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Post by Deleted on Apr 9, 2017 9:07:03 GMT
After having limited amount of specs in DAI, I really hope we can get back unique specs like the ones in origins. Which ones would you pick? Personally I would take Spirit Warrior, Ranger and a proper blood mage with demon summoning and mind controlling
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Post by Nightscrawl on Apr 9, 2017 9:42:10 GMT
I would like force mage to be a thing again. Being able to fling enemies across the battlefield was SO much fun. Rift mage had some elements of that, but it wasn't quite the same. That's really the only one.
When I play warrior I go for SnS, so I'm sure whatever they have for that will be fine as long as the we're not expected to go templar to complement tank spec, as we were in DA2. Templars have great anti-mage stuff and stuns, but I prefer not to take it for RP reasons, just as I don't take blood mage for RP reasons.
I don't have any firm thoughts for rogue. I couldn't stand rogue in DAO, melee or ranged. DA2 rogue was the most fun I had as a rogue, flying all over the place with massive crits, but the movement was too sluggish in DAI for me to get into it.
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Post by Deleted on Apr 9, 2017 10:00:24 GMT
I would like force mage to be a thing again. Being able to fling enemies across the battlefield was SO much fun. Rift mage had some elements of that, but it wasn't quite the same. That's really the only one. When I play warrior I go for SnS, so I'm sure whatever they have for that will be fine as long as the we're not expected to go templar to complement tank spec, as we were in DA2. Templars have great anti-mage stuff and stuns, but I prefer not to take it for RP reasons, just as I don't take blood mage for RP reasons. I don't have any firm thoughts for rogue. I couldn't stand rogue in DAO, melee or ranged. DA2 rogue was the most fun I had as a rogue, flying all over the place with massive crits, but the movement was too sluggish in DAI for me to get into it. Rangers summon animals to fight it can be very intersting you might wanna try it. If we are going to Tevinter you should play as a blood mage for RP reasons
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Post by Nightscrawl on Apr 9, 2017 10:08:29 GMT
I would like force mage to be a thing again. Being able to fling enemies across the battlefield was SO much fun. Rift mage had some elements of that, but it wasn't quite the same. That's really the only one. When I play warrior I go for SnS, so I'm sure whatever they have for that will be fine as long as the we're not expected to go templar to complement tank spec, as we were in DA2. Templars have great anti-mage stuff and stuns, but I prefer not to take it for RP reasons, just as I don't take blood mage for RP reasons. I don't have any firm thoughts for rogue. I couldn't stand rogue in DAO, melee or ranged. DA2 rogue was the most fun I had as a rogue, flying all over the place with massive crits, but the movement was too sluggish in DAI for me to get into it. Rangers summon animals to fight it can be very intersting you might wanna try it. If we are going to Tevinter you should play as a blood mage for RP reasons I specced Nathaniel as a ranger and played it on him; wasn't interesting to me. I don't want to play a blood mage. Not all Tevinter mages use blood magic. You can have fun with it. I'm not saying it shouldn't be in the game, it's just not for me. Blood mage would only be interesting in a Tevinter setting if there was REAL reactivity and consequence to having that spec, or to not having it. They haven't given us that sort of reactivity in three games, so it's hard for me to imagine they will in DA4.
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Post by fylimar on Apr 9, 2017 10:51:45 GMT
I like to see the spirit healer, bard, artificer, keeper and rift mage or force mage again. I never play warriors,but the templar spec on Cassandra seems like fun too. I'm not fond of blood magic, but I know, it's a fan favorite, so it probably will make a return (I'm pretty sure, they only left it out in DAI, because a bllodmageleading the inquisition would be too far fetched storywise. Neither Cassandra nor Cullen would have gone for it). I found the necromancer and knight enchanter interesting to play too and some elements from the assassins tree in all three games.
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Post by saMoorai on Apr 9, 2017 19:06:04 GMT
Shapeshifter, Arcane Warrior, Ranger, Necromancer, Berserker, and Artificer.
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Post by Crom on Apr 9, 2017 19:11:14 GMT
I like gishes in games, so i want an option somehow to be able to play a mage in melee. The only one capable of that was the Knight Enchanter and the Arcane Warrior. There are however some things missing.
I would like the Knight Enchanter to be able to bypass armor restrictions without resorting to crafting, like AW did. It was too tedious trying to find a schematic for everything and then having to go back to upgrade every time.
Also, i would like an option to summon my weapon and hold it in my hand. Not just make it appear for a second when i attack, and then disappear.
If we go the summoned weapon route, i would like some more options for the "bound" weapon-yeah skyrim did it better :/
However, i would -finally- welcome the option of a Mage being able to hold a sword in their hand, an actual one, you know, like the mage inquisitor actually held high in their speech. Wasn't there any person in this world that found out about their magical aptitude for whatever reason, although being already trained in combat? Wasn't there any Mage that actually cared about their physical training as well? What about Mages trained to fight in melee through various specs? Shouldn't they be more available? It's one of the most popular and sought-after archetypes(the gish) in fantasy role playing games, and there's a reason for that, it's so fun to play as.
The problem is that we have the Joe Fighter, Joe Rogue, Joe Mage approach each game, and we wait for specializations to find out IF what we care about to play is in the game.
So in all honesty, i would like the ability to mix things from classes, making a cross-class hybrid, this would alleviate the pressure of having only 3 specs per class in this extremely limited class system.
This game should be about options for the player, the class system and the way it works puts us in a tiny box with no room to move. Options doesn't only mean dialogue and romance options. I would like more options for my character as in what archetypical role in combat they can represent.
There is nothing worse than getting hyped about a good game coming, only to realise that the devs didn't really include you in the class or spec options available.
Scrap this class system, it doesn't allow inclusion, but only exclusion.
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Post by mike3207 on Apr 9, 2017 20:28:25 GMT
Shapeshifter Ranger Spirit Warrior-with balance Arcane Warrior Spirit Healer Dual Wield warrior should have been a spec
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Post by gaycaravaggio on Apr 9, 2017 21:02:59 GMT
I want to go back to each class having four specializations like in DA:O.
I'd bring back Spirit Healer, Blood Mage, and Knight Enchanter for mages, Reaver and Beserker for warriors, and Assassin, Artificer, and Bard for rogues. Then, mages and rogues would each get a new specialization, and warriors would get two new specializations.
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Post by gervaise21 on Apr 9, 2017 22:04:56 GMT
I like spirit warrior back because it was an interesting addition to the warrior specs and might make me actually want to play one.
I'd like them to bring back Spirit Healer, Force Mage and Battle Mage for regular mages and Arcane Warrior and Keeper if we can play an elf (or have a companion who can use these classes). I'd also like them to restore some of the old spell schools as having just 4, with 3 elemental and 1 spirit was very limiting.
I used to love my Shadow Assassin in DA2, so bring back the Shadow spec please. I found the ranger spec useful to give us extra paws on the ground but alternatively just give us back the ability for anyone to summon a useful pet no matter what their class is (as in DA2). If they bring back mounts, then let us fight from them or allow them to be involved in the battle in some way.
I'd also like us to revert to being able to choose at least two specs in the course of the game, with an extra one if the levels exceed 21, as with DAA (so one new spec at 7 level intervals: 7, 14, 21) Having a choice of only 3 specs per class and then giving the companions exactly the same choice was frustrating. If the specs are going to be limited for the player, then give the companions their own individual spec like in DA2. Alternatively, have a greater variety of specs, so you are not stuck with exactly the same spec as one of your companions and nothing else.
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Post by LukeBarrett on Apr 10, 2017 3:36:49 GMT
ZITHER! But also, if such a game were to exist, I'd like to see some blood mages, pet-based specs, maybe a Knight-Enchanter that's both fun and really strong (instead of just one). If only I had a hand in making these things, I'd totally make some very cool things that are requested all the time
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Post by arvaarad on Apr 10, 2017 3:59:05 GMT
I'm still holding out hope that some future game will offer Orlesian-style harlequins as a playable specialization. I know NPC harlequins have previously been a hodgepodge of other dual-wielding specs, but I'm more interested in the roleplaying aspect of it. They're not quite the typical assassin archetype, they're not hunters/trappers either. It's a different niche for rogues to explore.
A "templar hunter" playable spec would also be interesting. NPC templar hunters seem to have an interesting skill set, but playable templars (and a lot of the named/non-filler templar NPCs) are warriors. Would be a nice change of pace to see a templar hunter in a more central role. I suppose in Tevinter this might translate to a "magekiller" spec, which would also be cool.
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Post by isaidlunch on Apr 10, 2017 11:53:28 GMT
I'd love to have Force Mage or some sort of time mage spec. Duelist was cool too, but I guess it was too awkward for bow rogues.
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Post by Nightscrawl on Apr 10, 2017 12:12:09 GMT
I'd love to have Force Mage or some sort of time mage spec. Duelist was cool too, but I guess it was too awkward for bow rogues. Alexius tried that, didn't work out too well for him.
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Post by Catilina on Apr 10, 2017 12:18:48 GMT
Well written Blood Mage would be nice. Spirit Healer. The original Arcane Warrior, not the Circle's version (I dislike, that Vivienne's an "arcane warrior".).
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Post by mmoblitz on Apr 10, 2017 13:59:26 GMT
Give me the Specs from DA2 and I would be happy.
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Post by Deleted on Apr 10, 2017 14:04:53 GMT
Well written Blood Mage would be nice. Spirit Healer. The original Arcane Warrior, not the Circle's version (I dislike, that Vivienne's an "arcane warrior".). Still a giant magical sword is very cool. That part of KE can stay
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Post by Iddy on Apr 10, 2017 14:49:37 GMT
I would like force mage to be a thing again. Being able to fling enemies across the battlefield was SO much fun. Rift mage had some elements of that, but it wasn't quite the same. That's really the only one. When I play warrior I go for SnS, so I'm sure whatever they have for that will be fine as long as the we're not expected to go templar to complement tank spec, as we were in DA2. Templars have great anti-mage stuff and stuns, but I prefer not to take it for RP reasons, just as I don't take blood mage for RP reasons. I don't have any firm thoughts for rogue. I couldn't stand rogue in DAO, melee or ranged. DA2 rogue was the most fun I had as a rogue, flying all over the place with massive crits, but the movement was too sluggish in DAI for me to get into it. Agreed! The melee rogue moved so fast in DA2. It was beautiful to watch. Can't say the same for the clumsy looking animation in DAI.
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Post by arvaarad on Apr 10, 2017 15:09:16 GMT
Well written Blood Mage would be nice. Spirit Healer. The original Arcane Warrior, not the Circle's version (I dislike, that Vivienne's an "arcane warrior".). Well, you know how it is. A bunch of non-Dalish, non-alienage elves start showing up, rubbing sleep out of their eyes, and suddenly people know long-forgotten elven techniques. I'm sure this was all found via research and is not suspicious in the slightest. Now if you'll excuse me, I just stumbled on these gaatlok barrels in the Winter Palace, and I need to notify the Inquisitor.
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Post by Rascoth on Apr 10, 2017 16:07:53 GMT
If I were to choose from specs from before DAI...
My biggest wish is return of 2 Awakening specs: Battlemage and Spirit Warrior, plus Shadow and Spirit Healer.
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Post by midnight tea on Apr 10, 2017 23:32:45 GMT
If I were to make exotic requests that are not necessarily DA-related.... MAGIC ARCHER :sob:
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Post by Hrungr on Apr 11, 2017 2:32:18 GMT
ZITHER! But also, if such a game were to exist, I'd like to see some blood mages, pet-based specs, maybe a Knight-Enchanter that's both fun and really strong (instead of just one). If only I had a hand in making these things, I'd totally make some very cool things that are requested all the time What can I say, I love hybrid classes/specs. Warrior/Mages, Warrior/Rogues, Rogue/Mages... KEs & Reavers were my favorite specs in DAI. But while there are specs I've liked in previous games, I'm actually more curious about what kind of new specs we can find, now that we're headed north (in theory). Specs that tie into the narrative of those regions. I loved that you guys experimented with different kinds of gameplay in the later MP classes. It's refreshing to see things shaken up once in a while.
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Post by thejuice01 on Apr 11, 2017 3:54:51 GMT
This isn't so much as a specialization, but as something I would really like to see them bring back. Dual wielding no matter the class. Correct me if I'm wrong but I believe remembering it was only available if you were a dualist in the original DAO, but they later allowed you to dual wield no matter what class or specialization you were once the Awakening expansion came out. I played as a ranger my first time through but in my next I played as a champion and was able to dual wield during Awakening. I miss being able to inflict all the damage
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Post by gervaise21 on Apr 11, 2017 9:02:29 GMT
In DAO both Warrior class and the Rogue class could dual wield by following the appropriate skill pathway. I never played a dual wield warrior but I assume the difference would have been in the type of weapon you could employ, so if you stuck to strength based weapons you would be slower than a rogue wielding daggers or light weight swords that relied on dexterity.
I would definitely want a return to the dual wield mechanics of DA2 before I would play the class again. I had a real blast playing my dual wielding rogue in DA2 and was still able to swap to a bow (by pausing the action) if attacked by some large creature, like a dragon, where it paid to keep your distance. I could never get the hang of the dual wielding mechanics in DAI (it just seemed so clunky and clumsy and much of the time I ended up striking at thin air) so I switched to being a specialist archer when I discovered that it was impossible to swap between the two once you had engaged the enemy. I hope it was just down to the programming and not a limitation of the Frostbite engine itself, because I would dearly love to be able to play a dual wielding rogue again.
If you go by their core rule book they missed a trick in DAI by having the human noble originate from the Freemarches as if they had come from Orlais they could have used the Chevalier specialisation. I wonder if that was originally the intention in introducing mounts and having war table perks associated with riding that seemed pointless if you couldn't fight with it, but that it was dropped fairly early on through lack of time and resources to develop it. Obviously you couldn't have Chevaliers knocking around up in Tevinter, but I assume there must be some similar sort of specialist role from a non-mage warrior type. Presumably Mage-Killer will substitute for Templar when we get there but there has to be some scope for new classes that are specifically associated with Tevinter culture.
I'm not particularly bothered about being able to play a blood mage but I would like to see the return of some truly terrifying enemies who are proficient in the class, including having the ability to take control of your allies and turn them against you, which is what they are reputed to be able to do, and wracking you with pain (as they could in DA2), which somehow got lost in DAI even though the Venatori were from Tevinter.
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Post by Rascoth on Apr 11, 2017 9:26:15 GMT
^ Dual wielding warrior was my fav, most of my DAO pts were as one. So definitely would love to see it return.
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