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Post by Terminator Force on Apr 26, 2017 16:10:16 GMT
Sounds like you feels down. Heh. It's just that there's not much to talk about with feels. You get them from something or you don't. Sure there's enough to talk about feels. Like take a look at these two pics and tell me which ones tickles your sci-fi feels more? ^ I believe this is from the Elder Scrolls Oblivion Shivering Isles DLC ^ And this one is Omega from Mass Effect 2.
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Post by dreman999 on Apr 26, 2017 16:22:22 GMT
Heh. It's just that there's not much to talk about with feels. You get them from something or you don't. Sure there's enough to talk about feels. Like take a look at these two pics and tell me which ones tickles your sci-fi feels more? ^ I believe this is from the Elder Scrolls Oblivion Shivering Isles DLC ^ And this one is Omega from Mass Effect 2. Here's the thing that you are missing. ME1-3 is an established industrialized society that had time to build thing. MEA takes place in area that are colonies and are tring to get a foot hold. If what you mean the the scifi feel is big city scapes then I have to ask what you were expecting in a game about colonization and coming to a new place to live. I was expecting everything to look like horizon in various degrees and got that. You want massive city scapes which is impossible for MEA to have.
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Post by Terminator Force on Apr 26, 2017 16:30:53 GMT
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Post by Terminator Force on Apr 26, 2017 16:33:33 GMT
Sure there's enough to talk about feels. Like take a look at these two pics and tell me which ones tickles your sci-fi feels more? ^ I believe this is from the Elder Scrolls Oblivion Shivering Isles DLC ^ And this one is Omega from Mass Effect 2. Here's the thing that you are missing. ME1-3 is an established industrialized society that had time to build thing. MEA takes place in area that are colonies and are tring to get a foot hold. If what you mean the the scifi feel is big city scapes then I have to ask what you were expecting in a game about colonization and coming to a new place to live. I was expecting everything to look like horizon in various degrees and got that. You want massive city scapes which is impossible for MEA to have. Then read previous post I quoted from another thread + compare Citadel to Citadel 2.0 instead if that makes you feel better.
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Post by dreman999 on Apr 26, 2017 16:37:55 GMT
Here's the thing that you are missing. ME1-3 is an established industrialized society that had time to build thing. MEA takes place in area that are colonies and are tring to get a foot hold. If what you mean the the scifi feel is big city scapes then I have to ask what you were expecting in a game about colonization and coming to a new place to live. I was expecting everything to look like horizon in various degrees and got that. You want massive city scapes which is impossible for MEA to have. Then read previous post I quoted from another thread + compare Citadel to Citadel 2.0 instead if that makes you feel better. And as i said before. New place, not industrialized, and you are rebuilding everything. What are you expecting? the nexus can be the citadel 2.0 in the time it had and all the issues they've gone through.
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Post by Terminator Force on Apr 26, 2017 16:43:58 GMT
Then read previous post I quoted from another thread + compare Citadel to Citadel 2.0 instead if that makes you feel better. And as i said before. New place, not industrialized, and you are rebuilding everything. What are you expecting? the nexus can be the citadel 2.0 in the time it had and all the issues they've gone through. Dude. Not cool. That post I quoted talks about the non-industrial planets of ME1 and MEA, among other things you should read. Meanwhile both Citadel and Citadel 2.0 are fair industrial comparisons. So compare away and share me your feels.
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Post by dreman999 on Apr 26, 2017 16:48:54 GMT
And as i said before. New place, not industrialized, and you are rebuilding everything. What are you expecting? the nexus can be the citadel 2.0 in the time it had and all the issues they've gone through. Dude. Not cool. That post I quoted talks about the non-industrial planets of ME1 and MEA, among other things you should read. Meanwhile both Citadel and Citadel 2.0 are fair industrial comparisons. So compare away and share me your feels. There are no non industrial planets in ME1. Just uncharted worlds and worlds the have been industrialized. In ME1 you have a fully built upon world or a planet with nothing on it. We don't anything between that till ME2.
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Post by CrutchCricket on Apr 26, 2017 16:52:31 GMT
then why are you still here? Multiplayer and putting Casey Hudson up on a pedestal where he belongs.
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Post by Terminator Force on Apr 26, 2017 17:05:17 GMT
Dude. Not cool. That post I quoted talks about the non-industrial planets of ME1 and MEA, among other things you should read. Meanwhile both Citadel and Citadel 2.0 are fair industrial comparisons. So compare away and share me your feels. There are no non industrial planets in ME1. Just uncharted worlds and worlds the have been industrialized. In ME1 you have a fully built upon world or a planet with nothing on it. We don't anything between that till ME2. Why are you making this more complicated then it is. Just compare the off world planets of ME1 to MEA in sci-fi feels. Then compare exploring the Citadel in ME2 to exploring Citadel 2.0 in MEA in sci-fi feels. I don't care what you say, just so long as you give me your opinion of which tickles your sci-fi feels imagination and immersion more.
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Apr 26, 2017 17:08:01 GMT
Then read previous post I quoted from another thread + compare Citadel to Citadel 2.0 instead if that makes you feel better. And as i said before. New place, not industrialized, and you are rebuilding everything. What are you expecting? the nexus can be the citadel 2.0 in the time it had and all the issues they've gone through. Why was the Nexus sent incomplete. How would they know what materials could be scrounged up to finish the structure. That part of the story was like, "F*** it, we're leaving... roll the dice."
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Post by dreman999 on Apr 26, 2017 17:08:44 GMT
There are no non industrial planets in ME1. Just uncharted worlds and worlds the have been industrialized. In ME1 you have a fully built upon world or a planet with nothing on it. We don't anything between that till ME2. Why are you making this more complicated then it is. Just compare the off world planets of ME1 to MEA in sci-fi feels. Then compare exploring the Citadel in ME2 to exploring Citadel 2.0 in MEA in sci-fi feels. I don't care what you say, just so long as you give me your opinion of which tickles your sci-fi feels imagination and immersion more. Dude, the off world planets are barren waste lands with nothing on it but the same bunker that's every where else. How is that more scifi? While in kadara we have alien colored skies, giant mushrooms, and a high tech shuttle port? How is that not scifi?
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on Apr 26, 2017 17:13:23 GMT
To be honest, the environments (lacking some background music and sound effects... polishing! POLISHING!) are beautiful and it gives me that sci-fi feel. It's the little things that drive me nuts and can destroy all the work of the scenery to immerse you. Things flying through solid structures, weird clipping issues with NPCs, background conversations go from none to sound level 11 when you're just strolling around. It's that kind of stuff that detracts from all the other stuff that was done right.
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Post by Terminator Force on Apr 26, 2017 17:15:55 GMT
Why are you making this more complicated then it is. Just compare the off world planets of ME1 to MEA in sci-fi feels. Then compare exploring the Citadel in ME2 to exploring Citadel 2.0 in MEA in sci-fi feels. I don't care what you say, just so long as you give me your opinion of which tickles your sci-fi feels imagination and immersion more. Dude, the off world planets are barren waste lands with nothing on it but the same bunker that's every where else. How is that more scifi? While in kadara we have alien colored skies, giant mushrooms, and a high tech shuttle port? How is that not scifi? To me and others it just is. Just cause something has more pink skies and pink flora in doesn't automatically make it more sci-fi feeling and immersive. When I'm on an off wold planet in ME1, it actually feels like on actually in space on another planet. This feeling does not exist in Andromeda for me. Like at all. It feels very fake, not sci-fi and not real.
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Post by alanc9 on Apr 26, 2017 17:20:08 GMT
And when I was on an UNC world in ME1, all I saw was the crappy procedural generation. No feels.
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Post by KaiserShep on Apr 26, 2017 17:25:11 GMT
Heh. It's just that there's not much to talk about with feels. You get them from something or you don't. Sure there's enough to talk about feels. Like take a look at these two pics and tell me which ones tickles your sci-fi feels more? ^ I believe this is from the Elder Scrolls Oblivion Shivering Isles DLC ^ And this one is Omega from Mass Effect 2. I guess this was supposed to be super obvious, but that's not really even a particularly flattering image of Omega. In this example, Kadara Port looks much better. Thing is though, ME2 has only one proper hub, and that's Omega. The Citadel is trash and Tuchanka is more like a tiny jumping off point for loyalty missions.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by dm04 on Apr 26, 2017 17:26:10 GMT
Yes, it was. novaria we had to deal with corporation politics to even get started with the mission. Then we start the mission and finally got to a safe place at the base we had to investigate some more and pick the best way to get through security at the bases lock down to get to liara's mom. The we had a choice of the act genocide or saving a race in one of the most unquielly crafted conversations in the series. After the were had to deal with the rest of the rachni. And doing this extended to other side mission in the game. Feros we had to deal with a colony under fire which we had to investigate the people there, help the coloney have some foundation, and explore the environment around it to figure out what going on then once we did we were give a choice to destory the coloney one person at a time or save it. And then we met another alien on old being. ME3, we had to deal with even more politics with the salrians krogan,quarians and the geth. Given point on the debate on who to side with . Saw them at there best and worst, then had to make a choice based not only what you did in this game but the other previous 2 games. While in ME2 with the main quest you just start from point a, shoot some guys, talk to some scared tech if there even is a person to talk to, get to some turrent, and fight some guys as the turrents fire on a ship.(Horizon) Or start from point a , find out collectors are protheans , go to point b, ,find that's it's a trap, and fight your way from point b back to A. Sorry but ME2 main plot is the worse out of all the main plots of ME. And yes, ME2 is part of the reaper plot. thats the main reason why you go after the collectors. Fighting reaper prothean husks is still fighting the reapers. Now note I'm talking about the main plot, not the side one like the geth or any of the loyalty mission plots. I long time said the side stories for ME2 are fantactic, it's the main story that is the issue. I see where this is coming from, you like politics, therefore you remember this "subplots" more and like them ME: fewer main missions, but longer ME2: more main missions, but shorter All the crew recruiting, except for teh DLCs, are part of the main story, without recruitment, the main story do not progress. Same applies to the loyalty mission, without doing some, the main story does not progress. Lets talk about Noveria all this stuff with the corporate politics, just filler, without it, the whole mission would feel empty and bland. But the corporation plot itself is in no way different to, ie, Jacobs father. Actualy, BW could have taken all the loyalty missions and put them into "main story missions" without telling us "it is loyalty" and we would not notice. On a fundamental level: go to Noveria, finish whatever you are supposed to do an then go to Theros. And as said before, it is a matter of personal taste. YOu like fewer missions with more to do, I actualy prefer more shorter, streamlined, missions. And thats a gameplay decision.
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Post by KaiserShep on Apr 26, 2017 17:35:52 GMT
If ME2's loyalty missions were passed off as actual main story missions, they'd still be seen as side content for the simple fact that they have self-contained narratives that have nothing to do with the primary objective. Even the ones that are arguably the most important in the grander scheme of the trilogy, namely Mordin, Tali and Legion's, are all still tangents.
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Post by Deleted on Apr 26, 2017 17:44:17 GMT
In terms of aesthetic intrigue ME1 accomplished a great deal of world diverisity with just variations in terrain texture, skyboxes and particle weather effects: Altahe, Nonuel, Tuntau, Nepmos and Antibaar all had very distinct and alien looks. By comparision MEA had two fairly generic desert planets, Eos and Eladeen, which could have been respectively set in the American Southwest and the Saharan desert while Voeld was just a very standard ice planet you find in every sci-fi franchise. The only thing that rendered afore mentioned world alien is the presenece of ubiquitous remnant ruins. They were also rather overpopulated, with camps and other points of interest being way to close in proxmity of eachother, especiall on Kadara where every other valley had an exposed encampment of some kind.
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Post by dreman999 on Apr 26, 2017 17:59:52 GMT
In terms of aesthetic intrigue ME1 accomplished a great deal of world diverisity with just variations in terrain texture, skyboxes and particle weather effects: Altahe, Nonuel, Tuntau, Nepmos and Antibaar all had very distinct and alien looks. By comparision MEA had two fairly generic desert planets, Eos and Eladeen, which could have been respectively set in the American Southwest and the Saharan desert while Voeld was just a very standard ice planet you find in every sci-fi franchise. The only thing that rendered afore mentioned world alien is the presenece of ubiquitous remnant ruins. They were also rather overpopulated, with camps and other points of interest being way to close in proxmity of eachother, especiall on Kadara where every other valley had an exposed encampment of some kind. I'll give you that. but kadara is a world being settled in mass so it can't but have many people there or even close together because of the lack of resorces. The ruins are more of find a half finished project in the wild and not really ruin of a civilization. kadara though looks really alien.
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Post by dreman999 on Apr 26, 2017 18:02:01 GMT
If ME2's loyalty missions were passed off as actual main story missions, they'd still be seen as side content for the simple fact that they have self-contained narratives that have nothing to do with the primary objective. Even the ones that are arguably the most important in the grander scheme of the trilogy, namely Mordin, Tali and Legion's, are all still tangents. All loyalty missions are optional. All are not part of the main story. Just with the over all themes. They can help with the main story but they are not necessary.
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Post by dreman999 on Apr 26, 2017 18:05:32 GMT
Yes, it was. novaria we had to deal with corporation politics to even get started with the mission. Then we start the mission and finally got to a safe place at the base we had to investigate some more and pick the best way to get through security at the bases lock down to get to liara's mom. The we had a choice of the act genocide or saving a race in one of the most unquielly crafted conversations in the series. After the were had to deal with the rest of the rachni. And doing this extended to other side mission in the game. Feros we had to deal with a colony under fire which we had to investigate the people there, help the coloney have some foundation, and explore the environment around it to figure out what going on then once we did we were give a choice to destory the coloney one person at a time or save it. And then we met another alien on old being. ME3, we had to deal with even more politics with the salrians krogan,quarians and the geth. Given point on the debate on who to side with . Saw them at there best and worst, then had to make a choice based not only what you did in this game but the other previous 2 games. While in ME2 with the main quest you just start from point a, shoot some guys, talk to some scared tech if there even is a person to talk to, get to some turrent, and fight some guys as the turrents fire on a ship.(Horizon) Or start from point a , find out collectors are protheans , go to point b, ,find that's it's a trap, and fight your way from point b back to A. Sorry but ME2 main plot is the worse out of all the main plots of ME. And yes, ME2 is part of the reaper plot. thats the main reason why you go after the collectors. Fighting reaper prothean husks is still fighting the reapers. Now note I'm talking about the main plot, not the side one like the geth or any of the loyalty mission plots. I long time said the side stories for ME2 are fantactic, it's the main story that is the issue. I see where this is coming from, you like politics, therefore you remember this "subplots" more and like them ME: fewer main missions, but longer ME2: more main missions, but shorter All the crew recruiting, except for teh DLCs, are part of the main story, without recruitment, the main story do not progress. Same applies to the loyalty mission, without doing some, the main story does not progress. Lets talk about Noveria all this stuff with the corporate politics, just filler, without it, the whole mission would feel empty and bland. But the corporation plot itself is in no way different to, ie, Jacobs father. Actualy, BW could have taken all the loyalty missions and put them into "main story missions" without telling us "it is loyalty" and we would not notice. On a fundamental level: go to Noveria, finish whatever you are supposed to do an then go to Theros. And as said before, it is a matter of personal taste. YOu like fewer missions with more to do, I actualy prefer more shorter, streamlined, missions. And thats a gameplay decision. Dude, the loyalty missions are not main story nor are they part of the main story. They are extremely done side quest. They are generally not part of the main story. You can at the least say the side content for ME2 is fantastic aka the loyatly missions. But I'm not taking about that. I'M TALKING ABOUT THE MAIN STORY.
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Post by dreman999 on Apr 26, 2017 18:09:21 GMT
Dude, the off world planets are barren waste lands with nothing on it but the same bunker that's every where else. How is that more scifi? While in kadara we have alien colored skies, giant mushrooms, and a high tech shuttle port? How is that not scifi? To me and others it just is. Just cause something has more pink skies and pink flora in doesn't automatically make it more sci-fi feeling and immersive. When I'm on an off wold planet in ME1, it actually feels like on actually in space on another planet. This feeling does not exist in Andromeda for me. Like at all. It feels very fake, not sci-fi and not real. So generic copy past worlds that the uncharted world are feel scifi but one of the most unique look planet in ME that is kadara some how does not because it's don't look like omega? That makes no sense?
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Post by Terminator Force on Apr 26, 2017 18:32:17 GMT
To me and others it just is. Just cause something has more pink skies and pink flora in doesn't automatically make it more sci-fi feeling and immersive. When I'm on an off wold planet in ME1, it actually feels like on actually in space on another planet. This feeling does not exist in Andromeda for me. Like at all. It feels very fake, not sci-fi and not real. So generic copy past worlds that the uncharted world are feel scifi but one of the most unique look planet in ME that is kadara some how does not because it's don't look like omega? That makes no sense? What are we talking about anymore? Yes, those generic planets in ME1 look more sci-fi as explained by others too. And I choose Kadara Port because it resembles Omega, thus makes for great comparison. Not because Kadara Port doesn't look like Omega. Both Kadara Port and Omega also act as the same thing, the place of scum and villainy. But while Omega gives off the grimy scum and villainy sci-fi look, Kadara Port doesn't. And it's just not the look of the place in regards to it's scum and villainy, but also the characters therein. But this is not a fair comparison since it's hard to compete on the scum and villainy department without Vorcha's and especially Batarians. But then they should have had some decent replacements for them. But no, Andromeda galaxy is only home to one alien race and cute looking wind up toy robots. What a wondrous whole new galaxy to explore... my ass.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 342 Likes: 432
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Post by dm04 on Apr 26, 2017 18:38:39 GMT
In terms of aesthetic intrigue ME1 accomplished a great deal of world diverisity with just variations in terrain texture, skyboxes and particle weather effects: Altahe, Nonuel, Tuntau, Nepmos and Antibaar all had very distinct and alien looks. By comparision MEA had two fairly generic desert planets, Eos and Eladeen, which could have been respectively set in the American Southwest and the Saharan desert while Voeld was just a very standard ice planet you find in every sci-fi franchise. The only thing that rendered afore mentioned world alien is the presenece of ubiquitous remnant ruins. They were also rather overpopulated, with camps and other points of interest being way to close in proxmity of eachother, especiall on Kadara where every other valley had an exposed encampment of some kind. I gues there are way too many people who do not get it. I like Eos and Voeld and Elaaden and to some degree Kadara. But realy... what RB says is true. Eos is just american southwest, Elaaden like any other sand desert and Voelt... can be arktis or antarktis, heck it even have smilarities to Norway and Syberia, even the Alps look like this... there is a more alien look in ME. Earth split into 4 different planets, planets that share one clima zone of earth... whatever.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Apr 26, 2017 18:42:25 GMT
I believe this argument is about how the trilogy introduced us to humanity's future in a much advanced society, both shiny and seedy, depending on where you happened to be. ...While MEA has a frontier spirit. So it's basically going backwards historically, even if it's the future and we have jetpacks now.
The trilogy was about exploring this futuristic galactic society where humanity is the new kid in town and not particularly liked. MEA is about exploring worlds, setting up basic settlements, with a limited focus on society because there is not much of it, if I understand correctly (haven't played it yet, waiting on patches).
These are two very different things. Thematically and visually. The trilogy had a very particular look. Very stylized, especially ME2. MEA looks like colorful DAI with a different skin. It does look more fantasy because there are more open spaces, even if not that lush with vegetation. Like it has been said, the trilogy was industrial. The geth were part of that package. Andromeda is more "earthy". And even the Milky Way races now look softer.
Add to that the completely different tone of the narrative, youthful optimism replaces a seasoned soldier, and you have an almost contrary feel, even if both are sci-fi.
Some people prefer one over the other.
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