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Post by Natashina on Sept 5, 2016 3:27:21 GMT
Many of us still play and enjoy this series, but it isn't without some serious issues in parts. This is the thread to list this issues. A few requests first. --Let us know what platform you are on and whether or not it's a digital or physical copy. --Please state if any workarounds help to your knowledge. --If you run into a bug, tell us what it is here. We might be able to help you. I'll start with a few. I've got more, but I'd like to see what you guys have. ME1, PC version: The Black box bug. It's a bug that turns all interactive objects, including the characters, into black boxes. This effects the areas of Ilos for the entire planet and parts of Peak 15. This largely appears on systems with AMD processors. The only known workaround is to to open the console and type, "viewmode lit." ME1, PS3 version: The music in Ilos sometimes slows to half speed. Saving/reloading is the best way to fix that. ME2, PC version: There is a bug known as Z-fighting. It glitches out primarily hair and face textures by making it look like a jittering and scattered mass of pixels. This happened primarly in the Presidum and on Tuchunka. No known workaround. ME2, PS3 version: The music for the galaxy map and Shep's cabin can randomly stop. The only way I've found to fix that is to completely quit out of the game and then restart it.
Lines of dialogue can get cut off suddenly. No stopping that. ME2, both versions: Random crashes, particuarly with the Overlord and LotSB DLCs. No known fix. ME3, PC Version. I'm not sure if this effects the console versions, but I'll let you guys know when I get there.: Blue Suns quest, Paragon route. If you turn in the black market arms to the weapons dealer in the Citadel, do not walk away until he is completely done talking. Otherwise, the quest will bug out and you won't get credit. So don't move. <grin>
Eclipse quest, Paragon route. If you quick save and reload after talking to Sayn but before you get to the elevator, you won't hear from Bailey and you won't be able to complete the quest. Don't save until after you hear back from Bailey.
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Post by RedCaesar97 on Sept 5, 2016 14:26:37 GMT
There was a thread on the old BSN forum titled "Known bugs in Mass Effect Trilogy" started by Vazgen. Here are the contents of his post, compiled by BSNers. I've included the original links where I could. I had to remove some links that were no longer valid, or if they linked to another thread on the old BSN. I've tried to keep the original formatting as much as possible. Mass Effect 3 Single Player: > Omega DLC, Aria's speech. Aria gets teleported during the cutscene which ruins the impact of perhaps one of the most powerful scenes in the DLC. Video. > Extended Cut ending with Leviathan DLC. Asking the Catalyst to explain the Crucible options does not result in video preview of the effect. Shepard is instead seen jerking his/her neck. Video (present for all three options but the most noticeable during Control at 2:41) > Ladder bugs. Sometimes Shepard gets stuck on a ladder. In the vanilla game it happened to me during Arrae: Ex-Cerberus Scientists mission (descending the ladder to collect weapon mod) and Geth Dreadnought mission (descending to the gun corridor). In DLCs there is one in From Ashes (when you get back to open the pod and have to climb over the building. The last ladder). All of these fix themselves, Shepard is stuck for some time and then falls down. Video. > Getting stuck in the cockpit. There is a point between EDI and Joker where Shepard gets stuck with no way of getting out, forcing you to reload the last save. Video. > Predator pistol not getting extra levels when starting New Game Plus. The most you can upgrade it to is level 7. No example. > Kai Leng still being alive after being stabbed. Video. > Getting trapped by salarians during shopping. Video. > No weapons in Tuchanka: Bomb cutscene. Video. > Crazy neck twists. Happens to Samantha during non-cinematic conversations if you stand a little behind her. Also happens to Liara. Video. > Cooldowns after reload. Some squadmates get forced cooldowns after reloading the game. Notably EDI and Kaidan. Video. > During Aria: Eclipse quest If you quick-save and then leave the game after talking to Sayn, the the necessary conversation with C-Sec will not trigger and renders this mission and Aria's tri-mission arc unable to complete. A suggested workaround is that after talking to Sayn, head to the elevator immediately. > The conversation with Bailey triggers once you pass through the scanner. > Missing texture when destroying the Rannoch Reaper on PC. Visible when the Destroyer gets blown up by the Quarian fleet. Video. > There is a bug with Shepard's spoken lines during Priority: Earth if Steve Cortez was convinced to go to the Citadel. When his shuttle is shot down, the line for romancing Steve plays, which results in male Shepard's STEEEVE! scream and silent line from Femshep. Video 1. > When chasing Dr. Eva Core on Mars you can see the interior of the Kodiak shuttle just before climbing the final ladder. Image. > The propulsion of Turian fighter engines on Menae is disconnected from the fighter itself. Image. > Minor (but annoying) issue. Omni-tool clipping. Omni-tool clips through all the custom male gauntlet options. The least noticeable is Rosenkov Materials but it also clips near the elbow. Video. > Pointed out by DaftArbiter: Citadel DLC - When Shepard encounters the highest-relationship squadmate at the Skycar dealership, when they dispose of the CAT6 troops, they may charge from behind cover wielding and shooting an invisible gun (with no projectiles). Video. > Pointed out by K2LU533: Invisible rock on Rannoch. Video. > Pointed out by SilJeff: Falling through floors at Citadel Embassies. Video. > Pointed out by SilJeff: Broken glass from the window which is not shattered prior to Citadel Coup. Video. > Pointed out by Han Shot First: Ashley's Marksman power is bugged. She keeps trying to activate it to no avail. Video. > Pointed out by shepskisaac: most (all?) of the Citadel side-quests that involve clicking terminals will get broken if you leave the Citadel mid-way through the quests. Upon returning, the terminals don't work anymore and it's impossible to finish these side-quests. No example. > Pointed out by Kabooooom: Omega DLC - Sometimes Talon symbols in the elevator fail to load. Video. > Pointed out by impingu1984: Hall of Mirrors Graphical Glitch with Garrus on top of the presidium and shooting bottles, maybe in Femshep Romance only? Video. > Pointed out by MrFob: Miranda's and Jack's slides do not trigger during the destroy epilogues unless you romanced them. > Pointed out by GalacticWolf5: MaleShep and Kaidan romance scene is bugged. Their eyes keep moving around, their mouths don't move when they speak and move when they don't speak. > Pointed out by Natashina: During Aria: Blue Suns mission, walking away while Kannik is speaking prevents the War Assets update. > Pointed out by Twilight_Princess: The bed-eating data-pad glitch in the Garrus romance. Video. > Pointed out by George89: In the Italian version of the game, in the first minutes of the game, many lines of dialogues overlap. Video. Mass Effect 2: > Pointed out by shepskisaac: Overlord DLC crashes if Legion is one of the squadmates. > Pointed out by Han Shot First: Miranda's outfit switches to the default black and white outfit during the romance scene. Video. > Pointed out by L. Han: Walking right next to walls or other objects can sometimes randomly lift you up and get you stuck. Video. > Pointed out by ZipZap2000: Collector base ambush after collectors climb on top of cover to shoot at you they can sometimes hover above ground. Video. > Shepard getting stuck facing the same direction. Video. Workaround: pause and then unpause the game. > Pointed out by katamuro: There is a graphical glitch during the skycar cutscene in Garrus's loyalty mission. Video. > Pointed out by RedCaesar97: Enemies will not always be lifted off the ground by biotics such as Pull or Slam. No example. > Pointed out by RedCaesar97: Various charge bugs where the charging animation plays but Shepard does not charge, and the cooldown still starts. This can also sometimes lead to your shields not recharging. No example. > Pointed out by RedCaesar97: Game will sometimes make you float up into the air when backing up next to cover. NOTE: I believe I read that this is a common known bug with Unreal Engine and may not be fixable. No example. > Pointed out by impingu1984: Illium Corridor of Crash to Desktop (PC Only). Reference. > Pointed out by impingu1984: Crash to Desktop after mission Summary screen on Kasumi Stolen Memory (Pc Only, I think). Reference. > Pointed out by impingu1984: Graphical glitch with Tarek on Garrus recruitment mission if you have Zaeed in your party. Video. > Pointed out by impingu1984: Kasumi's clothing texture randomly replaced with Carnifex texture. Reference | Pic. > Pointed out by MrFob: TIM's face glitches through the level architecture (visible at 0:23). Video. > Pointed out by MegaIllusiveMan: If you use your power and enter the Hammerhead before the power Cooldown is complete, the two semi-circles (that represent the Power Cooldown system) will appear on screen and stay there until you exit the vehicle. Image. > Pointed out by Natashina: Sometimes the DLC will not authenticate for ME2, even after a clean reinstall and getting the downloadable content from the BioWare site instead of Origin's DLC list. (PC only.) > Pointed out by Para-Cord43: Disappearing characters in cutscenes. Video. > Pointed out by Para-Cord43: Shepard's hand goes through Tali's arm during bed resting. Video. > Pointed out by Natashina: Z-fighting issues during and after meet-up with Anderson. Also appears on Tuchanka during Wrex meet-up and Suicide Mission during proto-Reaper reveal and revival: Screenshot Album. Also present in Mass Effect 1: Video. > Pointed out by SilJeff: Conrad Verner accusing Shepard of pointing a gun to his face if Paragon option was taken in ME1. Video. Mass Effect 1: > Pointed out by shepskisaac: Garrus's face texture is of very low quality. Image. > Pointed out by L. Han: Eden Prime. If you spam powers and switch weapons right after you jump off the railcar, Shepard will run around shooting like a cowboy, shooting from the hip. No example. > Pointed out by SimonTheFrog: On PC, the UI sometimes glitches when entering elevators, so that it can't be closed anymore. This is then a dead-end situation for the player. No example. > Pointed out by RedCaesar97: Pinnacle Station DLC: At the terminal in your new home (after completing Ahern's mission), the Geth Pulse Rifle you can get is not the same Geth Pulse Rifle you can get in the main game. The model is the Avenger/Lancer model and you can equip mods on it. The real Geth Pulse Rifle you get in the main game has its own model (carried forward into ME2 and ME3) but does not allow you to equip mods on it. No example. > Pointed out by RedCaesar97: Enemies can sometimes get stuck in walls or on top of ceilings. This is typically seen on side missions and can be fixed by exiting and then re-entering, which will reset the enemies' positions. No example. > Pointed out by RedCaesar97: During Benezia fight, if knocked down and then a Benezia casting cutscene starts, you will remain on the ground. Sometimes you turn into stretchy man/woman. No example. > Pointed out by KrrKs: Noveria/Peak 15. Textures aren't loaded/lit on certain ATI cards. The cause seems to be shader related. Video. > Pointed out by KrrKs: UNC: Listening Post Alpha // Planet Nepmos, Erebus system, Styx Theta cluster. Frame-rate drops to unplayable levels after leaving the rachni infested mines. Also affects the main menu. Referenced on the wiki page for Nepmos. > Pointed out by Heimerdinger: Cerberus UNC mission: admiral Kahoku's body will dissapear if you enter the buildings in the wrong order or if you interact with a certain terminal. This makes the mission impossible to complete. Loading an earlier save is required. Wiki page on UNC: Cerberus makes note of that. > Pointed out by Han Shot First: One of the lines to reject a romance with Liara was bugged. There were two lines, one a polite no thanks and the other rude. I can't recall which, but one of the two was bugged and would actually lock in a romance. > Pointed out by Natashina: If you leave the Normandy in the Citadel and zone back in quickly (like to level up squad mates,) the squad screen will have your face and your squad mate's overlapping. Plus, I was unable to move afterward and had to reload my quick save. No example. > Pointed out by Han Shot First: The results of the UNC: Besieged Base don't flag properly. Even if you don't lose a single hostage, the news story you hear on the Citadel elevators afterwards describes it as a massacre. Then in Mass Effect 2 there is a news story stating that Sirta Foundation never recovered from the attack and is likely to close by the end of that fiscal year. Wiki Page. I tried to keep the original formatting as much as possible.
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Post by RedCaesar97 on Sept 5, 2016 14:30:12 GMT
I did not include known issues/bugs with Mass Effect 3 Multiplayer. If I have time, maybe I will add that here later. I kind of want to enjoy my day off though, so maybe not today. Sorry.
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Post by RedCaesar97 on Sept 5, 2016 14:32:20 GMT
Another one I just thought of:
Mass Effect 2: Ish's quest in Mass Effect 2 will not left in an open state in the journal if you use the Charm option on him.
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Post by Deleted on Sept 5, 2016 14:39:42 GMT
ME1 Bring Down the Sky DLC, Xbox 360 (ME1 itself is on disc and installed to hard drive from the disc; BDtS was downloaded through Xbox marketplace). After clearing out all the Batarians mercs in the final building, one last merc spawns inside a "container" behind a closed door. The door should open as Shepard approaches it, allowing Shepard to kill that last merc and trigger a cutscene meeting with Balak. On occasion, this door will not open. At that point, I have gone around trying to locate mercs remaining in the building but have been unable to find any either visually or on the radar screen. I have also approached the door repeatedly from different angles in an effort to get it to open. The only thing that has worked though is, unfortunately, reloading the autosave (which the game makes just prior to that battle starting).
ME1 (Xbox 360, game on disc and installed to hard drive from the disc): Shepard will sometimes get stuck while exploring minerals if he/she happens to be standing near the point where the game places the survey marker. Shepard remains stuck even if the game is saved and reloaded. Only solution appears to be loading an earlier saving and redoing everything from whatever point that earlier save was made.
ME1 (Xbox 360, game on disc and installed to hard drive from the disc): If the mako is landed on its roof, the entire screen image can be flipped upside down (such that the mako can appear to be hanging from the ground above it).
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Post by Deleted on Sept 5, 2016 14:53:25 GMT
ME2 (Xbox 360 on disc and installed from the disc onto the hard drive): There is a well known sound glitch during Samara's loyalty mission where the sound cuts out for an extended period of time. I have noted that the duration of this sound issue has been getting slightly longer with each playthrough. I am also experiencing random periods of sound interruption during other missions... even during combat where shooting sounds may just disappear altogether for a period of time.
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Post by Toledo wombat on Sept 5, 2016 17:49:58 GMT
ME2 PS3 from CD I'm finding the soundtrack cuts off the ends of lines delivered by various characters, Shep and Bailey are the ones i've noticed most, maybe some Garrus. It seems to be worse than it was on previous runs, is FemShep worse for this than ManShep or is my PS3 just on it's last legs?
Does it on ME3 too, in fact there are times when the soundtrack and the video are totally out of synch. It's very weird when ManShep and Ashley are saying each other's lines during the final romance scene on the Normandy. I've had this twice (Ash both times, haven't gotten anywhere near that point with my FemShep). I have had horrible video lag during the run to the beam, but I get the impression I didn't miss much. (Extended cut installed)
On a more humorous note, I've recently driven the Mako round a planet in ME with Wrex's head sticking out the top and clipping the gun turret. "Sit down and put your belt on , Wrex!" It was only on one planet, he never did it again. Pity.
Alas as a ps3 player I have no evidence of any of this.
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Post by fraggle on Sept 6, 2016 8:00:14 GMT
ME3 - Tuchanka: Turian Platoon (PS3, not sure if it happens on other platforms too, but I believe it does) When taking down the first two Harvesters, and possibly also the third, it can happen that the turian platoon is not there, and no cutscene starts upon approaching. This cannot be fixed with a reload unfortunately and the mission has to be restarted from the beginning.
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Post by themikefest on Sept 7, 2016 1:49:56 GMT
ME3 - Tuchanka: Turian Platoon (PS3, not sure if it happens on other platforms too, but I believe it does) When taking down the first two Harvesters, and possibly also the third, it can happen that the turian platoon is not there, and no cutscene starts upon approaching. This cannot be fixed with a reload unfortunately and the mission has to be restarted from the beginning. Yep. That has happened a couple of times. One good thing about that is the player can choose different squadmates instead of using the same two.
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Post by Natashina on Sept 7, 2016 2:32:11 GMT
ME2:
I can't call this a bug per say, but it's a tricky spot. When you're doing the Estvenacio ship quest (the one where you have to walk across the griders,) there is a spot at the top of ramp you need to climb over. You can't just run up and do it. You need to crouch, face Shepard to where s/he is facing left, then climb over. I found this out after spending 5 minutes trying to figure out exactly where to climb over.
ME2, known bug:
Same quest. It's terribly easy to get stuck and float up into the air while on that ship. If you're on the PC, the fly command will get you over to where you need to go. You can't turn when you use that command, so make sure you're facing in the correct direction. If you're on console, then your only option is to restart the mission. Hate that.
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Post by RedCaesar97 on Sept 7, 2016 11:10:00 GMT
Mass Effect 1: Using Carnage can cause Barrier's duration to end prematurely.
Somewhat convoluted explanation of the problem based on limited testing and observation: It is unknown how duration bonuses work in Mass Effect 1, but it appears that duration bonuses are applied after the initial power duration ends. For Barrier, it appears that if you use Carnage after applying Barrier, the initial duration ends abruptly, but Barrier stays active for as long as the other duration bonuses that apply.
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Post by Natashina on Sept 8, 2016 0:58:23 GMT
ME2, PS3, minor bug:
When I exited my game this morning, I was on the 3rd floor of the Normandy in the elevator. I was getting ready to activate Legion. When I fired it back up earlier, I was right in front of Legion instead of at the elevator. I reloaded the autosave and it worked just fine. I activated him and then I couldn't talk to anyone else on that floor. I fixed it by going back up to the cabin (fishies need fed) and then coming back down.
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Post by dmc1001 on Sept 9, 2016 3:05:31 GMT
ME1, PC, minor bug:
On Eden Prime, just before taking the shuttle to the area of the beacon, there's a geth that won't die. I don't remember if it's a geth prime, a geth destroyer or something else. Not a regular foot soldier at any rate. The geth will stop firing after being shot enough but never falls.
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Post by Gourmetrix on Sept 9, 2016 21:39:19 GMT
ME1, PC, minor bug: On Eden Prime, just before taking the shuttle to the area of the beacon, there's a geth that won't die. I don't remember if it's a geth prime, a geth destroyer or something else. Not a regular foot soldier at any rate. The geth will stop firing after being shot enough but never falls. I don't think that's a bug. That destroyer has a white health bar (immunity) and perma-shields because he's part of the tutorial. When you encounter him, there should be a message on the screen telling you to use Kaidan's throw. The game is insistent that you do this so you can learn how to cast squad powers. Once you disable tutorials he'll behave like a regular destroyer on every playthrough. Bonus easy trivia question: Name the other enemy in the game with a persistent white health bar and perma-shields for a portion of a fight!
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Post by RedCaesar97 on Sept 9, 2016 23:49:28 GMT
ME1, PC, minor bug: On Eden Prime, just before taking the shuttle to the area of the beacon, there's a geth that won't die. I don't remember if it's a geth prime, a geth destroyer or something else. Not a regular foot soldier at any rate. The geth will stop firing after being shot enough but never falls. I don't think that's a bug. That destroyer has a white health bar (immunity) and perma-shields because he's part of the tutorial. When you encounter him, there should be a message on the screen telling you to use Kaidan's throw. The game is insistent that you do this so you can learn how to cast squad powers. Once you disable tutorials he'll behave like a regular destroyer on every playthrough. Bonus easy trivia question: Name the other enemy in the game with a persistent white health bar and perma-shields for a portion of a fight! Must be a PC thing because I have never seen that, ever. I playon Xbox 360.
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Post by Gourmetrix on Sept 10, 2016 0:09:30 GMT
Must be a PC thing because I have never seen that, ever. I playon Xbox 360. That wouldn't surprise me. The Xbox 360 uses a "Simon Says" minigame for hacking, right? Do you get unlimited re-tries at the door where you find Dr. Warren and Manuel? I know at one point you only got one shot, but I don't know if that was a PC-port change or a change that came out via patch. I really wish I could play the game on all its platforms; it makes me nervous to edit the Wiki when I've only got the PC to test things.
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Post by RedCaesar97 on Sept 10, 2016 2:23:04 GMT
You only get one shot to hack the door to Dr. Warren and Manuel. If you fail, you have to use omni-gel. You should have picked up enough equipment by that point to have enough omni gel.
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Post by Deleted on Sept 10, 2016 11:08:44 GMT
ME1, PC, minor bug: On Eden Prime, just before taking the shuttle to the area of the beacon, there's a geth that won't die. I don't remember if it's a geth prime, a geth destroyer or something else. Not a regular foot soldier at any rate. The geth will stop firing after being shot enough but never falls. What difficulty level are you playing on? I don't think this is really a bug. On the Xbox 360, the tutorial involving that geth destroyer is about throwing grenades. He is a little tougher than the rest and will generally charge towards Shepard. Using a grenade on him right away in accordance with the tutorial should bring him down quickly. However, if you're on Insanity difficulty and just fire at him with your weapon, he will trigger his Immunity ability given the opporunity (denoted by his bar turning white rather than being red). This may also happen in hardcore mode (but I'm not really sure since I don't play hardcore... just generally skip over it to insanity). This is a frustrating thing about insanity difficulty in ME1 in that enemies can trigger their immunity repeatedly and this can make any of them into bullet-sponges. It can be particularly frustrating if this occurs before you acquire decent guns since the early game guns will overheat and you can't really get a lengthy enough duration of fire on the tougher enemies to bring them down quickly enough. You can do other things though to try to take them down more quickly (before they can spam their immunity). E.g. using grenades, using warp, sabotage, and neural shock to make them more vulnerable, using lift or singularity to take them off the ground, and using chemical or incendiary rounds. In the case of this geth destroyer, there is also a toxic exploding canister near where he is first standing that you can fire upon to "poison" him that will also prevent him from starting to spam his immunity.
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Post by RedCaesar97 on Sept 10, 2016 11:19:17 GMT
What difficulty level are you playing on? I don't think this is really a bug. On the Xbox 360, the tutorial involving that geth destroyer is about throwing grenades. He is a little tougher than the rest and will generally charge towards Shepard. Using a grenade on him right away in accordance with the tutorial should bring him down quickly. However, if you're on Insanity difficulty and just fire at him with your weapon, he will trigger his Immunity ability given the opporunity (denoted by his bar turning white rather than being red). This may also happen in hardcore mode (but I'm not really sure since I don't play hardcore... just generally skip over it to insanity). I play on the Xbox 360. I play ME1 on Insanity a lot now. I have never seen this ever.
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Post by Deleted on Sept 10, 2016 11:29:21 GMT
What difficulty level are you playing on? I don't think this is really a bug. On the Xbox 360, the tutorial involving that geth destroyer is about throwing grenades. He is a little tougher than the rest and will generally charge towards Shepard. Using a grenade on him right away in accordance with the tutorial should bring him down quickly. However, if you're on Insanity difficulty and just fire at him with your weapon, he will trigger his Immunity ability given the opporunity (denoted by his bar turning white rather than being red). This may also happen in hardcore mode (but I'm not really sure since I don't play hardcore... just generally skip over it to insanity). I play on the Xbox 360. I play ME1 on Insanity a lot now. I have never seen this ever. I've seen it many times during the side missions in the early parts of the game. I once engaged a single mook on Ontarom for about 15 minutes. I had HE rounds in my sniper rifle (which meant it overheated after every shot) and with it, I just couldn't whittle his bar down fast enough to prevent him from continually re-engaging his immunity. Finally got back in the mako and blasted him several times with it (and it took a surprising amount of fire to get him to go down). I admit, I've not seen it in the tutorial, but I do follow the tutorial direcitons and throw a grenade on that guy right off the bat. If you cease fire briefly on a enemy, they will usually start triggering their immunity. If you can maintain constant fire on them and/or keep them off their feet, they can't do that to you. (It's one reason why I like a shotgun... the firepower alone can knock them down and keep them off their feet until dead.) I've put it off before onto the side missions not being scaled the same as the main ones (i.e. the tutorial should be scaled a bit easier than the rest of the game)... so maybe that it can happen in the tutorial is a bug. I'll go back into an old save and run a few tests on that destroyer... see if I can get him to start triggering his immunity. BTW, in going through the tutorial right now - the throw tutorial involves the husks at the camp, not the geth on the platform. I can confirm that the door still only gives one chance to decrypt it, then the player has to resort to omni-gel. I think there may be a different if you're doing Insanity with a new character or an NG+. Just ran through the tutorial with a new character on Insanity and could not get the Destroyer to initiate immunity. The most any of the troopers would do is initiate a shield. However, I also noted that the two rocket drones I normally see just prior to that section using an NG+ game did not spawn. Red - are you playing using NG+ or new characters?
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dmc1001
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Post by dmc1001 on Sept 10, 2016 13:59:31 GMT
ME1, PC, minor bug: On Eden Prime, just before taking the shuttle to the area of the beacon, there's a geth that won't die. I don't remember if it's a geth prime, a geth destroyer or something else. Not a regular foot soldier at any rate. The geth will stop firing after being shot enough but never falls. What difficulty level are you playing on? I don't think this is really a bug. It's like Gourmetrix said about it being a tutorial issue. It can only be defeated if I have Kaidan throw it. Until that time, it's invincible.
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Post by Gourmetrix on Sept 10, 2016 15:00:57 GMT
On the Xbox 360, the tutorial involving that geth destroyer is about throwing grenades. He is a little tougher than the rest and will generally charge towards Shepard. Using a grenade on him right away in accordance with the tutorial should bring him down quickly. However, if you're on Insanity difficulty and just fire at him with your weapon, he will trigger his Immunity ability given the opporunity (denoted by his bar turning white rather than being red). This is a frustrating thing about insanity difficulty in ME1 in that enemies can trigger their immunity repeatedly and this can make any of them into bullet-sponges. It can be particularly frustrating if this occurs before you acquire decent guns since the early game guns will overheat and you can't really get a lengthy enough duration of fire on the tougher enemies to bring them down quickly enough. You can do other things though to try to take them down more quickly (before they can spam their immunity). E.g. using grenades, using warp, sabotage, and neural shock to make them more vulnerable, using lift or singularity to take them off the ground, and using chemical or incendiary rounds. In the case of this geth destroyer, there is also a toxic exploding canister near where he is first standing that you can fire upon to "poison" him that will also prevent him from starting to spam his immunity. Interesting! So many differences between PC and Xbox. 1. On the PC, the tutorial recommends grenades with the first husk, not throw. (Though it's a little bugged here, that husk can remain at seemingly nil health for several seconds before finally dying, even if you used a grenade to topple him earlier.) 2. On the PC, the geth don't use immunity, even on insanity. When shot they'll poke briefly at their omni-tool (for shield boost?). That first destroyer's immunity and perma-shields are special for the tutorial. More things I've discovered: (1) While the destroyer is immune, so is Kaidan. Kaidan doesn't get a white health bar; the game holds his health at 1 to keep him from dying. (2) The tutorial is patient, you get almost 2 minutes to figure out that you're having no effect on the destroyer before it'll give up. In my practice recording it was 1 minute, 44 seconds from the first time you hear its growl to its health bar turning red. (3) Even after giving up, the game will reward you if you throw it by instantly killing it, even on insanity. (4) For biotic Shepards, the tutorial still asks you to use Kaidan's throw, but if you use your own throw instead, the destroyer will readily die. For fun I tried sending "immune" Kaidan to the other end of the train to deal with the geth down there, but sadly those 104 seconds weren't long enough for him to do much. Mostly he shot at the immune destroyer as he headed down there.
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Post by Deleted on Sept 10, 2016 15:02:03 GMT
What difficulty level are you playing on? I don't think this is really a bug. It's like Gourmetrix said about it being a tutorial issue. It can only be defeated if I have Kaidan throw it. Until that time, it's invincible. That's really weird then because, at least on the Xbox 360, that part of the tutorial is about tossing grenades, not about throwing at all... so it must be a bug or that the PC tutorial is very different than the Xbox. On the Xbox, the area where the player is instructed to use Kaidan's throw occurs earlier, when the team heads up the hill towards the camp and there are 3 husks. The first one is generally very difficult to kill on any difficulty unless Kaidan's throw is used. The other two can be killed in any fashion the player desires. I'm certain this is still the case - I reset my tutorial messages when I ran through it earlier today just to be sure. The player is even given High Explosive grenades by Powell (if they know his name)... which sets the player up for throwing grenades at the destroyer.
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Post by Deleted on Sept 10, 2016 15:06:18 GMT
On the Xbox 360, the tutorial involving that geth destroyer is about throwing grenades. He is a little tougher than the rest and will generally charge towards Shepard. Using a grenade on him right away in accordance with the tutorial should bring him down quickly. However, if you're on Insanity difficulty and just fire at him with your weapon, he will trigger his Immunity ability given the opporunity (denoted by his bar turning white rather than being red). This is a frustrating thing about insanity difficulty in ME1 in that enemies can trigger their immunity repeatedly and this can make any of them into bullet-sponges. It can be particularly frustrating if this occurs before you acquire decent guns since the early game guns will overheat and you can't really get a lengthy enough duration of fire on the tougher enemies to bring them down quickly enough. You can do other things though to try to take them down more quickly (before they can spam their immunity). E.g. using grenades, using warp, sabotage, and neural shock to make them more vulnerable, using lift or singularity to take them off the ground, and using chemical or incendiary rounds. In the case of this geth destroyer, there is also a toxic exploding canister near where he is first standing that you can fire upon to "poison" him that will also prevent him from starting to spam his immunity. Interesting! So many differences between PC and Xbox. 1. On the PC, the tutorial recommends grenades with the first husk, not throw. (Though it's a little bugged here, that husk can remain at seemingly nil health for several seconds before finally dying, even if you used a grenade to topple him earlier.) 2. On the PC, the geth don't use immunity, even on insanity. When shot they'll poke briefly at their omni-tool (for shield boost?). That first destroyer's immunity and perma-shields are special for the tutorial. More things I've discovered: (1) While the destroyer is immune, so is Kaidan. Kaidan doesn't get a white health bar; the game holds his health at 1 to keep him from dying. (2) The tutorial is patient, you get almost 2 minutes to figure out that you're having no effect on the destroyer before it'll give up. In my practice recording it was 1 minute, 44 seconds from the first time you hear its growl to its health bar turning red. (3) Even after giving up, the game will reward you if you throw it by instantly killing it, even on insanity. (4) For biotic Shepards, the tutorial still asks you to use Kaidan's throw, but if you use your own throw instead, the destroyer will readily die. For fun I tried sending "immune" Kaidan to the other end of the train to deal with the geth down there, but sadly those 104 seconds weren't long enough for him to do much. Mostly he shot at the immune destroyer as he headed down there. Wow... that is HUGELY different from the Xbox. Wonder why the differences? Honestly, I'll have to pay closer attention as to whether or not it's only organic enemies that I'm encountering with the spamming immunity issue... frustrates the heck out of me when they seem to get locked into that.
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Post by RedCaesar97 on Sept 10, 2016 15:42:52 GMT
I think there may be a different if you're doing Insanity with a new character or an NG+. Just ran through the tutorial with a new character on Insanity and could not get the Destroyer to initiate immunity. The most any of the troopers would do is initiate a shield. However, I also noted that the two rocket drones I normally see just prior to that section using an NG+ game did not spawn. Red - are you playing using NG+ or new characters? I am playing new characters. I may have tutorials turned off by this point, but I used to have them on, and even when I did have them on I do not recall that Destroyer ever having Immunity (only organic enemies can have immunity), nor do I ever recall the game forcing me to throw a grenade or forcing me to use Kaidan's Throw. Maybe it is a PC thing? I will have to go back and check that out. Maybe it also depends on the difficulty? Normal or Casual verus insanity? So many variables...
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