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Post by 10k on Jan 9, 2019 16:22:06 GMT
Please no, this is another issue I found with Andromeda. Sure combat was fluid, but the "have whatever power you wish" was awful. You could essentially pick all the best skills and have no weakness. Teammates were useless. You know I'm not a tali fan at all, but with every game in the OT I found myself having to bring her on certain missions because of her tech abilities. Her abilities made my Vanguard job easier. She could take away enemy shields in a blink and I could finish them off. What I'm getting at is being able to pick any skills you want, leaves the player with no weaknesses and leave companions useless. Classes give replayability to a game, it just does. If I have the opportunity to pick any skills in the game, I'm going for the best build every time. There's no reason not to. Also, classes can add more to the story. I really wish BW would have stuck to the Omega DLC idea, it was fresh. Having classes to have different opportunities was an awesome touch in the Omega DLC, but it was scrapped. Being a bloodmage in DA should affect how people perceive the player, I don't want to give that up, that adds something to the overall game. Let's not get rid of classes, they actually cause the player to play differently.
Edit: I also love the lore that is build on the foundation of the classes. looking at ME again, each biotic class essentially had a different implant to give them specific biotic abilities. I also like the concept of biotics having faster metabolisms because of their biotics. Small details in the lore like these examples I loved. Andromeda essentially ignores it, because sam can do anything. Classes should stay in both franchises IMO.
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Post by monkeylungs on Jan 9, 2019 18:51:46 GMT
I would vote against a classless system.
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Post by gaycaravaggio on Jan 10, 2019 6:57:21 GMT
I prefer having classes, but it's not a dealbreaker if they go classless.
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Post by Ieldra on Jan 10, 2019 14:24:26 GMT
I prefer classless systems in all my roleplaying because I don't understand why I should be limited to certain templates. There are games which have successfully used classless systems, most notably the Fallout games. I would like to see this in an DA game, but it would mean the development of a completely new and rather complex system of skills, and it makes no sense if the skill system only applies to combat as in DA2 and DAI.
Magic should not be a hindrance. How it fits depends on how it's balanced. Given a fitting setup, you could play a mageborn who never developed their skills beyond the basics and relies on non-magical skills mostly while still suffering the social disadvantages of being mageborn. You could also play an ivory-tower expert mage who knows only some basics in anything non-magical.
In any case, a classless system lets you make more varied characters, but it only works if you include non-combat skills. That would mean making a game where those are actually relevant. Bioware hasn't made a game of that kind since DAO.
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Post by phoray on Jan 10, 2019 14:41:34 GMT
Oh this thread again.
Still hate the idea.
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Just a flip of the coin.
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Post by Sanunes on Jan 10, 2019 14:50:35 GMT
My two cents is that a game based around the holy trinity cannot go classless and frankly classless was a major problem I had with Andromeda. I definitely want better skill trees for I think that is something that Mass Effect has over Dragon Age, but I don't see a purpose for going classless unless they remove companions.
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Post by arvaarad on Jan 10, 2019 15:20:42 GMT
My two cents is that a game based around the holy trinity cannot go classless and frankly classless was a major problem I had with Andromeda. In the name of the Buffs, the Control, and the Damage, amen. We can’t have classless because then the same character could have Mark of Death, Skirmisher, and Hidden Blades, thus completing a holy trinity. Or Pincushion, Flask of Frost, and Flask of Lightning. Or Opportunity Knocks, Spike Trap, and Elemental Mines. For real though I don’t want classless either, but more for mathematical reasons. I still plan on mostly running with zero warriors unless their crowd control is very compelling.
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Post by Deleted on Jan 11, 2019 16:26:36 GMT
I would HATE, HATE, HATE this. Please no.
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Post by naughtynomad on Jan 11, 2019 16:32:29 GMT
I prefer having classes, but include cross-class specializations, like the battlemage from Origins.
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Jan 11, 2019 16:43:44 GMT
I would vote against a classless system. So would I in fact even in MEA I tend to limit myself to what powers that class would normally carry so if I'm playing with the Adept profile then I'll only use Adept powers such as Pull throw and Shockwave. As doing things this way helps keep it fresh at least for me and helps me get more playthrough's out of the game. Whilst I think relaxing the rules for ME is possible with DA I feel it is more difficult given the lore as we all know how people feel about mages things like slavery and all that stuff. So noteveryon can use multiple different skills from different skill sets due to how it works.
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Partying like it's 1999
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Post by Little Bengel on Jan 11, 2019 16:43:51 GMT
I prefer having classes, but include cross-class specializations, like the battlemage from Origins. Arcane Warrior? Because Awakening has a mage spec actually called Battlemage.
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Post by naughtynomad on Jan 11, 2019 16:47:51 GMT
I prefer having classes, but include cross-class specializations, like the battlemage from Origins. Arcane Warrior? Because Awakening has a mage spec actually called Battlemage.Ah, right. That was it. One of the most unique specs even after all this time.
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Post by Little Bengel on Jan 11, 2019 16:59:23 GMT
Arcane Warrior? Because Awakening has a mage spec actually called Battlemage.Ah, right. That was it. One of the most unique specs even after all this time. They could also make something like the Legionnaire Scout spec, and make it a Warrior-ish spec for Rogues (if you've played DAI's MP, think the Silent Sister character.)
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Post by cankiie on Jan 11, 2019 17:20:41 GMT
I would probably go for a class system akin to Dragon's Dogma, in which you can combine different classes to get a hybrid class. Combine Fighter and Mage to get Mystic Knight, a sword and board styled class which can creates magical barriers that can be hit and thus shoot off magic projectiles, or just use magic in general. Combine Strider and mage, and you get a MAgick Archer who endowes his/her arrows with magic thus shooting off magical arrows and the like. Combine Strider and Fighter and you get assassin. Do that, add a "level cap" ala Inquisition which wasn't exactly a cap you'd just stop getting exp at some point... so kinda a cap without being an actual cap? do that and you'd get A LOT of replaybility with different initial classes which can be specialized (Mage to sorcerer, fighter to warrior, strider to archer or rogue), as well as creating hybrid classes.
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Post by boxofscreaming on Jan 11, 2019 20:46:23 GMT
I would HATE, HATE, HATE this. Please no. Damn right! As I see it, there's only one circumstance in which Dragon Age could get rid of classes - the fabled scenario of Solas somehow destroying the Veil and miraculously turning everyone into mages or something blah blah blah. Trouble is, this would totally destroy Dragon Age lore by essentially disproving the Andrastian religion, when up to this stage (or at least up till Trespasser), we've been left to make up our own minds whether any of the religions of Thedas are true.
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Post by arvaarad on Jan 11, 2019 21:46:01 GMT
I would HATE, HATE, HATE this. Please no. Damn right! As I see it, there's only one circumstance in which Dragon Age could get rid of classes - the fabled scenario of Solas somehow destroying the Veil and miraculously turning everyone into mages or something blah blah blah. Trouble is, this would totally destroy Dragon Age lore by essentially disproving the Andrastian religion, when up to this stage (or at least up till Trespasser), we've been left to make up our own minds whether any of the religions of Thedas are true. Andruil is portrayed as an archer even by contemporary sources that would have known her pre-Veil. Felassan also talks about the slow arrow, and he’s almost certainly an ancient elf. Even in a time of unbridled Fade magic, there will be different classes. Perhaps they’ll have more magic-adjacent abilities, but they’re focusing them through different weapons. Arguably this is why DA2 (with Kirkwall’s thin Veil) and DA:I (with the punctured Veil) had such showy rogue and warrior abilities. And does removing the Veil really destroy Andrastianism? Major religions are good at surviving new information, it’s why they keep all their prophecies so vague. I’d assume they’ll just form an Andrastian cult that views Solas as an aspect of the Maker or something. Or they might say the Well of All Souls was actually the Fade the whole time, and this is all the work of Andraste somehow, thus making that prophecy true. I mean, they do seem to be pretty right about the Well of All Souls. “Emerald waters”, check. “In my arms lies eternity”, check, time acts weird in the Fade. “Does life begin anew”, check, assuming that Solas plays the role of Loki and Fenrir, a big theme of Ragnarok is the world being reborn.
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Post by Qui-Gon GlenN7 on Jan 12, 2019 18:58:15 GMT
I would probably go for a class system akin to Dragon's Dogma, in which you can combine different classes to get a hybrid class. Combine Fighter and Mage to get Mystic Knight, a sword and board styled class which can creates magical barriers that can be hit and thus shoot off magic projectiles, or just use magic in general. Combine Strider and mage, and you get a MAgick Archer who endowes his/her arrows with magic thus shooting off magical arrows and the like. Combine Strider and Fighter and you get assassin. Do that, add a "level cap" ala Inquisition which wasn't exactly a cap you'd just stop getting exp at some point... so kinda a cap without being an actual cap? do that and you'd get A LOT of replaybility with different initial classes which can be specialized (Mage to sorcerer, fighter to warrior, strider to archer or rogue), as well as creating hybrid classes. This would work for me. I grew up in the era of D&D. We had Rangers and Paladins for hybridization. That could focus more one way or the other. The Templars are such a class...
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The night is dark and full of terrors, but the fire burns them all away.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: gscott7833
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Post by House Targaryen on Jan 13, 2019 22:08:26 GMT
Sounds like something Bethesda would do, dumbing down games. We don't need character development, traits, abilities, just get in there and hack 'n slash.
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Post by Vox on Jan 17, 2019 12:47:56 GMT
Hm...actually, personally ... I have a problem with Dragon Age 4 ...
Origins - never could play a Warden not being a Warrior.
DA2 - tried all classes, but my Hawke always ended up being a Rogue
Inquisition - I tried the classes, but ... sorry, melee just sucks in this game, while playing mage was kinda awesome...
So what will my next char be like? So I am not totally opposed to classes maybe "combining"? Not going to happen though. I also had no problem with Andromeda's system. At least when you realized at one point your decision for a class was NO fun at all after some hours ... you dind't have to restart the game
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Post by Vall on Jan 17, 2019 14:04:23 GMT
Arcane Warrior? Because Awakening has a mage spec actually called Battlemage.Ah, right. That was it. One of the most unique specs even after all this time. It could have used some actual melee skills, but damnit I miss being able to use swords on my mage without modding.
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Post by Vall on Jan 17, 2019 14:14:19 GMT
I would HATE, HATE, HATE this. Please no. Sure, sure... but I want a sword and couple melee skills with a mage, and I'm not backing down from that (Knight Enchanter works, but would be better with a permanent sword)
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Post by jastall on Jan 18, 2019 3:24:37 GMT
No, first because of lore (mages are not mundanes) and second because I've rarely seen a classless system that I liked anyway. Skyrim is an especially bad offender, why does my heavy armor/bow/2h sword using character even start with a flame spell? Why can I just waltz into the College and become Arch-Mage after I bash a few heads for them? A stricter class system stops that from happening; you're a mage or not. You trained as a warrior or not.
Plus, Dragon Age is party based and classes have almost always tied into the personalities of the companions. Sten is a warrior born and bred, Leliana's background as a spy is incredibly important to her story, and every Mage has had that characteristic affect their life tremendously. Can you imagine Varric as a warrior? Aveline as a Rogue? Sera as a Mage? No, well same for them being weird mish-mash of different abilities from a pool. Better have their personality and backstory explain their class.
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Post by colfoley on Jan 18, 2019 3:31:11 GMT
No, first because of lore (mages are not mundanes) and second because I've rarely seen a classless system that I liked anyway. Skyrim is an especially bad offender, why does my heavy armor/bow/2h sword using character even start with a flame spell? Why can I just waltz into the College and become Arch-Mage after I bash a few heads for them? A stricter class system stops that from happening; you're a mage or not. You trained as a warrior or not. Plus, Dragon Age is party based and classes have almost always tied into the personalities of the companions. Sten is a warrior born and bred, Leliana's background as a spy is incredibly important to her story, and every Mage has had that characteristic affect their life tremendously. Can you imagine Varric as a warrior? Aveline as a Rogue? Sera as a Mage? No, well same for them being weird mish-mash of different abilities from a pool. Better have their personality and backstory explain their class. just to note while Ryder could do anything they wanted all your other companions still had classes.
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Post by Maras on Jan 18, 2019 15:27:10 GMT
Ehhhhh don't bring Skyrim up when talking about classless. Trash game, you can master everything with no real penalties
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Post by Vall on Jan 18, 2019 16:21:20 GMT
Ehhhhh don't bring Skyrim up when talking about classless. Trash game, you can master everything with no real penalties Yeah, better example would be something like Divinity Original Sin (both 1 and 2)
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