post by midnightwolf on Apr 28, 2017 23:07:54 GMT
DA:O is my all time favorite game....ever. Brilliant characters and a fantastic story which, even now, makes me cry. But you really can't compare it to the Bioware of today. Since that was originally David Gaiders baby, and he no longer works for Bioware. Not to mention, ME is written and developed by a completely different team. Fantastic story?With all those plot holes? Bah If you think you can do better, I'd love to read it!
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Post by Catilina on Apr 28, 2017 23:22:17 GMT
My favourite bit is the way you can just buy gifts to improve relationships, rather than through your actions. Or the broken combat. Or the interminable random encounters. Or the deep roads. Or the underwear mannequin sex. Bioware have definitely gone downhill. Yeah I agree. DAO earns points from the nostalgia factor rather than it's own quality.And the gift system was ridiculous if you looked at the poke`-codex of the companions you already knew,which rock-gift you required to feed them in order to raise their approval. Some of the gifts were very personal. Naturally, if the player wanted to exploit this, for easy friendship, then s/he had the opportunity, but I liked, that the companions just spoke something personal during the adventure, and the Warden would be able to attentive toward his/her love, for example, or a good friend. I think, too much gift was in the game, jewelry, for example, it was perhaps disappointing. But the antivian boots, the mirror, the flover of Andraste (or something named weed) was memorable. The fact, that Warden needed to find, who need the gift, was good idea. I would like similar in DA2.
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Post by doflamingodonquijote on Apr 28, 2017 23:26:49 GMT
Fantastic story?With all those plot holes? Bah If you think you can do better, I'd love to read it! That's the default way-out argument around here.I don't write games but if I was asked to the first thing I would do is to check it's story consistency,and the premise of DAO is a giant plot hole,with Archdemon and darkspawn horde being forced to disappear from the game from Ostagar to the end game just because they had to wait for the protagonist to get an army...
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Post by midnightwolf on Apr 28, 2017 23:39:17 GMT
If you think you can do better, I'd love to read it! That's the default way-out argument around here.I don't write games but if I was asked to the first thing I would do is to check it's story consistency,and the premise of DAO is a giant plot hole,with Archdemon and darkspawn horde being forced to disappear from the game from Ostagar to the end game just because they had to wait for the protagonist to get an army... That's because I'm not interested in arguing. It's one of my all time favorite games, that's it. I don't see the Archdemon disappearing as a plot hole. A plot device, sure. That said, It knows Grey Wardens can kill it and that there are two stomping around Fereldan, plus hundreds more across the border. It would have to be a special kind of stupid to come out before rallying its hoard.
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Post by Hagoromo on Apr 28, 2017 23:41:01 GMT
My favourite bit is the way you can just buy gifts to improve relationships, rather than through your actions. Well, to be fair, this is pretty accurate to real life. I hope that was irony..... So if I kill all parents of a companion(like Alistair for example) they will just be OK with it because I give them a gift...?
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Post by Hagoromo on Apr 28, 2017 23:55:42 GMT
That's the default way-out argument around here.I don't write games but if I was asked to the first thing I would do is to check it's story consistency,and the premise of DAO is a giant plot hole,with Archdemon and darkspawn horde being forced to disappear from the game from Ostagar to the end game just because they had to wait for the protagonist to get an army... That's because I'm not interested in arguing. It's one of my all time favorite games, that's it. I don't see the Archdemon disappearing as a plot hole. A plot device, sure. That said, It knows Grey Wardens can kill it and that there are two stomping around Fereldan, plus hundreds more across the border. It would have to be a special kind of stupid to come out before rallying its hoard. The AD already had his own horde in Ostagar and that horde won and destroyed Lothering as well,it's odd they disappeared just like that in Lothering..... Only Two GW against his own horde? It would have been stupid for him to wait....in fact he was dumb(I think it was just a plot hole) to give 1 year of time to the protagonist to build their army,just like that...who know why he didn't assaulted Denerim after Lothering was destroyed.
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Post by midnightwolf on Apr 29, 2017 1:06:28 GMT
That's because I'm not interested in arguing. It's one of my all time favorite games, that's it. I don't see the Archdemon disappearing as a plot hole. A plot device, sure. That said, It knows Grey Wardens can kill it and that there are two stomping around Fereldan, plus hundreds more across the border. It would have to be a special kind of stupid to come out before rallying its hoard. The AD already had his own horde in Ostagar and that horde won and destroyed Lothering as well,it's odd they disappeared just like that in Lothering..... Only Two GW against his own horde? It would have been stupid for him to wait....in fact he was dumb(I think it was just a plot hole) to give 1 year of time to the protagonist to build their army,just like that...who know why he didn't assaulted Denerim after Lothering was destroyed. That's still more of a plot device rather than a plot hole. They had to do something with him for the sake of game play. All games employ these tactics. Also, the AD wasn't entirely inactive while the Warden and Alistair were gathering an army......he sends Assassin's -in the form of Sheiks- after them at one point.
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Post by Pyrceval78 on Apr 29, 2017 2:15:25 GMT
Well, to be fair, this is pretty accurate to real life. I hope that was irony..... So if I kill all parents of a companion(like Alistair for example) they will just be OK with it because I give them a gift...? I think you meant sarcasm, not irony. However despite the random thread necro here, yes most people in the really real world do respond to money, lots of money, and lavish gifts thrown at them in a very positive manner.
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