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Post by panzerwzh on Mar 1, 2017 3:17:21 GMT
I couldn't bring myself to read all 20+ pages, but with all the complaining, has anyone brought up the fact that it was a pre-release build? Shouldn't we take this cautiously in regards to gameplay, AI, etc? I don't know anything about producing a game so this is an honest question; perhaps "pre-release" is only 3 weeks "pre-release"...? Yup, the pre release build of DAI is the best version of DAI. So the irony is overflowing.
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panzerwzh
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 1, 2017 2:38:59 GMT
The Inquisition you run was a complete letdown from a story-standpoint too. To clarify a bit it's not the structure of the story in terms of plot I find to be at fault, it was the sense of rising and falling tension that was completely missing. Zero urgency, full-on Mary-Sue adventure instead creating a sense of "anything we do is just fun and games". Isn't this a problem with the open-world concept? Not an issue in HoS and B&W.
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 1, 2017 2:20:53 GMT
The only thing that will impact MEA review scores is if EA forgot to pay one of the reviewers So true...
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panzerwzh
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Post by panzerwzh on Mar 1, 2017 1:24:12 GMT
Incorrect. Witcher 3 videos create their own kind of spoiled brats whining that the game was being destroyed because according to them CDProjekt was downgrading the game so it could run on the "peasant box" (their words, not mine). This end up starting all manner of consoleXpc war between users on CDProjekt foruns. Before the game release their foruns became almost as toxic as the old bsn. So if some people want to go all doomsayer they will find whatever excuse they can to do it. I can't really remember that happened, sorry, and I was frequenting the forums for months pre-release, up to the early sold versions life streams. There was a discussion about downgrading, but it was largely blown out of proportion by the media, above anyone... the biggest "problems" that existed back then where - in example - the lackluster alchemy system and concerns about the representation of decisions carried over from the earlier games in the series. Be that as it may, however, one thing that was not problem: We knew exactly what most aspects of the game would be like... Second it, the biggest conflict in CDPR forum is always team Triss vs team Yen, until CDPR to add additional 5-10 minutes interaction for each character.
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 1, 2017 1:08:29 GMT
Im kinda starting to see why bioware kept us so long without videos. Everytime they release a video, they spawn this huge hate crowd around here going Because all they show is more or less carefully edited pre-release footage that's not really indicative of the final product, and that three weeks before launch. I know it has been beaten to death by now, but TW3 had two good, long looks out months before release that showed questing, dialogue, the character system, basically every aspect of the game... it was representative. The vids BW puts out are not... Oh TW3's one hour gameplay trailer is legendary. Still the best game I ever reporderd with the expansion pass.
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 1, 2017 1:05:25 GMT
I must have missed that because I just remember a bunch of nothing about it. Then I bought the game, after being at one of the demos and talking to the panel there, and got about half the stuff they told us they were putting in the game. Fully customizable Inquisition colours and troops, armor dyes (that got patched it well after release), the save/destroy/etc decision system, decisions that mattered, keeps functioning more than a tent. So maybe its better they've really shown nothing, but it still isn't confidence inspiring. I was just referring to the leaked footage. Some of the things you said where mentioned but not shown. The keep system was, as I said, cut down and changed. They stated that. But yeah, they did promise features that weren't in with little explanation. DAI's experience is certainly a reason why we saw little and that they didn't show much of the features of the game, to avoid those issues. But I think they went too far in the opposite direction. The choice system which could impact the world surround PC. The one and almost only reason I preordered DAI...
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Post by panzerwzh on Mar 1, 2017 1:00:19 GMT
Pre order cancelled, I could ingore the lack of realistic animation, endless pew pew pew and mediocre banter, but an ARPG without showing any elements of back story, character interaction and event interesting quest? It is nonsense. This is a loyalty quest FFS, it suppose to hilight the relationship between PC and their partners. OMG! They heavily edited the beginning to avoid spoilers. Basically they cut pretty much all dialog. And the mission footage ends somehwere in the middle of the quest. Seriously, some poeple.... Yup, what's the point to hilight a loyalty quest without any context of loyalty? Seriously, some people...
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Post by panzerwzh on Mar 1, 2017 0:47:43 GMT
I hope it goes down to point 1 but point 2 is more likely. The logic of a 17 minute gameplay could spoil a 30+ hour RPG is beyond me. I feel like its #2 as well. Because after every video that has come out in the last month or so we get a "THAT ISN'T REPRESENTATIVE OF THE FINAL GAME. THATS LIKE TOTALLY PRE-ALPHA FOOTAGE AND WE'RE STILL POLISHING IT. SO MUCH POLISH" disclaimer. A month away and we're being told "That's totally way old and not right. Don't worry. We're working to polish it up" which means that there are sections in worse shape than what we've seen. Also, I know a few people on the marketing team, and I feel they're smarter than option 1. Plus with EA and whoever they work with at an outside agency wouldn't be that dumb Agree, just like the best DAI quest remains within the leaked alpha game play footage.
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Post by panzerwzh on Mar 1, 2017 0:31:04 GMT
Maybe, just maybe, they don't want to spoil it and wait for the game to release so you discover these things for yourself? Just a thought............................ Then you don't pick a character loyalty mission. You pick a "Go kill that asshole" or "Go find the blueprints" style sidequest. People clicking on a loyalty mission expect to see how you interact with your squadmate, some of their story and how relationships are handled in the game. You allow this to be released this way for one of two reasons likely 1) the marketing team is like "idk lol" or 2) they really don't have a lot of material to really show so they're making due with what they have "finished" I hope it goes down to point 1 but point 2 is more likely. The logic of a 17 minute gameplay could spoil a 30+ hour RPG is beyond me.
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 1, 2017 0:24:48 GMT
If a RPG with 30+ role playing experience in mind would be severely 'spoiled' by 17 miniute game play video, I will weep for thee. Given current status, a video full excellent 'spoilers' would do wonders for MEA. At least it shows there is a decent story behind all these mindless pew pew pew. You are one of the few that want to be spoiled... your stance really makes little sense. The joy of Mass Effect and Dragon Age were both being surprised at interactions and the story, not knowing what was coming ahead of time. The joy of this table you mean? 1d4chan.org/images/thumb/b/bd/Orig_320200_1_1257581825.png/750px-Orig_320200_1_1257581825.png
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panzerwzh
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 1, 2017 0:18:50 GMT
Pre order cancelled, I could ingore the lack of realistic animation, endless pew pew pew and mediocre banter, but an ARPG without showing any elements of back story, character interaction and event interesting quest? It is nonsense. This is a loyalty quest FFS, it suppose to hilight the relationship between PC and their partners. Maybe, just maybe, they don't want to spoil it and wait for the game to release so you discover these things for yourself? Just a thought............................ If a RPG with 30+ role playing experience in mind would be severely 'spoiled' by 17 miniute game play video, I will weep for thee. Given current status, a video full excellent 'spoilers' would do wonders for MEA. At least it shows there is a decent story behind all these mindless pew pew pew.
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panzerwzh
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 1, 2017 0:03:38 GMT
Pre order cancelled, I could ingore the lack of realistic animation, endless pew pew pew and mediocre banter, but an ARPG without showing any elements of back story, character interaction and event interesting quest? It is nonsense. This is a loyalty quest FFS, it suppose to hilight the relationship between PC and their partners.
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All these violent delights have violent ends.
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Post by panzerwzh on Feb 28, 2017 23:40:01 GMT
Given the almost five year development , I don't think so many facial animations need more polishing is acceptable. And FFS show some story telling, character interaction and interesting quest instead of the endless pew pew pew.
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panzerwzh
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All these violent delights have violent ends.
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Post by panzerwzh on Feb 28, 2017 19:08:06 GMT
Damn it, Peebee... ...where'd you suddenly get that Avenger from?
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panzerwzh
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Post by panzerwzh on Feb 28, 2017 17:47:02 GMT
But given this is a loyalty mission, I was expecting to see a lot more about character interaction and story telling though. It's been edited to avoid spoilers apparently. Hopefully that explains the lack of interaction. I hope this is the case, fingers crossed.
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panzerwzh
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Post by panzerwzh on Feb 28, 2017 17:45:56 GMT
Looks good but is Bioware freaking serious with this INSTANT in-game walkthrough during every step, mini-"puzzle" or anything the player could spend more than 1 second thinking about? SAM is literally spouting out full details how to solve everything before Ryder can even walk up to objective The inevitable response to the DAI party banter fiasco I guess.
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panzerwzh
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All these violent delights have violent ends.
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Post by panzerwzh on Feb 28, 2017 17:42:55 GMT
Combat looks great, the running animation improved a lot from DAI. But given this is a loyalty mission, I was expecting to see a lot more about character interaction and story telling though.
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panzerwzh
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Post by panzerwzh on Feb 28, 2017 17:32:12 GMT
IGN has just put the video on youtube:
What do you think? The good, the bad the ugly...
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panzerwzh
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Post by panzerwzh on Feb 25, 2017 1:21:31 GMT
I would like to see more info about point 4 story/character. This is he only crucial point to make or fail MEA for me. The animation thing has blown way out of proportion.
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panzerwzh
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Post by panzerwzh on Feb 25, 2017 0:35:25 GMT
I do believe motion capture and facial expression are part of the early stage of game development. The animation database must be done before detailed character design and texturing etc. So it could be shared by all downstream/outsourced developers. Given MEA has gone gold already, the day one patch is more likely an adjustment for existing build rather than a significant overhaul. In the department of "realistic characters expression" BW really need to catch up. Cause the current bar is freaking high ATM. As good as that looks, there's almost no animation to speak of in this instance. I think Bioware can do "character with a smirk" just as good. Also we are cherry picking the best things out of one game and usually people that have an axe to grind chose the worst scenes out of MEA, from that little we saw yet. Personally, I don't think there is a comparison at all given MEA is not yet released. Geralt's sexy facial expression is just a great example of current "bar" or our expectation for a current RPG character. From a technical perspective, all those subtle expressions are usually harder to do, given no game developer to-date could afford one mocap session for each dialogue cutscene. CDPR actually had to develop an in-house algorithm just to address that. link Frostbite engine has great capacity in showing those subtle expressions as well (e.g.Battlefield 1, SWBF etc.). But I don't think MEA fully explored these power.
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panzerwzh
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All these violent delights have violent ends.
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Post by panzerwzh on Feb 24, 2017 23:58:12 GMT
I do believe motion capture and facial expression are part of the early stage of game development. The animation database must be done before detailed character design and texturing etc. So it could be shared by all downstream/outsourced developers. Given MEA has gone gold already, the day one patch is more likely an adjustment for existing build rather than a significant overhaul. In the department of "realistic characters expression" BW really need to catch up. Cause the current bar is freaking high ATM. We seem to be in a graphical uncanny valley era where everything that's pushing for realism ends up just a little bit goofy if you look at it too hard. The price of progress, that period where the technology is almost there, it's usable, but you still have to forgive its foibles. True, I can not wait to see the next 'one of the generation' RPG to push the bar even higher. Given TW3 provided such a solid foundation for facial expression in open world RPG. As for MEA, I would rather focus on its story-telling character building and quest design. The day one patch better enhance MEA's overall performance on my PC than provide extra moment for character's eyeballs.
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panzerwzh
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All these violent delights have violent ends.
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Post by panzerwzh on Feb 24, 2017 23:19:24 GMT
I do believe motion capture and facial expression are part of the early stage of game development. The animation database must be done before detailed character design and texturing etc. So it could be shared by all downstream/outsourced developers. Given MEA has gone gold already, the day one patch is more likely an adjustment for existing build rather than a significant overhaul. In the department of "realistic characters expression" BW really need to catch up. Cause the current bar is freaking high ATM.
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