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Post by AnDromedary on Jul 7, 2017 14:49:39 GMT
Actually it is quite easy to deal with the ending and make a fresh start the problem is every time it is mentioned only a few people on here and even less on a ME sub reddit actually seem to be able to grasp the basic concept of it. Even though the entire trilogy is based around it. I'm still not sure if it is based on ignorance or arrogance. Multiverse theory. There are a near infinite number of universes with an infinite number of differences. In one universe (mine) the genophage was cured, peace made with Quarian and Geth and synthesis was the chosen ending elevating all organic life to a new level of intelligence. In other universe (yours) genohpage wasn't cured you sided with the Geth then chose destroy and rebuild while avoiding creating synthetic life again. Or what ever ending you want. I really don't know why they didn't think of that. Particularly since that would give them a hell of a lot of room to milk the franchise over and over again. I am sure they did. However, a multiverse (which, let's face it really isn't that hard to grasp) in this case still is effectively choosing a canon path. Practically, it doesn't matter whether you are saying "this is the one instance of the Schroedinger type ME multiverse we've chosen to tell our next story in" or "we have chosen one story-line as canon for the sequel". For the players and what they experience, it's exactly the same outcome. But, this is getting off topic. Just by the way, I gotta say, you have some nerve insinuating other people's arrogance after this: That's a hell of a way to bring up your point.
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Post by brfritos on Jul 7, 2017 21:12:28 GMT
But since Bioware decide to explain the Reaper's origins, the DLC should be in the main game, isn't? I think it would add tremendously and the Catalyst wouldn't be so much out of place in the end. Had the dlc been part of the main game, maybe the thing could change to another character like Leviathan did when talking with Shepard. And then we have the option to blast the fu*** out of the sky, since when he does that he is more vulnerable for example! Better yet, I want to call that reaper above our heads and say "go ahead, dinner is served". Instead I'm forced to ally with the thing.
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Post by gothpunkboy89 on Jul 7, 2017 23:08:32 GMT
Actually it is quite easy to deal with the ending and make a fresh start the problem is every time it is mentioned only a few people on here and even less on a ME sub reddit actually seem to be able to grasp the basic concept of it. Even though the entire trilogy is based around it. I'm still not sure if it is based on ignorance or arrogance. Multiverse theory. There are a near infinite number of universes with an infinite number of differences. In one universe (mine) the genophage was cured, peace made with Quarian and Geth and synthesis was the chosen ending elevating all organic life to a new level of intelligence. In other universe (yours) genohpage wasn't cured you sided with the Geth then chose destroy and rebuild while avoiding creating synthetic life again. Or what ever ending you want. I really don't know why they didn't think of that. Particularly since that would give them a hell of a lot of room to milk the franchise over and over again. I am sure they did. However, a multiverse (which, let's face it really isn't that hard to grasp) in this case still is effectively choosing a canon path. Practically, it doesn't matter whether you are saying "this is the one instance of the Schroedinger type ME multiverse we've chosen to tell our next story in" or "we have chosen one story-line as canon for the sequel". For the players and what they experience, it's exactly the same outcome. But, this is getting off topic. Just by the way, I gotta say, you have some nerve insinuating other people's arrogance after this: That's a hell of a way to bring up your point. Well you say it isn't hard to grasp and yet you seem to not grasp it in the same sentence. So I'm a bit confused about do you understand it or do you not understand it? Because that is the point every possible outcome is canon. Andromeda would be following one of the near infinite possibilities that exist. So there is literally no reason for them not to do it and no reason for any players to complain. Particularly if BW specifically had that in the opening. I bring this up and players still complain about canon choices as if that actually matter. That is why I bring up ignorance or arrogance. Ignorance because they don't understand what is being said. Or arrogance who can't stand that even the concept of the idea of the concept that any choice but theirs could possibly ever exist in any form ever in the history of the universe(s).
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Post by Guts on Jul 7, 2017 23:40:31 GMT
Several people on this thread have said it before and I will repeat it. Liara's character development did not make any sense.
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Post by brfritos on Jul 8, 2017 4:05:25 GMT
Several people on this thread have said it before and I will repeat it. Liara's character development did not make any sense. The problem is the shift in her personality is in the comic books, not the game itself. Specific in Redemption #4 and Homeworlds #4. Take the codex for example, they put a lot of depth and perspective on things, but I saw in more than one occasion players complaining about it. Even ME hardcore fans. "Oh, you have to read too much" they say. Facepalm. I love the codex in ME games, most of the time they aren't essential or even needed, but they expand some subjects greatly. This I have to thank to ME's writers, it allows you to pick something and imagine to the limit.
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Post by outlaw1109 on Jul 8, 2017 10:28:23 GMT
Several people on this thread have said it before and I will repeat it. Liara's character development did not make any sense. The problem is the shift in her personality is in the comic books, not the game itself. Specific in Redemption #4 and Homeworlds #4. Take the codex for example, they put a lot of depth and perspective on things, but I saw in more than one occasion players complaining about it. Even ME hardcore fans. "Oh, you have to read too much" they say. Facepalm. I love the codex in ME games, most of the time they aren't essential or even needed, but they expand some subjects greatly. This I have to thank to ME's writers, it allows you to pick something and imagine to the limit. I used to love the codex. The ability to feed my inner geek, yet let others just enjoy the story, was one of my favorite things with ME 1. But...then ME2 came along and changed some things and made it pointless to read. I...uh...have only read some of the 32 pages in this thread, but did anyone mention Sovereign's plan as something that doesn't make sense? Because it doesn't.
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Post by dmc1001 on Jul 8, 2017 16:55:36 GMT
The problem is the shift in her personality is in the comic books, not the game itself. Specific in Redemption #4 and Homeworlds #4. Take the codex for example, they put a lot of depth and perspective on things, but I saw in more than one occasion players complaining about it. Even ME hardcore fans. "Oh, you have to read too much" they say. Facepalm. I love the codex in ME games, most of the time they aren't essential or even needed, but they expand some subjects greatly. This I have to thank to ME's writers, it allows you to pick something and imagine to the limit. I used to love the codex. The ability to feed my inner geek, yet let others just enjoy the story, was one of my favorite things with ME 1. But...then ME2 came along and changed some things and made it pointless to read. I...uh...have only read some of the 32 pages in this thread, but did anyone mention Sovereign's plan as something that doesn't make sense? Because it doesn't. Theoretically, Sovereign's plan had been working for millions, if not billions, of years. The problem was that the protheans had changed the game and Sovereign was in the dark.
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Post by outlaw1109 on Jul 8, 2017 19:20:57 GMT
I used to love the codex. The ability to feed my inner geek, yet let others just enjoy the story, was one of my favorite things with ME 1. But...then ME2 came along and changed some things and made it pointless to read. I...uh...have only read some of the 32 pages in this thread, but did anyone mention Sovereign's plan as something that doesn't make sense? Because it doesn't. Theoretically, Sovereign's plan had been working for millions, if not billions, of years. The problem was that the protheans had changed the game and Sovereign was in the dark. Was referring to his plan throughout ME 1. Needed the beacons to find Ilos so Saren could use the conduit to get access to citadel control, right? Then the final battle happens and Sovereign just kind of cruises past all of the citadel defenses and locks himself up inside the citadel arms. I'm pretty sure with what we now know about Reaper Indoctrination, everyone in that tower is a thrall of Sovereign by sheer proximity. If not that quickly, then definitely by the time Shepard gets there. Either way, it would defeat the purpose of finding the conduit; or requiring Saren for anything.
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Post by brfritos on Jul 9, 2017 2:59:31 GMT
Theoretically, Sovereign's plan had been working for millions, if not billions, of years. The problem was that the protheans had changed the game and Sovereign was in the dark. Was referring to his plan throughout ME 1. Needed the beacons to find Ilos so Saren could use the conduit to get access to citadel control, right? Then the final battle happens and Sovereign just kind of cruises past all of the citadel defenses and locks himself up inside the citadel arms. I'm pretty sure with what we now know about Reaper Indoctrination, everyone in that tower is a thrall of Sovereign by sheer proximity. If not that quickly, then definitely by the time Shepard gets there. Either way, it would defeat the purpose of finding the conduit; or requiring Saren for anything. The writers in ME2 and ME3 didn't followed with ME1 themes or story, so it isn't strange the reapers and catalyst main strategy in ME3 contradicts or even throw away most of that themes. Which in turn makes the story of ME3 having absolutely no sense. Gosh, ME2 is so disconnected from the trilogy story and themes wise.
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Post by Guts on Jul 10, 2017 5:42:59 GMT
Several people on this thread have said it before and I will repeat it. Liara's character development did not make any sense. The problem is the shift in her personality is in the comic books, not the game itself. Specific in Redemption #4 and Homeworlds #4. Take the codex for example, they put a lot of depth and perspective on things, but I saw in more than one occasion players complaining about it. Even ME hardcore fans. "Oh, you have to read too much" they say. Facepalm. I love the codex in ME games, most of the time they aren't essential or even needed, but they expand some subjects greatly. This I have to thank to ME's writers, it allows you to pick something and imagine to the limit. Wasn't Liara already acting like how she does in LoTSB during the comics? Before the events that changed her? (Haven't read it myself) Also the codex stuff did a pretty good job with the world building.
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Post by AnDromedary on Jul 10, 2017 16:25:19 GMT
Theoretically, Sovereign's plan had been working for millions, if not billions, of years. The problem was that the protheans had changed the game and Sovereign was in the dark. Was referring to his plan throughout ME 1. Needed the beacons to find Ilos so Saren could use the conduit to get access to citadel control, right? Then the final battle happens and Sovereign just kind of cruises past all of the citadel defenses and locks himself up inside the citadel arms. I'm pretty sure with what we now know about Reaper Indoctrination, everyone in that tower is a thrall of Sovereign by sheer proximity. If not that quickly, then definitely by the time Shepard gets there. Either way, it would defeat the purpose of finding the conduit; or requiring Saren for anything. This one comes up every now and so often and has been discussed a number of times (though I am not sure if it has been in this thread). For the sake of simplicity, let's forget about ME2/3, the catalyst and all that and just look at ME1 alone. The way I understand it, the prothean scientists from Ilos have meddled with the Citadel, so when Sovi tried to activate the keeper signal, it didn't work. At this point, Sovi has no idea what exactly is wrong. If he just flies up to the Citadel, he's already playing his end game. What if the protheans also meddled with his interface to the Citadel? what if he can't just close the arms? As we've seen, Sovi is powerful but not invincible and - and this really is a bit strange - the entire reaper plan hinges on him succeeding. So he's taking it slow and careful. As a first step he "recruits" Saren because he needs a puppet to get onto the Citadel and check out what's going on before Sovi makes his big entrance. Now the question is: As a spectre, Saren already has access to the Citadel and the tower. Why doesn't Saren just stroll in and check it out? Well, though we may not see it in game, the council chambers got to have some security measures. While Saren might be able to go there, he certainly wouldn't be able to just walk up to the council podium, activate a completely hidden console and meddle with the Citadel systems, poking around, looking for issues whith no one asking questions or trying to stop him. So, he couldn't just go in alone, he needed backup. However, he couldn't just show up with an army of geth, so he needed a backdoor. From the Virmire beacon, they already had some inkling about the conduit, so they decided to attack Eden Prime to get more information. Note that Saren and Sovereign planned to completely destroy Eden Prime after their attack, wiping out all evidence and thus keeping Saren's cover intact. They didn't plan on loosing anything there. But then, the Normandy showed up, Shepard disabled the bombs, an investigation was started, leading to Tali and her evidence, which in turn blew Saren's cover. At this point, Sovi had no choice anymore and the events of ME1 had to play out as they did. Wasn't Liara already acting like how she does in LoTSB during the comics? Before the events that changed her? (Haven't read it myself) Also the codex stuff did a pretty good job with the world building. I haven't read the Homeworld comics but you are right about Redemption, Liara is already pretty ... stern at the very beginning of that story. But then, I guess they figured that her character already changed a bit during ME1. After all, if you take her on missions, sh'es already killing plenty of people with her biotics and guns while fighting Saren/Sovereign. Unfortunately, ME1 suffers from the typical disconnect between gameplay and cutscnes here. In the dialogues, Liara remains that "innocent nerd girl" while during gameplay, she's a biotic badass already. I wasn't a big fan of her sudden change of character in ME2 either (especially that they chose to introduce her by making her first sentence in ME2 a direct Benezia knock-off, what the hell was that?). But I made my peace with it, between the Redemption storyline and her explanations in LotSB (how she went through a lot of shit in the past 2 years) it's plausible enough for me. Besides, during her Normandy visit in LotSB, she kinda shows that she still has a softer side as well.
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Post by outlaw1109 on Jul 10, 2017 22:26:27 GMT
Was referring to his plan throughout ME 1. Needed the beacons to find Ilos so Saren could use the conduit to get access to citadel control, right? Then the final battle happens and Sovereign just kind of cruises past all of the citadel defenses and locks himself up inside the citadel arms. I'm pretty sure with what we now know about Reaper Indoctrination, everyone in that tower is a thrall of Sovereign by sheer proximity. If not that quickly, then definitely by the time Shepard gets there. Either way, it would defeat the purpose of finding the conduit; or requiring Saren for anything. This one comes up every now and so often and has been discussed a number of times (though I am not sure if it has been in this thread). For the sake of simplicity, let's forget about ME2/3, the catalyst and all that and just look at ME1 alone. The way I understand it, the prothean scientists from Ilos have meddled with the Citadel, so when Sovi tried to activate the keeper signal, it didn't work. At this point, Sovi has no idea what exactly is wrong. If he just flies up to the Citadel, he's already playing his end game. What if the protheans also meddled with his interface to the Citadel? what if he can't just close the arms? As we've seen, Sovi is powerful but not invincible and - and this really is a bit strange - the entire reaper plan hinges on him succeeding. So he's taking it slow and careful. As a first step he "recruits" Saren because he needs a puppet to get onto the Citadel and check out what's going on before Sovi makes his big entrance. Now the question is: As a spectre, Saren already has access to the Citadel and the tower. Why doesn't Saren just stroll in and check it out? Well, though we may not see it in game, the council chambers got to have some security measures. While Saren might be able to go there, he certainly wouldn't be able to just walk up to the council podium, activate a completely hidden console and meddle with the Citadel systems, poking around, looking for issues whith no one asking questions or trying to stop him. So, he couldn't just go in alone, he needed backup. However, he couldn't just show up with an army of geth, so he needed a backdoor. From the Virmire beacon, they already had some inkling about the conduit, so they decided to attack Eden Prime to get more information. Note that Saren and Sovereign planned to completely destroy Eden Prime after their attack, wiping out all evidence and thus keeping Saren's cover intact. They didn't plan on loosing anything there. But then, the Normandy showed up, Shepard disabled the bombs, an investigation was started, leading to Tali and her evidence, which in turn blew Saren's cover. At this point, Sovi had no choice anymore and the events of ME1 had to play out as they did. First: Note I said: "I'm pretty sure with what we now know about Reaper Indoctrination, everyone in that tower is a thrall of Sovereign by sheer proximity." Meaning, he doesn't need HIS access (Sovereign). He would have indoctrinated the council and therefore been able to use THEIR access to citadel control. Hell, he could've used the council to have the fleets stand down while he opened the gate. He didn't even need the geth. He would have had his own fleet to do with as he pleased until the relay was open. 2: No, the Reaper's plan did not hinge on Sovereign at all. He alludes to this on Virmire when he says (something like) "You cannot stop the inevitable. You are nothing but cosmic dust in the presence of..." something something... 3: Saren is a "Rogue" Spectre at the end of ME:1, yet he manages to gain access to citadel control on his own, so this whole "access" bit is pointless. It's apparent that any omni-tool in proximity of the console can access it. The point of my post is to point out an inconsistency between ME:1 and the rest of the games. That being Reaper indoctrination and the time it takes for it to work. In ME:1, Saren and Benezia have some control over themselves despite having been INSIDE Sovereign. However, in ME:2 Arrival, people are under Reaper control just by being NEAR one of their artifacts. Hence why I said, "With what we now know..." If you take out the other games and just talk about ME:1 (not to take away from my original point, but to humor you), that only removes the indoctrination issue. Sovereign has an army of Geth under his control. The Geth do not follow Saren. They follow the "Old Machine". (Hence the Altars in Zhu's Hope). Meaning, again, Saren was unnecessary. Sovereign flies in just like before, attaches to the tower, drops some Geth and opens the relay with one of them.
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Post by AnDromedary on Jul 10, 2017 23:50:56 GMT
This one comes up every now and so often and has been discussed a number of times (though I am not sure if it has been in this thread). For the sake of simplicity, let's forget about ME2/3, the catalyst and all that and just look at ME1 alone. The way I understand it, the prothean scientists from Ilos have meddled with the Citadel, so when Sovi tried to activate the keeper signal, it didn't work. At this point, Sovi has no idea what exactly is wrong. If he just flies up to the Citadel, he's already playing his end game. What if the protheans also meddled with his interface to the Citadel? what if he can't just close the arms? As we've seen, Sovi is powerful but not invincible and - and this really is a bit strange - the entire reaper plan hinges on him succeeding. So he's taking it slow and careful. As a first step he "recruits" Saren because he needs a puppet to get onto the Citadel and check out what's going on before Sovi makes his big entrance. Now the question is: As a spectre, Saren already has access to the Citadel and the tower. Why doesn't Saren just stroll in and check it out? Well, though we may not see it in game, the council chambers got to have some security measures. While Saren might be able to go there, he certainly wouldn't be able to just walk up to the council podium, activate a completely hidden console and meddle with the Citadel systems, poking around, looking for issues whith no one asking questions or trying to stop him. So, he couldn't just go in alone, he needed backup. However, he couldn't just show up with an army of geth, so he needed a backdoor. From the Virmire beacon, they already had some inkling about the conduit, so they decided to attack Eden Prime to get more information. Note that Saren and Sovereign planned to completely destroy Eden Prime after their attack, wiping out all evidence and thus keeping Saren's cover intact. They didn't plan on loosing anything there. But then, the Normandy showed up, Shepard disabled the bombs, an investigation was started, leading to Tali and her evidence, which in turn blew Saren's cover. At this point, Sovi had no choice anymore and the events of ME1 had to play out as they did. First: Note I said: "I'm pretty sure with what we now know about Reaper Indoctrination, everyone in that tower is a thrall of Sovereign by sheer proximity." Meaning, he doesn't need HIS access (Sovereign). He would have indoctrinated the council and therefore been able to use THEIR access to citadel control. Hell, he could've used the council to have the fleets stand down while he opened the gate. He didn't even need the geth. He would have had his own fleet to do with as he pleased until the relay was open. 2: No, the Reaper's plan did not hinge on Sovereign at all. He alludes to this on Virmire when he says (something like) "You cannot stop the inevitable. You are nothing but cosmic dust in the presence of..." something something... 3: Saren is a "Rogue" Spectre at the end of ME:1, yet he manages to gain access to citadel control on his own, so this whole "access" bit is pointless. It's apparent that any omni-tool in proximity of the console can access it. The point of my post is to point out an inconsistency between ME:1 and the rest of the games. That being Reaper indoctrination and the time it takes for it to work. In ME:1, Saren and Benezia have some control over themselves despite having been INSIDE Sovereign. However, in ME:2 Arrival, people are under Reaper control just by being NEAR one of their artifacts. Hence why I said, "With what we now know..." If you take out the other games and just talk about ME:1 (not to take away from my original point, but to humor you), that only removes the indoctrination issue. Sovereign has an army of Geth under his control. The Geth do not follow Saren. They follow the "Old Machine". (Hence the Altars in Zhu's Hope). Meaning, again, Saren was unnecessary. Sovereign flies in just like before, attaches to the tower, drops some Geth and opens the relay with one of them. Oh ok, sorry, I missed the indoctrination angle. There are three points there, that I would mention on this issue: 1. If we take the other games into account, ME1 doesn't make sense anyway because of the catalyst and the whole mess its continued existance around the Citadel creates. It can be explained away with lot's of twists and knots but to me, it still falls squarely under "makes no sense" category. 2. From where exactly in the later games do you get the impression that reapers can "instant-indoctrinate"? You mention Arrival but the folks of the Project were around object Rho for days/weeks or months for all we know. Shepard does get an instant vision and is knocked out but not indoctrinated. The only guy who can instant-control people is TIM but what he does to Shepard and Anderson at the end of ME3 is not reaper indoctrination, it's some other weird body-control thing and we have no idea how it works, how many people it could affect simultaneously or how complex the actions could be that those "puppets' could perform. The only instance in the trilogy where we see instant mental take over that I am aware of is what the Leviathans do in Arrival and even there it is mentioned that the subjects need to be around a Leviathan orb for a while before it works (which is why Ann Bryson is affected by the orb but not Shepard or James). It's very possible that I missed something though. But to the best I can remember, indoctrination consistently takes time (and according to Saren and the codex, to make people do complex stuff and not just turn them into husk like creatures like some of the salarian prisoners on Virmire, it takes even longer). Actually, now that I think about it some more, there is one instance of fairly fast influence on people in the novel Retribution. Kahlee Sanders is hearing the reapers in her mind almost instantly when she is near Paul Greyson but even she can still resist at that point. 3. If the reapers could instant-indoctrinate large swaths of people like that, the reaper war in ME3 should be over and done with by the time James fetches Shepard for that committee meeting.
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Post by dmc1001 on Jul 11, 2017 6:32:31 GMT
AnDromedary: ^^^^^^^^^^ Your post is exactly how I feel about indoctrination. I see little evidence that Shepard should be indoctrinated. At best, you could say he's a thrall of the Leviathans WHEN NEAR THEM OR THEIR ORBS. Beyond that, no. And I find it extremely unlikely that Shepard could be indoctrinated by both the Reapers and the Leviathans. We know for a fact that Shepard was in their thrall while in their presence. I have to assume that if there were any other indoctrination (which I doubt, for all the reasons you state) that it was wiped away. I will continue to believe Shepard was of sound mind at the end of ME3 (or as sound of mind as you can be when you're literally bleeding out from your wounds). As always, I don't find IT compelling. Tbh, I fear that in a post-Destroy galaxy that those who were indoctrinated will try to sabotage everything and rebuild the Reapers under the assumption that there's an underlying behavioral protocol that doesn't require direct control at every moment. Who would want that for Shepard?
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Post by themikefest on Jul 11, 2017 11:15:10 GMT
If Shepard can be indoctrinated, than I would say Garrus would be as well. He's the only squadmate that can be with Shepard for nearly every mission in the trilogy. The only time he doesn't encounter any type of possible indoctrination is arrival since only Shepard is in it and that dlc is optional.
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Post by dmc1001 on Jul 11, 2017 18:52:35 GMT
Agreed, themikefest. It's why I say that, since Arrival is optional, if Shepard is indoctrinated than pretty much all squadmates probably are. Since anyone could be with him at any time they're all at risk. So if IT is true, then it's true for most of the squadmates.
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Post by Treacherous J Slither on Jul 11, 2017 19:12:08 GMT
All Sovereign had to do was fly to the Citadel, dock somewhere, and pretend to be dormant.
People would be curious about this strange new ship and investigations will ensue. In time large numbers of people would be indoctrinated and subject to Sovereigns will. Then he could do as he pleases.
Or the Reapers could skip the Citadel nonsense entirely and just fly in from dark space en masse and lay waste to everything. No vanguard, no advanced warning.
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Post by outlaw1109 on Jul 11, 2017 19:29:33 GMT
All Sovereign had to do was fly to the Citadel, dock somewhere, and pretend to be dormant. People would be curious about this strange new ship and investigations will ensue. In time large numbers of people would be indoctrinated and subject to Sovereigns will. Then he could do as he pleases. Or the Reapers could skip the Citadel nonsense entirely and just fly in from dark space en masse and lay waste to everything. No vanguard, no advanced warning. He could even let them aboard. See that no one is "piloting" him.
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Post by Phantom on Jul 11, 2017 19:40:23 GMT
Agreed, themikefest . It's why I say that, since Arrival is optional, if Shepard is indoctrinated than pretty much all squadmates probably are. Since anyone could be with him at any time they're all at risk. So if IT is true, then it's true for most of the squadmates. that is why indoctrination should be more of a threat to the Player, Shepard and his squad. Personally I do think Indoctrination is woefully underused as a plot device.
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Post by outlaw1109 on Jul 11, 2017 19:46:47 GMT
Oh ok, sorry, I missed the indoctrination angle. There are three points there, that I would mention on this issue: 1. If we take the other games into account, ME1 doesn't make sense anyway because of the catalyst and the whole mess its continued existance around the Citadel creates. It can be explained away with lot's of twists and knots but to me, it still falls squarely under "makes no sense" category. 2. From where exactly in the later games do you get the impression that reapers can "instant-indoctrinate"? You mention Arrival but the folks of the Project were around object Rho for days/weeks or months for all we know. Shepard does get an instant vision and is knocked out but not indoctrinated. The only guy who can instant-control people is TIM but what he does to Shepard and Anderson at the end of ME3 is not reaper indoctrination, it's some other weird body-control thing and we have no idea how it works, how many people it could affect simultaneously or how complex the actions could be that those "puppets' could perform. The only instance in the trilogy where we see instant mental take over that I am aware of is what the Leviathans do in Arrival and even there it is mentioned that the subjects need to be around a Leviathan orb for a while before it works (which is why Ann Bryson is affected by the orb but not Shepard or James). It's very possible that I missed something though. But to the best I can remember, indoctrination consistently takes time (and according to Saren and the codex, to make people do complex stuff and not just turn them into husk like creatures like some of the salarian prisoners on Virmire, it takes even longer). Actually, now that I think about it some more, there is one instance of fairly fast influence on people in the novel Retribution. Kahlee Sanders is hearing the reapers in her mind almost instantly when she is near Paul Greyson but even she can still resist at that point. 3. If the reapers could instant-indoctrinate large swaths of people like that, the reaper war in ME3 should be over and done with by the time James fetches Shepard for that committee meeting. Yeah, I guess. There's some inconsistency with how indoctrination works. You're especially correct about #3. However, what about Harbinger "assuming" control over Kenison? It seemed faster than it should have been. I mean, this pretty much proves the point. We can go back and forth all day, but I honestly haven't played the games in too long to remember all of the specific details. And, this is all assuming that the council would react violently to Sovereign's presence. There's no Reaper threat established if Saren isn't involved. As far as they know, this could be an alien race with advanced technology trying to make contact for the first time. Another point: if the Starbrat IS the citadel, why not just have him override the system and open the relay? Why didn't he know what the Protheans had modified...uh...within his code? It's awfully convoluted. The Starbrat controls the Reapers. So he controls Sovereign, who controls Saren, whom Benezia believes is controlling her. Just so Sovereign can fly to the citadel and open the Starbrat relay?
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Post by AnDromedary on Jul 11, 2017 19:46:51 GMT
All Sovereign had to do was fly to the Citadel, dock somewhere, and pretend to be dormant. People would be curious about this strange new ship and investigations will ensue. In time large numbers of people would be indoctrinated and subject to Sovereigns will. Then he could do as he pleases. I guess so. However, he didn't do that. Maybe he thought it would be too risky if people found out too much too fast or if some more military minded group argued for caution too early (only 300 years after the geth, people might be very cautious about unknown tech showing up out of nowhere). Sure, there are alternative plans. The point is, the plan that Sovi went with was not a bad one. If not for the coincidence that an unannounced military vessel with an N7 and a spectre on board happened to arrive at Eden Prime just in the nick of time, they'd have had no problems whatsoever. This is one of those weird things that Arrival brought in. I was completely shocked when I learned in Arrival that the reaper could just "fly in" and I believe I facepalmed pretty hard when I first played it. When only ME1 was around, going by Vigil's speculations, the consensus among fans was that the reapers were sitting so far out in dark space that they'd overload their drive cores before getting to the edge of the Milky Way (no discharge sites in dark space). Granted, this would also have been massively stupid by the reapers but it would have kinda fit to their arrogance in a way. We all figured that that's why Harbinger tried to have Collectors build another reaper, to take up Sovi's mission. But then came Arrival and the reapers could just get in. I still think playing Arrival before the ME2 ending makes no sense whatsoever since we see Harby and the others far far away from the Milky Way out in dark space during the main game's final cutscene. So yea, the later games do make a mess of things for sure but I think - apart from the fact that the reapers plan hinging on Sovi's success is stupid on the reaper's part - the ME1 plot on its own worked rather well back in the day. outlaw1109 : Kenson was in contact with object rho for quite a while before she was captured by the batarians. You can find some of her audio logs that describe here gradual indoctrination as you make your way through the Project station. Her yellow eyes right after the object rho fight are really weird, that's true. Not sure what was going on with that to be honest. And yea, as I said, the catalyst/star kid really screws up the entire plot. That was one of the main cricisms people had about the ending in the first place. Not only was it a weird thing on it's own at the ending but it brought up some huge question marks about large parts of the earlier trilogy plot that used to work fairly decently before.
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Post by outlaw1109 on Jul 11, 2017 19:58:06 GMT
outlaw1109 : Kenson was in contact with object rho for quite a while before she was captured by the batarians. You can find some of her audio logs that describe here gradual indoctrination as you make your way through the Project station. Her yellow eyes right after the object rho fight are really weird, that's true. Not sure what was going on with that to be honest. And yea, as I said, the catalyst/star kid really screws up the entire plot. That was one of the main cricisms people had about the ending in the first place. Not only was it a weird thing on it's own at the ending but it brought up some huge question marks about large parts of the earlier trilogy plot that used to work fairly decently before. Her eyes were the Harbinger eyes, man. Same as the collectors. ("Assuming Direct Control")That's why at the end of it all you get a monologue from Harby himself. Rest: same.
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Post by AnDromedary on Jul 11, 2017 20:08:05 GMT
outlaw1109 : Kenson was in contact with object rho for quite a while before she was captured by the batarians. You can find some of her audio logs that describe here gradual indoctrination as you make your way through the Project station. Her yellow eyes right after the object rho fight are really weird, that's true. Not sure what was going on with that to be honest. And yea, as I said, the catalyst/star kid really screws up the entire plot. That was one of the main cricisms people had about the ending in the first place. Not only was it a weird thing on it's own at the ending but it brought up some huge question marks about large parts of the earlier trilogy plot that used to work fairly decently before. Her eyes were the Harbinger eyes, man. Same as the collectors. ("Assuming Direct Control")That's why at the end of it all you get a monologue from Harby himself. Rest: same. Yea, but it's a weird scene altogether. Shepard gets to hear Harbinger's voice in his head. Is that him talking through object rho, or through Kenson or whatnot? And then, when she has the yellow eyes, everything is blurry and Shep is only half conscious. I always figured Shep is just hallucinating at that point. But yea, it's a really strange scene.
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Post by dmc1001 on Jul 11, 2017 20:10:04 GMT
Agreed, themikefest . It's why I say that, since Arrival is optional, if Shepard is indoctrinated than pretty much all squadmates probably are. Since anyone could be with him at any time they're all at risk. So if IT is true, then it's true for most of the squadmates. that is why indoctrination should be more of a threat to the Player, Shepard and his squad. Personally I do think Indoctrination is woefully underused as a plot device. I'm not sure how indoctrination could be used as a threat. Maybe if you don't get certain resources? Or if you side more with Cerberus than not, you come into contact with Reaper tech? An interesting way to go could have been in regard to EDI and the Normandy. EDI and the ship are full of Reaper tech. Shacked EDI = safe, unshackled EDI = underlying Reaper protocols allow for disaster. Shackled EDI = wipe IFF clean, unshackled EDI = IFF infects Normandy and makes missions more difficult as indoctrination starts to set in. Shackled EDI = Alliance people working on retrofits are safe, unshackled = they start to get indoctrinated. And this is just one idea. It could go further using whatever tech was used to rebuild Shepard. I'm sure it had Reaper tech involved, just like everything else Cerberus created. Getting rid of the tech would weaken Shepard, requiring greater reliance on allies, but would shield from indoctrination. It would probably have turned this into a different game entirely. Then again, if I'd have had my way, Shepard would have immediately stolen the Normandy and gone back to the Alliance. Since I tend toward Paragon, my Shepard can't abide Cerberus. So we'd go back, get EDI stripped out (since that's probably the main thing giving TIM control - even though I actually like EDI a lot) and staff the ship with trustworthy people. Not necessarily Alliance since it's an independent ship but it could be made into a Spectre ship full of people loyal to Shepard. Any surviving squadmates and could still potentially track down at least some of the people on the list (Samara, Tali, Garrus, Mordin, Liara, VS). Maybe we get James Vega and Steve Cortez sooner. Maybe we get a fledgling Ryder as our XO. Anyway, just ideas that would require a massive rewrite and more in line with an AU fanfic.
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Post by Phantom on Jul 11, 2017 22:42:38 GMT
have you ever wonder why the VS wasn't taken by the Collectors? They would be the perfect Reaper Sleeper Agents. Also Personally If I re wrote ME3 fully, I would need a larger budget and at least 3 or more years extra to account for the extra variables. Also able to be An Epic Fail Shepard if you mess up all of your relationships and thus having an ending similar to the Refuse ending but even darker.
Also if you are tired of Humans in general making the Mess of things, Able to fully Council support and only the Council and kicking the Humans off the Council.
Due to Player choice, Able to support and build up any or all factions as you please. Just because I am a Cerberus Fanboy, it doesn't mean you can't support another faction Legit. Some of us like Aria as the Pirate Queen of Omega.
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